v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "v0.34:Corpse"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
Line 5: Line 5:
 
A corpse has several levels of decay, it will begin as "(creature or name) corpse", progress to "rotten (creature or name) corpse", "(creature or name) partially decayed corpse", and then to "(creature or name) skeleton", at which stage it will stay for several years before finally becoming a stack of bones and a skull (if applicable).  Alternatively, if the creature had had parts ripped or cut off before death, the corpse will be described as "mutilated corpse" and "partial skeleton" in respective descriptions, and the parts (if still on the map) will decay in a similar fashion.  Remains, however, simply progress from "(vermin) remains" to "rotten (vermin) remains" before simply vanishing.
 
A corpse has several levels of decay, it will begin as "(creature or name) corpse", progress to "rotten (creature or name) corpse", "(creature or name) partially decayed corpse", and then to "(creature or name) skeleton", at which stage it will stay for several years before finally becoming a stack of bones and a skull (if applicable).  Alternatively, if the creature had had parts ripped or cut off before death, the corpse will be described as "mutilated corpse" and "partial skeleton" in respective descriptions, and the parts (if still on the map) will decay in a similar fashion.  Remains, however, simply progress from "(vermin) remains" to "rotten (vermin) remains" before simply vanishing.
  
[[Butcher]]ing a corpse produces quantities of [[meat]], [[prepared organs]], [[bone|bones]], a [[skull]], [[skin]], and nails/hoofs, as well as cartilage, nervous tissue, and other types of useless byproducts.  Body parts can be butchered, presumably for whatever tissues/organs were in the part. "Butchering" a skeleton produces only a skull, bones, cartilage and other non-decaying tissues.
+
[[Butcher]]ing a corpse produces quantities of [[meat]], [[prepared organs]], [[bone|bones]], a [[skull]], [[skin]], and nails/hoofs, as well as cartilage, nervous tissue, and other types of useless byproducts.  Body parts can be butchered, presumably for whatever tissues/organs were in the part. "Butchering" a skeleton produces only a skull, bones, cartilage and other non-decaying tissues.  The corpses of very small animals, such as of [[raven]]s, currently cannot be butchered.
  
 
Corpses will produce [[miasma]] in subterranean areas, but not above ground.
 
Corpses will produce [[miasma]] in subterranean areas, but not above ground.
  
Note that it's possible to view the corpse's description, like that of a living creature's, through the {{k|u}}nits menu, but it will always report that the creature's upper body is gone, regardless of its true conditions.
+
If a corpse of a dwarf is left untended, it will lead to some unintended, [[Tantrum spiral|often Fun]], [[Ghost|results]].
  
If a corpse of a dwarf is left untended, it will lead to some unintended, often Fun, [[Ghost|results]].
+
As of v0.34.xx, corpses can be [[Undead|raised from the dead]]. This will occur in some [[Surroundings#Evil|evil]] biomes if the creature is killed inside an evil biome (if killed outside of the evil biome on an embark with part non-evil biome and part evil biome, the corpse will not rise) or if it is raised by a [[necromancer]]. Corpses may also be risen from the dead by [[mummy|mummies]], though mummies will only be encountered in [[tomb]]s in adventure mode. Severed body parts will be able to rise if they have either a grasp tag (hands and possibly other body parts) or if they still have a head attached, so it may be advisable to kill risen corpses with blunt weaponry to avoid swarms of body parts. Corpses and severed body parts will not rise again if they have been [[butcher]]ed, their skin [[tanner|tanned]] and their hair [[spinner|spun into thread]], or if they have been exposed to [[magma]].  However, due to what is presumably a bug, magma and [[fire]] damage currently will not destroy an animated corpse.
 
 
As of v0.34.xx, corpses can be raised from the dead. This will occur in some [[Surroundings#Evil|evil]] biomes if the creature is killed inside an evil biome (if killed outside of the evil biome on an embark with part non-evil biome and part evil biome, the corpse will not rise) or if it is raised by a [[necromancer]]. Corpses may also be risen from the dead by [[mummy|mummies]], though mummies will only be encountered in [[tomb]]s in adventure mode. Severed body parts will be able to rise if they have either a grasp tag (hands and possibly other body parts) or if they still have a head attached, so it may be advisable to kill risen corpses with blunt weaponry to avoid swarms of body parts. Corpses and severed body parts will not rise again if they have been [[butcher]]ed and [[tanner|tanned]] or exposed to [[magma]].
 

Revision as of 01:18, 21 July 2012

This article is about an older version of DF.

A corpse is what is left of a creature once dead. The corpses of vermin are called remains.

A corpse has several levels of decay, it will begin as "(creature or name) corpse", progress to "rotten (creature or name) corpse", "(creature or name) partially decayed corpse", and then to "(creature or name) skeleton", at which stage it will stay for several years before finally becoming a stack of bones and a skull (if applicable). Alternatively, if the creature had had parts ripped or cut off before death, the corpse will be described as "mutilated corpse" and "partial skeleton" in respective descriptions, and the parts (if still on the map) will decay in a similar fashion. Remains, however, simply progress from "(vermin) remains" to "rotten (vermin) remains" before simply vanishing.

Butchering a corpse produces quantities of meat, prepared organs, bones, a skull, skin, and nails/hoofs, as well as cartilage, nervous tissue, and other types of useless byproducts. Body parts can be butchered, presumably for whatever tissues/organs were in the part. "Butchering" a skeleton produces only a skull, bones, cartilage and other non-decaying tissues. The corpses of very small animals, such as of ravens, currently cannot be butchered.

Corpses will produce miasma in subterranean areas, but not above ground.

If a corpse of a dwarf is left untended, it will lead to some unintended, often Fun, results.

As of v0.34.xx, corpses can be raised from the dead. This will occur in some evil biomes if the creature is killed inside an evil biome (if killed outside of the evil biome on an embark with part non-evil biome and part evil biome, the corpse will not rise) or if it is raised by a necromancer. Corpses may also be risen from the dead by mummies, though mummies will only be encountered in tombs in adventure mode. Severed body parts will be able to rise if they have either a grasp tag (hands and possibly other body parts) or if they still have a head attached, so it may be advisable to kill risen corpses with blunt weaponry to avoid swarms of body parts. Corpses and severed body parts will not rise again if they have been butchered, their skin tanned and their hair spun into thread, or if they have been exposed to magma. However, due to what is presumably a bug, magma and fire damage currently will not destroy an animated corpse.