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User:Bartavelle/DesignatorTiles

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Value1 Value2 Value3 Description
154 24295007 0 give you an outside, light, above-ground obsidian floor with 7/7 magma on it. May not work on maps without magma. This magma does not cause warm walls or melt rock. (penguinofhonor)
156 24289007 0 should give an inside, dark, subterranean obsidian floor with 7/7 magma on it. May not work on maps without magma. (penguinofhonor)
1b8 89000 0 should give you an unsmoothed wall of the type of rock that's in the area you use the program in. For instance, if you use it where kaolinite was then you'll get a kaolinite wall. If you use it where raw adamantine was, in theory you should get some more raw adamantine although this code may not apply to metals or ores. These may be created with a smoothing designation. (penguinofhonor)

How To Use[edit]

To use designator.py, you will need to have the command prompt open in a window. One way of doing this is by pressing Win+R and typing cmd.

When you have that open, [k] over the tile you want to modify, clone, or etc. Drag designator.py into the command prompt window and hit Enter. This should give you an output like so:

designator.py
version v0.27.169.88a, pid 3432, player a6
145/141/0 -> 150 69800 0

Now, here's where the tricky parts come in. The first three numbers are the X/Y/Z coordinates of that tile. The next three define the status of that tile. To change that same tile, drag designator.py into the command prompt again, but before launching it, add the following to the command (the numbers provided are for the example above, changing the tile into a lava tile):

145 141 0 145 141 0 156 24289007 0

Now, that extra chunk of text is seperated from the ending quote by a space, and here's the format: x1 y1 z1 x2 y2 z2 stat1 stat2 stat3. Remember that x1, y1, and z1 must all be less than or equal to x2, y2, and z2.

Hope that clears it up for anyone who never found it on the forums or couldn't understand why designator.py never popped up a window. --GreyMario 00:16, 14 February 2008 (EST)