23a:Release information/

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Dwarf Fortress was released on September 16, 2006.

There's a skeleton of a workshop profile now. It is in progress and undocumented. You can select workers to work at the shop either by name or by skill level. The list is not ordered yet. You can use the mouse on this screen. It's also written up in a new way that is independent of the 80x25 window to facilitate some more flexibility later on.

Many small fixes (read the dev log).

-- Toady One

New stuff[edit]

  • added personal workshop interface
  • added gender to animal screen
  • made it pause and zoom when a dwarf goes berserk
  • added message for sheriff promotion
  • added world name to generation screen

Other bug fixes[edit]

  • made legendary workers count for guild jobs
  • made it check for living nobles for certain functions
  • fixed drink typo
  • fixed spelling of succumb
  • fixed problem with adventure mode look command and changing z coordinates
  • stopped travel while carrying store goods
  • stopped the undead from being tamed
  • stopped the undead from breeding
  • made profession change notifications skip nicknames
  • stopped designation of hidden plants and trees
  • fixed typo that caused wooden chests to be called bins in certain contexts
  • handled some of the tomb storage spam
  • made newly added items in setup screen the focus of the list
  • changed text for plant milling
  • stopped chasming of artifacts
  • handled some message spam coming from officers due to injuries and combat
  • stopped tantruming and injured dwarves from creating party spam
  • changed item loss message for haul jobs
  • stopped caged and chained creatures from consolidating pets
  • stopped adamantine thread extraction from using any ore when assigned from the manager
  • sheriff and captain of the guard demands were swapped
  • played with coin values