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23a:Giant cave spider

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Giant cave spider




Building destroyer: Level 1

· No Stun · No Pain · Webs

Tamed Attributes
Pet value 2,500

· Exotic pet · Non-Breeding

Not hunting/war trainable

Adult at: Birth
Max age: 20-30
Butchering returns

(Value multiplier ×10)

Bones None
Chunks 10
Meat 10
Fat 1
Skulls None
Skin Chitin
This article is about an older version of DF.

These eight-legged beasts are not your ordinary harmless cave spider (those were just treats for your cat). Giant cave spiders are bigger than horses and will make treats of cats, other dwarf pets and the average careless adventurer.

Unlike most monsters in the world, giant spiders rely on more than just brute force. Using sticky web projectiles, paralyzing venom and powerful jaws, the giant cave spider has multiple methods of incapacitating its prey before going in for the kill. They do not feel pain or fear and cannot be stopped unless killed. For this reason, it's suggested that you engage them at a distance, bring plenty of drunks to distract it in adventure mode or simply try to overwhelm it with a high number of attackers. Cases of non-legendary adventurers fighting giant cave spiders at close combat and winning the fight without sustaining major injuries have been reported, but it seems to be very rare.

Giant cave spiders in Fortress mode behave differently from other chasm creatures - once they emerge, they lay a set of hidden webs and remain in place until an unwary creature stumbles into the web. When a dwarf comes into contact with a giant cave spider web, it becomes stuck and unable to move (effectively paralyzed) for a given amount of time, after the duration of which it becomes unstuck and is free to move again, assuming it doesn't get eaten.

If you manage to collect a giant cave spider's webbing and use it to produce silk, the resulting thread is worth ten times the value of cave spider silk, making it far more valuable than any other in the game.

Due to a bug, hidden webs placed by giant cave spiders may be placed on the wrong Z-level, causing them to not appear at all. The following patch for version fixes this: