- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
DF2014 Talk:Fortress
What about new colonies?[edit]
If I retire a fortress that has become a mountainhome, would it not follow that new fortresses I then found will come from my former fortress?--Guardian of Silverybearded (talk) 08:23, 29 November 2014 (UTC)
What do the job counts for fortress titles exactly mean?[edit]
What do the Craft/Metal/Wood/Gem/Stone/Food include? Do the stone/wood jobs only include the jobs at the mason's/carpenter's shop or anything that uses stone/wood logs as a reagent as well as construction jobs that use stone/wood logs? Do the food jobs include planting seeds and harvesting plants or only cooking? Are the jobs sorted by skills (Stone = All Jobs with Masonry, Craft = Any crafting skills, Metal = Metalsmithing skills, Food = any farming skills)?
Fortress "lvl"[edit]
Title | Population | Changes |
---|---|---|
Outpost | The expedition gets two hardcoded 'migration waves' (reinforcement) almost no matter what. | |
Hamlet | 20 | The fortress can be considered for a Noble title. Attracts attention of forgotten beast. Citizens start to suffer from Strange mood. |
Village | 50 | Expedition leader -> Mayor, unlocks many noble positions. Attracts attention of werebeasts and Semi-megabeasts. |
Town | 80 | Attracts attention of Goblin Sieges, titans and megabeasts. |
City | 110 | ?? |
Metropolis | 140 | Monarch, unlocks some noble positions. |
Mountainhome |
(*) Titan and werebeast 'Attack Population Requirement' can be set in advanced world gen.