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40d:Plant token
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This article is about an older version of DF. |
Plants are stored in the matgloss_plant.txt file.
Token | Description |
---|---|
[NAME:text] | The name of the plant, which is what you see in-game. |
[NAME_PLURAL:text] | The plural of the plant's in-game name. |
[SEEDNAME:text] | The name of the plant's seeds. |
[GROWDUR:num] | How long the plant takes to grow. A season lasts for a GROWDUR of 1008, and 1 day lasts for a GROWDUR of 12. Defaults to 300. |
[VALUE:num] | How much the plant is worth. Defaults to 1. |
[SPRING] | Allows the plant to grow during spring. |
[SUMMER] | Allows the plant to grow during summer. |
[AUTUMN] | Allows the plant to grow during autumn. |
[WINTER] | Allows the plant to grow during winter. |
[TILE:tile] | What tile is used for this plant. Either a number, such as 6 (♠) or a letter inside apostrophes, such as ':'. See character table. Defaults to 231 (τ). |
[DEAD_TILE:tile] | What tile is used when the plant has withered. Defaults to 169 (⌐). |
[SHRUB_TILE:tile] | What tile is used for shrubs bearing this plant. Defaults to 34 ("). |
[DEAD_SHRUB_TILE:tile] | What tile is used for dead shrubs bearing this plant. Defaults to 34 ("). |
[CLUSTERSIZE:num] | The maximum stack size collected when gathered via herbalism. Defaults to 5. |
[COLOR:fg:bg:br] | The color of the plant. Defaults to 2:0:0 (dark green). |
[DEAD_COLOR:fg:bg:br] | The color of the plant when it has withered. Defaults to 0:0:1 (dark gray). |
[SHRUB_COLOR:fg:bg:br] | The color of shrubs bearing this plant. Defaults to 2:0:0 (dark green). |
[DEAD_SHRUB_COLOR:fg:bg:br] | The color of dead shrubs bearing this plant. Defaults to 6:0:0 (brown). |
[DRINK:name:fg:bg:br] | Allows the plant to be brewed into a drink having the specified name and color. |
[DRINKVALUE:num] | The value of the drink brewed from this plant. Defaults to 1. |
[MILL:name:fg:bg:br] | Allows the plant to be milled into a powder having the specified name and color. |
[MILL_VALUE:num] | How much the milled product of this plant is worth. Defaults to 1. |
[COOKABLE_WHEN_MILLED] | Allows the milled product of this plant to be cooked into meals. |
[MILL_DYE:color] | Allows the milled product of this plant to be used as dye, and specifies the dye's color. |
[GENPOWER:num] | Use not known, may be obsolete or reference to planned features. Defaults to 1. |
[GOOD] | This plant only appears in Good aligned regions. |
[EVIL] | This plant only appears in Evil aligned regions. |
[SAVAGE] | This plant only appears in Savage regions. |
[FREQUENCY:num] | Determines how frequently shrubs of this plant are generated in a particular area. Defaults to 50. |
[PREFSTRING:text] | Why dwarves like this plant. |
[EDIBLE_VERMIN] | Vermin can eat this plant. |
[EDIBLE_RAW] | This plant can be eaten raw or cooked. |
[EDIBLE_WHENCOOKED] | This plant can be eaten cooked, but not raw. |
[THREAD] | This plant can be woven into thread and therefore cloth. |
[DROWN_LEVEL:num] | Specifies the water depth at which the shrub will die, defaulting to 4. |
[SEED:fg:bg:br] | Causes processing the plant to yield seeds of the specified color. |
[LEAVES:tilenum] | Allows the plant to be extracted into a bag at the farmer's workshop to yield leaves having the specified tile (number only?). |
[EXTRACT_VIAL] | Allows the plant to be processed into a vial at the farmer's workshop to yield its EXTRACT. Extract vials will be stored in finished good stockpiles which permit the vial. |
