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Difference between revisions of "23a:Cloth"
(Created page with '{{av}} '''Cloth''' is formed from '''thread'' which is woven at a {{L|loom}}. Cloth can in turn be turned into {{L|clothing}}, {{L|bag}}s, and {{L|restraint|ropes}} at a {{L|clot…') |
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==See also== | ==See also== | ||
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{{Category|Materials}} | {{Category|Materials}} |
Revision as of 15:42, 24 May 2010
This article is about an older version of DF. |
'Cloth is formed from thread which is woven at a Template:L. Cloth can in turn be turned into Template:L, Template:Ls, and Template:L at a Template:L or crafts at a Template:L. There are two main types of cloth: plant fiber and Template:L.
Producing thread
A Template:L with the Template:L Template:L enabled can process plants (either Template:Ls or Template:Ls) into thread at a Template:L with the "Process Plants" job order. With a Template:L, any dwarf with the Template:L Template:L enabled will automatically collect any spider* Template:L Template:Ls that are on the ground, turning them into thread. These 4 sub-types of thread, both the plant threads and silk, remain distinct and can be stockpiled separately.
- (* Template:Ls and Template:Ls. Note that collecting giant cave spider silk can be very dangerous - read up on them if you see their webs, and consider turning the auto-collect off until you are ready for that particular level of Template:L.
Auto-collection of webs can be toggled off/on via the orders menu, under Workshops, auto-collect webs.
Thread has no Template:L modifier, but a higher Template:L in will result in faster production of plant threads.
Producing cloth
Silk or plant thread can be woven into cloth with the "Weave Thread" task, which also requires the Template:L Template:L. By default this task is generated automatically whenever silk or plant thread is available*. Note that dwarves in Template:Ls sometimes want either silk or plant thread specifically, rather than cloth, so keeping some unwoven thread in reserve is a good idea.[Verify]
- (* This can be toggled off/on via the orders menu, under Workshops, auto-loom on/off.)
Cloth is also commonly offered by visiting Template:Lrs, especially Template:L, who usually carry a lot of rope reed cloth.
Using cloth
Both cloth and thread may be Template:Ld at a Template:L, but finished goods and Template:L cannot be dyed.
Unlike most intermediate materials, Template:L has Template:L values. Higher Template:L in the Template:L skill increases value of the cloth produced, and also any items produced from that cloth.
The "sew cloth image" command at a clothier's shop can be used to Template:L a clothing object with thread.