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Editing v0.31 Talk:Civilization

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There is also sometimes an Unnamed civilization, such as "Unnamed Amphibian man civilization" in v0.31. Don't yest have any info on it.
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There is also sometimes an Unnamed civilization, such as "Unnamed Amphibian man civilization" in DF2010. Don't yest have any info on it.
 
I have a screenshot but nowhere to upload it to. --[[User:Bungler|Bungler]] 03:05, 30 June 2010 (UTC)
 
I have a screenshot but nowhere to upload it to. --[[User:Bungler|Bungler]] 03:05, 30 June 2010 (UTC)
 
:there is. and there should probably be a little sub-section to state this; it's quite spooky seeing "unnamed amphibian man civilisation" for the first time.. lol. what are the different kinds of them anyone has seen? perhaps a list (or atleast a couple of examples) of different 'unnamed civs' would be good?--[[User:DJ Devil|DJ Devil]] 12:19, 21 June 2010 (UTC)
 
:there is. and there should probably be a little sub-section to state this; it's quite spooky seeing "unnamed amphibian man civilisation" for the first time.. lol. what are the different kinds of them anyone has seen? perhaps a list (or atleast a couple of examples) of different 'unnamed civs' would be good?--[[User:DJ Devil|DJ Devil]] 12:19, 21 June 2010 (UTC)
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* serpent man
 
* serpent man
 
* cave swallow man
 
* cave swallow man
* bat man (I was scared)
 
  
  
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==Lack of Civilizations==
 
==Lack of Civilizations==
 
Whenever I generate a world there is nobody left but Elves, Goblins and Kobolds. In a small map I somehow managed to generate Gremlins in place of Kobolds but the hole game is screw pumped. A goblin caravan arrived and got angry with the caged bear I tried to sell them, A Kobold tried to steal a child and then a Kobold raiding party attacked my fort soon after and my Dwarves use the same sprite as Elves and it even says "Elf" in Runesmith. This happened in worlds generated to 5050, 1050 and 150 years. Please help. [[User:NobodyPro|NobodyPro]] 12:12, 29 September 2010 (UTC)
 
Whenever I generate a world there is nobody left but Elves, Goblins and Kobolds. In a small map I somehow managed to generate Gremlins in place of Kobolds but the hole game is screw pumped. A goblin caravan arrived and got angry with the caged bear I tried to sell them, A Kobold tried to steal a child and then a Kobold raiding party attacked my fort soon after and my Dwarves use the same sprite as Elves and it even says "Elf" in Runesmith. This happened in worlds generated to 5050, 1050 and 150 years. Please help. [[User:NobodyPro|NobodyPro]] 12:12, 29 September 2010 (UTC)
 
This happened again at 100 years in the Early Dawn template (on the wiki) but now there's Trolls. Send more men. [[User:NobodyPro|NobodyPro]] 13:12, 29 September 2010 (UTC)
 
 
==kobold civilizations==
 
==kobold civilizations==
 
Do kobolds still live in caves? I haven't found any in any of the many caves I visited as an adventurer. --[[User:Overspeculated|Overspeculated]] 14:55, 13 September 2010 (UTC)
 
Do kobolds still live in caves? I haven't found any in any of the many caves I visited as an adventurer. --[[User:Overspeculated|Overspeculated]] 14:55, 13 September 2010 (UTC)
 
==Choosing a 'parent' civilisation==
 
     
 
I've read in a few articles that you can choose your parent civilisation when you are selecting where to embark, and that your parent civilisation will influence in some way the items that you can select to take with you. Will someone please tell me how? Or where? I've never seen this option before, though I've looked.. And on top of that, how would I check what embark items I can start with before actually pressing 'e'? (and passing that damned point of no return..) <small>&ndash; [[template:unsigned|unsigned]] comment by [[User:90.198.6.18|90.198.6.18]]</small>
 
 
Just hit Tab until you see the list of civs, then +/- to select. <small>&ndash; [[template:unsigned|unsigned]] comment by [[User:91.10.197.39|91.10.197.39]]</small>
 
 
:To be clearer, when you're choosing the site of your fortress, pressing {{k|Tab}} will cycle the rightmost window through several information displays.  One of them is a list of dwarven civilizations; you can then press {{k|+}} and {{k|-}} to change the highlighted one.  At this point you'll only be able to tell whether that civilization is at war with the local elves/humans/goblins (on the previous display).
 
 
:Once you've chosen your site, press {{k|e}} to embark, then choose "Prepare for the journey carefully".  On this screen, you'll be able to tailor your dwarves' starting skills;  pressing {{k|Tab}} will switch to their starting inventory.  Anything your parent civilization can produce is available here; press {{k|n}} to choose items not already being taken along.
 
 
:This is all explained under [[Starting build]], so read that article for more information.--[[User:DeMatt|DeMatt]] 19:39, 10 October 2010 (UTC)
 
 
== Wars ==
 
 
I haven't really got the time to check through the legends all the way through, but I've noticed that the races don't tend to fight amongst each other. Does that ever happen and I'm just missing it, or do all races stay peaceful with themselves, even with other entities? [[Special:Contributions/121.44.130.8|121.44.130.8]] 11:36, 30 November 2010 (UTC)
 
:I have read legends mode all the way through, entities of the same race don't go to war. Probably because all entities of the same race have the same Ethics. Individuals of the same race on opposite sides in a battle will still kill eachother though (like in a war of goblins vs elves the elves that were snatched as kids by gobs will fight their kin-elves). [[Special:Contributions/67.173.68.2|67.173.68.2]]
 
 
hmm, there is bunch of "animal" civilizations about that i randomly come across, like pandamen and so on that can even talk, im confused, i tried getting quests from them too, but they said they didnt need my service.. was hopeing for some human slaughter quest seeing when i ask human villages they call them savage beasts when they mention locaiton of where i relatively can find them (hard if its large forrests, but just wander about til you run into them)
 
 
i was playing elf at the time so i dunno if theyr just friendly because of that, in anycase there seem to be many races of animals mentioned ingame that are friendly and talk.
 
 
So should probebly be mentioned in wiki along whit those 7 civs that are mentioned as unnamed.
 
or and if game creates random civs of animals?
 
 
== Logging ==
 
 
Can anyone verify whether logging still happens in 31.25? I'm pretty sure I haven't seen in in a great while (possibly since the entity pop rewrite?), but maybe I didn't look properly.
 
 
[[User:Knight Otu|Knight Otu]] 20:20, 28 June 2011 (UTC)
 
 
== Batman became friendly ==
 
 
I had a superhero incident recently. Frightening long-forgotten beast composed of water and a shell came from deepest caves. Well, you know. But before I could do anything, a brave batman from hostile tribe thrust his spear and killed evil beast in one strike. After that he gained a nickname ("Washedappeared") and became friendly. Now I have a Batman guarding my fortress.  The other part of tribe is still hostile though. Maybe we can pacify any barbarians this way? With some unarmed goblins, foxes or something. --[[Special:Contributions/95.221.132.156|95.221.132.156]] 06:14, 11 August 2011 (UTC)
 
 
Urist McDwarf Jr.: Why's he running, Dad?<br />
 
Urist McDwarf: Because we have to chase him.<br />
 
Urist McDwarf Jr.: He didn't do anything wrong.<br />
 
Urist McDwarf: Because he's the hero our Fortress deserves, but not the one it needs right now. So we'll hunt him. Because he can take it. Because he's not our hero. He's a silent guardian, a watchful protector. A dark knight.
 

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