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Difference between revisions of "v0.31 Talk:Cave moss"

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:If it's generic green "grass", then it's a bug. If the world was generated in version 0.31.25, then post a save file on DFFD and I'll reopen the entry on the tracker{{bug|4013}}. --[[User:Quietust|Quietust]] 03:38, 30 October 2011 (UTC)
 
:If it's generic green "grass", then it's a bug. If the world was generated in version 0.31.25, then post a save file on DFFD and I'll reopen the entry on the tracker{{bug|4013}}. --[[User:Quietust|Quietust]] 03:38, 30 October 2011 (UTC)
 
::It is indeed quite generic. Fortunately I was able to find yet another cavern level, which contained cave moss, floor fungus and all the other standard cave stuff. Now that you pointed at it, a terrain generation error seems obvious, as the lowest cavern contained some very strange geological formations (probably unrelated, but still a bug). I will upload the save file now.
 
::It is indeed quite generic. Fortunately I was able to find yet another cavern level, which contained cave moss, floor fungus and all the other standard cave stuff. Now that you pointed at it, a terrain generation error seems obvious, as the lowest cavern contained some very strange geological formations (probably unrelated, but still a bug). I will upload the save file now.
 +
:::If there are terrain generation errors, then the save file probably isn't useful because the world itself is likely corrupted - if you regenerate it with the exact same settings, it'll probably turn out normal. --[[User:Quietust|Quietust]] 00:08, 31 October 2011 (UTC)

Revision as of 00:08, 31 October 2011

What does cave moss grow on?

Has anyone done some tests to see what it will spread to once a cavern has been breached? It immediately took over my subterranean dirt floors, but not the muddy rock.

Annoyingly when cave moss grows on mud it's not visible, you can only check if its there is with look(k).

A cave without moss?

On my current fortress I got no moss but standard "Grass" instead, in 2/2 of all cavern levels discovered so far - this makes underground tree farms impossible. Is this a bug or feature?

If it's generic green "grass", then it's a bug. If the world was generated in version 0.31.25, then post a save file on DFFD and I'll reopen the entry on the trackerBug:4013. --Quietust 03:38, 30 October 2011 (UTC)
It is indeed quite generic. Fortunately I was able to find yet another cavern level, which contained cave moss, floor fungus and all the other standard cave stuff. Now that you pointed at it, a terrain generation error seems obvious, as the lowest cavern contained some very strange geological formations (probably unrelated, but still a bug). I will upload the save file now.
If there are terrain generation errors, then the save file probably isn't useful because the world itself is likely corrupted - if you regenerate it with the exact same settings, it'll probably turn out normal. --Quietust 00:08, 31 October 2011 (UTC)