Fortresses are named in a specific manner. The name is usually assigned at random, but can be set at embark time. They also gain a title according to their population. This title is viewable in the upper left of the screen, in front of the fortress name.
In addition, the fort may be the home of monarchs of the surrounding land and gain an additional title.
Each fortress title requires a certain population as well as performing a number of "diverse tasks" over the course of one year with the Autumn caravan safely making it home - crafting, metal, wood, gem, stone, and food-related jobs. For example, to become a Town, you must perform 4 of the following: 25 crafting jobs, 25 metal-related jobs, 25 wood-related jobs, 10 gem jobs, 25 stone jobs, 25 food jobs.
Unlike in earlier versions, the appointment of land holders is not linked to your fortress rank; however, your fortress must attain a rank of Metropolis before you will be eligible to summon your monarch.
|World Generation (Basic/Advanced) - Regions - Climate - Surroundings - Map legend|
|Civilizations - Sites ( Cave - Town - Fortress - Ruin ) - Calendar|
|Aquifer - Brook - Island - Tunnel - Volcano - Waterfall|
|Biomes|| Chasm/Caverns - Desert - Forest - Glacier - Grassland - Lake - Mountain|
Murky pool - Ocean - River - Savanna - Shrubland - Tundra - Wetland