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v0.34:Item

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This article is about an older version of DF.

An item is any object that is tangible, easily movable, and not a creature. Items can include boulders, buckets, furniture, weapons, crafts, and other similar or even completely different objects. Most items can be stored in stockpiles via hauling, and a subset can additionally be stored in various containers, such as bags, bins, or barrels. Containers are, themselves, also items.

All items have a value, item type, material, and volume. From these, the weight of the item can be determined. Some items additionally have a quality. Many items can participate in reactions, and all but the raw materials and some animal extracts are the product of a reaction.

Items differ from contaminants in that they are not bound to a tile; an item can be stored on the ground, in a creature's inventory, in a container, in a workshop, cabinet, or chest, or even as a building material for buildings and even constructions. Because of the multitude of methods in which items can be used, the only methods of destroying them is by waiting for rot, consuming them (either through ingestion or through a reaction), wearing them out, burning them, moving them off-screen, or using a dwarven atom smasher.

Caravans will bring items to trade, and thieves will steal items. Using fluids or dumping into the pits deep down are the only other methods of moving items off-screen.

Items are also tangible in adventure mode, where they are picked up with the g key into either a free grasp or a backpack or other suitable container. All items can be thrown with the t key as well. An item that is not a proper weapon can still be used in combat; the misc. object user skill is trained by this activity.

See also