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Editing v0.34:Computing
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=== Binary information === | === Binary information === | ||
Binary information can have one of two possible states: true or false, respectively 1 or 0. In dwarf fortress they can be represented by different entities: | Binary information can have one of two possible states: true or false, respectively 1 or 0. In dwarf fortress they can be represented by different entities: | ||
− | * on/off state or signal of a trigger ( | + | * on/off state or signal of a [[trigger]] (pressure plate, lever) |
* power or connection state of a [[machine component]] | * power or connection state of a [[machine component]] | ||
* open or closed state of a [[door]] or similar buildings | * open or closed state of a [[door]] or similar buildings | ||
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=== Creature logic === | === Creature logic === | ||
− | [[Creature logic]] uses pressure plates and constraints on creatures' movement through buildings such as doors and [[hatch | + | [[Creature logic]] uses pressure plates and constraints on creatures' movement through buildings such as doors and [[hatch]]es, in conjunction with their [[path]]ing behavior, to build logical gates. Creature logic is very space intensive, but requires no power, fluid, or valuable materials. Every kind of logical circuit can built with creature logic. |
[[Animal logic]] is a special kind of creature logic that relies on animals attempting to path through tightly closed doors. Animal logic circuits can be much more space efficient than other forms of creature logic, but are somewhat unreliable. | [[Animal logic]] is a special kind of creature logic that relies on animals attempting to path through tightly closed doors. Animal logic circuits can be much more space efficient than other forms of creature logic, but are somewhat unreliable. |