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v0.31 Talk:Scheduling

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Revision as of 03:51, 18 October 2010 by Noit (talk | contribs)
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Note: Currently a possible bug makes your dwarves seem to only properly train if set to 'inactive'.

While there are a number problems in the military screen, this is not one of them. I can verify that dwarves can train correctly in any alert state. If your dwarves are failing to train this is not the reason.

At the same time I do know that dwarves failing to train is a common issue. Unfortunately I have not yet seen a clear reproducible report about any specific reason why this might be. Until we have more information on the subject simply accept for now that getting dwarves to train can be . . . difficult.

One trick I have been using that often does seem to get dwarves training when they're being uncooperative is to go back to the squads screen, and toggle the active orders with t a few times. This seems to help. Doctorzuber 15:21, 8 April 2010 (UTC)

Verily yes, that trick did the trick for me, thanks!
Eric 01:09, 17 April 2010 (UTC)
I kept playing a bit further this morning, and it seems that toggling active orders in the squads screen only moved them from being stuck in individual training, to being stuck organizing or waiting for combat training instead.
Eric 15:46, 17 April 2010 (UTC)

Im so looking forward to..

..this big pile of cr..salespitch being thrown out and replaced by facts and examles. XD

As the one who wrote this 'salespitch' I'd like to know what you think about this article needs to be improved. I would contest your point on it having no facts, and while there aren't examples, very few dfwiki articles have examples to the best of my knowledge (as they generally aren't needed). Is there something wrong with telling you how a function works? If you're confused, the interface walkthrough (despite being incomplete) should be able to help you. Additionally, please sign your comments. --Retro 17:06, 17 April 2010 (UTC)
The article has a lot of info, I'm not sure anyone is arguing that, but the in-game menus are fairly unintuitive and make actually applying any of this information difficult to impossible. --mons_farrar

How to set up alerts

Anyone, please write few instructions or example howto of setting common alerts like siege\ground attack. unsigned comment by 95.30.120.167

For civilians:
  1. Define burrows over the relevant areas.
  2. Add the burrows to the relevant alerts (military screen -> alerts, highlight the alert, move over to the burrow list, highlight the burrow, press Enter). A will show up beside the burrow name if it's assigned to that alert.
  3. Activate the alert (military screen -> alerts, highlight the alert, press Enter). A will show up beside the alert name if the civilians are on that alert.
  4. Enjoy the resultant job-cancellation message spam as your civilians refuse to leave the defined burrows.
For military:
  1. Define burrows and Notable points.
  2. Define patrol routes between your points from the points selector (N -> r).
  3. Go to the military -> alerts screen.
  4. Add as many alerts as you think you need. Note that a squad may only be on one alert condition at a time.
  5. Go to the military -> scheduling screen.
  6. Assign order(s) to each squad in each month for each alert. Use / and * to switch between alerts, o to add another order to the current month, edit the highlighted order, Tab to switch lists, and copy and paste.
  7. Go back to the military alerts screen.
  8. Place your squads on various alerts by highlighting the alert, highlighting the squad, and then press Enter. A will show up beside the squad's name if it's on that alert.
  9. Enjoy watching your squaddies run around in circles as they try to follow your schedules.
How's that? --DeMatt 06:59, 22 June 2010 (UTC)

It should be noted somewhere that regardless of the immense and deep options, the only order you can schedule your warrior dwarfs to fulfill is, "Stand around and die of thirst". None of the other orders are available or possible. I played the previous version of military with all of it;s faults, but I can hardly believe that the designers of this game fixed the military problems by adding a complicated and ridiculous system of options that doesn't even work a little. It's like they didn't realize people might try to play this game. They're just coding a game for code's sake. My favorite part of the military user interface: "Press Enter to Delete." Hha HA AH ah AH AH ah AH HA HA hA hHa ha H Ah AH ah ha ha HA hA h...instead I quit and pressed delete to delete this "game".