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Editing v0.34:Exploratory mining

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== Exploratory Patterns ==
 
== Exploratory Patterns ==
  
Patterns are represented by a unit tile. This unit tile is repeated throughout the area intended for excavation to create the desired pattern. Each pattern is analyzed with the above factors in mind. Note that single-floor patterns can be enhanced to explore one additional z-level by replacing mining designations with either channel or ramp designations; doing so effectively doubles their efficiency. Designating "down stairs" instead will reveal one additional tile directly below each tile mined.
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Patterns are represented by a unit tile. This unit tile is repeated throughout the area intended for excavation to create the desired pattern. Each pattern is analyzed with the above factors in mind.
  
 
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* ''Bottom line'': Easy to designate, but miners tend to be a bit chaotic in their approach to the task.  Hollowing wastes labor like there's no tomorrow, but integrates extraction into the exploratory mining process. Use only if you have a lot of labor to spare, or need huge amounts of stone and don't mind the reconstruction required to make the hollow area habitable. Some research has shown that large open areas are particularly costly for pathing calculations.
 
* ''Bottom line'': Easy to designate, but miners tend to be a bit chaotic in their approach to the task.  Hollowing wastes labor like there's no tomorrow, but integrates extraction into the exploratory mining process. Use only if you have a lot of labor to spare, or need huge amounts of stone and don't mind the reconstruction required to make the hollow area habitable. Some research has shown that large open areas are particularly costly for pathing calculations.
  
* ''Enhancement'': Hollow with "down stairs" designations and the entire level below will be revealed but untouched. This can allow you to plan your layout to take best advantage of the ores and clusters to create high-value rooms.
 
  
 
=== Rows ===
 
=== Rows ===

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