v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Editing v0.34:Goblin

Jump to navigation Jump to search

Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.

You are editing a page for an older version of Dwarf Fortress ("Main" is the current version, not "v0.34"). Please make sure you intend to do this. If you are here by mistake, see the current page instead.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 20: Line 20:
 
In [[Adventurer mode]], "goblin" settlements will sometimes be completely goblin-free, having been displaced by the descendants of children that were captured in ages past. In this respect, whilst they're a goblin ''faction'', they're populated purely by prisoners and brainwashed humanoids.
 
In [[Adventurer mode]], "goblin" settlements will sometimes be completely goblin-free, having been displaced by the descendants of children that were captured in ages past. In this respect, whilst they're a goblin ''faction'', they're populated purely by prisoners and brainwashed humanoids.
  
While aggressive, goblins are notably cowardly. Although they're brutal and sadistic, they will not hold the line against a superior force and are more than willing to sacrifice their wounded comrades in a badly organized retreat. Their strength generally comes from pure numbers, as they're usually weaker than a dwarf one on one (a notable exception is their weapon lords and masters, who can be VERY talented in warfare.)
+
While aggressive, goblins are notably cowardly. Although they're brutal and sadistic, they will not hold the line against a superior force and are more than willing to sacrifice their wounded comrades in a badly organised retreat. Their strength generally comes from pure numbers, as they're usually weaker than a dwarf one on one (a notable exception is their weapon lords and masters, who can be VERY talented in warfare.)
  
 
If a goblin siege attacks you with mounts and with a flashing goblin "General", it will be the last time they come on mounts. Since generals train all the mounts, there will be no more mounts when they die in an attack {{bug|3442}} or disappear off the map {{bug|2892}}. (As of v0.34.11 this appears to have been partially fixed: the general will disappear from the goblin civilization leader list even if they were not killed; however, that goblin civilization will continue to use mounts afterwards.)
 
If a goblin siege attacks you with mounts and with a flashing goblin "General", it will be the last time they come on mounts. Since generals train all the mounts, there will be no more mounts when they die in an attack {{bug|3442}} or disappear off the map {{bug|2892}}. (As of v0.34.11 this appears to have been partially fixed: the general will disappear from the goblin civilization leader list even if they were not killed; however, that goblin civilization will continue to use mounts afterwards.)

Please note that all contributions to Dwarf Fortress Wiki are considered to be released under the GFDL & MIT (see Dwarf Fortress Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To protect the wiki against automated edit spam, we kindly ask you to solve the following CAPTCHA:

Cancel Editing help (opens in new window)

Templates used on this page:

This page is a member of 1 hidden category: