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Difference between revisions of "40d:String dump"
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− | + | {{quality|Unrated}}{{av}} | |
+ | The following is a dump of all text strings found within dwarfort.exe. Scholars of the game may pick up clues from these strings as to what kind of behaviors and data are hard-coded within the game (as opposed to being contained in the {{L|raws}}). | ||
− | + | ---- | |
+ | From version 0.28.181.40d: | ||
+ | inflate 1.2.1 Copyright 1995-2003 Mark Adler | ||
+ | deflate 1.2.1 Copyright 1995-2003 Jean-loup Gailly | ||
+ | 1.2.1 | ||
+ | invalid block type | ||
+ | invalid stored block lengths | ||
+ | too many length or distance symbols | ||
+ | invalid code lengths set | ||
+ | invalid bit length repeat | ||
+ | invalid literal/lengths set | ||
+ | invalid distances set | ||
+ | invalid literal/length code | ||
+ | invalid distance code | ||
+ | invalid distance too far back | ||
+ | incorrect header check | ||
+ | unknown compression method | ||
+ | invalid window size | ||
+ | unknown header flags set | ||
+ | header crc mismatch | ||
+ | incorrect data check | ||
+ | incorrect length check | ||
+ | incompatible version | ||
+ | buffer error | ||
+ | insufficient memory | ||
+ | data error | ||
+ | stream error | ||
+ | file error | ||
+ | stream end | ||
+ | need dictionary | ||
+ | bad allocation | ||
+ | TRANS_NAME | ||
+ | FIRST_NAME | ||
+ | PRO_POS | ||
+ | PRO_OBJ | ||
+ | PRO_SUB | ||
+ | PRO_REF | ||
+ | vector<T> too long | ||
+ | |||
+ | A group of | ||
+ | migrants, | ||
+ | , has arrived. | ||
+ | migrants has arrived. | ||
+ | C | ||
+ | data | ||
+ | data/save | ||
+ | data/save/current | ||
+ | data/save/current/art_image- | ||
+ | .dat | ||
+ | art_image- | ||
+ | data/save/current/ | ||
+ | / | ||
+ | data/save/ | ||
+ | is | ||
+ | are | ||
+ | prostrating | ||
+ | themselves | ||
+ | before | ||
+ | torturing | ||
+ | committing a depraved act upon | ||
+ | devouring | ||
+ | admiring | ||
+ | burning | ||
+ | shooting | ||
+ | surrounded by | ||
+ | massacring | ||
+ | fighting with | ||
+ | greeting | ||
+ | refusing | ||
+ | speaking with | ||
+ | embracing | ||
+ | striking down | ||
+ | raising | ||
+ | hiding | ||
+ | praying to | ||
+ | contemplating | ||
+ | cooking | ||
+ | engraving | ||
+ | impaled on | ||
+ | being flayed by | ||
+ | hanging from | ||
+ | being mutilated by | ||
+ | . | ||
+ | praying | ||
+ | weeping | ||
+ | cringing | ||
+ | screaming | ||
+ | being tortured | ||
+ | committing a depraved act | ||
+ | making a submissive gesture | ||
+ | in a fetal position | ||
+ | smeared out into a spiral | ||
+ | falling | ||
+ | dead | ||
+ | laughing | ||
+ | being shot | ||
+ | making a plaintive gesture | ||
+ | melting | ||
+ | burning | ||
+ | looks | ||
+ | look | ||
+ | dejected | ||
+ | terrified | ||
+ | offended | ||
+ | confused | ||
+ | suffering | ||
+ | withering away | ||
+ | striking a menacing pose | ||
+ | striking a triumphant pose | ||
+ | laboring | ||
+ | traveling | ||
+ | contemplating | ||
+ | cooking | ||
+ | engraving | ||
+ | unnaturally contorted | ||
+ | being flayed | ||
+ | being mutilated | ||
+ | the | ||
+ | a | ||
+ | two | ||
+ | three | ||
+ | four | ||
+ | five | ||
+ | the | ||
+ | the deity of | ||
+ | , | ||
+ | and | ||
+ | , depicted as a | ||
+ | female | ||
+ | male | ||
+ | s | ||
+ | bad cast | ||
− | + | false | |
+ | true | ||
+ | ios_base::badbit set | ||
+ | ios_base::failbit set | ||
+ | ios_base::eofbit set | ||
+ | pus | ||
+ | ichor | ||
+ | goo | ||
+ | blood | ||
+ | KILL_ENTITY_MEMBER | ||
+ | KILL_NEUTRAL | ||
+ | KILL_ENEMY | ||
+ | KILL_ANIMAL | ||
+ | EAT_SAPIENT_OTHER | ||
+ | EAT_SAPIENT_KILL | ||
+ | MAKE_TROPHY_SAME_RACE | ||
+ | MAKE_TROPHY_SAPIENT | ||
+ | MAKE_TROPHY_ANIMAL | ||
+ | KILL_PLANT | ||
+ | TORTURE_AS_EXAMPLE | ||
+ | TORTURE_FOR_INFORMATION | ||
+ | TORTURE_FOR_FUN | ||
+ | TORTURE_ANIMALS | ||
+ | TREASON | ||
+ | OATH_BREAKING | ||
+ | LYING | ||
+ | VANDALISM | ||
+ | TRESPASSING | ||
+ | THEFT | ||
+ | ASSAULT | ||
+ | SLAVERY | ||
+ | Unrecognized Ethic Action Token: | ||
+ | NOT_APPLICABLE | ||
+ | ACCEPTABLE | ||
+ | PERSONAL_MATTER | ||
+ | JUSTIFIED_IF_NO_REPERCUSSIONS | ||
+ | JUSTIFIED_IF_GOOD_REASON | ||
+ | JUSTIFIED_IF_EXTREME_REASON | ||
+ | JUSTIFIED_IF_SELF_DEFENSE | ||
+ | ONLY_IF_SANCTIONED | ||
+ | MISGUIDED | ||
+ | SHUN | ||
+ | APPALLING | ||
+ | PUNISH_REPRIMAND | ||
+ | PUNISH_SERIOUS | ||
+ | PUNISH_EXILE | ||
+ | PUNISH_CAPITAL | ||
+ | UNTHINKABLE | ||
+ | Unrecognized Ethic Response Token: | ||
+ | ROAD | ||
+ | TUNNEL | ||
+ | BRIDGE | ||
+ | WALL | ||
+ | Unrecognized World Construction Token: | ||
+ | PANTHEON | ||
+ | REGIONAL_FORCE | ||
+ | ANY_APPROPRIATE_POWER | ||
+ | Unrecognized Religion Token: | ||
+ | SPRING | ||
+ | SUMMER | ||
+ | AUTUMN | ||
+ | WINTER | ||
+ | Unrecognized Season Token: | ||
+ | AGRICULTURE | ||
+ | ANIMALS | ||
+ | ART | ||
+ | BALANCE | ||
+ | BEAUTY | ||
+ | BIRTH | ||
+ | BLIGHT | ||
+ | BOUNDARIES | ||
+ | CAVERNS | ||
+ | CHAOS | ||
+ | CHARITY | ||
+ | CHILDREN | ||
+ | COASTS | ||
+ | CONSOLATION | ||
+ | COURAGE | ||
+ | CRAFTS | ||
+ | CREATION | ||
+ | DANCE | ||
+ | DARKNESS | ||
+ | DAWN | ||
+ | DAY | ||
+ | DEATH | ||
+ | DEFORMITY | ||
+ | DEPRAVITY | ||
+ | DISCIPLINE | ||
+ | DISEASE | ||
+ | DREAMS | ||
+ | DUSK | ||
+ | DUTY | ||
+ | EARTH | ||
+ | FAMILY | ||
+ | FAME | ||
+ | FATE | ||
+ | FERTILITY | ||
+ | FESTIVALS | ||
+ | FIRE | ||
+ | FISH | ||
+ | FISHING | ||
+ | FOOD | ||
+ | FORGIVENESS | ||
+ | FORTRESSES | ||
+ | FREEDOM | ||
+ | GAMBLING | ||
+ | GAMES | ||
+ | GENEROSITY | ||
+ | HAPPINESS | ||
+ | HEALING | ||
+ | HOSPITALITY | ||
+ | HUNTING | ||
+ | INSPIRATION | ||
+ | JEALOUSY | ||
+ | JEWELS | ||
+ | JUSTICE | ||
+ | LABOR | ||
+ | LAKES | ||
+ | LAWS | ||
+ | LIES | ||
+ | LIGHT | ||
+ | LIGHTNING | ||
+ | LONGEVITY | ||
+ | LOVE | ||
+ | LOYALTY | ||
+ | LUCK | ||
+ | LUST | ||
+ | MARRIAGE | ||
+ | MERCY | ||
+ | METALS | ||
+ | MINERALS | ||
+ | MISERY | ||
+ | MIST | ||
+ | MOON | ||
+ | MOUNTAINS | ||
+ | MUCK | ||
+ | MURDER | ||
+ | MUSIC | ||
+ | NATURE | ||
+ | NIGHT | ||
+ | NIGHTMARES | ||
+ | OATHS | ||
+ | OCEANS | ||
+ | ORDER | ||
+ | PAINTING | ||
+ | PEACE | ||
+ | PERSUASION | ||
+ | PLANTS | ||
+ | POETRY | ||
+ | PREGNANCY | ||
+ | RAIN | ||
+ | RAINBOWS | ||
+ | REBIRTH | ||
+ | REVELRY | ||
+ | REVENGE | ||
+ | RIVERS | ||
+ | RULERSHIP | ||
+ | RUMOR | ||
+ | SACRIFICE | ||
+ | SALT | ||
+ | SCHOLARSHIP | ||
+ | SEASONS | ||
+ | SILENCE | ||
+ | SKY | ||
+ | SONG | ||
+ | SPEECH | ||
+ | STARS | ||
+ | STORMS | ||
+ | STRENGTH | ||
+ | SUICIDE | ||
+ | SUN | ||
+ | THRALLDOM | ||
+ | THUNDER | ||
+ | TORTURE | ||
+ | TRADE | ||
+ | TRAVELERS | ||
+ | TREACHERY | ||
+ | TREES | ||
+ | TRICKERY | ||
+ | TRUTH | ||
+ | TWILIGHT | ||
+ | VALOR | ||
+ | VICTORY | ||
+ | VOLCANOS | ||
+ | WAR | ||
+ | WATER | ||
+ | WEALTH | ||
+ | WEATHER | ||
+ | WIND | ||
+ | WISDOM | ||
+ | WRITING | ||
+ | YOUTH | ||
+ | Unrecognized Sphere Token: | ||
+ | OWN_RACE | ||
+ | FANCIFUL | ||
+ | EVIL | ||
+ | GOOD | ||
+ | Unrecognized Art Facet Token: | ||
+ | CREATURE | ||
+ | PLANT | ||
+ | TREE | ||
+ | SHAPE | ||
+ | ITEM | ||
+ | Unrecognized Art Image Element Token: | ||
+ | ART_IMAGE | ||
+ | COVERED | ||
+ | RINGS_HANGING | ||
+ | BANDS | ||
+ | SPIKES | ||
+ | ITEMSPECIFIC | ||
+ | THREAD | ||
+ | CLOTH | ||
+ | SEWN_IMAGE | ||
+ | Unrecognized Item Improvement Token: | ||
+ | PLAYER_FORTRESS | ||
+ | DARK_FORTRESS | ||
+ | CAVE | ||
+ | CAVE_DETAILED | ||
+ | TREE_CITY | ||
+ | CITY | ||
+ | RUIN | ||
+ | Unrecognized Site Token: | ||
+ | DEFAULT | ||
+ | GUARD | ||
+ | ROYALGUARD | ||
+ | ZOMBIE | ||
+ | SKELETON | ||
+ | ADVENTURER | ||
+ | Unrecognized Creature Texture Token: | ||
+ | MOTHER | ||
+ | FATHER | ||
+ | SPOUSE | ||
+ | CHILD | ||
+ | DEITY | ||
+ | LOVER | ||
+ | Unrecognized Historical Figure Hist Fig Link Token: | ||
+ | LEADER | ||
+ | MAYOR | ||
+ | ROYAL_GUARD | ||
+ | MERCENARY | ||
+ | FORMER_MERCENARY | ||
+ | ENEMY | ||
+ | CRIMINAL | ||
+ | MEMBER | ||
+ | FORMER_MEMBER | ||
+ | MANAGER | ||
+ | BOOKKEEPER | ||
+ | BROKER | ||
+ | SHERIFF | ||
+ | GUARD_CAPTAIN | ||
+ | CAPTAIN_OF_THE_GUARD | ||
+ | MERCHANT_NOBILITY | ||
+ | OUTPOST_LIAISON | ||
+ | DIPLOMAT | ||
+ | HIGH_PRIEST | ||
+ | SLAVE | ||
+ | FORMER_SLAVE | ||
+ | PRISONER | ||
+ | FORMER_PRISONER | ||
+ | PRIEST | ||
+ | SHOPKEEPER | ||
+ | MINER | ||
+ | WOODWORKER | ||
+ | CARPENTER | ||
+ | BOWYER | ||
+ | WOODCUTTER | ||
+ | STONEWORKER | ||
+ | ENGRAVER | ||
+ | MASON | ||
+ | RANGER | ||
+ | ANIMAL_CARETAKER | ||
+ | ANIMAL_TRAINER | ||
+ | HUNTER | ||
+ | TRAPPER | ||
+ | ANIMAL_DISSECTOR | ||
+ | METALSMITH | ||
+ | FURNACE_OPERATOR | ||
+ | WEAPONSMITH | ||
+ | ARMORER | ||
+ | BLACKSMITH | ||
+ | METALCRAFTER | ||
+ | JEWELER | ||
+ | GEM_CUTTER | ||
+ | GEM_SETTER | ||
+ | CRAFTSMAN | ||
+ | WOODCRAFTER | ||
+ | STONECRAFTER | ||
+ | LEATHERWORKER | ||
+ | BONE_CARVER | ||
+ | WEAVER | ||
+ | CLOTHIER | ||
+ | GLASSMAKER | ||
+ | STRAND_EXTRACTOR | ||
+ | KING | ||
+ | KING_CONSORT | ||
+ | FISHERY_WORKER | ||
+ | FISHERMAN | ||
+ | FISH_DISSECTOR | ||
+ | FISH_CLEANER | ||
+ | FARMER | ||
+ | CHEESE_MAKER | ||
+ | MILKER | ||
+ | COOK | ||
+ | THRESHER | ||
+ | MILLER | ||
+ | BUTCHER | ||
+ | TANNER | ||
+ | DYER | ||
+ | PLANTER | ||
+ | HERBALIST | ||
+ | BREWER | ||
+ | SOAP_MAKER | ||
+ | POTASH_MAKER | ||
+ | LYE_MAKER | ||
+ | WOOD_BURNER | ||
+ | ENGINEER | ||
+ | MECHANIC | ||
+ | SIEGE_ENGINEER | ||
+ | SIEGE_OPERATOR | ||
+ | PUMP_OPERATOR | ||
+ | CLERK | ||
+ | ARCHITECT | ||
+ | ADMINISTRATOR | ||
+ | TRADER | ||
+ | TAXCOLLECTOR | ||
+ | EXECUTIONER | ||
+ | BARON | ||
+ | COUNT | ||
+ | DUKE | ||
+ | BARON_CONSORT | ||
+ | COUNT_CONSORT | ||
+ | DUKE_CONSORT | ||
+ | PHILOSOPHER | ||
+ | ADVISOR | ||
+ | ALCHEMIST | ||
+ | DUNGEONMASTER | ||
+ | MERCHANT | ||
+ | GUILDREP | ||
+ | MERCHANTBARON | ||
+ | MERCHANTPRINCE | ||
+ | OUTPOSTLIAISON | ||
+ | DRUID | ||
+ | CHAMPION | ||
+ | HAMMERMAN | ||
+ | MASTER_HAMMERMAN | ||
+ | SPEARMAN | ||
+ | MASTER_SPEARMAN | ||
+ | CROSSBOWMAN | ||
+ | MASTER_CROSSBOWMAN | ||
+ | WRESTLER | ||
+ | MASTER_WRESTLER | ||
+ | AXEMAN | ||
+ | MASTER_AXEMAN | ||
+ | SWORDSMAN | ||
+ | MASTER_SWORDSMAN | ||
+ | MACEMAN | ||
+ | MASTER_MACEMAN | ||
+ | PIKEMAN | ||
+ | MASTER_PIKEMAN | ||
+ | BOWMAN | ||
+ | MASTER_BOWMAN | ||
+ | BLOWGUNMAN | ||
+ | MASTER_BLOWGUNMAN | ||
