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  • ...and data are hard-coded within the game (as opposed to being contained in the [[raws]]). the
    237 KB (33,753 words) - 21:06, 23 June 2017
  • the the
    123 KB (19,038 words) - 13:55, 10 November 2022
  • ...clined (though, should an [[unfortunate accident]] befall the liaison then the promotion will be deferred). A count will upgrade to a [[duke]] under prop ...2 for modded higher ranks). The land holder trigger numbers now influence the rate at which your civilization will send out settlers to found new sites n
    3 KB (358 words) - 03:16, 20 December 2022
  • See the following subpages for version specific information ...artifact in the C++ standard. Technically it's the allocator - in reality, the default allocator has no data associated with it.
    9 KB (1,180 words) - 11:03, 18 May 2015
  • ...clined (though, should an [[unfortunate accident]] befall the liaison then the promotion will be deferred). A count will upgrade to a [[duke]] under prop ...n to have long, storied careers as lever-pullers, though some flame out in the [[unfortunate accident|geonaut]] career path. It is not known if vampiric c
    2 KB (267 words) - 01:21, 11 September 2023
  • For the LAND_HOLDER positions below (baron etc.) this sets up the different levels your fort needs to reach to attain them. [NAME:captain of the guard:captains of the guard]
    12 KB (1,323 words) - 04:54, 27 April 2010
  • Your '''count consort''' arrives with the [[count|count/countess]]. ...now you have two (or more...) irritating mandate-issuing blue-bloods about the place.
    538 bytes (65 words) - 14:31, 17 April 2012
  • ...y from dangerous creatures. If they do not manage to begin construction of the artifact within a handful of months, they will go [[Strange mood#Failure|in ...[[legendary]] in that skill, and will then return to their normal life in the fortress with their newfound skill. A fortress can have at most one dwarf i
    30 KB (4,622 words) - 23:34, 27 November 2023
  • ...e player's control, while most administrators can be directly appointed by the player, and can be promoted, demoted and replaced at any time. Administrato ...their chosen noble climb the echelons of society all the way to attracting the reigning [[monarch]].
    31 KB (4,600 words) - 16:35, 4 February 2024
  • ...others (the aforesaid utility nobles, mostly) can be directly appointed by the player, and can be promoted, demoted and replaced at any time. ...popular one like a [[mayor]], may cause unhappy thoughts and stress among the general populace, and their replacement may be ''even worse''. Furthermore,
    27 KB (4,155 words) - 03:45, 20 December 2022
  • ...o graphic sets. Graphic sets are placed in {{tt|raw/graphics}} (as well as the raw folder of each save); a corresponding text file assigns tiles to object ...is recommended to draw them in the intended dimension from the beginning. The number of tiles and their spatial arrangement doesn't matter; see [[#Notes|
    49 KB (6,588 words) - 00:32, 21 December 2022
  • ...o graphic sets. Graphic sets are placed in {{tt|raw/graphics}} (as well as the raw folder of each save); a corresponding text file assigns tiles to object ...is recommended to draw them in the intended dimension from the beginning. The number of tiles and their spatial arrangement doesn't matter; see [[#Notes|
    49 KB (6,586 words) - 03:31, 20 December 2022
  • ...expedition team embarks in order to construct and operate a fortress. See the [[quickstart guide]] for a guide on how to establish and maintain your very ...tresses on the edges of [[Mountain|mountain ranges]], and they will act as the seat of power of a dwarven civilization's leaders. They occupy only 3×3 lo
    8 KB (1,138 words) - 18:09, 21 April 2024
  • ...expedition team embarks in order to construct and operate a fortress. See the [[quickstart guide]] for a guide on how to establish and maintain your very ...tresses on the edges of [[Mountain|mountain ranges]], and they will act as the seat of power of a dwarven civilization's leaders. They occupy only 3×3 lo
    8 KB (1,122 words) - 03:24, 20 December 2022
  • ...ss. They can make [[demand]]s and set [[mandate]]s which get in the way of the running of your fort, and get upset that other dwarves have nice rooms, but ...ts, cabinets, weapon racks, and armor stands they demand. Finally it shows the max number of [[demand]]s and [[mandate]]s they can issue at any given poin
    15 KB (2,213 words) - 21:11, 1 August 2014
  • ...ive in '''fortresses''' — usually [[underground]] complexes with all the required buildings for dwarven living. ...s title is viewable in the upper left of the {{Key|z}} screen, in front of the fortress name.
    4 KB (495 words) - 19:33, 11 November 2023
  • ...ive in '''fortresses''' — usually [[underground]] complexes with all the required buildings for dwarven living. ...s title is viewable in the upper left of the {{Key|z}} screen, in front of the fortress name.
    4 KB (474 words) - 21:26, 18 September 2012
  • ...ive in '''fortresses''' — usually [[underground]] complexes with all the required buildings for dwarven living. ...s title is viewable in the upper left of the {{Key|z}} screen, in front of the fortress name.
    4 KB (482 words) - 00:05, 18 May 2014
  • * Arrival of the [[Mayor]], [[Trade minister]], and [[Treasurer]] ...r|production]], and [[trade minister|trade]] [[noble]]s, the [[Count]] (or Countess) will be summoned.
    771 bytes (101 words) - 17:06, 27 March 2014
  • Your [[Count]] (or Countess) arrives with her/his [[Count consort|consort]]. ...aron]] who is resident in the fortress will be promoted to Count instead. The count can be promoted to [[duke]].
    594 bytes (73 words) - 00:01, 19 September 2012