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Divine fabric
This article was migrated from DF2014:Divine fabric and may be inaccurate for the current version of DF (v50.15). See this page for more information. |
v50.15 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
This article contains massive spoilers. If you do not wish to have your game experience spoiled, do not scroll down! |
Properties | |||
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Divine fabrics are special, procedurally generated fabrics that can be found in vaults. Divine fabrics are used as material for items and clothing used by angels, who ruthlessly protect the vault's priceless treasures. Unlike divine metals, divine fabrics cannot be modified into other items, nor are they appreciably better than their mundane counterparts.
As a quirk, human and elven caravans may bring instruments and instrument parts made out of divine fabric for trade.Bug:9275
Traits[edit]
Divine fabrics appear to have identical material properties to standard silk cloth except a lack of ignition point. Although they cannot catch fire, they still suffer damage from high temperatures and are not fire-safe. The only differences between types of divine fabric are their name and their color[Verify], both decided by a selected sphere of the deity involved in their creation. As of now, this version of the game has all divine fabric - in any form - appearing as white, and no other colors.
Types[edit]
Sphere | Name | Color* |
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Beauty | dancing wisps | Yellow |
Blight | rotted fabric | Black |
Chaos | never-still cloth | Red |
Darkness | liquid darkness | Black |
Dawn | shining cloth | Orange |
Day | bright cloth | White |
Death | pale fabric | Pale blue |
Deformity | twisted fabric | Black |
Disease | patchy cloth | Gray |
Dreams | wispy cloth | Blue |
Dusk | translucent cloth | Clear |
Fire | flickering cloth | Yellow |
Jewels | faceted cloth | Green |
Lakes | still blue fabric | Blue |
Lies | heavy cloth | Black |
Light | glowing cloth | White |
Lightning | flashing sparks | Yellow |
Mist | misty cloth | Clear |
Moon | white cloth | White |
Muck | dirty fabric | Brown |
Music | sonorous lines | Black |
Night | pitch-black fabric | Black |
Nightmares | screaming mouths | Taupe |
Oceans | undulating cloth | Sea green |
Rain | moist fabric | Clear |
Rainbows | multicolored cloth | Clear |
Rivers | flowing fabric | Blue |
Sky | clear blue cloth | Sky blue |
Stars | motes of light | White |
Storms | flowing cloth | Gray |
Sun | blazing cloth | White |
Thunder | shining cloth | White |
Trickery | shimmering cloth | Clear |
Twilight | shadow stuff | Black |
Volcanos | molten liquid | Red |
Water | liquid cloth | Blue |
Wind | rustling fabric | Gray |
- The color text represents their internal color token, while the background is the actual color they appear as in-game. See color.
Example raws (as extracted from world.dat in version 0.47.05) |
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[INORGANIC:DIVINE_2]
[GENERATED]
[DIVINE]
[DISPLAY_COLOR:7:0:1]
[BUILD_COLOR:7:0:1]
[STATE_COLOR:ALL_SOLID:WHITE]
[USE_MATERIAL_TEMPLATE:SILK_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:motes of light]
[IGNITE_POINT:NONE]
[MATERIAL_VALUE:300]
[SOLID_DENSITY:1]
[MOLAR_MASS:1]
[SPHERE:STARS]
[INORGANIC:DIVINE_4]
[GENERATED]
[DIVINE]
[DISPLAY_COLOR:1:0:1]
[BUILD_COLOR:1:0:1]
[STATE_COLOR:ALL_SOLID:BLUE]
[USE_MATERIAL_TEMPLATE:SILK_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:liquid cloth]
[IGNITE_POINT:NONE]
[MATERIAL_VALUE:300]
[SOLID_DENSITY:1]
[MOLAR_MASS:1]
[SPHERE:WATER]
[INORGANIC:DIVINE_6]
[GENERATED]
[DIVINE]
[DISPLAY_COLOR:0:0:1]
[BUILD_COLOR:0:0:1]
[STATE_COLOR:ALL_SOLID:BLACK]
[USE_MATERIAL_TEMPLATE:SILK_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:sonorous lines]
[IGNITE_POINT:NONE]
[MATERIAL_VALUE:300]
[SOLID_DENSITY:1]
[MOLAR_MASS:1]
[SPHERE:MUSIC]
[INORGANIC:DIVINE_8]
[GENERATED]
[DIVINE]
[DISPLAY_COLOR:3:0:1]
[BUILD_COLOR:3:0:1]
[STATE_COLOR:ALL_SOLID:CLEAR]
[USE_MATERIAL_TEMPLATE:SILK_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:moist fabric]
[IGNITE_POINT:NONE]
[MATERIAL_VALUE:300]
[SOLID_DENSITY:1]
[MOLAR_MASS:1]
[SPHERE:RAIN]
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