+ | RECRUIT | ||
+ | TRAINED_HUNTER | ||
+ | TRAINED_WAR | ||
+ | MASTER_THIEF | ||
+ | THIEF | ||
+ | STANDARD | ||
+ | BABY | ||
+ | DRUNK | ||
+ | LASHER | ||
+ | MASTER_LASHER | ||
+ | NONE | ||
+ | Unrecognized Unit Type Token: | ||
+ | BLUDGEON | ||
+ | SLASH | ||
+ | GORE | ||
+ | PIERCE | ||
+ | BURN | ||
+ | HEAT | ||
+ | COLD | ||
+ | Unrecognized Damage Token: | ||
+ | MINING | ||
+ | WOODCUTTING | ||
+ | CARPENTRY | ||
+ | DETAILSTONE | ||
+ | MASONRY | ||
+ | ANIMALTRAIN | ||
+ | ANIMALCARE | ||
+ | DISSECT_FISH | ||
+ | DISSECT_VERMIN | ||
+ | PROCESSFISH | ||
+ | TRAPPING | ||
+ | WEAVING | ||
+ | BREWING | ||
+ | ALCHEMY | ||
+ | CLOTHESMAKING | ||
+ | MILLING | ||
+ | PROCESSPLANTS | ||
+ | CHEESEMAKING | ||
+ | MILK | ||
+ | HERBALISM | ||
+ | SMELT | ||
+ | EXTRACT_STRAND | ||
+ | FORGE_WEAPON | ||
+ | FORGE_ARMOR | ||
+ | FORGE_FURNITURE | ||
+ | CUTGEM | ||
+ | ENCRUSTGEM | ||
+ | WOODCRAFT | ||
+ | STONECRAFT | ||
+ | METALCRAFT | ||
+ | LEATHERWORK | ||
+ | BONECARVE | ||
+ | UNARMED | ||
+ | AXE | ||
+ | SWORD | ||
+ | DAGGER | ||
+ | MACE | ||
+ | HAMMER | ||
+ | SPEAR | ||
+ | CROSSBOW | ||
+ | SHIELD | ||
+ | ARMOR | ||
+ | SIEGECRAFT | ||
+ | SIEGEOPERATE | ||
+ | OPERATE_PUMP | ||
+ | PIKE | ||
+ | WHIP | ||
+ | BOW | ||
+ | BLOWGUN | ||
+ | THROW | ||
+ | MECHANICS | ||
+ | MAGIC_NATURE | ||
+ | SNEAK | ||
+ | DESIGNBUILDING | ||
+ | WOOD_BURNING | ||
+ | LYE_MAKING | ||
+ | POTASH_MAKING | ||
+ | SOAP_MAKING | ||
+ | SWIMMING | ||
+ | NEGOTIATION | ||
+ | JUDGING_INTENT | ||
+ | APPRAISAL | ||
+ | ORGANIZATION | ||
+ | RECORD_KEEPING | ||
+ | INTIMIDATION | ||
+ | CONVERSATION | ||
+ | COMEDY | ||
+ | FLATTERY | ||
+ | CONSOLE | ||
+ | PACIFY | ||
+ | TRACKING | ||
+ | Unrecognized Skill Token: | ||
+ | WOOD | ||
+ | STONE | ||
+ | METAL | ||
+ | BONE | ||
+ | IVORY | ||
+ | HORN | ||
+ | AMBER | ||
+ | CORAL | ||
+ | PEARL | ||
+ | SHELL | ||
+ | LEATHER | ||
+ | SILK | ||
+ | PLANT_ALCOHOL | ||
+ | GLASS_GREEN | ||
+ | GLASS_CLEAR | ||
+ | GLASS_CRYSTAL | ||
+ | SAND | ||
+ | COAL | ||
+ | POTASH | ||
+ | ASH | ||
+ | PEARLASH | ||
+ | LYE | ||
+ | RENDERED_FAT | ||
+ | SOAP_ANIMAL | ||
+ | FAT | ||
+ | MUD | ||
+ | VOMIT | ||
+ | BLOOD_NONSPECIFIC | ||
+ | BLOOD_SPECIFIC | ||
+ | SLIME | ||
+ | FILTH_B | ||
+ | FILTH_Y | ||
+ | UNKNOWN_SUBSTANCE | ||
+ | GRIME | ||
+ | Unrecognized Material Token: | ||
+ | FORCED | ||
+ | UNCOMMON | ||
+ | RARE | ||
+ | BAR | ||
+ | SMALLGEM | ||
+ | BLOCKS | ||
+ | ROUGH | ||
+ | DOOR | ||
+ | FLOODGATE | ||
+ | HATCH_COVER | ||
+ | GRATE | ||
+ | BED | ||
+ | CHAIR | ||
+ | CHAIN | ||
+ | FLASK | ||
+ | GOBLET | ||
+ | INSTRUMENT | ||
+ | TOY | ||
+ | WINDOW | ||
+ | CAGE | ||
+ | BARREL | ||
+ | BUCKET | ||
+ | ANIMALTRAP | ||
+ | TABLE | ||
+ | COFFIN | ||
+ | STATUE | ||
+ | QUERN | ||
+ | MILLSTONE | ||
+ | CORPSE | ||
+ | WEAPON | ||
+ | SHOES | ||
+ | HELM | ||
+ | GLOVES | ||
+ | BOX | ||
+ | BIN | ||
+ | ARMORSTAND | ||
+ | WEAPONRACK | ||
+ | CABINET | ||
+ | FIGURINE | ||
+ | AMULET | ||
+ | SCEPTER | ||
+ | AMMO | ||
+ | CROWN | ||
+ | RING | ||
+ | EARRING | ||
+ | BRACELET | ||
+ | GEM | ||
+ | ANVIL | ||
+ | CORPSEPIECE | ||
+ | REMAINS | ||
+ | MEAT | ||
+ | FISH_RAW | ||
+ | VERMIN | ||
+ | PET | ||
+ | SEEDS | ||
+ | SKIN_RAW | ||
+ | SKIN_TANNED | ||
+ | BONES | ||
+ | LEAVES | ||
+ | TOTEM | ||
+ | SKULL | ||
+ | PANTS | ||
+ | BACKPACK | ||
+ | QUIVER | ||
+ | CATAPULTPARTS | ||
+ | BALLISTAPARTS | ||
+ | SIEGEAMMO | ||
+ | BALLISTAARROWHEAD | ||
+ | TRAPPARTS | ||
+ | TRAPCOMP | ||
+ | EXTRACT | ||
+ | POTION | ||
+ | DRINK | ||
+ | POWDER_MISC | ||
+ | CHEESE | ||
+ | LIQUID_MISC | ||
+ | COIN | ||
+ | GLOB | ||
+ | ROCK | ||
+ | PIPE_SECTION | ||
+ | Unrecognized Item Token: | ||
+ | CIV | ||
+ | SITE | ||
+ | VESSEL | ||
+ | RELIGION | ||
+ | TEMPLE | ||
+ | BATTLE | ||
+ | SIEGE | ||
+ | errorlog.txt | ||
+ | map_rejection_log.txt | ||
+ | gamelog.txt | ||
+ | COKE | ||
+ | CHARCOAL | ||
+ | NO_MATGLOSS | ||
+ | Unrecognized Coal Token: | ||
+ | USE_RACEGLOSS | ||
+ | Unrecognized Wood Token: | ||
+ | Unrecognized Plant Token: | ||
+ | Unrecognized Plant Alcohol Token: | ||
+ | USE_LAVA_STONE | ||
+ | Unrecognized Stone Token: | ||
+ | Unrecognized Metal Token: | ||
+ | No Appropriate Nonspecific Blood Types in Token: | ||
+ | Unrecognized Leather Token: | ||
+ | Unrecognized Silk Token: | ||
+ | Unrecognized Specific Blood Token: | ||
+ | Unrecognized Bone Token: | ||
+ | VEIN | ||
+ | CLUSTER | ||
+ | CLUSTER_SMALL | ||
+ | CLUSTER_ONE | ||
+ | Unrecognized Inclusion Type Token: | ||
+ | NW | ||
+ | NE | ||
+ | SW | ||
+ | SE | ||
+ | West | ||
+ | East | ||
+ | North | ||
+ | South | ||
+ | Below | ||
+ | Above | ||
+ | Here | ||
+ | /Below | ||
+ | /Above | ||
+ | gooey | ||
+ | slimy | ||
+ | vomitous | ||
+ | bloody | ||
+ | purulent | ||
+ | ichorous | ||
+ | slimy | ||
+ | vomitous | ||
+ | mixture of | ||
+ | pool of | ||
+ | slurry of | ||
+ | All | ||
+ | Leather | ||
+ | Cloth (Plant) | ||
+ | Cloth (Silk) | ||
+ | Crafts | ||
+ | Wood | ||
+ | Pets | ||
+ | Drinks | ||
+ | Cheeses | ||
+ | Powders | ||
+ | Extracts | ||
+ | Meat/Fish | ||
+ | Plants | ||
+ | Meat/Fish Recipes | ||
+ | Other Recipes | ||
+ | Metal Bars | ||
+ | Small Cut Gems | ||
+ | Large Cut Gems | ||
+ | Stone Blocks | ||
+ | Seeds | ||
+ | Anvils | ||
+ | Weapons | ||
+ | Bodywear | ||
+ | Ammo | ||
+ | Trap Components | ||
+ | Digging Implements | ||
+ | Headwear | ||
+ | Handwear | ||
+ | Footwear | ||
+ | Legwear | ||
+ | Shields | ||
+ | Toys | ||
+ | Instruments | ||
+ | Stone | ||
+ | Cages | ||
+ | Bags (Leather) | ||
+ | Bags (Plant) | ||
+ | Bags (Silk) | ||
+ | Thread (Plant) | ||
+ | Thread (Silk) | ||
+ | Ropes (Plant) | ||
+ | Ropes (Silk) | ||
+ | Barrels | ||
+ | Miscellaneous | ||
+ | Invalid | ||
+ | Dungeon Commander | ||
+ | Insane Mood | ||
+ | Undead Hunt | ||
+ | Sieger Patrol | ||
+ | Maraude Target | ||
+ | Sieger Basepoint | ||
+ | Sieger Mill | ||
+ | Ambush Patrol | ||
+ | Marauder Mill | ||
+ | Wilderness Curious Wander | ||
+ | Wilderness Curious Steal Target | ||
+ | Wilderness Roamer | ||
+ | Pattern Patrol | ||
+ | Inactive Marauder | ||
+ | Owner | ||
+ | Commander | ||
+ | Chained Animal | ||
+ | Meeting Location | ||
+ | Meeting Location Building | ||
+ | Depot | ||
+ | Vermin Hunting | ||
+ | Seek Commander | ||
+ | Return to Base | ||
+ | Mill Anywhere | ||
+ | Wagon | ||
+ | Mill Building | ||
+ | Head for Edge | ||
+ | Milling Flood | ||
+ | Nonsense | ||
+ | Come to Job Building | ||
+ | Valid Pond Dump Unit | ||
+ | Valid Pond Dump | ||
+ | Conflict Defense | ||
+ | Adventure Move | ||
+ | Thief Target | ||
+ | Check Chest | ||
+ | Sleep Bed | ||
+ | Sleep Barracks | ||
+ | Sleep Ground | ||
+ | Leave Wall | ||
+ | Flee Terrain | ||
+ | Tax Room | ||
+ | Guard Taxes | ||
+ | Ransack Taxes | ||
+ | Get Empty Sand Bag | ||
+ | Sand Zone | ||
+ | Grab Cage | ||
+ | Uncage Animal | ||
+ | Capture Small Pet | ||
+ | Grab Cage Unit | ||
+ | Go to Cage | ||
+ | Grab Animal Trap | ||
+ | Cage Vermin | ||
+ | Grab Unfill Bucket | ||
+ | Seek Fill Bucket | ||
+ | Seek Patient for Carry | ||
+ | Carry Patient to Bed | ||
+ | Seek Give Water Bucket | ||
+ | Go to Give Water Target | ||
+ | Seek Food for Target | ||
+ | Seek Target for Food | ||
+ | Seek Animal for Slaughter | ||
+ | Seek Slaughter Building | ||
+ | Seek Animal for Chain | ||
+ | Seek Chain for Animal | ||
+ | Seek Cage for Unchain | ||
+ | Seek Animal for Unchain | ||
+ | Grab Food for Taming | ||
+ | Seek Animal for Taming | ||
+ | Seek Drink Item | ||
+ | Seek Food Item | ||
+ | Seek Eating Chair | ||
+ | Seek Eating Chair 2 | ||
+ | Seek Bad Mood Building | ||
+ | Set Glass Mood Building | ||
+ | Set Mood Building | ||
+ | Seek Fell Victim | ||
+ | Clean Building Site | ||
+ | Reset Priority Goal | ||
+ | Main Job Building | ||
+ | Drop Off Job Items | ||
+ | Grab Job Resources | ||
+ | Work at Building | ||
+ | Grab Clothing | ||
+ | Grab Weapon | ||
+ | Grab Ammunition | ||
+ | Grab Shield | ||
+ | Grab Armor | ||
+ | Grab Helm | ||
+ | Grab Boots | ||
+ | Grab Gloves | ||
+ | Grab Pants | ||
+ | Grab Quiver | ||
+ | Grab Backpack | ||
+ | Grab Waterskin | ||
+ | Start Hunt | ||
+ | Start Fish | ||
+ | Clean | ||
+ | Hunt Vermin | ||
+ | Patrol | ||
+ | Squad Station | ||
+ | Seek Infant | ||
+ | Shop Specific | ||
+ | Mill in Shop | ||
+ | Go to Shop | ||
+ | Seek Training Ammunition | ||
+ | Archery Training Site | ||
+ | Sparring Partner | ||
+ | Sparring Site | ||
+ | Attend Party | ||
+ | Seek Artifact | ||
+ | Grab Ammunition for Building | ||
+ | Seek Building for Ammunition | ||
+ | Seek Item for Storage | ||
+ | Store Item | ||
+ | Grab Kill | ||
+ | Drop Kill at Butcher | ||
+ | Drop Kill out Front | ||
+ | Go to Beating Target | ||
+ | Seek Kidnap Victim | ||
+ | Seek Hunting Target | ||
+ | Seek Target Mechanism | ||
+ | Seek Target for Mechanism | ||
+ | Seek Mechanism for Trigger | ||
+ | Seek Trigger for Mechanism | ||
+ | Seek Trap for Vermin Catch | ||
+ | Seek Vermin for Catching | ||
+ | Seek Vermin Catch Location | ||
+ | Wander Vermin Catch Location | ||
+ | Seek Vermin for Hunting | ||
+ | Seek Vermin Hunting Spot | ||
+ | Wander Vermin Hunting Spot | ||
+ | Seek Fish Trap | ||
+ | Seek Fish Catch Location | ||
+ | Seek Well for Water | ||
+ | Seek Drink Area for Water | ||
+ | Manage Work Orders | ||
+ | Update Stockpile Records | ||
+ | Wander Depot | ||
+ | Seek Update Office | ||
+ | Seek Manage Office | ||
+ | Assigned Building Job | ||
+ | Chase Opponent | ||
+ | Chase Opponent (Same Square) | ||
+ | Flee from Opponent | ||
+ | Attack Building | ||
+ | Start Bed Carry | ||
+ | Start Give Food Water | ||
+ | Seek Station Flood | ||
+ | Seek Station | ||
+ | Start Water Job Well | ||
+ | Start Water Job Drink | ||
+ | Start Eat Job | ||
+ | Scheduled Meal | ||
+ | Scheduled Sleep Bed | ||
+ | Scheduled Sleep Ground | ||
+ | Rest | ||
+ | Remove Construction | ||
+ | Chop | ||
+ | Detail | ||
+ | Gather Plant | ||
+ | Dig | ||
+ | Mischief | ||
+ | Rest (Recovered) | ||
+ | Rest (Reset) | ||
+ | PRIMITIVE | ||
+ | FLOWERY | ||
+ | THOUGHT | ||
+ | NEW | ||
+ | UGLY | ||
+ | BOUNDARY | ||
+ | NAME_CAVE | ||
+ | VIOLENT | ||
+ | WILD | ||
+ | AQUATIC | ||
+ | ASSERTIVE | ||
+ | ARTIFICE | ||
+ | MYSTERY | ||
+ | COLOR | ||
+ | UNTOWARD | ||
+ | DOMESTIC | ||
+ | MYTHIC | ||
+ | FESTIVAL | ||
+ | SUBORDINATE | ||
+ | NEGATIVE | ||
+ | NEGATOR | ||
+ | PROTECT | ||
+ | NAME_LAKE | ||
+ | RESTRAIN | ||
+ | OLD | ||
+ | ROMANTIC | ||
+ | NAME_MOUNTAINS | ||
