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Editing User:Sphr/gfx set
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Latest revision | Your text | ||
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− | [[Category: | + | [[Category:Modding]] |
[[Category:Interface]] | [[Category:Interface]] | ||
{| align="right" | {| align="right" | ||
| __TOC__ | | __TOC__ | ||
|} | |} | ||
− | ''You may be looking for general information on [[tilesets]], [[ | + | ''You may be looking for general information on [[tilesets]], [[List of user character sets]] or [[List of user graphics sets]].'' |
=Download= | =Download= | ||
− | + | In addition to the raw images and text data, a snapshot of the actual gfx/char tilesets that I am using is now available at '''[[User:Sphr/gfx_set#Director.27s_Cut|here for download]]'''. All the files are the actual files I'm using for the game, so it's ready for direct use. Available at version 3 -- 15:50, 12 August 2008 (EDT) | |
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− | In addition to the raw images and text data, a snapshot of the actual gfx/char tilesets that I am using is now available at '''[[User:Sphr/gfx_set#Director.27s_Cut|here for download]]'''. All the files are the actual files I'm using for the game | ||
=Read Me= | =Read Me= | ||
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*I've been sparse with the manual installation instructions, as I assume that the reader knows the basics of fiddling with custom gfx tiles. The basic instructions are shown on the wiki page on [[tilesets]] as well as in several forum posts by helpful individuals (which should be stickied, or at least have the content copied over to the wiki). {TODO: put links to forum posts here?} If you really don't feel like putting in the effort, I think there are several nice compilations that are easier to install, which packs the actual BMP and TXT files nicely in an archive which you can just replace the entire raw/graphics in DF directory. | *I've been sparse with the manual installation instructions, as I assume that the reader knows the basics of fiddling with custom gfx tiles. The basic instructions are shown on the wiki page on [[tilesets]] as well as in several forum posts by helpful individuals (which should be stickied, or at least have the content copied over to the wiki). {TODO: put links to forum posts here?} If you really don't feel like putting in the effort, I think there are several nice compilations that are easier to install, which packs the actual BMP and TXT files nicely in an archive which you can just replace the entire raw/graphics in DF directory. | ||
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=Recent News= | =Recent News= | ||
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*[[User:Sphr/gfx_set#Character_Tileset|Character set]]: updated to v0.4.1. Fixed more engraved wall related problems. Trying out another version of engraved floor. Last one looks horrible. -- 09:02, 14 August 2008 (EDT) | *[[User:Sphr/gfx_set#Character_Tileset|Character set]]: updated to v0.4.1. Fixed more engraved wall related problems. Trying out another version of engraved floor. Last one looks horrible. -- 09:02, 14 August 2008 (EDT) | ||
*[[User:Sphr/gfx_set#Character_Tileset|Character set]]: updated to v0.4. Fixed a slight problem with one of the engraved walls among other minor changes. -- 22:05, 13 August 2008 (EDT) | *[[User:Sphr/gfx_set#Character_Tileset|Character set]]: updated to v0.4. Fixed a slight problem with one of the engraved walls among other minor changes. -- 22:05, 13 August 2008 (EDT) | ||
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==Acknowledgements== | ==Acknowledgements== | ||
*As many tiles as I've done, there are still so many more tiles to do to make certain tile pages complete. I'm still using Dystopian Rhetoric tiles myself (those included in DQ) for all those I've not done, as DR is still the most complete set ever (kinda like the MS Arial Unicode among fonts). Only when I started drawing gfx tiles can I truly appreciate just how big the task must have been for DR to put up a complete gfx set. Despite the fact that I'm sort of a "competitor" now in some people's perceptions, my aim is first and foremost trying to improve my own game experience (and hopefully others' too, along the way), and being a long time DR gfx tiles user myself, I have nothing less than utmost appreciation for what he'd done. *salutes* | *As many tiles as I've done, there are still so many more tiles to do to make certain tile pages complete. I'm still using Dystopian Rhetoric tiles myself (those included in DQ) for all those I've not done, as DR is still the most complete set ever (kinda like the MS Arial Unicode among fonts). Only when I started drawing gfx tiles can I truly appreciate just how big the task must have been for DR to put up a complete gfx set. Despite the fact that I'm sort of a "competitor" now in some people's perceptions, my aim is first and foremost trying to improve my own game experience (and hopefully others' too, along the way), and being a long time DR gfx tiles user myself, I have nothing less than utmost appreciation for what he'd done. *salutes* | ||