[EXTRACT_BAG] | Allows the plant to be processed into a bag at the farmer's workshop to yield its EXTRACT. Extract bags will be stored in furniture stockpiles which permit the bag. |
[EXTRACT_BARREL] | Allows the plant to be processed into a barrel at the farmer's workshop to yield its EXTRACT. |
[EXTRACT_STILL_VIAL] | Allows the plant to be processed into a vial at the still to yield its EXTRACT. Extract vials will be stored in finished good stockpiles which permit the vial. |
[EXTRACT_COOKABLE] | Permits the plant's extract to be cooked into meals. |
[EXTRACT:name:fg:bg:br] | Defines a substance that can be extracted from the plant (using one of the above methods) having the specified name and color. |
[EXTRACTVALUE:num] | The value of the extract. Defaults to 1. |
[WET] | Restricts the plant to grow near natural water features. Ignored if combined with [DRY]. |
[DRY] | Restricts the plant to grow away from natural water features. Ignored if combined with [WET]. |
[BIOME:biome] | Permits the plant to occur in a given biome. |
[SPEC_HEAT:num] | The plant's specific heat capacity. Can also be specified for CLOTH, EXTRACT, DRINK, and CHEESE. See below for defaults. |
[HEATDAM_POINT:num] | The temperature at which heat will begin to damage the plant. Can also be specified for CLOTH, EXTRACT, DRINK, and CHEESE. See below for defaults. |
[COLDDAM_POINT:num] | The temperature at which frost will begin to damage the plant. Can also be specified for CLOTH, EXTRACT, DRINK, and CHEESE. See below for defaults. |
[IGNITE_POINT:num] | The temperature at which the plant will burst into flames. Can also be specified for CLOTH, EXTRACT, DRINK, and CHEESE. See below for defaults. |
[MELTING_POINT:num] | The temperature at which the plant will melt into a puddle of goo. Can also be specified for CLOTH, EXTRACT, DRINK, and CHEESE. See below for defaults. |
[BOILING_POINT:num] | The temperature at which the plant will boil into a cloud of vapor. Can also be specified for CLOTH, EXTRACT, DRINK, and CHEESE. See below for defaults. |
[FIXED_TEMP:num] | The temperature this plant emits naturally. Can also be specified for CLOTH, EXTRACT, DRINK, and CHEESE. See below for defaults. |
[SOLID_DENSITY:num] | The density of the plant when solid. Can also be specified for CLOTH, EXTRACT, DRINK, and CHEESE. See below for defaults. |
[LIQUID_DENSITY:num] | The density of the plant when molten. Can also be specified for CLOTH, EXTRACT, DRINK, and CHEESE. See below for defaults. |
If not specified, the following default values will be used for the various temperature/density properties:
(Plant) | CLOTH | EXTRACT | DRINK | CHEESE | |
---|---|---|---|---|---|
SPEC_HEAT | 3000 | 420 | 4181 | 2440 | 2000 |
HEATDAM_POINT | 10250 | 10250 | NONE | NONE | 10800 |
COLDDAM_POINT | 9900 | 9900 | NONE | NONE | 9950 |
IGNITE_POINT | 10508 | 10508 | NONE | 10800 | NONE |
MELTING_POINT | NONE | NONE | 9950 | 9850 | 10150 |
BOILING_POINT | NONE | NONE | 10200 | 10150 | NONE |
FIXED_TEMP | NONE | NONE | NONE | NONE | NONE |
SOLID_DENSITY | 1200 | 1520 | 1200 | 789 | 1200 |
LIQUID_DENSITY | NONE | NONE | 1200 | 789 | 1200 |
Plant cheeses, despite having temperature values, are not implemented in this version of Dwarf Fortress.
Cookable extracts can only be cooked while they remain in liquid form - should they solidify, they will become useless even if re-melted (as they will change from an "extract" to a "misc. liquid").
Due to various bugs, CLOTH temperature and density values are not used (they use the default plant properties), and DRINK density is hardcoded to 800.