+ | NAME_OCEAN | ||
+ | TRAVEL | ||
+ | NAME_FOREST | ||
+ | NAME_VOLCANO | ||
+ | agriculture | ||
+ | animals | ||
+ | art | ||
+ | balance | ||
+ | beauty | ||
+ | birth | ||
+ | blight | ||
+ | boundaries | ||
+ | caverns | ||
+ | chaos | ||
+ | charity | ||
+ | children | ||
+ | coasts | ||
+ | consolation | ||
+ | courage | ||
+ | crafts | ||
+ | creation | ||
+ | dance | ||
+ | darkness | ||
+ | dawn | ||
+ | day | ||
+ | death | ||
+ | deformity | ||
+ | depravity | ||
+ | discipline | ||
+ | disease | ||
+ | dreams | ||
+ | dusk | ||
+ | duty | ||
+ | earth | ||
+ | family | ||
+ | fame | ||
+ | fate | ||
+ | fertility | ||
+ | festivals | ||
+ | fire | ||
+ | fish | ||
+ | fishing | ||
+ | food | ||
+ | forgiveness | ||
+ | fortresses | ||
+ | freedom | ||
+ | gambling | ||
+ | games | ||
+ | generosity | ||
+ | happiness | ||
+ | healing | ||
+ | hospitality | ||
+ | hunting | ||
+ | inspiration | ||
+ | jealousy | ||
+ | jewels | ||
+ | justice | ||
+ | labor | ||
+ | lakes | ||
+ | laws | ||
+ | lies | ||
+ | light | ||
+ | lightning | ||
+ | longevity | ||
+ | love | ||
+ | loyalty | ||
+ | luck | ||
+ | lust | ||
+ | marriage | ||
+ | mercy | ||
+ | metals | ||
+ | minerals | ||
+ | misery | ||
+ | mist | ||
+ | moon | ||
+ | mountains | ||
+ | muck | ||
+ | murder | ||
+ | music | ||
+ | nature | ||
+ | night | ||
+ | nightmares | ||
+ | oaths | ||
+ | oceans | ||
+ | order | ||
+ | painting | ||
+ | peace | ||
+ | persuasion | ||
+ | plants | ||
+ | poetry | ||
+ | pregnancy | ||
+ | rain | ||
+ | rainbows | ||
+ | rebirth | ||
+ | revelry | ||
+ | revenge | ||
+ | rivers | ||
+ | rulership | ||
+ | rumors | ||
+ | sacrifice | ||
+ | salt | ||
+ | scholarship | ||
+ | seasons | ||
+ | silence | ||
+ | sky | ||
+ | song | ||
+ | speech | ||
+ | stars | ||
+ | storms | ||
+ | strength | ||
+ | suicide | ||
+ | sun | ||
+ | theft | ||
+ | thralldom | ||
+ | thunder | ||
+ | torture | ||
+ | trade | ||
+ | travelers | ||
+ | treachery | ||
+ | trees | ||
+ | trickery | ||
+ | truth | ||
+ | twilight | ||
+ | valor | ||
+ | victory | ||
+ | volcanos | ||
+ | war | ||
+ | water | ||
+ | wealth | ||
+ | weather | ||
+ | wind | ||
+ | wisdom | ||
+ | writing | ||
+ | youth | ||
+ | no sphere | ||
+ | paved outdoor area | ||
+ | uneven pillars | ||
+ | square of pillars | ||
+ | pillars on the perimeter | ||
+ | upper floors | ||
+ | lower floors | ||
+ | water pool | ||
+ | lava pool | ||
+ | stagnant pool | ||
+ | open structure | ||
+ | paved indoor areas | ||
+ | detailed surfaces | ||
+ | no architectural element | ||
+ | MOUNTAIN | ||
+ | GLACIER | ||
+ | TUNDRA | ||
+ | SWAMP_TEMPERATE_FRESHWATER | ||
+ | SWAMP_TEMPERATE_SALTWATER | ||
+ | MARSH_TEMPERATE_FRESHWATER | ||
+ | MARSH_TEMPERATE_SALTWATER | ||
+ | SWAMP_TROPICAL_FRESHWATER | ||
+ | SWAMP_TROPICAL_SALTWATER | ||
+ | SWAMP_MANGROVE | ||
+ | MARSH_TROPICAL_FRESHWATER | ||
+ | MARSH_TROPICAL_SALTWATER | ||
+ | FOREST_TAIGA | ||
+ | FOREST_TEMPERATE_CONIFER | ||
+ | FOREST_TEMPERATE_BROADLEAF | ||
+ | FOREST_TROPICAL_CONIFER | ||
+ | FOREST_TROPICAL_DRY_BROADLEAF | ||
+ | FOREST_TROPICAL_MOIST_BROADLEAF | ||
+ | GRASSLAND_TEMPERATE | ||
+ | SAVANNA_TEMPERATE | ||
+ | SHRUBLAND_TEMPERATE | ||
+ | GRASSLAND_TROPICAL | ||
+ | SAVANNA_TROPICAL | ||
+ | SHRUBLAND_TROPICAL | ||
+ | DESERT_BADLAND | ||
+ | DESERT_ROCK | ||
+ | DESERT_SAND | ||
+ | OCEAN_TROPICAL | ||
+ | OCEAN_TEMPERATE | ||
+ | OCEAN_ARCTIC | ||
+ | POOL_TEMPERATE_FRESHWATER | ||
+ | POOL_TEMPERATE_BRACKISHWATER | ||
+ | POOL_TEMPERATE_SALTWATER | ||
+ | POOL_TROPICAL_FRESHWATER | ||
+ | POOL_TROPICAL_BRACKISHWATER | ||
+ | POOL_TROPICAL_SALTWATER | ||
+ | LAKE_TEMPERATE_FRESHWATER | ||
+ | LAKE_TEMPERATE_BRACKISHWATER | ||
+ | LAKE_TEMPERATE_SALTWATER | ||
+ | LAKE_TROPICAL_FRESHWATER | ||
+ | LAKE_TROPICAL_BRACKISHWATER | ||
+ | LAKE_TROPICAL_SALTWATER | ||
+ | RIVER_TEMPERATE_FRESHWATER | ||
+ | RIVER_TEMPERATE_BRACKISHWATER | ||
+ | RIVER_TEMPERATE_SALTWATER | ||
+ | RIVER_TROPICAL_FRESHWATER | ||
+ | RIVER_TROPICAL_BRACKISHWATER | ||
+ | RIVER_TROPICAL_SALTWATER | ||
+ | SUBTERRANEAN_WATER | ||
+ | SUBTERRANEAN_CHASM | ||
+ | SUBTERRANEAN_LAVA | ||
+ | ALL_MAIN | ||
+ | ANY_LAND | ||
+ | ANY_OCEAN | ||
+ | ANY_LAKE | ||
+ | ANY_RIVER | ||
+ | ANY_POOL | ||
+ | NOT_FREEZING | ||
+ | ANY_TEMPERATE | ||
+ | ANY_TROPICAL | ||
+ | ANY_FOREST | ||
+ | ANY_SHRUBLAND | ||
+ | ANY_GRASSLAND | ||
+ | ANY_SAVANNA | ||
+ | ANY_TEMPERATE_FOREST | ||
+ | ANY_TROPICAL_FOREST | ||
+ | ANY_TEMPERATE_BROADLEAF | ||
+ | ANY_TROPICAL_BROADLEAF | ||
+ | ANY_WETLAND | ||
+ | ANY_DESERT | ||
+ | Unrecognized Biome Token: | ||
+ | an | ||
+ | mother | ||
+ | father | ||
+ | parent | ||
+ | husband | ||
+ | wives | ||
+ | wife | ||
+ | spouse | ||
+ | eldest son | ||
+ | second eldest son | ||
+ | third eldest son | ||
+ | fourth eldest son | ||
+ | fifth eldest son | ||
+ | sixth eldest son | ||
+ | seventh eldest son | ||
+ | eighth eldest son | ||
+ | ninth eldest son | ||
+ | tenth eldest son | ||
+ | son | ||
+ | youngest son | ||
+ | only son | ||
+ | eldest daughter | ||
+ | second eldest daughter | ||
+ | third eldest daughter | ||
+ | fourth eldest daughter | ||
+ | fifth eldest daughter | ||
+ | sixth eldest daughter | ||
+ | seventh eldest daughter | ||
+ | eighth eldest daughter | ||
+ | ninth eldest daughter | ||
+ | tenth eldest daughter | ||
+ | daughter | ||
+ | only daughter | ||
+ | youngest daughter | ||
+ | eldest child | ||
+ | second eldest child | ||
+ | third eldest child | ||
+ | fourth eldest child | ||
+ | fifth eldest child | ||
+ | sixth eldest child | ||
+ | seventh eldest child | ||
+ | eighth eldest child | ||
+ | ninth eldest child | ||
+ | tenth eldest child | ||
+ | child | ||
+ | youngest child | ||
+ | only child | ||
+ | paternal grandmother | ||
+ | paternal grandfather | ||
+ | maternal grandmother | ||
+ | maternal grandfather | ||
+ | grandmother | ||
+ | grandfather | ||
+ | grandparent | ||
+ | older brother | ||
+ | older sister | ||
+ | older sibling | ||
+ | younger brother | ||
+ | younger sister | ||
+ | younger sibling | ||
+ | cousin | ||
+ | aunt | ||
+ | uncle | ||
+ | no relationship | ||
+ | ren | ||
+ | negative | ||
+ | zero | ||
+ | one | ||
+ | two | ||
+ | three | ||
+ | four | ||
+ | five | ||
+ | six | ||
+ | seven | ||
+ | eight | ||
+ | nine | ||
+ | ten | ||
+ | eleven | ||
+ | twelve | ||
+ | thirteen | ||
+ | fourteen | ||
+ | fifteen | ||
+ | sixteen | ||
+ | seventeen | ||
+ | eighteen | ||
+ | nineteen | ||
+ | billion | ||
+ | million | ||
+ | thousand | ||
+ | hundred | ||
+ | twenty | ||
+ | thirty | ||
+ | forty | ||
+ | fifty | ||
+ | sixty | ||
+ | seventy | ||
+ | eighty | ||
+ | ninety | ||
+ | - | ||
+ | Negative | ||
+ | Zeroth | ||
+ | First | ||
+ | Second | ||
+ | Third | ||
+ | Fourth | ||
+ | Fifth | ||
+ | Sixth | ||
+ | Seventh | ||
+ | Eighth | ||
+ | Ninth | ||
+ | Tenth | ||
+ | Eleventh | ||
+ | Twelfth | ||
+ | Thirteenth | ||
+ | Fourteenth | ||
+ | Fifteenth | ||
+ | Sixteenth | ||
+ | Seventeenth | ||
+ | Eighteenth | ||
+ | Nineteenth | ||
+ | th | ||
+ | st | ||
+ | nd | ||
+ | rd | ||
+ | SWAMP | ||
+ | DESERT | ||
+ | FOREST | ||
+ | OCEAN | ||
+ | LAKE | ||
+ | GRASSLAND | ||
+ | HILLS | ||
+ | Unrecognized Region Type Token: | ||
+ | Wetland | ||
+ | Desert | ||
+ | Forest | ||
+ | Mountains | ||
+ | Ocean | ||
+ | Lake | ||
+ | Glacier | ||
+ | Tundra | ||
+ | Grassland | ||
+ | Hills | ||
+ | The impertinent lava has defaced a | ||
+ | The impertinent magma has defaced a | ||
+ | ! | ||
+ | A | ||
+ | sculpture has melted! | ||
+ | Digging designation cancelled: warm stone located. | ||
+ | Digging designation cancelled: damp stone located. | ||
+ | Shop | ||
+ | Trade Depot | ||
+ | Alchemist's Laboratory | ||
+ | Carpenter's Workshop | ||
+ | Farmer's Workshop | ||
+ | Ashery | ||
+ | Mason's Workshop | ||
+ | Craftsman | ||
+ | 's Workshop | ||
+ | Jeweler's Workshop | ||
+ | Metalsmith's Forge | ||
+ | Magma Forge | ||
+ | Bowyer's Workshop | ||
+ | Mechanic's Workshop | ||
+ | Siege Workshop | ||
+ | Butcher's Shop | ||
+ | Leather Works | ||
+ | Tanner's Shop | ||
+ | Dyer's Shop | ||
+ | Clothier's Shop | ||
+ | Fishery | ||
+ | Still | ||
+ | Loom | ||
+ | Quern | ||
+ | Millstone | ||
+ | Kennels | ||
+ | Kitchen | ||
+ | Workshop | ||
+ | Zone | ||
+ | Farm Plot | ||
+ | Smelter | ||
+ | Glass Furnace | ||
+ | Wood Furnace | ||
+ | Kiln | ||
+ | Magma Smelter | ||
+ | Magma Glass Furnace | ||
+ | Magma Kiln | ||
+ | Furnace | ||
+ | Lever | ||
+ | Pressure Plate | ||
+ | Cage Trap | ||
+ | Stone-Fall Trap | ||
+ | Weapon Trap | ||
+ | Trap | ||
+ | Catapult | ||
+ | Ballista | ||
+ | Siege Engine | ||
+ | Door | ||
+ | Floor Hatch | ||
+ | Wall Grate | ||
+ | Floor Grate | ||
+ | Vertical Bars | ||
+ | Floor Bars | ||
+ | Floodgate | ||
+ | Restraint | ||
+ | Cage | ||
+ | Support | ||
+ | Gear Assembly | ||
+ | Horizontal Axle | ||
+ | Vertical Axle | ||
+ | Upright Spear/Spike | ||
+ | Archery Target | ||
+ | Screw Pump | ||
+ | Water Wheel | ||
+ | Windmill | ||
+ | Burial Receptacle | ||
+ | Seat | ||
+ | Animal Trap | ||
+ | Table | ||
+ | Cabinet | ||
+ | Weapon Rack | ||
+ | Armor Stand | ||
+ | Container | ||
+ | Bed | ||
+ | Dirt Road | ||
+ | Paved Road | ||
+ | Bridge | ||
+ | Well | ||
+ | Statue | ||
+ | Glass Window | ||
+ | Gem Window | ||
+ | Stockpile | ||
+ | Wall | ||
+ | Floor | ||
+ | Up Stair | ||
+ | Down Stair | ||
+ | Up/Down Stair | ||
+ | Ramp | ||
+ | Fortification | ||
+ | Construction | ||
+ | Vacant Shop | ||
+ | General Store | ||
+ | Crafts Market | ||
+ | Clothing Shop | ||
+ | Exotic Clothing Shop | ||
+ | Lever | ||
+ | Door | ||
+ | Floor Hatch | ||
+ | Wall Grate | ||
+ | Floor Grate | ||
+ | Vertical | ||
+ | Bars | ||
+ | Floor Bars | ||
+ | Floodgate | ||
+ | Rope | ||
+ | Chain | ||
+ | Aquarium | ||
+ | Terrarium | ||
+ | Shared | ||
+ | ) | ||
+ | ( | ||
+ | Rough | ||
+ | Archery Target | ||
+ | Gear Assembly | ||
+ | Horizontal | ||
+ | Axle | ||
+ | Pillar | ||
+ | Support | ||
+ | Retracted | ||
+ | Upright | ||
+ | Spikes | ||
+ | Spears | ||
+ | Spears/Spikes | ||
+ | Weapon | ||
+ | Casket | ||
+ | Sarcophagus | ||
+ | Coffin | ||
+ | Chair | ||
+ | Throne | ||
+ | Animal Trap | ||
+ | Table | ||
+ | Cabinet | ||
+ | Weapon Rack | ||
+ | Armor Stand | ||
+ | Coffer | ||
+ | Bag | ||
+ | Chest | ||
+ | Dirt | ||
+ | Road | ||
+ | Bridge | ||
+ | Statue | ||
+ | Glass | ||
+ | Gem | ||
+ | Window | ||
+ | Armor | ||
+ | Weapon | ||
+ | Animal | ||
+ | Food | ||
+ | Furniture | ||
