v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

v0.31:Site finder

From Dwarf Fortress Wiki
Jump to navigation Jump to search
This article is about an older version of DF.

The site finder is a feature introduced in Dwarf Fortress 0.28.181.39d. It is a menu added to the embark screen that helps you searching for embark positions based on preferences. It can be invoked from the embark screen by pressing f.

DF2010 Site finder.png

The highlighted feature can be switched by using and , the setting can be selected using and or the analogous keys on the keypad (8 2 and 4 6).

A selection set to N/A will not influence the search, while a setting other than that does not guarantee a hit - it is quite possible that there is no 2x2 location with a river, no aquifer, and multiple deep and shallow metals on your world map. The finder will then display a candidate that fits as many as possible of the selected settings in the desired size.

If there are multiple sites that match your settings, versions prior to 0.31.19 will show only the first matching site, resulting in a lot of results on a glacier if you don't set temperature. Starting in .19, though, it will mark all acceptable sites on the Region and World maps and allow you to examine them for yourself.

The search will take into account the whole world map.

More information on some of the settings can be found on the World generation page.

X Dimension / Y Dimension[edit]

Range for either: 2 to 16

This setting controls the initial size of the embark rectangle. The finder searches the world map for the selected features using a rectangle of the selected size. A larger rectangle will usually lead to a higher chance of finding all selected features due to the site being larger, but will impact game performance (the larger the rectangle, the lower the FPS).

Savagery[edit]

Range: N/A, Low, Medium, High

These settings mean the same as the Benign, Neutral, Savage settings on the Regions page.

Evil[edit]

Range: N/A, Low, Medium, High

These settings relate to the Good, Neutral, Evil designations on the Regions page.

It also seems to be an average for the selected area: an area evenly divided between Good and Evil will show up on a search for "Medium", while "Good" will usually turn up a predominantly good area.

Elevation[edit]

Range: N/A, Low, Medium, High

If this is set to low, the result will be mostly flat land. Medium and high search for hills/mountains respectively.

Temperature[edit]

Range: N/A, Low, Medium, High

This corresponds[Verify] approximately to Freezing/Cold, Temperate/Warm, Hot/Scorching (see Climate).

Rain[edit]

Range: N/A, Low, Medium, High

Selects the amount of rain/snow[Verify] to expect (see Weather).

Drainage[edit]

Range: N/A, Low, Medium, High

This, along with other factors, determines the terrain type to look for. High drainage areas include glaciers and deserts.

Flux Stone[edit]

Range: N/A, No, Yes

Controls whether a candidate must have flux stone. It may be a good idea to check the layers list to confirm you have flux close to the surface, since the site finder will happily count a marble layer 1 z-level above the magma sea as an embark site that does contain flux.

Aquifer[edit]

Range: N/A, No, Yes

Controls whether a candidate must have an aquifer.

River[edit]

Range: N/A, No, Yes

Controls whether a candidate must have a river.

Shallow Metal[edit]

Range: N/A, None, Yes, Multiple

Controls whether a site must have shallow metal(s). Possibly the metals are on levels -3 to -61. Expect iron in the sedimentary layers.

Deep Metal[edit]

Range: N/A, None, Yes, Multiple

Controls whether a site must have deep metal(s). Possibly the metals are on levels -17 to -61.

Soil[edit]

Range: N/A, None, ≤ Little, ≤ Some, ≤ Deep

Controls how much soil a site is allowed.

Clay[edit]

Range: N/A, No, Yes

Controls whether a candidate must have clay.