|This article is about the current version of DF.|
|Dining room||Modest Dining Room|
The sheriff is the noble responsible for crude law enforcement until your fortress grows large enough to require a captain of the guard, designated through the obles screen. They will punish lawbreaking dwarves through beatings or imprisonment. Without a jail, jail sentences will be "commuted" to beatings as well.
(When appointing a sheriff, note that having a weak dwarf take the position is sometimes a good thing. A sheriff with good strength or training could heavily injure or kill a criminal who might have done nothing worse than push over a handmill in anger.)
When your fortress first elects a mayor (after reaching 50 dwarves), the sheriff's position will disappear and the sheriff will revert to their normal profession title. A captain of the guard must be nominated to enforce the law in larger settlements.
[POSITION:SHERIFF] [NAME:sheriff:sheriffs] [SITE] [NUMBER:1] [RESPONSIBILITY:LAW_ENFORCEMENT] [APPOINTED_BY:EXPEDITION_LEADER] [APPOINTED_BY:MAYOR] [REPLACED_BY:CAPTAIN_OF_THE_GUARD] [PRECEDENCE:130] [DO_NOT_CULL] [COLOR:1:0:1] [ACCOUNT_EXEMPT] [DUTY_BOUND] [REQUIRED_BOXES:1] [REQUIRED_CABINETS:1] [REQUIRED_RACKS:1] [REQUIRED_STANDS:1] [REQUIRED_OFFICE:100] [REQUIRED_BEDROOM:100] [REQUIRED_DINING:100]
|Appointed Nobles||Bookkeeper • Broker • Chief medical dwarf • Dungeon master • Hammerer • Manager|
|Military Ranks||Militia captain • Militia commander • Sheriff • Captain of the guard|
|Elected Nobles||Mayor • Expedition leader • Champion|
|Aristocrats||Monarch • Baron • Count • Duke|
|Other||General • King consort • Outpost liaison|
|Unused||Captain • Diplomat • Lieutenant|
|Elven||Druid • Acolyte • Ranger captain|