+ | Graveyard | ||
+ | Refuse | ||
+ | Stone | ||
+ | Ammo | ||
+ | Coins | ||
+ | Bar/Block | ||
+ | Gem | ||
+ | Finished Goods | ||
+ | Leather | ||
+ | Cloth | ||
+ | Wood | ||
+ | Stockpile # | ||
+ | (CLT) | ||
+ | *CLT* | ||
+ | CLT | ||
+ | You've caught a | ||
+ | Your trap was robbed of the | ||
+ | BALLISTA | ||
+ | has designed a masterpiece! | ||
+ | has constructed a masterpiece! | ||
+ | preparetomb() HAS NULL owner | ||
+ | preparetomb() HAS LIVE owner | ||
+ | A masterwork of | ||
+ | has been lost! | ||
+ | Home | ||
+ | Craft Store | ||
+ | Basement | ||
+ | Weapon Store | ||
+ | Armor Store | ||
+ | Clothing Store | ||
+ | Food Store | ||
+ | Mead Hall | ||
+ | Temple | ||
+ | Throneroom | ||
+ | Activity Zone | ||
+ | Invalid Type | ||
+ | Building Level Map Overflow | ||
− | The | + | This is the |
+ | currency of | ||
+ | from the year | ||
+ | from an unknown year | ||
+ | under the ruler | ||
+ | under an obscure ruler | ||
+ | from a period of no rule | ||
+ | gen | ||
+ | RANDOM | ||
+ | You | ||
+ | The | ||
+ | Your | ||
+ | 's | ||
+ | spinning | ||
+ | flying | ||
+ | its | ||
+ | It | ||
+ | twist | ||
+ | twists | ||
+ | the embedded | ||
+ | around in | ||
+ | let | ||
+ | lets | ||
+ | drop away as | ||
+ | attack | ||
+ | attacks | ||
+ | . | ||
+ | leap at | ||
+ | leaps at | ||
+ | charge at | ||
+ | charges at | ||
+ | from behind | ||
+ | from the side | ||
+ | looks | ||
+ | surprised by the ferocity of | ||
+ | onslaught! | ||
+ | jump | ||
+ | jumps | ||
+ | away from | ||
+ | attack | ||
+ | attacks | ||
+ | but | ||
+ | away | ||
+ | miss | ||
+ | misses | ||
+ | counterstrike | ||
+ | counterstrikes | ||
+ | by the | ||
+ | in the | ||
+ | with | ||
+ | The grab glances away. | ||
+ | are | ||
+ | is | ||
+ | propelled away by the force of the blow! | ||
+ | has lodged firmly in the wound! | ||
+ | Many large thorns grow from the | ||
+ | latch on firmly | ||
+ | latches on firmly | ||
+ | to | ||
+ | latch on firmly! | ||
+ | latches on firmly! | ||
+ | has become enraged! | ||
+ | The shot glances away. | ||
+ | strike at | ||
+ | strikes at | ||
+ | but the shot is blocked! | ||
+ | block | ||
+ | blocks | ||
+ | but the shot is parried! | ||
+ | bat | ||
+ | bats | ||
+ | out of the air! | ||
+ | collide | ||
+ | collides | ||
+ | knocked over | ||
+ | and tumble | ||
+ | and tumbles | ||
+ | backward | ||
+ | bounce | ||
+ | bounces | ||
+ | You tangle together and fall over! | ||
+ | They tangle together and fall over! | ||
+ | You tangle together and tumble forward! | ||
+ | They tangle together and tumble forward! | ||
+ | rush | ||
+ | rushes | ||
+ | by | ||
+ | manage | ||
+ | manages | ||
+ | to stop where | ||
+ | used to be. | ||
+ | slam | ||
+ | slams | ||
+ | into an obstacle | ||
+ | and | ||
+ | fall | ||
+ | falls | ||
+ | over | ||
+ | strikes | ||
+ | hack at | ||
+ | hacks at | ||
+ | lash | ||
+ | lashes | ||
+ | stab | ||
+ | stabs | ||
+ | bash | ||
+ | bashes | ||
+ | burn | ||
+ | burns | ||
+ | freeze | ||
+ | freezes | ||
+ | your | ||
+ | lock | ||
+ | locks | ||
+ | place | ||
+ | places | ||
+ | a chokehold on | ||
+ | take | ||
+ | takes | ||
+ | down by the | ||
+ | throw | ||
+ | throws | ||
+ | pinch | ||
+ | pinches | ||
+ | gouge | ||
+ | gouges | ||
+ | sprain | ||
+ | badly sprain | ||
+ | break | ||
+ | cripple | ||
+ | release | ||
+ | releases | ||
+ | loosen | ||
+ | loosens | ||
+ | the joint lock of | ||
+ | on | ||
+ | the choke hold of | ||
+ | break | ||
+ | breaks | ||
+ | the grip of | ||
+ | struggle | ||
+ | struggles | ||
+ | in vain against the grip of | ||
+ | shake | ||
+ | shakes | ||
+ | around by the | ||
+ | is ripped away and remains in | ||
+ | mouth | ||
+ | grip | ||
+ | strangle | ||
+ | pass | ||
+ | passes | ||
+ | out. | ||
+ | adjust | ||
+ | adjusts | ||
+ | grab | ||
+ | grabs | ||
+ | push | ||
+ | pushes | ||
+ | spatter | ||
+ | smear | ||
+ | covering | ||
+ | Don't talk to me. | ||
+ | Welcome to | ||
+ | Welcome home, my child. | ||
+ | Welcome to the | ||
+ | Let's trade. | ||
+ | Fantastic! Please come closer and ask again. | ||
+ | You do business. | ||
+ | Come see me in my store sometime. | ||
+ | You should probably try a shopkeeper. | ||
+ | Join me on my adventures! | ||
+ | Yes, let's continue onward! | ||
+ | Hey... that sounds like a great idea! | ||
+ | Excitement! Adventure! I am thrilled to join you. | ||
+ | Surely any place is better than this. Let's set off immediately! | ||
+ | I've always wanted to travel the world. Let us be off! | ||
+ | I will agree to travel with you if you lead me to glory and death. | ||
+ | Take me away from here. | ||
+ | I'm sorry. My duty is here. | ||
+ | I'm sorry. I can't go with you. | ||
+ | It is I that would lead you, but I have no need of your protection. | ||
+ | Ha! Such enthusiasm from one such as yourself. | ||
+ | With a band so large, what share of the glory would I have? | ||
+ | I would... rather not. | ||
+ | Tell me about this area. | ||
+ | Ask me when I've returned to my home! | ||
+ | Tell me about | ||
+ | You look like a mighty warrior indeed. | ||
+ | I am the leader of | ||
+ | I am the mayor of | ||
+ | I am the manager of | ||
+ | I am the bookkeeper of | ||
+ | I am the broker of | ||
+ | I am the sheriff of | ||
+ | I am the captain of the guard of | ||
+ | I am the outpost liaison of | ||
+ | I am the diplomat of | ||
+ | I am | ||
+ | of the merchant nobility | ||
+ | of | ||
+ | I am the high priest of | ||
+ | I am a slave of | ||
+ | I am a prisoner of | ||
+ | I am a shopkeeper | ||
+ | at | ||
+ | here | ||
+ | in | ||
+ | I am a priest of | ||
+ | Please help me to escape from this place. | ||
+ | But mostly I just like to drink. | ||
+ | How I long for some excitement in my life... | ||
+ | I've always dreamed of seeing far-away places. | ||
+ | I would give anything to be away from here. I can't stand the boredom! | ||
+ | Can you lead me to battle and a warrior's death? | ||
+ | Tell me about your family. | ||
+ | I seek the capital. | ||
+ | I am here to discuss serving your cause. | ||
+ | Ah, of course. Please come closer and ask again. | ||
+ | I'm flattered, but I have no need of you. | ||
+ | Goodbye. | ||
+ | Press | ||
+ | to continue. | ||
+ | when finished. | ||
+ | Greet | ||
+ | Nevermind | ||
+ | Trade | ||
+ | Join | ||
+ | Profession | ||
+ | Family | ||
+ | Capital | ||
+ | Surroundings | ||
+ | Service | ||
+ | Goodbye | ||
+ | to select choices. | ||
+ | to scroll text. | ||
+ | Talking to | ||
+ | You begin a conversation with | ||
+ | lies before | ||
+ | stands before | ||
+ | calls out to | ||
+ | you. | ||
+ | S | ||
+ | ([LIP]) | ||
+ | ([lip]) | ||
+ | ... | ||
+ | STRANGUS | ||
+ | AUGIS | ||
+ | STORKIS | ||
+ | ... (slew | ||
+ | , leader of | ||
+ | , mayor of | ||
+ | , high priest of | ||
+ | [PRO_SUB] | ||
+ | [PRO_OBJ] | ||
+ | [PRO_POS] | ||
+ | I am speaking for | ||
+ | . Thank you for your offer of service. | ||
+ | Our people have been pestered by a skulking villian. | ||
+ | Our people have been tormented by a fearsome foe. | ||
+ | As you know, we are at war. You might be able to strike our enemies where our armies cannot reach. | ||
+ | Vanquishing a great beast on our behalf would bring us all much glory. | ||
+ | Seek this place and kill | ||
+ | Seek and kill | ||
+ | Knowing no mercy, | ||
+ | devoured | ||
+ | devoured our livestock | ||
+ | stole | ||
+ | stole our treasures | ||
+ | destroyed | ||
+ | a craft store | ||
+ | a weapon store | ||
+ | an armor store | ||
+ | a clothing store | ||
+ | a food store | ||
+ | a mead hall | ||
+ | a keep | ||
+ | a home | ||
+ | a collection of homes | ||
+ | an apartment room | ||
+ | a temple | ||
+ | a tower | ||
+ | destroyed our homes | ||
+ | This vile fiend | ||
+ | even | ||
+ | murdered | ||
+ | my | ||
+ | has even killed | ||
+ | has killed | ||
+ | lust for murder | ||
+ | , among them | ||
+ | Ah, well... we are quite untroubled here. | ||
+ | You succeeded! Amazing. You are a champion. | ||
+ | It looks like somebody got there first. In any case, thank you for your dedication. | ||
+ | Keep up the good work. Let me know when the deed is done. | ||
+ | Capital of what? | ||
+ | This is all there is. | ||
+ | There is no capital. | ||
+ | There's absolutely nothing interesting around here. | ||
+ | We are in | ||
+ | There is a great keep there | ||
+ | named | ||
+ | There is a temple | ||
+ | there | ||
+ | is there. | ||
+ | It is a place of great evil. | ||
+ | looks around nervously and leans forward, speaking quietly. | ||
+ | It is rumored that the dead rise and stalk the living! | ||
+ | That place is blessed. | ||
+ | Savage beasts call it their home. | ||
+ | ! It's terrifying. | ||
+ | have been known to hunt out there. | ||
+ | roam freely out there. | ||
+ | I don't know very much about it. | ||
+ | The surrounding area is called | ||
+ | PLACE | ||
+ | the wilds | ||
+ | something | ||
+ | CONTEXT | ||
+ | ANY | ||
+ | ENTITY | ||
+ | HIST_FIG | ||
+ | ABSTRACT_BUILDING | ||
+ | SUBREGION | ||
+ | FAMILY_RELATIONSHIP | ||
+ | NUMBER | ||
+ | ORDINAL | ||
+ | UNIT_NAME | ||
+ | RACE | ||
+ | INDEF_FAMILY_RELATIONSHIP | ||
+ | SPHERE | ||
+ | DEF_SPHERE | ||
+ | ARCH_ELEMENT | ||
+ | JUSTIFICATION | ||
+ | SPEAKER | ||
+ | AUDIENCE | ||
+ | is | ||
+ | us | ||
+ | er | ||
+ | in | ||
+ | as | ||
+ | remains silent. | ||
+ | The Void | ||
+ | , Deity | ||
+ | , Force | ||
+ | vector<bool> too long | ||
+ | nothing | ||
+ | chunk | ||
+ | chunks | ||
+ | FEATURE_ATTACK_GROUP | ||
+ | CRAFTSMAN_NAME | ||
+ | FISHERMAN_NAME | ||
+ | HAMMERMAN_NAME | ||
+ | SPEARMAN_NAME | ||
+ | CROSSBOWMAN_NAME | ||
+ | AXEMAN_NAME | ||
+ | SWORDSMAN_NAME | ||
+ | MACEMAN_NAME | ||
+ | PIKEMAN_NAME | ||
+ | BOWMAN_NAME | ||
+ | CHILDNAME | ||
+ | BABYNAME | ||
+ | AMPHIBIOUS | ||
+ | MOUNT | ||
+ | MOUNT_EXOTIC | ||
+ | LIKES_FIGHTING | ||
+ | STOUT | ||
+ | NARROW | ||
+ | VEGETATION | ||
+ | MAGICAL | ||
+ | SAVAGE | ||
+ | NATURAL | ||
+ | VERMIN_HATEABLE | ||
+ | REMAINS_UNDETERMINED | ||
+ | BODY | ||
+ | Unrecognized Creature Body Token: | ||
+ | : | ||
+ | BODYGLOSS | ||
+ | Unrecognized Creature Body Gloss Token: | ||
+ | ATTACK | ||
+ | MAIN | ||
+ | BYTYPE | ||
+ | BYTOKEN | ||
+ | ATTACKFLAG_CANLATCH | ||
+ | ATTACKFLAG_WITH | ||
+ | SPECIALATTACK_INJECT_EXTRACT | ||
+ | SPECIALATTACK_SUCK_BLOOD | ||
+ | NOSMELLYROT | ||
+ | ITEMCORPSE | ||
+ | ITEMCORPSE_QUALITY | ||
+ | HAS_RACEGLOSS | ||
+ | BEACH_FREQUENCY | ||
+ | UNDERSWIM | ||
+ | CANOPENDOORS | ||
