v0.31:Aqueduct

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This article is about an older version of DF.

An aqueduct is any set of elements that carries water or magma from one location to another. An aqueduct is formed by a combination of channels, tunnels, and natural or constructed floors and walls creating the path for the fluid to follow. Aqueducts can tap into the side of a natural source or use pumps and gravity to get the fluid to flow to its destination.

Care needs to be taken in the creation of any aqueduct - namely, certain measures like roofing over channels and installing safety valves - are sometimes necessary in order to handle pressurized fluids. Since in-game pressure sometimes behaves in counterintuitive ways, it is generally a good idea to familiarize oneself with its mechanics before undertaking any large project, lest something unintended occurs.

Below is an example of the most primitive type of aqueduct, the open surface channel.

    Simple aqueduct
       top view
    ≈≈≈......║++           = River/lake
    ≈≈≈......║++           = Channel filled with water
    ≈≈≈≈≈≈≈≈≈          +. = Floor (indoor/outdoor)
    ≈≈≈≈.....║++           = Wall
    ≈≈≈≈.....║++           = Well
    

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