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DF2012:Sheriff
v0.34.11 · v0.31.25 · v0.28.181.40d · v0.23.130.23a This article is about the current version of DF. |
| Room requirements | ||
|---|---|---|
| Office | Modest Office | |
| Quarters | Modest Quarters | |
| Dining room | Modest Dining Room | |
| Tomb | None | |
| Furniture requirements | ||
| Chests | 1 | |
| Cabinets | 1 | |
| Weapon racks | 1 | |
| Armor stands | 1 | |
| Other | ||
| Mandates | None | |
| Demands | None | |
| Arrival conditions | ||
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None
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| Function | ||
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The Sheriff is the noble responsible for crude law enforcement until your fortress grows large enough to require a Captain of the guard. The sheriff will subdue and imprison lawbreaking dwarves. Without a jail, the sheriff will have no choice but to issue summary justice in the form of a beating. The sheriff will still perform justice jobs if drafted to the military. Having a weak sheriff is sometimes a good thing. A sheriff with good strength, training or a weapon could heavily injure or kill a criminal, which is very bad if said criminal is a legendary dwarf who did nothing wrong but fail to make the 50 adamantine war hammers a noble demanded.
When your fortress reaches 50 dwarves, the sheriff will be promoted to Captain of the guard.
The sheriff can be designated through the nobles screen.
| Nobles | |
|---|---|
| Appointed Nobles | Bookkeeper - Broker - Chief medical dwarf - Hammerer - Manager |
| Military Ranks | Militia captain - Militia commander - Sheriff - Captain of the Guard |
| Elected Nobles | Mayor - Expedition leader - Champion |
| Aristocrats | Monarch - Baron - Count - Duke |
| Others | Captain - Diplomat - General - Lieutenant - Outpost liaison |