+ | NOFEAR | ||
+ | NOSTUCKINS | ||
+ | SEVERONBREAKS | ||
+ | PARALYZEIMMUNE | ||
+ | PREFSTRING | ||
+ | NOSKULL | ||
+ | NOSKIN | ||
+ | NOBONES | ||
+ | NOMEAT | ||
+ | HASSHELL | ||
+ | NOEXERT | ||
+ | NOPAIN | ||
+ | CAVE_ADAPT | ||
+ | NOTHOUGHT | ||
+ | NOEMOTION | ||
+ | TRANCES | ||
+ | NOBLEED | ||
+ | NOSTUN | ||
+ | NONAUSEA | ||
+ | EXTRAVISION | ||
+ | BONECARN | ||
+ | CARNIVORE | ||
+ | SPEECH_MALE | ||
+ | SPEECH_FEMALE | ||
+ | PERSONALITY | ||
+ | LISP | ||
+ | INTELLIGENT | ||
+ | CAN_CIV | ||
+ | CAN_LEARN | ||
+ | SLOW_LEARNER | ||
+ | CAN_SPEAK | ||
+ | UTTERANCES | ||
+ | EQUIPS | ||
+ | ALL_ACTIVE | ||
+ | DIURNAL | ||
+ | NOCTURNAL | ||
+ | CREPUSCULAR | ||
+ | MATUTINAL | ||
+ | VESPERTINE | ||
+ | ENDING | ||
+ | POWER | ||
+ | MEGABEAST | ||
+ | SEMIMEGABEAST | ||
+ | BIOME | ||
+ | DEFENDER | ||
+ | MEANDERER | ||
+ | ALCOHOL_DEPENDENT | ||
+ | EXTRACT_COOKABLE | ||
+ | CHITIN | ||
+ | NOBREATHE | ||
+ | AMBUSHPREDATOR | ||
+ | LOCKPICKER | ||
+ | TRAPAVOID | ||
+ | NOT_BUTCHERABLE | ||
+ | MISCHIEVIOUS | ||
+ | COOKABLE_LIVE | ||
+ | PATTERNFLIER | ||
+ | CURIOUSBEAST_EATER | ||
+ | CURIOUSBEAST_ITEM | ||
+ | CURIOUSBEAST_GUZZLER | ||
+ | FLEEQUICK | ||
+ | MUNDANE | ||
+ | VERMINHUNTER | ||
+ | EXTRACT_PERMANENT | ||
+ | EXTRACT_PARALYZE | ||
+ | EXTRACT_STUN_INTERMITTENT | ||
+ | EXTRACT_STUN | ||
+ | EXTRACT_PARALYZE_INTERMITTENT | ||
+ | IMMOLATE | ||
+ | NO_SPRING | ||
+ | NO_SUMMER | ||
+ | NO_AUTUMN | ||
+ | NO_WINTER | ||
+ | MILKABLE | ||
+ | EQUIPMENT_WAGON | ||
+ | LARGE_PREDATOR | ||
+ | BENIGN | ||
+ | SMALL_REMAINS | ||
+ | remains | ||
+ | NAME | ||
+ | SPECNAME | ||
+ | MALE | ||
+ | FEMALE | ||
+ | GLOWCOLOR | ||
+ | REMAINS_COLOR | ||
+ | IMMOBILE_LAND | ||
+ | VERMIN_EATER | ||
+ | LIGHT_GEN | ||
+ | VERMIN_GROUNDER | ||
+ | VERMIN_ROTTER | ||
+ | VERMIN_MICRO | ||
+ | VERMIN_SOIL | ||
+ | VERMIN_SOIL_COLONY | ||
+ | VERMIN_FISH | ||
+ | CANNOT_UNDEAD | ||
+ | NO_EAT | ||
+ | NO_DRINK | ||
+ | NO_SLEEP | ||
+ | COMMON_DOMESTIC | ||
+ | WAGON_PULLER | ||
+ | PACK_ANIMAL | ||
+ | LARGE_ROAMING | ||
+ | FLIER | ||
+ | LOOSE_CLUSTERS | ||
+ | PET_EXOTIC | ||
+ | TRAINABLE | ||
+ | WEBBER | ||
+ | THICKWEB | ||
+ | WEBIMMUNE | ||
+ | FIREBREATH | ||
+ | MULTIPLE_LITTER_RARE | ||
+ | DRAGONFIREBREATH | ||
+ | MAGMA_VISION | ||
+ | FIREIMMUNE | ||
+ | FIREIMMUNE_SUPER | ||
+ | NO_GENDER | ||
+ | POPULATION_NUMBER | ||
+ | CLUSTER_NUMBER | ||
+ | TRIGGERABLE_GROUP | ||
+ | LITTERSIZE | ||
+ | MAXAGE | ||
+ | GNAWER | ||
+ | PETVALUE | ||
+ | SIZE | ||
+ | EXTRACT_SIZE | ||
+ | MODVALUE | ||
+ | EXTRACT_VALUE | ||
+ | CHEESE_VALUE | ||
+ | VIEWRANGE | ||
+ | BUILDINGDESTROYER | ||
+ | DAMBLOCK | ||
+ | DIFFICULTY | ||
+ | GENPOWER | ||
+ | GRASSTRAMPLE | ||
+ | SPEED | ||
+ | SWIMS_LEARNED | ||
+ | SWIMS_INNATE | ||
+ | SWIM_SPEED | ||
+ | TRADE_CAPACITY | ||
+ | BLOODTYPE | ||
+ | G | ||
+ | B | ||
+ | Y | ||
+ | M | ||
+ | W | ||
+ | 0 | ||
+ | TILE | ||
+ | GLOWTILE | ||
+ | ALTTILE | ||
+ | EXTRACT_ANTIDOTE | ||
+ | EXTRACT_CHEESE | ||
+ | VERMIN_BITE | ||
+ | USE_EXTRACT | ||
+ | PENETRATEPOWER | ||
+ | FREQUENCY | ||
+ | FISHITEM | ||
+ | VERMIN_NOROAM | ||
+ | VERMIN_NOFISH | ||
+ | VERMIN_NOTRAP | ||
+ | HOMEOTHERM | ||
+ | LAYERING | ||
+ | SPEC_HEAT | ||
+ | HEATDAM_POINT | ||
+ | COLDDAM_POINT | ||
+ | IGNITE_POINT | ||
+ | MELTING_POINT | ||
+ | BOILING_POINT | ||
+ | FIXED_TEMP | ||
+ | SILK_SPEC_HEAT | ||
+ | SILK_HEATDAM_POINT | ||
+ | SILK_COLDDAM_POINT | ||
+ | SILK_IGNITE_POINT | ||
+ | SILK_MELTING_POINT | ||
+ | SILK_BOILING_POINT | ||
+ | SILK_FIXED_TEMP | ||
+ | LEATHER_SPEC_HEAT | ||
+ | LEATHER_HEATDAM_POINT | ||
+ | LEATHER_COLDDAM_POINT | ||
+ | LEATHER_IGNITE_POINT | ||
+ | LEATHER_MELTING_POINT | ||
+ | LEATHER_BOILING_POINT | ||
+ | LEATHER_FIXED_TEMP | ||
+ | BONE_SPEC_HEAT | ||
+ | BONE_HEATDAM_POINT | ||
+ | BONE_COLDDAM_POINT | ||
+ | BONE_IGNITE_POINT | ||
+ | BONE_MELTING_POINT | ||
+ | BONE_BOILING_POINT | ||
+ | BONE_FIXED_TEMP | ||
+ | EXTRACT_SPEC_HEAT | ||
+ | EXTRACT_HEATDAM_POINT | ||
+ | EXTRACT_COLDDAM_POINT | ||
+ | EXTRACT_IGNITE_POINT | ||
+ | EXTRACT_MELTING_POINT | ||
+ | EXTRACT_BOILING_POINT | ||
+ | EXTRACT_FIXED_TEMP | ||
+ | CHEESE_SPEC_HEAT | ||
+ | CHEESE_HEATDAM_POINT | ||
+ | CHEESE_COLDDAM_POINT | ||
+ | CHEESE_IGNITE_POINT | ||
+ | CHEESE_MELTING_POINT | ||
+ | CHEESE_BOILING_POINT | ||
+ | CHEESE_FIXED_TEMP | ||
+ | DRINK_SPEC_HEAT | ||
+ | DRINK_HEATDAM_POINT | ||
+ | DRINK_COLDDAM_POINT | ||
+ | DRINK_IGNITE_POINT | ||
+ | DRINK_MELTING_POINT | ||
+ | DRINK_BOILING_POINT | ||
+ | DRINK_FIXED_TEMP | ||
+ | DENSITY | ||
+ | LEATHER_SOLID_DENSITY | ||
+ | LEATHER_LIQUID_DENSITY | ||
+ | BONE_SOLID_DENSITY | ||
+ | BONE_LIQUID_DENSITY | ||
+ | SILK_SOLID_DENSITY | ||
+ | SILK_LIQUID_DENSITY | ||
+ | EXTRACT_SOLID_DENSITY | ||
+ | EXTRACT_LIQUID_DENSITY | ||
+ | CHEESE_SOLID_DENSITY | ||
+ | CHEESE_LIQUID_DENSITY | ||
+ | DRINK_SOLID_DENSITY | ||
+ | DRINK_LIQUID_DENSITY | ||
+ | STANDARD_FLESH | ||
+ | MATERIAL | ||
+ | Unrecognized Creature Token: | ||
+ | <RESERVED_MOD> | ||
+ | size to small for non-vermin -- reset to 2 | ||
+ | data/speech/ | ||
+ | ADD_COLOR | ||
+ | a girl | ||
+ | a boy | ||
+ | a child | ||
+ | twins | ||
+ | triplets | ||
+ | quadruplets | ||
+ | quintuplets | ||
+ | sextuplets | ||
+ | septuplets | ||
+ | octuplets | ||
+ | nonuplets | ||
+ | decaplets | ||
+ | undecaplets | ||
+ | duodecaplets | ||
+ | tredecaplets | ||
+ | quattuordecaplets | ||
+ | quindecaplets | ||
+ | many babies | ||
+ | creature | ||
+ | NUMBERED_NAME | ||
+ | skeletal | ||
+ | zombie | ||
+ | BP | ||
+ | UPPERBODY | ||
+ | LOWERBODY | ||
+ | HEAD | ||
+ | CON | ||
+ | CONTYPE | ||
+ | GRASP | ||
+ | STANCE | ||
+ | LIMB | ||
+ | THROAT | ||
+ | JOINT | ||
+ | NERVOUS | ||
+ | SIGHT | ||
+ | HEAR | ||
+ | SMELL | ||
+ | EMBEDDED | ||
+ | APERTURE | ||
+ | SMALL | ||
+ | INTERNAL | ||
+ | BREATHE | ||
+ | CIRCULATION | ||
+ | GUTS | ||
+ | RIGHT | ||
+ | LEFT | ||
+ | DIGIT | ||
+ | MOUTH | ||
+ | Unrecognized Creature Bodypart Token: | ||
+ | WORD | ||
+ | RGB | ||
+ | Unrecognized Color Token: | ||
+ | ADJ | ||
+ | Unrecognized Shape Token: | ||
+ | Gain possession | ||
+ | Pull it out | ||
+ | FATAL ERROR | ||
+ | Adventure Starting Site Files Missing/Corrupted | ||
+ | Could not locate adventure start square | ||
+ | Where would you like to go? | ||
+ | Nowhere | ||
+ | Mountain Halls | ||
+ | Dark Fortress | ||
+ | Ruin | ||
+ | Cave | ||
+ | Forest Retreat | ||
+ | Town | ||
+ | Civilization | ||
+ | Site | ||
+ | Vessel | ||
+ | Migrating | ||
+ | Nomadic | ||
+ | Religion | ||
+ | Creature | ||
+ | Group | ||
+ | Do Not Travel | ||
+ | You awaken from your slumber. | ||
+ | Your sleep has been interrupted! | ||
+ | Select your combat preferences. | ||
+ | - Current Attack Preference: | ||
+ | Strike | ||
+ | Charge | ||
+ | Close Combat | ||
+ | According to Opponent | ||
+ | - Current Dodge Preference: | ||
+ | Move Around | ||
+ | Stand Ground | ||
+ | - Current Charge Defense: | ||
+ | Dodge Away | ||
+ | Select your movement preferences. | ||
+ | - Current Swimming Preference: | ||
+ | When Possible | ||
+ | When Necessary | ||
+ | What would you like to do with the | ||
+ | ? | ||
+ | ( | ||
+ | to view other pages) | ||
+ | - | ||
+ | Where would you like to move? | ||
+ | What would you like to pick up? | ||
+ | . | ||
+ | Who will you talk to? | ||
+ | to view other pages | ||
+ | - | ||
+ | a colony of | ||
+ | many | ||
+ | a swarm of | ||
+ | Miasma | ||
+ | Steam | ||
+ | Mist | ||
+ | Bloody Mist | ||
+ | A Dust Cloud | ||
+ | An Ocean Wave | ||
+ | Sea Foam | ||
+ | Lava Mist | ||
+ | Magma Mist | ||
+ | Boiling | ||
+ | Smoke | ||
+ | Dragonfire | ||
+ | Fire | ||
+ | A Web | ||
+ | A Fire | ||
+ | A Campfire | ||
+ | Water [ | ||
+ | /7] | ||
+ | Lava [ | ||
+ | Magma [ | ||
+ | A Spattering of Blood | ||
+ | A Smear of Blood | ||
+ | A Pool of Blood | ||
+ | Vomit | ||
+ | A Spattering of Slime | ||
+ | A Smear of Slime | ||
+ | A Pool of Slime | ||
+ | A Spattering of Pus | ||
+ | A Smear of Pus | ||
+ | A Pool of Pus | ||
+ | A Spattering of Ichor | ||
+ | A Smear of Ichor | ||
+ | A Pool of Ichor | ||
+ | A Spattering of Goo | ||
+ | A Smear of Goo | ||
+ | A Pool of Goo | ||
+ | Untitled | ||
+ | , " | ||
+ | " | ||
+ | Really attack | ||
+ | Really wrestle | ||
+ | confirms. | ||
+ | aborts. | ||
+ | Which creature will you attack? | ||
+ | Which creature will you wrestle? | ||
+ | changes mode. | ||
+ | pages) | ||
+ | Really sleep? Your character will rest for eight hours. | ||
+ | You sleep. | ||
+ | You can't rest because you are drowning. | ||
+ | You can't rest because you are swimming. | ||
+ | You can't rest because somebody can see you. | ||
+ | You've already searched this area recently. | ||
+ | You've found a colony of | ||
+ | and another small creature. | ||
+ | and some other small creatures. | ||
+ | You've found a small creature. | ||
+ | You've found some small creatures. | ||
+ | Your intense search turns up nothing. | ||
+ | You have nothing with which to interact. | ||
+ | You have nothing to examine. | ||
+ | You have nothing left to remove. | ||
+ | You have nothing left to wear. | ||
+ | You have nothing left to eat or drink. | ||
+ | You have nothing to put inside a container. | ||
+ | You have nothing left to drop. | ||
+ | There is nothing to pick up here. | ||
+ | You have nothing left to throw. | ||
+ | You have nothing to fire with. | ||
+ | You have nothing left to fire. | ||
+ | You are no longer in hiding. | ||
+ | You begin sneaking. | ||
+ | You can't sneak because somebody can see you. | ||
+ | There is no sunlight when you are dead. | ||
+ | There are no traces of sunlight here. | ||
+ | Being dead is cold and clammy. | ||
+ | The temperature is as it has been and always will be. | ||
+ | The temperature cannot be judged. | ||
+ | It is burning. | ||
+ | It is deathly cold. | ||
+ | The temperature is pleasant. | ||
+ | It is scorching. | ||
+ | It is hot. | ||
+ | It is warm. | ||
+ | It is cool. | ||
+ | It is freezing. | ||
+ | It is cold. | ||
+ | You've lost track of time since your death. | ||
+ | It is the | ||
+ | Granite | ||
+ | Slate | ||
+ | Felsite | ||
+ | Hematite | ||
+ | Malachite | ||
+ | Galena | ||
+ | Limestone | ||
+ | Sandstone | ||
+ | Timber | ||
+ | Moonstone | ||
+ | Opal | ||
+ | Obsidian | ||
+ | You can't travel because somebody can see you. | ||
+ | You can't travel because you are carrying someone else's goods. Purchase them or put some distance between yourself and the site. | ||
