v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "v0.31 Talk:Mining"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
(Added my question.)
 
(12 intermediate revisions by 10 users not shown)
Line 1: Line 1:
 
==Channeling==
 
==Channeling==
Channels create ramps now, apparently. -[[Sagragoth]]
+
Channels create ramps now, apparently. -[[User:Sagragoth|Sagragoth]]
 
 
I really hate this one, I can just imagine all sorts of [[fun]] from pesky ramps leading into water and or magma because we can no longer channel them away. [[User:Doctorzuber|Doctorzuber]] 06:16, 2 April 2010 (UTC)
 
  
 +
:I really hate this one, I can just imagine all sorts of [[fun]] from pesky ramps leading into water and or magma because we can no longer channel them away. [[User:Doctorzuber|Doctorzuber]] 06:16, 2 April 2010 (UTC)
 
::Channels create ramps along the outside of the pit being built. This isn't that big a deal; you can floor over the ramps, go down into them and clear them, etc. - I like it this way, because a one-tile ditch can't stop all the rampaging goblins from eating your face. [[User:Blacken|Blacken]] 06:52, 2 April 2010 (UTC)
 
::Channels create ramps along the outside of the pit being built. This isn't that big a deal; you can floor over the ramps, go down into them and clear them, etc. - I like it this way, because a one-tile ditch can't stop all the rampaging goblins from eating your face. [[User:Blacken|Blacken]] 06:52, 2 April 2010 (UTC)
 
:::If you're making a channel to stop rampaging goblins from eating your face, you now have to channel, remove ramps, and leave an exit that's not on the outside.  Since presumably you're making a moat *before* the goblins arrive, the change to channeling just causes moat-making to be more micro-management intensive, not less effective, and this game hardly needed more micro-management.
 
:::If you're making a channel to stop rampaging goblins from eating your face, you now have to channel, remove ramps, and leave an exit that's not on the outside.  Since presumably you're making a moat *before* the goblins arrive, the change to channeling just causes moat-making to be more micro-management intensive, not less effective, and this game hardly needed more micro-management.
 
:::The truly annoying part is that there are plenty of instances where you would channel before that you cannot get at the ramp to remove it, such as breaching magma or water layers.  Its unsightly.
 
:::The truly annoying part is that there are plenty of instances where you would channel before that you cannot get at the ramp to remove it, such as breaching magma or water layers.  Its unsightly.
 
:::--[[User:Squirrelloid|Squirrelloid]] 08:08, 4 April 2010 (UTC)
 
:::--[[User:Squirrelloid|Squirrelloid]] 08:08, 4 April 2010 (UTC)
 +
:I find this quite useful because now miners can't trap themself that easily when channeling out large areas. Now it takes a lot less micro management to create large multi-story underground chambers. --[[Special:Contributions/84.46.91.253|84.46.91.253]] 17:56, 11 April 2010 (UTC)
  
Just had a dwarf become a miner during an individual combat drill because they were carrying a pick. --[[User:Droid|Droid]] 14:10, 2 April 2010 (UTC)
+
Just had a dwarf become a miner during an individual combat drill because they were carrying a pick. --[[User:Droid|Droid]] 14:10, 2 April 2010  
 +
(UTC)
 
: Now how should we exploit this? --[[User:Mr Frog|Mr Frog]] 06:55, 4 April 2010 (UTC)
 
: Now how should we exploit this? --[[User:Mr Frog|Mr Frog]] 06:55, 4 April 2010 (UTC)
 +
 +
== Miners through Military ==
 +
 +
If you set your dwarves to use picks as a weapon, and let them do individual training, they will gain mining skill.<br />
 +
This is a good way to train a miner to legendary without making unsigltly holes in mountains or caves where miners train up their mining skill. --[[User:Katie|Katie]] 17:46, 11 April 2010 (UTC)
 +
 +
 +
== Rock mining rate ==
 +
Legendary dwarves do not mine at 100% when they have afflictions (in this case I had a thirsty, drowsy dwarf who had been working himself too hard miss five of seven stones he tried to mine). This gets progressively worse as the miner remains awake. <small>&ndash; [[template:unsigned|unsigned]] comment by [[User:128.223.222.131|128.223.222.131]]</small>
 +
:This is consistent with previous versions - status afflictions such as hunger, thirst, and drowsines (and probably also nausea/stun) reduce all of a dwarf's effective skills and reduce their working speed as well. --[[User:Quietust|Quietust]] 03:25, 22 April 2010 (UTC)
 +
::You can imagine how happy I was when I realized that my adept weaponsmith and legendary armorsmith were churning out sub-par steelware and '''why'''. Like this, industrious dwarves are a gamebreaker. --[[User:Birthright|Birthright]] 01:16, 28 April 2010 (UTC)
 +
 +
== You Struck Whatchamacallite! ==
 +
There are two tables located at [[stone]], one gives layer stones and the other gives plain 'ole rocks. Additionally there is another table located at [[gems]], which lists only the gems found during mining. And finally there is yet another table at [[ore]], which shows the different kinds of ores that may be encountered. This is all well and good as long as the player has enough geology background to know that "You struck hornblende!" refers to a type of rock, not a gem or an ore.
 +
 +
I'm working on a new table that allows a player to search by name without knowing in advance the category. Current work on the table can be seen on my talk page at [[User_talk:AngleWyrm|AngleWyrm]]. Any thoughts?
 +
 +
Or, you could just type what you struck into the search bar in this wiki.  Thats what I do.
 +
 +
== Channeling Stairs ==
 +
should there be info on this ?
 +
it is kinda useful since its a pain to get dwarfs to remove (d->n) constructed stairs from above -Lazyone
 +
 +
== Page update ==
 +
 +
A lot of the info that's on the 40d page hasn't been carried over to this page yet. Some of it should be the same, some of it (like the preferred direction of  mining) may have to be tested again to see if it has changed. Does anyone have any info/test results on this?
 +
[[User:Joatmon|Joatmon]] 19:35, 15 August 2011 (UTC)
 +
 +
 +
== Migrant Miners ==
 +
 +
Does anybody know if migrant miners bring picks whit them, like hunters do?--[[User:Miauw62|Miauw62]] 18:03, 3 November 2011 (UTC)

