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This article is about an older version of DF.

Webs are the source of silk, and appear randomly near the cave river. The web itself looks like a light-grey gem, and is most often labeled as being from cave spiders. Similar webs can be generated by giant cave spiders, though safely collecting them can be quite a challenge.

Webs will be collected automatically by dwarves with the weaving labor enabled, but not until the fortress has a loom. A collect web task will be triggered at the loom as long as webs are on the map and in reach. This can be comfortably deactivated with o-W-w. The weaver will then drop the collected thread in the loom and, depending on the loom setting (o-W-l) and availability of a stockpile, either leave it there, immediately weave it to cloth, or put it on a stockpile. Other ways to prevent collecting are preventing any dwarf from using the loom (e.g. with the P menu), deactivating the weaving labor on all dwarves or removing all looms. (Lack of stockpiles alone will not prevent this!) An easier alternative is just to suspend (q-s) the collect webs task in each loom.

Webs become silk thread the moment they are picked up. Cave spider silk webs and thread are worth 12; giant cave spider silk webs and thread are worth 120.

Giant cave spiders shoot long strings of dangerous entangling webs at targets prior to attacking - this behaviour can be used to create giant cave spider silk farms.

Webs are delicate, and can be destroyed by contact with any creature (except a dwarf that is gathering that web), or by any other rough treatment such as irrigating, etc.

Vermin that come into contact with a web will immediately turn into remains. For sanity reasons, cave spiders themselves are immune to this effect.