DF2014:Baron

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Baron
Room requirements  
Office Decent Office
Quarters Decent Quarters
Dining room Decent Dining Room
Tomb Tomb
Furniture requirements
Chests 2
Cabinets 1
Weapon racks 1
Armor stands 1
Other
Mandates 1
Demands 2
Arrival conditions
Function


This article is about the current version of DF.

When a fortress meets certain requirements, the liaison will offer to make it a barony. The player will then have the option to choose a citizen to promote to the rank of baron, which will take effect when the liaison leaves the map. This offer can be temporarily rejected (by choosing the "we'd rather keep our distance" option or by canceling out of the selection screen after agreeing), deferring the choice until the liaison's next visit. Until the offer is accepted and a candidate nominated, the liaison(s) will not negotiate trade agreements. The promotion screen (see example below) displays only the names and titles of potential candidates, so it may be helpful to research potential candidates in advance of the liaison's offer when more information is available.

It is also possible for a citizen to inherit a baron(ess) title, even from another site, immediately giving that citizen noble status. This can potentially result in the fortress becoming overrun with baron(esse)s that will never leave for the sites that they are the rulers of.

If the appointed baron(ess) is married, then the spouse will become the baron(ess) consort, and will be considered an unlisted noble (doesn't appear in the noble menu, but is listed as a noble in the units menu).

Once appointed, the local baron(ess) can issue mandates and demands, and these will be strongly influenced by his or her personal preferences. Of particular note, a baron(ess) with no item preferences will never issue any mandates (but may still make demands). If a non-mandater is appointed, it may be a good idea to supply additional happy thoughts for him/her to replace those that would have been experienced from having mandates met.

The selected baron(ess) may still perform useful labour from his/her normal life (as a miner, for example). However, as the baron is supposed to be a lazy noble, this seems to be an unintended, broken behaviour in all 0.34.xx versions (so far) and might be fixed in future releases.

If a baron dies, goes insane, or has an unfortunate accident, players will not be able to appoint a new baron and consequently cannot get other nobles which are upgraded from baron, i.e. count and duke. However, in at least some situations, the fortress can still eventually become the seat of the monarchy of its civilization, in which case a baron (or count/duke) for the fortress at least sometimes arrives as part of the monarch's entourage.

A picture detailing how a baron is appointed

[edit] Requirements (v0.44.11+)

Nobility status is entirely based on the number of off-site holdings now. Currently 1 (Baron), 4 (Count), 9 (Duke), (and 9+n*2 for modded higher ranks). The land holder trigger numbers now influence the rate at which your civilization will send out settlers to found new sites near your fortress. If you fortress is inaccessible or your civ's population is really low, they won't be able to do it.[1]

[edit] Requirements (v0.44.10-)

  • Have a caravan leave when your population is 20 or more
  • Exported 10k wealth
  • Created 100k wealth (imported wealth does not count)

If a player meets the above requirements and still can't promote anyone, this may be due to a glitch. This affects some games and requires that the trade caravan depart before meeting with the liaison in order to get the barony option. Try keeping your mayor and liaison separate until after the caravan has left the map.


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