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Difference between revisions of "v0.34:Amphibious"

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'''Amphibious''' creatures (those with the <tt>[AMPHIBIOUS]</tt> [[DF2012:creature token#A|token]]) can move and breathe underwater and on dry land. They can spawn on flooded map edges, and, in the case of large predators like [[cave crocodile]]s, may prove quite dangerous to [[fishing|fisherdwarfs]]. Amphibious creatures that also have the <tt>[MOUNT]</tt> or <tt>[MOUNT_EXOTIC]</tt> token can be ridden by (air-breathing) [[siege]]rs into combat, which causes some hilarity when entire [[squad]]s of [[goblin]]s perish because their [[alligator]]s dove into your [[moat]].
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'''Amphibious''' creatures (those with the <tt>[AMPHIBIOUS]</tt> [[DF2012:creature token#A|token]]) can move and breathe underwater and on dry land, and can path into your fortress down any unshielded waterworks. They can spawn on flooded map edges, and, in the case of large predators like [[cave crocodile]]s, may prove quite dangerous to [[fishing|fisherdwarfs]]. Amphibious creatures that also have the <tt>[MOUNT]</tt> or <tt>[MOUNT_EXOTIC]</tt> token can be ridden by (air-breathing) [[siege]]rs into combat, which causes some hilarity when entire [[squad]]s of [[goblin]]s perish because their [[alligator]]s dove into your [[moat]].
 
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{{Category|Creature attributes}}
 
{{Category|Creature attributes}}

Latest revision as of 04:35, 2 July 2013

This article is about an older version of DF.

Amphibious creatures (those with the [AMPHIBIOUS] token) can move and breathe underwater and on dry land, and can path into your fortress down any unshielded waterworks. They can spawn on flooded map edges, and, in the case of large predators like cave crocodiles, may prove quite dangerous to fisherdwarfs. Amphibious creatures that also have the [MOUNT] or [MOUNT_EXOTIC] token can be ridden by (air-breathing) siegers into combat, which causes some hilarity when entire squads of goblins perish because their alligators dove into your moat.