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*Veryinky well deserves a mention too, for organizing all those gfx tiles in a sensible and modular manner so that it becomes much easier for people (like me) to update/maintain them. The organization is based on the raw files organization of the original game itself, so correspondence for modders is easier (e.g. if people add new creature raw, they can add new creature gfx without disturbing the rest using the same pattern). If it isn't for his organization, I think I would never have gotten the motivation to produce more tiles and make them public (under the pressure that one has to make a whole complete set of tiles for all creatures to "publish" them). *salutes* | *Veryinky well deserves a mention too, for organizing all those gfx tiles in a sensible and modular manner so that it becomes much easier for people (like me) to update/maintain them. The organization is based on the raw files organization of the original game itself, so correspondence for modders is easier (e.g. if people add new creature raw, they can add new creature gfx without disturbing the rest using the same pattern). If it isn't for his organization, I think I would never have gotten the motivation to produce more tiles and make them public (under the pressure that one has to make a whole complete set of tiles for all creatures to "publish" them). *salutes* | ||
=Race Sets= | =Race Sets= | ||
− | Similar to other [[ | + | Similar to other [[List of user graphics sets]], and discussion other items at [[Talk:List of user graphics sets]]. |
==Dwarves== | ==Dwarves== | ||
− | ''Version 0. | + | ''Version 0.9.2'' |
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+ | v0.9.* is probably as high as the version can be for some time (less minor tweaks) as I have no immediate plans to do the only thing that is left : zombie and skeleton versions of the dwarves, since they aren't really used in the dwarf mode atm. When I muster the motivation to complete it, that will be the complete version v1.0. | ||
Notes: | Notes: | ||
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*(v0.9.2) Added new icons for PRIEST(10:6), HIGH_PRIEST(10:7), SLAVE(7:1) and PRISONER(7:2). SHOPKEEPER reuses TRADER icon (8:2) | *(v0.9.2) Added new icons for PRIEST(10:6), HIGH_PRIEST(10:7), SLAVE(7:1) and PRISONER(7:2). SHOPKEEPER reuses TRADER icon (8:2) | ||
*in the last column (column 11), Veryinky's Dystopian Qantas (v0.94) lists them from top down as COUNT, COUNT_CONSORT, BARON, BARON_CONSORT, DUKE, DUKE_CONSORT, KING, KING_CONSORT, which is strange because I thought it would be more natural if it followed an order of increasing rank (but Count is actually higher in rank to Baron). So in my work, I actually swapped position of BARON with COUNT and BARON_CONSORT with COUNT_CONSORT. The text data at the image's page differs from DQ's in this respect as well. But even without changes to text data, it should be fine as there is only one type of baron/count/duke at any point, if most people are like me who can't be bothered to distinguishing such nobles beyond that they are bags of troubles ;) | *in the last column (column 11), Veryinky's Dystopian Qantas (v0.94) lists them from top down as COUNT, COUNT_CONSORT, BARON, BARON_CONSORT, DUKE, DUKE_CONSORT, KING, KING_CONSORT, which is strange because I thought it would be more natural if it followed an order of increasing rank (but Count is actually higher in rank to Baron). So in my work, I actually swapped position of BARON with COUNT and BARON_CONSORT with COUNT_CONSORT. The text data at the image's page differs from DQ's in this respect as well. But even without changes to text data, it should be fine as there is only one type of baron/count/duke at any point, if most people are like me who can't be bothered to distinguishing such nobles beyond that they are bags of troubles ;) | ||
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For more details and installation instructions, see image page itself (click on image below). | For more details and installation instructions, see image page itself (click on image below). | ||
− | + | [[Image:Sphr_dwarves.png]] | |
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===12x12 (targeting 960x300)=== | ===12x12 (targeting 960x300)=== | ||
− | Still v0.9. Will | + | Still v0.9. Will update after collating more changes. |
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NOTE: Available at [[List_of_user_graphics_sets|List of user graphics sets page]] in an easier to install form put together by Markavian. | NOTE: Available at [[List_of_user_graphics_sets|List of user graphics sets page]] in an easier to install form put together by Markavian. | ||
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For the text data, refer to the one for 16x16, but change the line <pre>[TILE_DIM:16:16]</pre> to <pre>[TILE_DIM:12:12]</pre>. Everything else should be the same. | For the text data, refer to the one for 16x16, but change the line <pre>[TILE_DIM:16:16]</pre> to <pre>[TILE_DIM:12:12]</pre>. Everything else should be the same. | ||
