|This article is about the current version of DF.|
|Dining room||Modest Dining Room|
The Sheriff is the noble responsible for crude law enforcement until your fortress grows large enough to require a Captain of the guard. The sheriff will subdue and imprison lawbreaking dwarves. Without a jail, the sheriff will have no choice but to issue summary justice in the form of a beating. The sheriff will still perform justice jobs if drafted to the military. Having a weak sheriff is sometimes a good thing. A sheriff with good strength, training or a weapon could heavily injure or kill a criminal, which is very bad if said criminal is a legendary dwarf who did nothing wrong but fail to make the 50 adamantine war hammers a noble demanded.
When your fortress reaches 50 dwarves, the sheriff will be promoted to Captain of the guard.
[POSITION:SHERIFF] [NAME:sheriff:sheriffs] [SITE] [NUMBER:1] [RESPONSIBILITY:LAW_ENFORCEMENT] [APPOINTED_BY:EXPEDITION_LEADER] [APPOINTED_BY:MAYOR] [REPLACED_BY:CAPTAIN_OF_THE_GUARD] [PRECEDENCE:130] [DO_NOT_CULL] [COLOR:1:0:1] [ACCOUNT_EXEMPT] [DUTY_BOUND] [REQUIRED_BOXES:1] [REQUIRED_CABINETS:1] [REQUIRED_RACKS:1] [REQUIRED_STANDS:1] [REQUIRED_OFFICE:100] [REQUIRED_BEDROOM:100] [REQUIRED_DINING:100]
|Appointed Nobles||Bookkeeper - Broker - Chief medical dwarf - Hammerer - Manager|
|Military Ranks||Militia captain - Militia commander - Sheriff - Captain of the Guard|
|Elected Nobles||Mayor - Expedition leader - Champion|
|Aristocrats||Monarch - Baron - Count - Duke|
|Other||General - King consort - Outpost liaison|
|Unused||Captain - Diplomat - Lieutenant|