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Difference between revisions of "v0.31 Talk:Glass"

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I cannot find the raws for glass listed ANYWHERE in the game's files. Help? --[[User:HugoLuman|HugoLuman]] 03:54, 16 March 2011 (UTC)
 
I cannot find the raws for glass listed ANYWHERE in the game's files. Help? --[[User:HugoLuman|HugoLuman]] 03:54, 16 March 2011 (UTC)
 
:They don't actually exist as raws - the ones on this page are reconstructed based on values extracted directly from the game's code/memory. --[[User:Quietust|Quietust]] 03:57, 16 March 2011 (UTC)
 
:They don't actually exist as raws - the ones on this page are reconstructed based on values extracted directly from the game's code/memory. --[[User:Quietust|Quietust]] 03:57, 16 March 2011 (UTC)
 +
::Will adding these raws as a .txt enable modding of glass? Or will it result in a dual-listings crash? --[[User:HugoLuman|HugoLuman]] 05:24, 16 March 2011 (UTC)

Revision as of 05:24, 16 March 2011

glass trap damage

last version says glass weapon damage is 50%, is this still true in 2010? unsigned comment by Rembrandtq

No - that's one of the major things that was completely changed. --Quietust 04:00, 14 December 2010 (UTC)

schroedingers glass

Hullo. I had a glitch with raw clear glass where the jeweller's workshop could not see or did not list the clear glass in bins in storage piles in the same room. It currently has cut some of each colour glass but can no longer see the raw crystal or raw clear glass, just the raw green glass. It is not forbidden, the bin is not forbidden and I have both locally made and imported raw clear and imported raw crystal. 31.16 on linux. I tried to submit a bug on the mantis page but have forgotten my password and am waiting for a reminder. sorry. cheers Lucychili

storage pile

I deleted the storage pile and they moved the bins to the other side of the room and the person with a mood is now constructing. Yay =)) Lucychili

Glass spiked balls are too effective

Glass spiked balls seems to deal blunt damage if unable to penetrate armor and hence are quite useful. Too useful in my case - I want enemies to fall while dodging, but they end up dying and jamming traps... unsigned comment by 213.145.155.74

I suspect this is actually because of the uninitialized MAX_EDGE value... glass ends up being "randomly really sharp", and it actually does punch through the armor. What do the combat messages say? --DeMatt 08:16, 26 November 2010 (UTC)

Actually i used 5 glass serrated disk + 5 glass spiked balls in each trap (for aesthetic). All serrated disk attacks were deflected by cloaks, but ball attacks of same trap fracture/cheap/shatter bones even through copper/iron armor. After detailed combat log analysis I noticed that there was no deflected ball attacks. Is it strange? Some attacks were blocked by his weapon, but none deflected by armor. I don't have any copper or steel ball traps no compare performance.

Where are the raws?

I cannot find the raws for glass listed ANYWHERE in the game's files. Help? --HugoLuman 03:54, 16 March 2011 (UTC)

They don't actually exist as raws - the ones on this page are reconstructed based on values extracted directly from the game's code/memory. --Quietust 03:57, 16 March 2011 (UTC)
Will adding these raws as a .txt enable modding of glass? Or will it result in a dual-listings crash? --HugoLuman 05:24, 16 March 2011 (UTC)