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Difference between revisions of "v0.34:Blowgun"

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:''For a comparison of different weapons, see [[Weapon]].''
 
:''For a comparison of different weapons, see [[Weapon]].''
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[[Image:Yahua Blowgun Amazon Iquitos Peru.jpg|right|thumb|200px|''A Yagua (Yahua) tribeman demonstrating the use of a '''blowgun''''']]
 
[[Image:Yahua Blowgun Amazon Iquitos Peru.jpg|right|thumb|200px|''A Yagua (Yahua) tribeman demonstrating the use of a '''blowgun''''']]
A '''blowgun''' is a ranged [[weapon]] that fires projectiles called darts. Blowguns are relatively rare, being used primarily by certain bands of [[animal person|animal people]]. Currently it is not possible for your dwarves to add a poison or toxin to a weapon, making blowguns even more underwhelming.
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A '''blowgun''' is a ranged [[weapon]] that fires projectiles called [[blowdart]]s. Blowguns are relatively rare, being used primarily by certain bands of [[animal people]]. Currently it is not possible for your dwarves to add a poison or toxin to a weapon without significant workarounds (and a bit of luck), making blowguns even more underwhelming.
  
As ranged weapons, blowguns use and train the [[blowgunner]] skill; as melee weapons blowguns use and train the [[swordsdwarf]] skill instead. Dwarves cannot [[forge]] blowguns nor [[ammunition|darts]], limiting supply to whatever low-[[quality]] specimens can be wrested from indigenous populations. Even if you do manage to get your hands on a blowgun, the severe lack of ammunition will make it nearly impossible to field an effective blowgun-dwarf. All dwarves can equip blowguns.
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As ranged weapons, blowguns use and train the [[blowgunner]] skill; as melee weapons blowguns use and train the [[swordsdwarf]] skill instead. Dwarves cannot normally [[forge]] blowguns nor darts, limiting supply to whatever low-[[quality]] specimens can be wrested from indigenous populations. During a [[strange mood]], however, an aspiring yet misguided [[bowyer]] may create an [[artifact]] blowgun at a [[bowyer's workshop]]. Even if you do manage to get your hands on a blowgun, the severe lack of ammunition will make it nearly impossible to field an effective blowgun-dwarf. All dwarves can equip blowguns.
  
 
==Bugs==
 
==Bugs==
 
* If squad is assigned multiple ammo types, dwarves with "individual choice ranged" may carry wrong ammo{{bug|1374}}.
 
* If squad is assigned multiple ammo types, dwarves with "individual choice ranged" may carry wrong ammo{{bug|1374}}.
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{{Gamedata}}
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{{Weapons}}
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{{Category|Weapons}}

Latest revision as of 17:24, 7 September 2013

This article is about an older version of DF.
For a comparison of different weapons, see Weapon.


A Yagua (Yahua) tribeman demonstrating the use of a blowgun

A blowgun is a ranged weapon that fires projectiles called blowdarts. Blowguns are relatively rare, being used primarily by certain bands of animal people. Currently it is not possible for your dwarves to add a poison or toxin to a weapon without significant workarounds (and a bit of luck), making blowguns even more underwhelming.

As ranged weapons, blowguns use and train the blowgunner skill; as melee weapons blowguns use and train the swordsdwarf skill instead. Dwarves cannot normally forge blowguns nor darts, limiting supply to whatever low-quality specimens can be wrested from indigenous populations. During a strange mood, however, an aspiring yet misguided bowyer may create an artifact blowgun at a bowyer's workshop. Even if you do manage to get your hands on a blowgun, the severe lack of ammunition will make it nearly impossible to field an effective blowgun-dwarf. All dwarves can equip blowguns.

Bugs[edit]

  • If squad is assigned multiple ammo types, dwarves with "individual choice ranged" may carry wrong ammoBug:1374.


Ranged and ammunition
Blowgun and blowdart · Bow and arrow · Crossbow and bolt
Blunt
Flail · Mace · Maul · War hammer · Whip
Edged (slashing)
Edged (piercing)
Dagger · Morningstar · Pick · Pike · Spear
See also: Attack types