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40d Talk:Broker
How effective is it to make the Outpost Broker and the Expedition Leader/Mayor the same dwarf? And what complications and problems could arise from job conflictions, if any? --KittenyKat 20:20, 6 January 2008 (EST)
- None. I always make my expedition leader the broker, bookeeper and trader, all at the same time. The only downfall is that if he die, from a failed mood for example, you'll have to start over. My leader in my current fortress is also at the same time my legendary crafter and is churning out masterwork items to trade as well as masterwork obsidian short swords in industrial quantity... When I need him to manage work orders or to go trade, I just suspend everything he have to do at the craftdwarf workshop and he go do his broker/trader work. Then I unsuspend everything, and no problems arise. If by a streak of bad luck he's sleeping when I need him to trade, the Sheriff usually take over the trading. --Eagle of Fire 07:39, 7 January 2008 (EST)
- How come you'd have to start over if he dies? --KittenyKat 07:15, 12 January 2008 (EST)
- You have to start over with your noble chain if he dies from his mood when his time come. Meaning that if he's already legendary organizer and legendary everything in fact and he dies of a failed mood, you end up with having to start over again with a completely newbie in social skill instead of someone who came to the fortress with at least a minimum of social skills. This will lead to some minor disagreements, like for example the first time you appoint someone without appraiser skill (I think) you won't be able to see the estimated worth of the items you're trading at the depot. Another example is if you are in a high setting in the bookeeper menu, the new bookkeeper will have to sit a long time doing nothing but counting everything in the fort to get back to the last bookkeeper status. --Eagle of Fire 11:00, 12 January 2008 (EST)
- How come you'd have to start over if he dies? --KittenyKat 07:15, 12 January 2008 (EST)
Force attendance at Trading Post[edit]
How can you force your broker to attend the trading post?
I tried turning off all the other work and then they just go to bed. I'm not actually getting my trader to the depot in time and the merchants are all leaving time after time!
TIA GarrieIrons 02:50, 15 January 2008 (EST)
- It's not a matter of your trader not going to the trade depot, it's the matter that you're unlucky enough he have to go sleep at that time. I suggest you appoint someone else as broker or then go at your depot and change the option "Only broker can trade" to "anybody can trade". Someone else should come take over, and more often than not it's the Sheriff who's doing nothing VS all the other dwarves who are hauling/building/sleeping/etc. --Eagle of Fire 13:38, 15 January 2008 (EST)
- deconstruct the bed under his ass --Koltom 11:24, 27 August 2009 (UTC)
Broker doesnt really need to be there?[edit]
I was having a hard time ( as always ) getting my broker outside, it was the LAST thing he wanted to do. Everytime I activated him, and locked him, he would just stand there saying "Conduct Meeting." So I gave up thinking I was screwed once again out of trading, so I just said to hell with it, and turned on anyone can trade. So my stoneworker walks up (no apraisial skill, i checked) and all the numbers came up just as if the broker was standing there. Not sure if this is new, but it sure didnt work like that last time I did that in an older version. Someone know for sure? would be great if i didnt have to get that worthless sack of crap outside everytime the merchants came —Preceding unsigned comment added by Wafl (talk•contribs)
- I can guarantee that you ended up having quantity enough and valued enough goods that that dwarf immediately gained appraiser skill. However, while his appraising skill might've gotten up to snuff, his bargaining skills were still non-existant, and you'd have a lot of trouble getting an equal value trade. If you're basically just getting rid of HUGE amounts of goods for near nothing in return, then it's no big problem. If you don't happen to be an industrial powerhouse, or you're trading with later-game human caravans that just bring insane amounts of goods, then it'll become a problem quickly.
- As for the Broker, if they're also the manager, they'll have to deal with the diplomat before they can trade. Just make sure that you get him into meeting with the diplomat ASAP when they show up, and he'll be ready to trade relatively quickly.
- --Edward 18:27, 1 February 2008 (EST)
Office Requirements?[edit]
My broker is currently distinct from my mayor/manager/hoardmaster and has no room requirements at all. He conducts his meetings in the statue garden with no unhappy thoughts. Anyone else notice this? --Squirrelloid 15:46, 10 December 2008 (EST)
do you have less than 20 dwarves? if so he shouldn't want anything, untill you get over 20. I think.--Destor 17:10, 10 December 2008 (EST)
I have 91 dwarves. I know brokers used to want an office, but its been quite a few versions (.38c) since I've had a broker who wasn't also mayor. --Squirrelloid 17:27, 10 December 2008 (EST)
- CONFIRMATION - Brokers have no room requirements. --Squirrelloid 17:25, 16 December 2008 (EST)
Effects of changing broker[edit]
This may apply to mayoral changes as well. When a Diplomat decides they must see your Broker, they will not be fooled if, after their arrival, you designate someone else as the Broker. I found out when my Broker picked up a broken leg from the goblin siege that followed the caravan. Even after I assigned someone else as Broker, the diplomat held vigil by the bed of my prior Broker... Version 40d FWIW -Fuzzy 18:30, 10 December 2008 (EST)
- Yep, I've seen that too.--Maximus 18:44, 10 December 2008 (EST)