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+ | [[Image:Sphr_dwarves_12_12.png]] | ||
===Sample Screenshots=== | ===Sample Screenshots=== | ||
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==Elves== | ==Elves== | ||
− | '' | + | ''preview'' |
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===Sample Screenshots=== | ===Sample Screenshots=== | ||
(Only 16x16 versions are shown) | (Only 16x16 versions are shown) | ||
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Camels not included. | Camels not included. | ||
|[[Image:Sphr_sample_elven_traders.png]] | |[[Image:Sphr_sample_elven_traders.png]] | ||
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|} | |} | ||
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|} | |} | ||
− | = | + | =Animal Sets= |
==Domestic Animals== | ==Domestic Animals== | ||
''v1.0'' | ''v1.0'' | ||
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| img=Sphr_sample_unicorn.png}} | | img=Sphr_sample_unicorn.png}} | ||
|} | |} | ||
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=Others= | =Others= | ||
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=Character Tileset= | =Character Tileset= | ||
− | ''Sphr's square 16x16 mix version 0.4. | + | ''Sphr's square 16x16 mix version 0.4.1'' updated 09:01, 14 August 2008 (EDT) |
[[Image:Sphr_square_16x16_mix.png]] | [[Image:Sphr_square_16x16_mix.png]] | ||
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==version history== | ==version history== | ||
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*v0.4.1: | *v0.4.1: | ||
**Found more problems with engraved walls. Redid the whole mask to suggest existence of small carvings without changing the rest of the wall. Also changed the engraved floor mask. Last one looks horribly like a spider web. | **Found more problems with engraved walls. Redid the whole mask to suggest existence of small carvings without changing the rest of the wall. Also changed the engraved floor mask. Last one looks horribly like a spider web. | ||
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=Sample Maps= | =Sample Maps= | ||
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*[http://mkv25.net/dfma/map-3345-steelfortress Steelfortress - 44 Early Winter] - redid some of the toning and masking. Ground was too bright to see trees, then water/sand was too bright compared to new ground tone... etc. | *[http://mkv25.net/dfma/map-3345-steelfortress Steelfortress - 44 Early Winter] - redid some of the toning and masking. Ground was too bright to see trees, then water/sand was too bright compared to new ground tone... etc. | ||
*[http://mkv25.net/dfma/map-3330-steelfortress Steelfortress - 44 Late Spring] - shows the major overhaul when I get my hands dirty with character set. | *[http://mkv25.net/dfma/map-3330-steelfortress Steelfortress - 44 Late Spring] - shows the major overhaul when I get my hands dirty with character set. | ||
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==Director's Cut== | ==Director's Cut== | ||
− | Currently at ''Version | + | Currently at ''Version 4'' |
− | This is not a "release". It's a snapshot of the actual files (gfx and char tilesets) I'm using (unmodified), including all of my WIP stuff which may not be released otherwise yet. It consists of more than just my own work so credits goes to their original creators (mainly DR) as well. Content is not expected to be persistent as I do edit/tweak/swap tiles quite frequently. Use of this is up to individual and I will not bear responsibility for anything broken. I am currently still using 39f, but the files I use should be compatible (unless new professions/creature added in | + | This is not a "release". It's a snapshot of the actual files (gfx and char tilesets) I'm using (unmodified), including all of my WIP stuff which may not be released otherwise yet. It consists of more than just my own work so credits goes to their original creators (mainly DR) as well. Content is not expected to be persistent as I do edit/tweak/swap tiles quite frequently. Use of this is up to individual and I will not bear responsibility for anything broken. I am currently still using 39e (waiting for my favorite utilities: <strike>Dwarf Foreman</strike> and Dwarf Companion to catch up with 39f, but the files I use should be compatible (unless new professions/creature added in 39f, in which case those professions will use probably some default tiles). It should also be compatible with older versions (at least up to 33a) except that some newly added professions/creatures may not be recognized and gets added to error log, but the game should run without problems. |
− | [http://dffd.wimbli.com/file.php?id=422 | + | [http://dffd.wimbli.com/file.php?id=422 SphrDirectorsCut39e ver 4] |
Please read the "sphr_readme.txt" in the main directory within the archive for more details. | Please read the "sphr_readme.txt" in the main directory within the archive for more details. | ||
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