Latest revision as of 18:03, 3 November 2011

Channeling[edit]

Channels create ramps now, apparently. -Sagragoth

I really hate this one, I can just imagine all sorts of fun from pesky ramps leading into water and or magma because we can no longer channel them away. Doctorzuber 06:16, 2 April 2010 (UTC)
Channels create ramps along the outside of the pit being built. This isn't that big a deal; you can floor over the ramps, go down into them and clear them, etc. - I like it this way, because a one-tile ditch can't stop all the rampaging goblins from eating your face. Blacken 06:52, 2 April 2010 (UTC)
If you're making a channel to stop rampaging goblins from eating your face, you now have to channel, remove ramps, and leave an exit that's not on the outside. Since presumably you're making a moat *before* the goblins arrive, the change to channeling just causes moat-making to be more micro-management intensive, not less effective, and this game hardly needed more micro-management.
The truly annoying part is that there are plenty of instances where you would channel before that you cannot get at the ramp to remove it, such as breaching magma or water layers. Its unsightly.
--Squirrelloid 08:08, 4 April 2010 (UTC)
I find this quite useful because now miners can't trap themself that easily when channeling out large areas. Now it takes a lot less micro management to create large multi-story underground chambers. --84.46.91.253 17:56, 11 April 2010 (UTC)

Just had a dwarf become a miner during an individual combat drill because they were carrying a pick. --Droid 14:10, 2 April 2010 (UTC)

Now how should we exploit this? --Mr Frog 06:55, 4 April 2010 (UTC)

Miners through Military[edit]

If you set your dwarves to use picks as a weapon, and let them do individual training, they will gain mining skill.
This is a good way to train a miner to legendary without making unsigltly holes in mountains or caves where miners train up their mining skill. --Katie 17:46, 11 April 2010 (UTC)


Rock mining rate[edit]

Legendary dwarves do not mine at 100% when they have afflictions (in this case I had a thirsty, drowsy dwarf who had been working himself too hard miss five of seven stones he tried to mine). This gets progressively worse as the miner remains awake. unsigned comment by 128.223.222.131

This is consistent with previous versions - status afflictions such as hunger, thirst, and drowsines (and probably also nausea/stun) reduce all of a dwarf's effective skills and reduce their working speed as well. --Quietust 03:25, 22 April 2010 (UTC)
You can imagine how happy I was when I realized that my adept weaponsmith and legendary armorsmith were churning out sub-par steelware and why. Like this, industrious dwarves are a gamebreaker. --Birthright 01:16, 28 April 2010 (UTC)

You Struck Whatchamacallite![edit]

There are two tables located at stone, one gives layer stones and the other gives plain 'ole rocks. Additionally there is another table located at gems, which lists only the gems found during mining. And finally there is yet another table at ore, which shows the different kinds of ores that may be encountered. This is all well and good as long as the player has enough geology background to know that "You struck hornblende!" refers to a type of rock, not a gem or an ore.

I'm working on a new table that allows a player to search by name without knowing in advance the category. Current work on the table can be seen on my talk page at AngleWyrm. Any thoughts?

Or, you could just type what you struck into the search bar in this wiki. Thats what I do.

Channeling Stairs[edit]

should there be info on this ? it is kinda useful since its a pain to get dwarfs to remove (d->n) constructed stairs from above -Lazyone

Page update[edit]

A lot of the info that's on the 40d page hasn't been carried over to this page yet. Some of it should be the same, some of it (like the preferred direction of mining) may have to be tested again to see if it has changed. Does anyone have any info/test results on this? Joatmon 19:35, 15 August 2011 (UTC)


Migrant Miners[edit]

Does anybody know if migrant miners bring picks whit them, like hunters do?--Miauw62 18:03, 3 November 2011 (UTC)