|This article is about an older version of DF.|
The work of a butcher is divided into two distinct categories: butchering and slaughtering. While both produce the same results (food and raw materials), they have distinctly different inputs - butchering is done on dead wild creatures (and takes a significant amount of time to perform), while slaughtering is done on live tame/trained creatures (and is instantaneous).
To slaughter an animal, do one of the following:
- go into iew mode, place the cursor on the animal, go to the references page and press to flag (or un-flag) the animal for slaughtering
- go to the Status) screen, then the Animals page, select the animal and press to flag (or un-flag) for slaughter. (
Only tame/trained creatures can be slaughtered, and any adopted pets are exempt (and will be automatically undesignated if they happen to be adopted while being led to the chopping block).
Assuming you have enabled "Auto slaughter" in your workshop orders, a butcher will then walk up to the animal, lead it to a butcher's shop, then strike down the creature. As mentioned above, slaughtering living animals is instantaneous - the moment the dwarf sets their in the workshop, the animal dies and its body is split into individual parts. If "auto slaughter" is disabled in workshop orders, then nothing at all will happen, since the "slaughter animal" job cannot be added manually.
If the "Auto butcher" order is enabled, then any valid corpse located either in a stockpile or within about 40 squares of a butcher's shop will be automatically queued for butchering. During this job, the butcher will pick up the corpse, haul it to the workshop, and then slowly process it into individual parts at a speed based on skill level and clutter (which can take a long time for particularly large creatures such as forgotten beasts). If a hunter successfully kills his target, he will haul the corpse and place it directly inside an appropriate butcher's shop, but unless your butcher happens to be idle at the moment, the corpse will likely be removed from the workshop and placed in a stockpile.
Dwarves will not butcher the corpses of sapient creatures (due to the EAT_SAPIENT_OTHER:UNTHINKABLE ethic), and the corpses of tame creatures cannot be butchered (they must be slaughtered while still alive).
The type and number of objects produced from butchering a creature varies greatly, since not all creatures have the same parts. See each animal's page for a breakdown of what happens when you break that animal down.
How to butcher in adventurer mode:
- If the corpse is in your inventory, rop it or equip it by emoving it.
- If the corpse is on the ground, move onto the same tile as it.
- Equip a cutting implement or, alternatively, drop it on the same tile as yourself. This can be any object with a sharp edge (i.e.has an EDGE attack type), such as bladed weapons and tools, bolts and sharpened rocks.
You will then proceed to butcher the corpse, dropping all of the products on the same tile as yourself.
Note that in adventurer mode, you will not be allowed to butcher sapient creatures, being told that You are not that hungry.. This is hardcoded, so modding your race's ethics won't work. You can get around this by not eating anything until you are Starving, at which point you will stop caring about the sapience of your food and will happily butcher any organic creature that you run into, including your own severed body parts!
feature necessary survival mechanism is (sadly enough) only temporary; it will wear off as soon as you stop starving.
Effect of skill
A butcher's skill affects the speed of butchery, which can be important for processing a large number of corpses before they begin to rot. Note that butcher shops can become cluttered quickly, because most animals create a large number of different items of different categories when butchered. So make sure that you have nearby stockpiles for refuse, raw hides, meat, prepared organs and fat. To minimize the amount of miasma created in case the rotting parts are not removed fast enough, a butcher's shop should always be blocked by a door.
Of course, placing the Butchery outside will prevent any and all miasma generated by rotting, but dwarves won't haul the inedible parts away unless the global orders allow to "gather refuse from outside" (- - )
- A dead tame animal that was not slaughtered cannot be butchered.Bug:1180 This includes tame animals killed due to age, starvation or due to goblins.
- Dwarves will not disassemble (butcher) skeletons of sentient creatures for their bones.Bug:1180