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User:Hussell/ClockToggle
Clock Toggle[edit]
I don't know the proper name for this. Oh well.
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≈ is a water source (preferably infinite)
┼ are doors controlled by the Clock input.
^ is a 0-6 pressure plate controlling door ┼.
> are downward stairways acting as unpressurized drains.
^, ^, ^, and ^ are 7-7 pressure plates controlling the doors of the same colors.
3 is 3/7 water.
This is what you get when you connect the output of a Data Flip-Flop back into its Data input. When the Clock input is connected to a Repeater, the output (^ and its inverse ^) toggle when and only when the clock sends an OPEN signal. If you connect several of these in sequence, you can create a counter that counts up or down. In short, a dwarven clock.
Note that if you build a repeater with two pressure plates, one triggering on high water and the other on low water, you can connect it directly to the ┼ and ┼ doors and get rid of that little inverter at the top. If you do this, you won't need any drainage anywhere in the system.
Clock CLOSED, Output CLOSED:
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Clock OPEN, Output OPEN:
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Clock CLOSED, Output OPEN:
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Clock OPEN, Output OPEN:
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A variation requiring more digging, but fewer doors and mechanisms (and thus fewer jobs to set up), and assuming a repeater which provides an inverse output as well as its normal output:
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For reference, a two-plate repeater might look like this:
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Where ^ is a 7-7 pressure plate controlling the one tile raising drawbridge ╬ and the flood gate X, and ^ is a 0-6 pressure plate acting as the inverse output.