+ | You can't travel until you've stopped the bleeding. | ||
+ | You can't travel because you can't breathe. | ||
+ | You can't travel because you are swimming. | ||
+ | You can't travel because you are journeying underground. | ||
+ | You must survive the ambush. | ||
+ | You cannot travel until you leave this site. | ||
+ | You stand up. | ||
+ | You lie on the ground. | ||
+ | The webs make it impossible to stand. | ||
+ | You can't stand up -- somebody is in the way. | ||
+ | You have reached the summit of | ||
+ | You are deceased. Press | ||
+ | to finish. | ||
+ | Unconscious | ||
+ | Stunned | ||
+ | Exhausted | ||
+ | Over-Exert | ||
+ | Tired | ||
+ | Drowsy | ||
+ | Drowning | ||
+ | Winded | ||
+ | Swimming | ||
+ | Flying | ||
+ | Nauseous | ||
+ | Dhyd | ||
+ | Thir | ||
+ | Stvg | ||
+ | Hung | ||
+ | W: | ||
+ | None | ||
+ | A: | ||
+ | Mortal Wound | ||
+ | In Flight | ||
+ | Paralyzed | ||
+ | Webbed | ||
+ | On Ground | ||
+ | Bleeding! | ||
+ | Bleeding | ||
+ | Pale | ||
+ | Faint | ||
+ | Pain | ||
+ | Speed: | ||
+ | [DONE] | ||
+ | [MORE] | ||
+ | |||
+ | Adventure Log: NULL task | ||
+ | Adventure Log: NULL site | ||
+ | Adventure Log: NULL subregion | ||
+ | Adventure Log: NULL entity | ||
+ | Adventure Log | ||
+ | ", | ||
+ | for destination. | ||
+ | Civilization | ||
+ | Site Government | ||
+ | Vessel Crew | ||
+ | Migrating Group | ||
+ | Nomadic Group | ||
+ | Religion | ||
+ | , Dead | ||
+ | Unaligned | ||
+ | Enemy | ||
+ | Criminal | ||
+ | Prisoner | ||
+ | Devoted | ||
+ | Loyal | ||
+ | Aligned | ||
+ | Affiliated | ||
+ | Associated | ||
+ | Member | ||
+ | Mercenary | ||
+ | Slave | ||
+ | Former | ||
+ | Member | ||
+ | Mercenary | ||
+ | Slave | ||
+ | Mountain | ||
+ | Temperate Freshwater Swamp | ||
+ | Temperate Saltwater Swamp | ||
+ | Temperate Freshwater Marsh | ||
+ | Temperate Saltwater Marsh | ||
+ | Tropical Freshwater Swamp | ||
+ | Tropical Saltwater Swamp | ||
+ | Mangrove Swamp | ||
+ | Tropical Freshwater Marsh | ||
+ | Tropical Saltwater Marsh | ||
+ | Taiga | ||
+ | Temperate Coniferous Forest | ||
+ | Temperate Broadleaf Forest | ||
+ | Tropical Coniferous Forest | ||
+ | Tropical Dry Broadleaf Forest | ||
+ | Tropical Moist Broadleaf Forest | ||
+ | Temperate Grassland | ||
+ | Temperate Savanna | ||
+ | Temperate Shrubland | ||
+ | Tropical Grassland | ||
+ | Tropical Savanna | ||
+ | Tropical Shrubland | ||
+ | Badlands | ||
+ | Rocky Wasteland | ||
+ | Sand Desert | ||
+ | Tropical Ocean | ||
+ | Temperate Ocean | ||
+ | Arctic Ocean | ||
+ | Temperate Freshwater Pool | ||
+ | Temperate Brackish Pool | ||
+ | Temperate Saltwater Pool | ||
+ | Tropical Freshwater Pool | ||
+ | Tropical Brackish Pool | ||
+ | Tropical Saltwater Pool | ||
+ | Temperate Freshwater Lake | ||
+ | Temperate Brackish Lake | ||
+ | Temperate Saltwater Lake | ||
+ | Tropical Freshwater Lake | ||
+ | Tropical Brackish Lake | ||
+ | Tropical Saltwater Lake | ||
+ | Temperate Freshwater River | ||
+ | Temperate Brackish River | ||
+ | Temperate Saltwater River | ||
+ | Tropical Freshwater River | ||
+ | Tropical Brackish River | ||
+ | Tropical Saltwater River | ||
+ | Subterranean Water | ||
+ | Subterranean Chasm | ||
+ | Subterranean Magma | ||
+ | - Tasks | ||
+ | - Entities | ||
+ | - Sites | ||
+ | - Regions | ||
+ | - Scroll | ||
+ | - Zoom to Selected | ||
+ | - Zoom to Current Location | ||
+ | - Toggle Line | ||
+ | - Toggle Map/Info | ||
+ | Wrestle | ||
+ | The Wrestling of | ||
+ | >- | ||
+ | -- | ||
+ | <- | ||
+ | Latch | ||
+ | Grasp | ||
+ | JLock | ||
+ | Choke | ||
+ | -> | ||
+ | -< | ||
+ | to scroll | ||
+ | Lock | ||
+ | Choke | ||
+ | Take-down by | ||
+ | Throw by | ||
+ | Pinch | ||
+ | Gouge | ||
+ | Break | ||
+ | Release joint lock of | ||
+ | Release choke of | ||
+ | Release grip of | ||
+ | Loosen joint lock of | ||
+ | Loosen choke of | ||
+ | Break grip of | ||
+ | Shake | ||
+ | Strangle | ||
+ | Grab | ||
+ | Deceased | ||
+ | Strong | ||
+ | Very Strong | ||
+ | Extremely Strong | ||
+ | Mighty | ||
+ | Ultra-Mighty | ||
+ | Agile | ||
+ | Very Agile | ||
+ | Extremely Agile | ||
+ | Unbelievably Agile | ||
+ | Perfectly Agile | ||
+ | Tough | ||
+ | Very Tough | ||
+ | Extremely Tough | ||
+ | Unbelievably Tough | ||
+ | Super | ||
+ | ly Tough | ||
+ | Enraged at all enemies! | ||
+ | In a martial trance! | ||
+ | Throwing a tantrum! | ||
+ | On the Ground | ||
+ | Partially Webbed | ||
+ | Partially Paralyzed | ||
+ | Sluggish | ||
+ | Heavy Bleeding | ||
+ | Extreme Pain | ||
+ | Dehydrated | ||
+ | Thirsty | ||
+ | Starving | ||
+ | Hungry | ||
+ | : View Kills | ||
+ | : Select | ||
+ | : View | ||
+ | : Scroll | ||
+ | : View Wr | ||
+ | : Cust | ||
+ | [C:7:0:1] | ||
+ | The Kills of | ||
+ | What would you like to wear? | ||
+ | What would you like to remove? | ||
+ | What would you like to drop? | ||
+ | What would you like to throw? | ||
+ | With what would you like to interact? | ||
+ | With what would you like to eat or drink? | ||
+ | What would you like to put inside a container? | ||
+ | Where would you like to put the | ||
+ | Your Inventory | ||
+ | to view other pages. | ||
+ | when done. | ||
+ | There is nothing to do with the | ||
+ | You empty the | ||
+ | You take out the | ||
+ | You don't have a suitable container. | ||
+ | You put the | ||
+ | into the | ||
+ | You eat the | ||
+ | You drink the | ||
+ | is too salty. | ||
+ | is too hot. | ||
+ | is too cold. | ||
+ | You lick the | ||
+ | No. That's disgusting. | ||
+ | You are too full. | ||
+ | You drop | ||
+ | You pick | ||
+ | picks | ||
+ | up the | ||
+ | and put it in | ||
+ | and puts it in | ||
+ | You do not have a free grasp and your quivers and packs are full. | ||
+ | You do not have a free grasp and your quiver and packs are full. | ||
+ | You do not have a free grasp and your quivers and pack are full. | ||
+ | You do not have a free grasp and your quiver and pack are full. | ||
+ | You do not have a free grasp and your quivers are full. | ||
+ | You do not have a free grasp and your quiver is full. | ||
+ | You do not have a free grasp and your packs are full. | ||
+ | You do not have a free grasp and your pack is full. | ||
+ | You do not have a free grasp. | ||
+ | No announcements yet. | ||
+ | Announcements | ||
+ | Offloading site... | ||
+ | There is a | ||
+ | here. | ||
+ | - Pull it | ||
+ | You pull the lever. | ||
+ | There is a locked | ||
+ | - Break it in | ||
+ | - Pick the lock | ||
+ | You break the hatch in! | ||
+ | You pick the lock! | ||
+ | - Bash it down | ||
+ | You bash the door down! | ||
+ | Create Your Character | ||
+ | Race: | ||
+ | , Female | ||
+ | , Male | ||
+ | from | ||
+ | : Play Now! | ||
+ | : Select | ||
+ | : Back | ||
+ | Remaining: | ||
+ | Not | ||
+ | : Done | ||
+ | to change | ||
+ | Name: | ||
+ | : Done | ||
+ | : Abort | ||
+ | : Enter First Name | ||
+ | : Customize Name | ||
+ | : Random Name | ||
+ | : Change Gender | ||
+ | : Go! | ||
+ | ** Unretiring Adventurer ** | ||
+ | ** Starting Adventurer ** | ||
+ | Dawn is breaking. | ||
+ | It is noon. | ||
+ | Night is falling. | ||
+ | You struggle for | ||
+ | You pull out | ||
+ | Fill | ||
+ | stagnant | ||
+ | water ( | ||
+ | with mud ( | ||
+ | slime ( | ||
+ | vomit ( | ||
+ | You fill your | ||
+ | with water. | ||
+ | Your | ||
+ | is already full. | ||
+ | with mud. | ||
+ | with slime. | ||
+ | with vomit. | ||
+ | Eat | ||
+ | mud ( | ||
+ | Drink | ||
+ | Ignite | ||
+ | The steam around the vegetation stops you from setting the fire. | ||
+ | The vegetation is submerged. | ||
+ | The vegetation is too wet. | ||
+ | You set a fire. | ||
+ | Attack error | ||
+ | Attack | ||
+ | creatures | ||
+ | Interact with | ||
+ | building | ||
+ | Move to | ||
+ | N | ||
+ | NNE | ||
+ | ENE | ||
+ | ESE | ||
+ | SSE | ||
+ | SSW | ||
+ | WSW | ||
+ | WNW | ||
+ | NNW | ||
+ | --- | ||
+ | TSK | ||
+ | Site Center Flood Overflow | ||
− | + | Button | |
+ | Saving... | ||
+ | REC | ||
+ | Disconnected Build Overflow | ||
+ | Select Item: | ||
+ | Points Remaining | ||
+ | to select. | ||
+ | to abort. | ||
+ | scroll. Type in parts of the name to narrow your search. | ||
+ | P | ||
+ | Weapons and Ammunition | ||
+ | Armor | ||
+ | Furniture | ||
+ | Siege Equipment | ||
+ | Other Objects | ||
+ | Metal Clothing | ||
+ | Permit Trap Components | ||
+ | Permit Foreign Weapons | ||
+ | Permit Foreign Siege Ammo | ||
+ | Permit Foreign Armor | ||
+ | Main | ||
+ | Siege Engines | ||
+ | Traps/Levers | ||
+ | Workshops | ||
+ | Furnaces | ||
+ | Wall/Floor/Stairs | ||
+ | Machine Components | ||
+ | Building Placement Distance Overflow | ||
+ | WGL_EXT_swap_control | ||
+ | wglSwapIntervalEXT | ||
+ | wglGetSwapIntervalEXT | ||
+ | OpenGL | ||
+ | Dwarf Fortress | ||
+ | Error | ||
+ | Error Registering Window Class! | ||
+ | Error Creating OpenGL Window | ||
+ | rb | ||
+ | Mode Switch Failed. | ||
+ | Running In Windowed Mode. | ||
+ | RegisterClassEx Failed! | ||
+ | Error Initializing Text: | ||
+ | wb | ||
+ | Chitin | ||
+ | Leather | ||
+ | Cloth | ||
+ | Silk | ||
+ | Crafts | ||
+ | Logs | ||
+ | Leather Bags | ||
+ | Cloth Bags | ||
+ | Silk Bags | ||
+ | Thread | ||
+ | Silk Thread | ||
+ | Ropes | ||
+ | Silk Ropes | ||
+ | DIGGER | ||
+ | TRANSLATION | ||
+ | CIV_CONTROLLABLE | ||
+ | INDIV_CONTROLLABLE | ||
+ | SIEGER | ||
+ | AMBUSHER | ||
+ | BABYSNATCHER | ||
+ | ITEM_THIEF | ||
+ | SUBTERRANEAN_CLOTHING | ||
+ | CLOTHING | ||
+ | CURRENCY_BY_YEAR | ||
+ | METAL_PREF | ||
+ | GEM_PREF | ||
+ | STONE_PREF | ||
+ | WOOD_PREF | ||
+ | MINOR_METAL | ||
+ | RIVER_PRODUCTS | ||
+ | OCEAN_PRODUCTS | ||
+ | INDOOR_FARMING | ||
+ | OUTDOOR_FARMING | ||
+ | UNDEAD_CANDIDATE | ||
+ | USE_CAVE_ANIMALS | ||
+ | USE_EVIL_ANIMALS | ||
+ | USE_GOOD_ANIMALS | ||
+ | USE_EVIL_WOOD | ||
+ | USE_GOOD_WOOD | ||
+ | USE_EVIL_PLANTS | ||
+ | USE_GOOD_PLANTS | ||
+ | START_BIOME | ||
+ | BIOME_SUPPORT | ||
+ | SKULKING | ||
+ | PERMITTED_JOB | ||
+ | WORLD_CONSTRUCTION | ||
+ | WILL_ACCEPT_TRIBUTE | ||
+ | ETHIC | ||
+ | WANDERER | ||
+ | BEAST_HUNTER | ||
+ | SCOUT | ||
+ | MAX_STARTING_CIV_NUMBER | ||
+ | START_GROUP_NUMBER | ||
+ | MAX_SITE_POP_NUMBER | ||
+ | MAX_POP_NUMBER | ||
+ | RELIGION_SPHERE | ||
+ | TREE_CAP_DIPLOMACY | ||
+ | DIPLOMAT_BODYGUARDS | ||
+ | MERCHANT_BODYGUARDS | ||
+ | ACTIVE_SEASON | ||
+ | PROGRESS_TRIGGER_POPULATION | ||
+ | PROGRESS_TRIGGER_PRODUCTION | ||
+ | PROGRESS_TRIGGER_TRADE | ||
+ | CAN_HAVE_MILITARY_LEADER | ||
