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User talk:Sphr/gfx set

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Problems/Suggestions[edit]

(put new problems discovered here, gfx or character set)


Found an error in graphics_race_elves.txt, causing a bunch of military elves not to show up properly. This is the fixed version:

graphics_race_elves
[OBJECT:GRAPHICS]

[TILE_PAGE:ELVES]
	[FILE:main/elves.bmp]
	[TILE_DIM:16:16]
	[PAGE_DIM:6:5]

[CREATURE_GRAPHICS:ELF]
        [DEFAULT:ELVES:0:0:AS_IS:DEFAULT]
        [CHILD:ELVES:1:0:AS_IS:DEFAULT]
        [DIPLOMAT:ELVES:2:0:AS_IS:DEFAULT]
        [CHAMPION:ELVES:3:0:AS_IS:DEFAULT]
        [DRUID:ELVES:4:0:AS_IS:DEFAULT]

        [WRESTLER:ELVES:0:1:AS_IS:DEFAULT]
        [WRESTLER:ELVES:0:2:AS_IS:GUARD]
        [MASTER_WRESTLER:ELVES:0:3:AS_IS:DEFAULT]

        [SWORDSMAN:ELVES:1:1:AS_IS:DEFAULT]
        [SWORDSMAN:ELVES:1:2:AS_IS:GUARD]
        [MASTER_SWORDSMAN:ELVES:1:3:AS_IS:DEFAULT]

        [SPEARMAN:ELVES:2:1:AS_IS:DEFAULT]
        [SPEARMAN:ELVES:2:2:AS_IS:GUARD]
        [MASTER_SPEARMAN:ELVES:2:3:AS_IS:DEFAULT]

        [BOWMAN:ELVES:3:1:AS_IS:DEFAULT]
        [BOWMAN:ELVES:3:2:AS_IS:GUARD]
        [MASTER_BOWMAN:ELVES:3:3:AS_IS:DEFAULT]

		[TRADER:ELVES:4:1:AS_IS:DEFAULT]
		[MERCHANT:ELVES:4:1:AS_IS:DEFAULT]		
		

Red 17:09, 11 June 2009 (UTC)

Tile-specific problems/request[edit]

(Missing tiles? Tiles not showing correctly? Tiles not clear in some situation? Put them here. Please remember to identify the creature correctly and include the version of DF you are running.)

Comments[edit]

I love how the tiles are coming along.
I really hope you decide to eventually merge all these tilesets (and the many more to come it looks like) into your own format with your own .txt to help you expand as you go on.--Edward 20:05, 27 December 2007 (EST)

Thanks. merging/consolidating is in the plans, but it will happen only when things are more or less complete enough. Right now, it is hard as I do one or two tiles at a time and only when I see them. After I consolidate more tiles, I think I will first release a DQ compatible version, so that existing users of DQ can easily try things out by just replacing the BMP files without messing with the text data. -- Sphr 05:09, 29 December 2007 (EST)
It really seems like you're going through a lot of hoops to keep everything compatible with DQ. I say screw that, stop limiting yourself :) Your sets are great. Thanks for making them.--Siliziumleben 22:08, 2 January 2008 (EST)
I guess it may have to come to what you've said, as I discovered more problems with DQ's text data. Originally, I wanted to make it easier to update certain tiles simply by overwriting the image file. And since my tiles are still sparse, I myself am still using DR tiles in DQ organization for most other tiles that I have not got around to doing. But I guess with all the new differences, it may not be feasible anymore. I've decided to still keep things DQ compatible if it is convenient for me, but will incorporate my own changes where I feel it should. Should be releasing the updated human (still lack zombies) and the first couple of creature tile pages soon. Thanks for your comments! -- Sphr 21:25, 3 January 2008 (EST)

You still working on these? They are really excellent. Don't bother with keeping it DQ compatible its not hard to follow your directions and get it working anyway takes about 5 minutes. Keep up the good work man --Gorfob 22:20, 24 February 2008 (EST)

Hey Sphr, I created a new version of the 12x12 mod using scaled and sharpened versions of your graphic sets. You can download it here sphr_mkv_12x12_graphics_v0.3.zip, and I've updated the List of user graphic sets as well. --Markavian 14:07, 11 March 2008 (EDT)

This set is awesome. I just wanted to say thanks! Tulthix 13:14, 25 March 2008 (EDT)

Not such a sneaky update Sphr! Good to see you back in action! --Gorfob 18:26, 28 July 2008 (EDT)

TODO[edit]

This section is for reminders for myself.

tweaks needed[edit]

immediate goals[edit]

next goals[edit]