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  • With the help of a necromancer, corpses your dwarves refuse to butcher can be brought back to life and re-killed to ...nt in the first place, so it may not be worth the trouble. Note that whole corpses usually yield 5-8 bones upon death (avg 6), arms only yield 1-4 (avg 2). Yo
    100 KB (16,380 words) - 19:18, 14 November 2023
  • With the help of a necromancer, corpses your dwarves refuse to butcher can be brought back to life and re-killed to ...nt in the first place, so it may not be worth the trouble. Note that whole corpses usually yield 5-8 bones upon death (avg 6), arms only yield 1-4 (avg 2). Yo
    96 KB (15,752 words) - 04:01, 20 December 2022
  • ...corpses of vermin are called '''remains'''. The [[labor]] for [[hauling]] corpses is either [[refuse hauling]] or [[burial]], depending on the corpse type. ...ll be shrunk down to fit within one tile. Unlike their adult variants, the corpses of child and baby creatures will never appear bloodied.
    5 KB (878 words) - 09:57, 8 April 2024
  • ..._revive_anim.gif|thumb|305px|right|Two fighting necromancers revive nearby corpses.]]Necromancers initially begin as normal [[historical figure]]s who are [[C ...dely in type and power level, but will always include the ability to raise corpses and [[intelligent undead]]. Depending on their [[sphere]]s (which stem from
    39 KB (6,270 words) - 06:58, 25 April 2024
  • ...corpses of vermin are called '''remains'''. The [[labor]] for [[hauling]] corpses is either [[refuse hauling]] or [[burial]], depending on the corpse type. ...t they explode) will generate usable goblin bones and skulls. Already-dead corpses can be reanimated with the help of a [[necromancer]], or naturally if you a
    5 KB (761 words) - 03:16, 20 December 2022
  • ...dely in type and power level, but will always include the ability to raise corpses and [[intelligent undead]]. Depending on their [[sphere]]s (which stem from ...P}} token or are attached to body parts which do ([[skin]], and [[hair]]). Corpses must be within the necromancer's line of sight – about 15 tiles – to be
    37 KB (6,081 words) - 22:22, 28 November 2023
  • == Mutilated and mangled corpses per weapon type (by NeckRomancer) == Mangled corpses can't be re-animated.
    102 KB (15,169 words) - 19:37, 12 August 2023
  • With the help of a necromancer, corpses your dwarves refuse to butcher can be brought back to life and re-killed to ...nt in the first place, so it may not be worth the trouble. Note that whole corpses usually yield 5-8 bones upon death (avg 6), arms only yield 1-4 (avg 2). Yo
    70 KB (11,448 words) - 14:39, 15 December 2020
  • Corpses Dump Corpses
    795 KB (120,124 words) - 03:34, 25 February 2020
  • ...-coddle" the dwarves, shielding them as much as possible from rain, death, corpses and miasma, and promoting happy thoughts as much as possible (after year 2, === Combat hardness and immunity to corpses/stress ===
    31 KB (4,802 words) - 02:58, 26 February 2024
  • ...-coddle" the dwarves, shielding them as much as possible from rain, death, corpses and miasma, and promoting happy thoughts as much as possible (after year 2, === Combat hardness and immunity to corpses/stress ===
    40 KB (5,759 words) - 05:56, 3 January 2023
  • Corpses Workers save corpses
    931 KB (148,541 words) - 18:41, 1 December 2023
  • ...many now unhappy dwarves began to clean up the orgy of blood, arrows, and corpses. As they began to bring the first of the dead to the outside, they laughed ...dead in several bloody, disemboweled heaps and the dogs, standing over the corpses, trotting off to go about their doggy business. To the dwarves' amazement,
    34 KB (6,108 words) - 13:04, 23 April 2010
  • A '''corpse''' is what is left of a creature once dead. The corpses of vermin are called '''remains'''. ...h they explode) will generate usable goblin bones and skulls. Already-dead corpses can be reanimated with the help of a [[necromancer]], or naturally if you a
    3 KB (530 words) - 22:40, 8 April 2014
  • ...y parts which have a [GRASP] token or are attached to body parts which do. Corpses must be within the necromancer's line of sight-about 15 tiles-to be animate ...ll of goblins, and fun will result. Upright spike [[trap]]s can "kill" the corpses after each use so that the resulting [[goblinite]] can be gathered and the
    16 KB (2,695 words) - 21:56, 30 June 2014
  • | STOCKS AND CORPSES | Problem with corpses/body parts in the stockpile screen.
    286 KB (44,767 words) - 10:59, 17 January 2022
  • *MEGA-BONUS: No wars, as war leaves corpses and other useless crap **BONUS : No tombs, dump the corpses in lava
    84 KB (13,990 words) - 15:59, 3 October 2023
  • *MEGA-BONUS: No wars, as war leaves corpses and other useless crap **BONUS : No tombs, dump the corpses in lava
    84 KB (13,988 words) - 03:49, 20 December 2022
  • ===[[Corpse|Corpses]]=== ...) and [[pet|pets]] that have no burial location will be placed here. Other corpses are considered part of the ''refuse'' category.
    34 KB (5,560 words) - 18:23, 16 March 2024
  • * Corpses of untamed non-sentient animals ...ughtering|slaughter]] [[Tame animals|tame animals]], or to [[butcher]] the corpses or skeletons of slain wild animals. A tame animal can be designated for sl
    5 KB (843 words) - 02:35, 2 February 2024

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