|This article is about an older version of DF.|
|Defined: Value • Color • Density • Strain at yield • Temperature values|
|Derived: Magma safety • Fire safety|
|Fluids: Depth • Flow • Pressure|
|It has been suggested that this page be merged with Water. (Discuss) Proposed since October 2013.|
Water (or magma) can be one of eight different depths. You can find out how deep water is by examining it with the loo command, or by editing your d_init.txt file to display water as coloured numbers by changing the SHOW_FLOW_AMOUNTS value to YES.
Water depth ranges from 0-7, where 0 is no water and 7 is maximum depth. Note that water depth is per z-level (or z-index); that is, if a tile is at depth 7/7, it means that the water on that level is at maximum depth, not that the water extends down 7 z-levels. Three tiles vertically adjacent to one another that were all at 7/7 depth could therefore be seen as having 21 levels of depth.
The following is a qualitative description of how deep the water is relative to a dwarf:
|0||Not a true value (that is, you will never see it displayed) - there is no water on this tile.|
|1||A puddle. This is the maximum depth dwarves will build on. Liquids will eventually evaporate.|
|3||Waist deep. Aquatic creatures will air-drown in water at this depth or below.|
|4||Dangerous terrain. Movement trains swimming. Dwarves will not willingly path through water at this depth.|
|5||Head height. Dwarves are now swimming (or drowning, as the case may be).|
|6||Over a dwarf's head.|
|7||Risk of drowning. Can have water on floorless tile above. Creatures can freely swim through fortifications.|