+ | CAN_HAVE_MILITARY_SITE_LEADER | ||
+ | LEADER_TYPE | ||
+ | SITE_LEADER_TYPE | ||
+ | DEFAULT_SITE_TYPE | ||
+ | LIKES_SITE | ||
+ | TOLERATES_SITE | ||
+ | USE_ANY_PET_RACE | ||
+ | USE_MISC_PROCESSED_WOOD_PRODUCTS | ||
+ | IMPROVED_BOWS | ||
+ | INVADERS_IGNORE_NEUTRALS | ||
+ | AT_PEACE_WITH_WILDLIFE | ||
+ | EQUIPMENT_IMPROVEMENTS | ||
+ | ABUSE_BODIES | ||
+ | USE_ANIMAL_PRODUCTS | ||
+ | COMMON_DOMESTIC_PACK | ||
+ | COMMON_DOMESTIC_PULL | ||
+ | COMMON_DOMESTIC_MOUNT | ||
+ | COMMON_DOMESTIC_PET | ||
+ | SPHERE_ALIGNMENT | ||
+ | ART_FACET_MODIFIER | ||
+ | ART_IMAGE_ELEMENT_MODIFIER | ||
+ | ITEM_IMPROVEMENT_MODIFIER | ||
+ | CURRENCY | ||
+ | ADVENTURE_TIER | ||
+ | SELECT_SYMBOL | ||
+ | ALL | ||
+ | REMAINING | ||
+ | SUBSELECT_SYMBOL | ||
+ | CULL_SYMBOL | ||
+ | FRIENDLY_COLOR | ||
+ | Unrecognized Entity Token: | ||
+ | a | ||
+ | i | ||
+ | o | ||
+ | u | ||
+ | ay | ||
+ | ee | ||
+ | b | ||
+ | br | ||
+ | bl | ||
+ | d | ||
+ | dr | ||
+ | dl | ||
+ | str | ||
+ | stl | ||
+ | sh | ||
+ | shr | ||
+ | shl | ||
+ | sr | ||
+ | sl | ||
+ | t | ||
+ | tr | ||
+ | tl | ||
+ | thr | ||
+ | thl | ||
+ | ch | ||
+ | chr | ||
+ | chl | ||
+ | l | ||
+ | lr | ||
+ | f | ||
+ | fr | ||
+ | fl | ||
+ | g | ||
+ | gr | ||
+ | gl | ||
+ | k | ||
+ | kr | ||
+ | kl | ||
+ | p | ||
+ | pr | ||
+ | pl | ||
+ | j | ||
+ | jr | ||
+ | jl | ||
+ | m | ||
+ | r | ||
+ | ng | ||
+ | mb | ||
+ | lg | ||
+ | lb | ||
+ | lm | ||
+ | nk | ||
+ | rsn | ||
+ | Migrating group coordinates out of bounds during goal check | ||
+ | ( | ||
+ | ), | ||
+ | ) | ||
+ | Invalid Nem | ||
+ | Invalid ID | ||
+ | Empty | ||
+ | , has decided to stay. | ||
+ | WORSHIP_HF | ||
+ | failure to get start square construction for transport link | ||
+ | failure to get end square construction for transport link | ||
+ | midmap construction path build failure | ||
+ | Entity | ||
+ | has self-referential diplomacy state | ||
+ | [PROFILE] | ||
+ | TITLE: | ||
+ | [SKILL: | ||
+ | [RECLAIM_SKILL: | ||
+ | [ITEM: | ||
+ | [PET: | ||
− | + | has guzzled some | |
+ | Miner destination wiped | ||
+ | Merchants have arrived and are unloading their goods. | ||
+ | The merchants need a trade depot to unload their goods. | ||
+ | An animal | ||
+ | has become a | ||
+ | has adopted | ||
+ | Something has pulled a lever! | ||
+ | Something has triggered a pressure plate! | ||
+ | Something has emptied a cage! | ||
+ | Something has unchained a creature! | ||
+ | improvable | ||
+ | butcherable | ||
+ | millable | ||
+ | possibly buryable | ||
+ | unrotten | ||
+ | undisturbed | ||
+ | collected | ||
+ | sharpenable | ||
+ | distillable | ||
+ | empty | ||
+ | processable | ||
+ | cookable | ||
+ | extract-bearing plant | ||
+ | extract-bearing fish | ||
+ | extract-bearing small creature | ||
+ | processable (to vial) | ||
+ | processable (to bag) | ||
+ | processable (to barrel) | ||
+ | alchemical | ||
+ | tameable small creature | ||
+ | nearby | ||
+ | sand-bearing | ||
+ | glass | ||
+ | lye-bearing | ||
+ | milk | ||
+ | milkable | ||
+ | finished good | ||
+ | ammo | ||
+ | furniture | ||
+ | dye | ||
+ | dyeable | ||
+ | glass-making | ||
+ | dyed | ||
+ | melt-designated | ||
+ | deep material | ||
+ | sewn-imageless | ||
+ | screw | ||
+ | fire-safe | ||
+ | magma-safe | ||
+ | building material | ||
+ | non-economic | ||
+ | -bearing | ||
+ | bag | ||
+ | that isn't a bin | ||
+ | Short Pathing Flood Overflow | ||
+ | have | ||
+ | has | ||
+ | been | ||
+ | by a | ||
+ | burned | ||
+ | flown | ||
+ | rough | ||
+ | log | ||
+ | block | ||
+ | One of the compressed files on disk has errors in it. Restore from backup if you are able. | ||
+ | \ | ||
+ | T | ||
+ | .. | ||
+ | STP | ||
+ | vomit | ||
+ | slime | ||
+ | missing blood type | ||
+ | Year | ||
+ | was waged by | ||
+ | One of the most significant causes of the conflict was | ||
+ | The most significant cause of the conflict was | ||
+ | disgust with the adversary's godlessness | ||
+ | religious opposition to the adversary's worship of | ||
+ | religious opposition to the adversary's inherent association with | ||
+ | natural aversion to the adversary's worship of | ||
+ | natural aversion to the adversary's inherent association with | ||
+ | a dispute over | ||
+ | the treatment of animals | ||
+ | the treatment of plants | ||
+ | a formalized agreement | ||
+ | truthfulness | ||
+ | the devouring of the bodies of sapient beings | ||
+ | the display of war and hunting trophies | ||
+ | the adversary's inability to communicate and form treaties | ||
+ | prior aggression by the adversary | ||
+ | a first contact that went horribly wrong | ||
+ | the adversary's refusal to form treaties | ||
+ | the adversary's abuse of the aggressor's fallen | ||
+ | an incident involving a lost diplomat | ||
+ | a disagreement over prior treaties | ||
+ | an incident involving a trade caravan | ||
+ | general ill feelings over past historical events | ||
+ | a previous war | ||
+ | a previous battle | ||
+ | a previous duel | ||
+ | a previous conquest | ||
+ | an abduction | ||
+ | an act of theft | ||
+ | an attack by a beast | ||
+ | The causes of the conflict are debated by scholars and very little is truly known. | ||
+ | unknown | ||
+ | creature | ||
+ | , lost | ||
+ | , all lost | ||
+ | losses | ||
+ | , one loss | ||
+ | , no losses | ||
+ | , mostly | ||
+ | creatures | ||
+ | D: | ||
+ | Attacker was uncontested. | ||
+ | Attacker was victorious. | ||
+ | Defender was victorious. | ||
+ | A fearsome | ||
+ | beast | ||
+ | attack | ||
+ | was a time when the | ||
+ | , the | ||
+ | and the | ||
+ | were the only great powers in the world. | ||
+ | was a time when | ||
+ | yet | ||
+ | again | ||
+ | was the only great power in the world. | ||
+ | living gods and mighty beasts | ||
+ | still | ||
+ | held sway. | ||
+ | the powers of the world were fading | ||
+ | great powers had returned to the world | ||
+ | there were still great powers in the world | ||
+ | fantastic creatures no longer lived in great numbers. | ||
+ | fantastic creatures were few and far between, and some even doubted their existence. | ||
+ | ruled the world. | ||
+ | the last of the | ||
+ | ancient | ||
+ | powers fought their final battles. | ||
+ | various civilized races peopled the world. | ||
+ | was a time after civilization had | ||
+ | yet | ||
+ | again | ||
+ | crumbled completely. | ||
+ | fantastic creatures were but mere stories told by travelers. | ||
+ | only simple creatures inhabited | ||
+ | no civilized peoples existed in | ||
+ | the world. | ||
+ | Part of | ||
+ | In | ||
+ | ended. | ||
+ | occurred. | ||
+ | began. | ||
+ | Legends | ||
+ | Sorting | ||
+ | Initialization complete... | ||
+ | Historical events | ||
+ | completed | ||
+ | Check for culled historical figures | ||
+ | Historical figures | ||
+ | Artifacts completed | ||
+ | Structures completed | ||
+ | event sort | ||
+ | Historical events left to discover: | ||
+ | Historical Figures | ||
+ | Sites | ||
+ | Artifacts | ||
+ | Regions | ||
+ | Civilizations and other entities | ||
+ | Art | ||
+ | Structures | ||
+ | Historical Maps | ||
+ | goddess | ||
+ | god | ||
+ | deity | ||
+ | , force | ||
+ | b. | ||
+ | d. | ||
+ | Civilizations and Other Entities | ||
+ | Keep | ||
+ | Hovel | ||
+ | Apartment Complex | ||
+ | Apartment Room | ||
+ | Dark Tower | ||
+ | Slain | ||
+ | Received | ||
+ | a wound | ||
+ | wounds | ||
+ | fled | ||
+ | Fled | ||
+ | yet emerged | ||
+ | victorious | ||
+ | Victorious | ||
+ | yet | ||
+ | drove forward | ||
+ | Drove forward | ||
+ | and was | ||
+ | repelled | ||
+ | Repelled | ||
+ | stood fast | ||
+ | Stood fast | ||
+ | beaten back | ||
+ | Beaten back | ||
+ | : Filter on string | ||
+ | _ | ||
+ | : Done filtering. | ||
+ | Movement keys to view. | ||
+ | : civ/site | ||
+ | to change year. | ||
+ | : view top event | ||
+ | : toggle territories. | ||
+ | : select an option. | ||
+ | : done. | ||
+ | : export current map. | ||
+ | : show only important events. | ||
+ | : show all events. | ||
+ | : back to age. | ||
+ | : export map and gen info. | ||
+ | : export detailed map. | ||
+ | Standard biome+site map | ||
+ | Elevations including lake and ocean floors (lowest 25 black) | ||
+ | Elevations respecting water level | ||
+ | Temperature | ||
+ | Rainfall | ||
+ | Drainage | ||
+ | Savagery | ||
+ | Volcanism | ||
+ | Current vegetation | ||
+ | Evil | ||
+ | Salinity | ||
+ | to export | ||
+ | to cancel | ||
+ | Export of column | ||
+ | complete | ||
+ | Saving world... | ||
+ | Offloading units... | ||
+ | Offloading art images... | ||
+ | Sorting historical figures... | ||
+ | Saving world information... | ||
+ | Synchronizing folders... | ||
+ | data/save/current/world.dat | ||
+ | Command Line: World exported. | ||
+ | data/init/world_gen.txt | ||
+ | WORLD_GEN | ||
+ | TITLE | ||
+ | SEED | ||
+ | HISTORY_SEED | ||
+ | NAME_SEED | ||
+ | DIM | ||
+ | CUSTOM_NAME | ||
+ | PEAK_NUMBER_MIN | ||
+ | OCEAN_EDGE_MIN | ||
+ | REVEAL_ALL_HISTORY | ||
+ | CULL_HISTORICAL_FIGURES | ||
+ | EROSION_CYCLE_COUNT | ||
+ | PERIODICALLY_ERODE_EXTREMES | ||
+ | OROGRAPHIC_PRECIPITATION | ||
+ | ALL_CAVES_VISIBLE | ||
+ | SHOW_EMBARK_RIVER | ||
+ | SHOW_EMBARK_POOL | ||
+ | SHOW_EMBARK_M_POOL | ||
+ | SHOW_EMBARK_M_PIPE | ||
+ | SHOW_EMBARK_CHASM | ||
+ | SHOW_EMBARK_PIT | ||
+ | SHOW_EMBARK_OTHER | ||
+ | SHOW_EMBARK_TUNNEL | ||
+ | PLAYABLE_CIVILIZATION_REQUIRED | ||
+ | VOLCANO_MIN | ||
+ | END_YEAR | ||
+ | BEAST_END_YEAR | ||
+ | ELEVATION | ||
+ | RAINFALL | ||
+ | TEMPERATURE | ||
+ | DRAINAGE | ||
+ | VOLCANISM | ||
+ | SAVAGERY | ||
+ | PS_EL | ||
+ | PS_RF | ||
+ | PS_TP | ||
+ | PS_DR | ||
+ | PS_VL | ||
+ | PS_SV | ||
+ | Attempted to set world gen presets prior to dimensions | ||
+ | Elevation | ||
+ | preset attempted beyond Y range | ||
+ | preset failed to load X value at Y = | ||
+ | ELEVATION_FREQUENCY | ||
+ | RAIN_FREQUENCY | ||
+ | DRAINAGE_FREQUENCY | ||
+ | TEMPERATURE_FREQUENCY | ||
+ | SAVAGERY_FREQUENCY | ||
+ | VOLCANISM_FREQUENCY | ||
+ | GOOD_SQ_COUNTS | ||
+ | EVIL_SQ_COUNTS | ||
+ | REGION_COUNTS | ||
+ | RIVER_MINS | ||
+ | SUBREGION_MAX | ||
+ | CAVE_MIN_SIZE | ||
+ | CAVE_MAX_SIZE | ||
+ | MOUNTAIN_CAVE_MIN | ||
+ | NON_MOUNTAIN_CAVE_MIN | ||
+ | TOTAL_CIV_NUMBER | ||
+ | TOTAL_CIV_POPULATION | ||
+ | ELEVATION_RANGES | ||
+ | RAIN_RANGES | ||
+ | DRAINAGE_RANGES | ||
+ | SAVAGERY_RANGES | ||
+ | VOLCANISM_RANGES | ||
+ | Unrecognized World Gen Token: | ||
+ | LARGE | ||
+ | MEDIUM | ||
