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- 11 KB (1,876 words) - 05:18, 16 February 2020
- 23 KB (2,996 words) - 01:37, 17 January 2024
- 4 KB (698 words) - 12:22, 19 July 2012
- 24 KB (3,019 words) - 08:54, 28 February 2024
Page text matches
- == a.k.a. Science On Fire == ...turers may also perform ‼Science‼, but if it's not a dwarf, it just isn't ‼Science‼606 bytes (89 words) - 18:56, 13 April 2024
- ...do blunt impact damage, but only a tiny amount due to the poor [[material science|material properties]] of wood for a combat weapon. While every weapon is ac ...r/dwarffortress/comments/11bh54h/combat_science_iii_fighting_the_undead/ !!Science!!] shows that while axe create a messy pile of reanimated corpse, the axe g60 KB (8,739 words) - 05:12, 7 January 2024
- Ghosts are generally immune to harm (except for a few [[#Science on Ghosts|bugs]]). They can be targeted in the Squad kill screen ({{K|s}},{ == Science on Ghosts ==10 KB (1,673 words) - 09:22, 25 March 2024
- Ghosts are generally immune to harm (except for a few [[#Science on Ghosts|bugs]]). They can be targeted in the Squad kill screen ({{K|s}},{ == Science on Ghosts ==10 KB (1,571 words) - 03:25, 20 December 2022
- The invention of minecarts revolutionized the [[minecart logic|Science of Dwarfputing]] by enabling smaller, faster logic systems to be built. ...ick. [http://www.bay12forums.com/smf/index.php?topic=137557.0 Thread with SCIENCE here].95 KB (15,558 words) - 20:25, 8 April 2024
- == Science on Ghosts ==5 KB (865 words) - 20:17, 22 April 2019
- == Science on Ghosts ==5 KB (788 words) - 20:17, 22 April 2019
- ...el helmets. <sup>[http://www.bay12forums.com/smf/index.php?topic=116151.30 science!]</sup> ...y12forums.com/smf/index.php?topic=92852.msg2601760#msg2601760 Some dwarven science] has also been conducted on the armor values of strange mood armors made fr89 KB (14,348 words) - 11:42, 25 April 2024
- The invention of minecarts revolutionized the [[minecart logic|Science of Dwarfputing]] by enabling smaller, faster logic systems to be built. ...ick. [http://www.bay12forums.com/smf/index.php?topic=137557.0 Thread with SCIENCE here].93 KB (15,231 words) - 15:00, 15 December 2023
- ...'' is a [[Material science|property]] of [[material]]s. As with [[Material science#Mechanical Performance Properties|yield and fracture]], there are six types2 KB (304 words) - 00:48, 18 January 2024
- ...normally make out of wood, but wood melee weapons and armor are [[Material science#Material and item properties|basically useless in combat]]. You can use elv ...alf-competent, metal-clad dwarven militia [see [[Material_science|Material science]] for more info]. However, elves will also employ [[Mercenary|mercenaries]]18 KB (2,877 words) - 21:30, 24 April 2024
- ...el helmets. <sup>[http://www.bay12forums.com/smf/index.php?topic=116151.30 science!]</sup> ...y12forums.com/smf/index.php?topic=92852.msg2601760#msg2601760 Some dwarven science] has also been conducted on the armor values of strange mood armors made fr75 KB (12,156 words) - 19:50, 13 February 2023
- ...game, many through its direct effect on item [[weight]], but as [[material science|material properties]] go, its implementation is sometimes underwhelming - w ...t | Depends on armor type and the race it was crafted for. See [[Material science#Contact Area|here]] for some examples.13 KB (1,767 words) - 06:00, 22 April 2024
- ...'' is a [[Material science|property]] of [[material]]s. As with [[Material science#Mechanical Performance Properties|yield and fracture]], there are six types2 KB (231 words) - 05:41, 1 September 2016
- ...protection.<sup>[http://www.bay12forums.com/smf/index.php?topic=116151.30 science!]</sup> ...y12forums.com/smf/index.php?topic=92852.msg2601760#msg2601760 Some dwarven science] has also been conducted on the armor values of strange mood armors made fr64 KB (10,487 words) - 21:31, 24 November 2014
- ...'' is a [[Material science|property]] of [[material]]s. As with [[Material science#Mechanical Performance Properties|yield and fracture]], there are six types2 KB (229 words) - 05:41, 1 September 2016
- ...are: mathematics, philosophy, history, geography, medical science, natural science, astronomy, engineering, and chemistry. These all have their own sub-catego3 KB (362 words) - 03:37, 20 December 2022
- ...s on mathematics, philosophy, history, geography, medical science, natural science, astronomy, engineering, and chemistry. They are referred to as ''manuals''20 KB (3,119 words) - 16:46, 18 October 2023
- ...do blunt impact damage, but only a tiny amount due to the poor [[material science|material properties]] of wood for a combat weapon. While every weapon is ac ...calculated is currently not fully understood, and this area begs for more !SCIENCE!.56 KB (8,131 words) - 13:05, 6 January 2024
- * '''Science''': Doing experiments to figure out how the game works. * '''‼SCIENCE‼''': Like '''science''', but involving more blood and fire.3 KB (406 words) - 05:25, 17 February 2012