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Editing v0.31 Talk:Mechanism
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:::Do metal mechanisms have any advantages over stone ones? They surely do in real life, so maybe new material system implicitly makes that difference?--[[User:Snus-mumrik|Snus-mumrik]] 17:54, 30 May 2010 (UTC) | :::Do metal mechanisms have any advantages over stone ones? They surely do in real life, so maybe new material system implicitly makes that difference?--[[User:Snus-mumrik|Snus-mumrik]] 17:54, 30 May 2010 (UTC) | ||
::::There isn't a difference in time-to-activate. Differences in trap accuracy/damage are possible, but I think unlikely. (I am currently reverse-engineering trap damage and am finding it slow going.) From a role-playing standpoint, I often set the self-imposed rule that stone mechanisms may only be used as levers and in stone-fall traps.<br/>—[[User:0x517A5D|0x517A5D]] 02:18, 31 May 2010 (UTC) | ::::There isn't a difference in time-to-activate. Differences in trap accuracy/damage are possible, but I think unlikely. (I am currently reverse-engineering trap damage and am finding it slow going.) From a role-playing standpoint, I often set the self-imposed rule that stone mechanisms may only be used as levers and in stone-fall traps.<br/>—[[User:0x517A5D|0x517A5D]] 02:18, 31 May 2010 (UTC) | ||
− | :::::Thanks. By the way, do we have a page that summarizes such self-imposed rules from different users? I only saw the | + | :::::Thanks. By the way, do we have a page that summarizes such self-imposed rules from different users? I only saw the {{L|Challenges}} page, maybe we should add a section to it? |
== Wear and tear? == | == Wear and tear? == |