v0.31:Floor
Jump to navigation
Jump to search
This article is about an older version of DF. |
A floor is any map tile that a creature can walk upon. A floor is formed:
- naturally, as in the ground like grass, soil, or stone,
- by constructing walls, thereby creating a floor on the level above, or
- by constructing floors.
Though it is possible to create a floor with an empty tile below it, all wall tiles necessarily have a floor above them.
Buildings | |
---|---|
Workshops • Furnaces | |
Rooms | Barracks • Bedroom • Dining room • Dormitory Jail • Meeting hall • Hospital • Office • Sculpture garden • Tomb • Zoo |
Furniture | Animal trap • Anvil • Armor stand • Bed • Bin • Box • Bucket • Cabinet • Cage • Coffin • Restraint • Seat • Statue • Table • Weapon rack |
Access | Door • Floodgate • Bars • Grate • Floor hatch • Bridge • Road • Window |
Constructions | Fortification • Floor • Stairs • Ramp • Wall |
Machine & Trap parts | Axle • Gear assembly • Millstone • Screw pump • Water wheel • Windmill • Lever Pressure plate • Trap • Support |
Other Buildings | Archery target • Kennel • Shop • Siege engine • Trade depot • Wagon • Well |
Related Articles | Design strategies • Bedroom design • Cave-in • Computing • Furniture industry |