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  • SUMMER PLANTS
    248 KB (37,728 words) - 00:28, 8 August 2013
  • ...me by enough alcohol that way, so you'll eventually need to grow or gather plants for brewing. Dwarves will literally go crazy if forced to drink nothing but ...Cave wheat and pigtail can be brewed as well, but you'll need to wait for summer first.
    48 KB (8,169 words) - 21:16, 5 August 2014
  • ...available. Luckily, your dwarves will eat almost everything raw, including plants. ...in the given rectangle). Once processed, some will leave behind harvested plants (often edible berries).
    82 KB (14,401 words) - 12:46, 20 June 2018
  • The default plants are stored in the plant_standard.txt file, while grasses are stored in plan These tokens are specified for all plants and define their most basic characteristics.
    10 KB (1,479 words) - 16:53, 6 September 2013
  • ...w]]ed or made into [[thread]] by a thresher. Pig tails can be grown in the summer and in the autumn. The second are [[dimple cup]]s, which grow in all [[seas ...t rely on plants [[plant gathering|gathered]] on your map or [[seed]]s and plants brought in by human and elven [[caravan]]s. They do have the advantage of g
    16 KB (2,557 words) - 23:07, 8 April 2014
  • == Modding plants == Plants are, again, not unlike creatures. With what you've learned so far in regard
    51 KB (8,103 words) - 09:54, 13 June 2016
  • | style="padding: 0.2em; background: #ffc;" rowspan="3" | Summer ...ach year, with the elves arriving during the Spring, the humans during the Summer, and the dwarves during the Autumn. No caravans arrive for the winter (with
    15 KB (2,247 words) - 12:12, 20 July 2015
  • * All caravans will bring extra food (meat and edible plants), wooden logs, and cloth/leather (for making clothes) if the supplies of yo *** 5 pieces of food - meat, fish, plants, or "other" in your [[Status]] screen (even though "other" includes inedibl
    28 KB (4,740 words) - 03:22, 29 May 2017
  • ...s''' are a [[underground|subterranean]] [[crop]] grown in [[spring]] and [[summer]]. Sweet pods can be [[milling|ground]] at a [[millstone]] or [[quern]] int *Seasons: Spring and Summer
    863 bytes (117 words) - 21:29, 2 June 2013
  • ...d and food by-products (Meat/Fish/Plants/Drinks/Cheese/Seeds/Leaves/Milled plants/Fat/Blood/Lye/etc.) ...[Trade]] caravans arrive late in the month. Elves/Humans/Dwarves : Spring/Summer/Autumn
    19 KB (3,055 words) - 02:06, 30 November 2018
  • ...farm with the ceiling channeled out from above. This lets you grow outdoor plants without venturing above ground. For maximum style, build the greenhouse abo '''Usefulness:''' Medium. Surface plants can be grown at any time of the year, and some are more useful than those a
    70 KB (11,448 words) - 14:39, 15 December 2020
  • ...limate]]s, but are mostly common to very hot areas. Very few [[tree]]s and plants are able to grow in these barren lands. Camels are very common to this kind ...and [[Climate#Warm|warm]] ones might have rivers that evaporate during the summer months.
    3 KB (455 words) - 22:41, 8 April 2014
  • ...'' is a [[cook|cookable]] item made by [[milling]] [[sweet pod]]s. Milling plants needs one [[bag]] for every job, and one plant will be processed to make on Sweet pods are planted in [[spring]] and [[summer]], to be [[farming|harvested]], stored, and processed during the [[Calendar
    2 KB (294 words) - 22:24, 20 April 2013
  • ...climates offer vast varieties of {{Catlink|Animals|animal}}- and {{Catlink|Plants|plant}}life (for example [[Forest#Tropical moist broadleaf forests|moist br
    1 KB (129 words) - 12:30, 6 June 2013
  • ...terested in [[trade]], and generally send large [[caravan]]s in [[Calendar|summer]]. Humans usually bring overworld food stuffs, [[cloth]], [[leather]], extr ...rfectly acceptable. Like dwarves, humans find killing animals, enemies and plants acceptable. However, humans can avoid punishment for killing other humans i
    3 KB (440 words) - 13:03, 5 November 2020
  • | This creature caste does not appear in [[Calendar|summer]]. ...es use 4 or 5 in the default raws. Civilizations that can use underground plants or animals will only export (via the embark screen or caravans) things that
    67 KB (9,951 words) - 13:53, 19 November 2021
  • ...ls''' are [[underground]] [[crop]]s. They can be [[farming|grown]] only in summer and autumn. They may be [[plant processing|processed]] at a [[farmer's work {{Plants}}
    580 bytes (80 words) - 00:34, 23 October 2017
  • ...m and imported from [[Trading|dwarven caravans]]. They are planted in the summer or autumn seasons and require about 42 days to grow. {{Plants}}
    548 bytes (73 words) - 21:52, 18 February 2012
  • ...be grown [[underground]]. They can be [[farming|planted]] in [[Spring]], [[Summer]] and [[Autumn]]. {{Plants}}
    3 KB (421 words) - 19:08, 17 July 2013