+ | SMALLER | ||
+ | POCKET | ||
+ | Command Line: World generation manually aborted. | ||
+ | The world generator is having trouble placing enough mountain peaks. | ||
+ | You might want to check your maximum elevation value and other elevation parameters. | ||
+ | Can the elevation 400 be placed enough times to provide space for your peaks? | ||
+ | You might want to check your preset elevations for the elevation 400. | ||
+ | You must have at least as many of these highest elevation points as you are requiring peaks. | ||
+ | Alternatively, you can reduce the number of peaks required by the parameters. | ||
+ | The world generator is having trouble placing enough mid-level elevations. | ||
+ | Can your parameters achieve elevations between 100 and 299? | ||
+ | You might want to adjust the parameters governing elevation frequencies. | ||
+ | Alternatively, you can reduce the number of mid-level elevation squares required. | ||
+ | The world generator is having trouble placing enough low elevations. | ||
+ | Can your parameters achieve elevations between 0 and 99? | ||
+ | The world generator is having trouble placing enough high elevations. | ||
+ | Can your parameters achieve elevations between 300 and 400? | ||
+ | The world generator is having trouble placing enough ocean squares along the edges. | ||
+ | Can your parameters achieve elevations between 0 and 99 frequently? | ||
+ | You might want to adjust the parameters governing elevation. | ||
+ | Alternatively, you can reduce the number of edge oceans required. | ||
+ | The world generator is having trouble placing rainfall in the manner specified by the parameters. | ||
+ | You might want to adjust the parameters governing rainfall. | ||
+ | Alternatively, you can reduce the number of high, medium or low rainfall squares required. | ||
+ | The world generator is having trouble setting drainage in the manner specified by the parameters. | ||
+ | You might want to adjust the parameters governing drainage. | ||
+ | Alternatively, you can reduce the number of high, medium or low drainage squares required. | ||
+ | The world generator is having trouble placing savagery in the manner specified by the parameters. | ||
+ | You might want to adjust the parameters governing savagery. | ||
+ | Alternatively, you can reduce the number of high, medium or low savagery squares required. | ||
+ | The world generator is having trouble setting volcanism in the manner specified by the parameters. | ||
+ | You might want to adjust the parameters governing volcanism. | ||
+ | Alternatively, you can reduce the number of high, medium or low volcanism squares required. | ||
+ | The world generator is having trouble placing enough volcanos. | ||
+ | You might want to check your maximum volcanism value. | ||
+ | Can volcanism be placed at the value 100 enough times to provide space for each of your volcanos? | ||
+ | You might want to check your preset volcanism for the value 100. | ||
+ | You must have at least as many of these highest volcanism points as you are requiring volcanos. | ||
+ | Alternatively, you can reduce the number of volcanos required by the parameters. | ||
+ | The world generator is having trouble placing swamps and marshes. | ||
+ | Make sure your parameters and presets can support mid-elevation, mid-to-high rainfall, low drainage, non-freezing areas. | ||
+ | Alternatively, you can reduce the number of swamp squares and regions required by the parameters. | ||
+ | The world generator is having trouble placing deserts and badlands. | ||
+ | Make sure your parameters and presets can support mid-elevation, very low rainfall, non-freezing areas. | ||
+ | Alternatively, you can reduce the number of desert squares and regions required by the parameters. | ||
+ | The world generator is having trouble placing forests. | ||
+ | Make sure your parameters and presets can support mid-elevation, high rainfall, high drainage, non-freezing areas. | ||
+ | Alternatively, you can reduce the number of forest squares and regions required by the parameters. | ||
+ | The world generator is having trouble placing mountains. | ||
+ | Make sure your parameters and presets can support high elevation areas. | ||
+ | Alternatively, you can reduce the number of mountain squares and regions required by the parameters. | ||
+ | The world generator is having trouble placing oceans. | ||
+ | Make sure your parameters and presets can support low elevation areas. | ||
+ | Alternatively, you can reduce the number of ocean squares and regions required by the parameters. | ||
+ | The world generator is having trouble placing glaciers. | ||
+ | Make sure your parameters and presets can support mid-elevation, very high drainage, freezing areas. | ||
+ | Alternatively, you can reduce the number of glacial squares and regions required by the parameters. | ||
+ | The world generator is having trouble placing tundra regions. | ||
+ | Make sure your parameters and presets can support mid-elevation, low-to-mid drainage, freezing areas. | ||
+ | Alternatively, you can reduce the number of tundra squares and regions required by the parameters. | ||
+ | The world generator is having trouble placing grasslands. | ||
+ | Make sure your parameters and presets can support mid-elevation, low-to-mid rainfall, low-to-mid drainage, non-freezing areas. | ||
+ | The world generator is having trouble placing hills. | ||
+ | Make sure your parameters and presets can support mid-elevation, low-to-mid rainfall, high drainage, non-freezing areas. | ||
+ | The world generator is having trouble placing rivers. | ||
+ | Make sure your parameters and presets allow as many mountain squares as you are requiring river start points. | ||
+ | Alternatively, you can reduce the number of rivers required by the parameters. | ||
+ | The world generator is placing too many subregions. | ||
+ | Make sure your parameters and presets aren't so variable that biomes change frequently. | ||
+ | Alternatively, you can increase the number of subregions permitted by the parameters, up to the cap. | ||
+ | The world generator is having trouble placing mountain caves. | ||
+ | Make sure your parameters and presets allow as many border mountain squares as you are requiring mountain caves. | ||
+ | Alternatively, you can reduce the number of mountain caves required by the parameters. | ||
+ | The world generator is having trouble placing low-lying caves. | ||
+ | Make sure your parameters and presets allow as many mid-elevation squares as you are requiring low-lying caves. | ||
+ | Alternatively, you can reduce the number of non-mountain caves required by the parameters. | ||
+ | The world generator is having trouble placing enough civilizations. | ||
+ | Make sure your parameters and presets offer enough low-to-mid savagery, evil/good appropriate, biome appropriate squares to establish sites. | ||
+ | High savagery (66+) blocks civilization placement -- make sure your parameters and presets offer at least small pockets of low-to-mid savagery areas. | ||
+ | If you have very few biome types and are placing good or evil regions, they'll often crowd out the civilizations as well. | ||
+ | Alternatively, you can reduce the number of civilizations required by the parameters. | ||
+ | The world generator is couldn't find any civilization definitions. | ||
+ | This problem cannot be resolved by continuing, so you should either abort or skip all rejects for a legends-only game. | ||
+ | The world generator is having trouble placing a controllable civilization. | ||
+ | Dwarves, for example, require non-evil, non-good, unsavage mountain squares that aren't surrounded by the ocean. | ||
+ | Make sure your parameters and presets have adequate squares of this kind. | ||
+ | Alternatively, you can remove the requirement of a controllable civilization from the parameters, which will restrict you to adventurers (assuming an appropriate civilization is placed). | ||
+ | TO CREATE THE WORLD. | ||
+ | Title: | ||
+ | Seed: | ||
+ | Various | ||
+ | Random | ||
+ | Dimensions: | ||
+ | x | ||
+ | Custom Name: | ||
+ | Random Name | ||
+ | : Enter advanced parameters | ||
+ | : New param set | ||
+ | : Copy param set | ||
+ | : Delete param set | ||
+ | : Enter title | ||
+ | : Use random name | ||
+ | : Enter custom name | ||
+ | : Use random seed | ||
+ | : Enter custom seed | ||
+ | : Change dimensions | ||
+ | to load the world params. | ||
+ | to save the world params. | ||
+ | Last Param Set: | ||
+ | Last Seed: | ||
+ | Last History Seed: | ||
+ | Last Name Seed: | ||
+ | Really delete this parameter set? | ||
+ | : Delete | ||
+ | : Cancel | ||
+ | Really change the dimensions? | ||
+ | This parameter set will be reset. | ||
+ | : Change | ||
+ | Are you sure you want to abort? | ||
+ | You haven't saved your changes. | ||
+ | : Yes | ||
+ | Are you sure you want to go on? | ||
+ | Creating New Region | ||
+ | Rejected) | ||
+ | Initializing... | ||
+ | Preparing elevation... | ||
+ | Setting temperature... | ||
+ | Running rivers... | ||
+ | Forming lakes... | ||
+ | Growing vegetation... | ||
+ | Verifying terrain... | ||
+ | Importing wildlife... | ||
+ | Recounting legends... | ||
+ | Initializing | ||
+ | Hist Figs: | ||
+ | Dead: | ||
+ | Events: | ||
+ | Finalizing civ mats... ( | ||
+ | Finalizing art... ( | ||
+ | Finalizing uniforms... ( | ||
+ | Finalizing sites... ( | ||
+ | or | ||
+ | Dark | ||
+ | Fortress | ||
+ | LACK OF PEAKS | ||
+ | MEDIUM ELEVATION REJECTION | ||
+ | LOW ELEVATION REJECTION | ||
+ | HIGH ELEVATION REJECTION | ||
+ | LACK OF EDGE OCEANS | ||
+ | RAINFALL REJECTION | ||
+ | DRAINAGE REJECTION | ||
+ | SAVAGERY REJECTION | ||
+ | VOLCANISM REJECTION | ||
+ | LACK OF VOLCANOS | ||
+ | SWAMP REJECTION | ||
+ | DESERT REJECTION | ||
+ | FOREST REJECTION | ||
+ | MOUNTAIN REJECTION | ||
+ | OCEAN REJECTION | ||
+ | GLACIER REJECTION | ||
+ | TUNDRA REJECTION | ||
+ | GRASSLAND REJECTION | ||
+ | HILLS REJECTION | ||
+ | LACK OF RIVERS | ||
+ | TOO MANY REGIONS | ||
+ | LACK OF MOUNTAIN CAVES | ||
+ | LACK OF LOW-LYING CAVES | ||
+ | UNABLE TO PLACE ENOUGH CIVILIZATIONS | ||
+ | NO CIVILIZATIONS AVAILABLE | ||
+ | UNABLE TO PLACE CONTROLLABLE CIVILIZATION | ||
+ | Note: If you are using the default parameters in unmodded DF, | ||
+ | and it doesn't work after continuing a few times, please report | ||
+ | the issue at the B12 forum. | ||
+ | : CONTINUE until you give me another warning. | ||
+ | : ABORT NOW and I'll look over my parameters. | ||
+ | : ALLOW THIS REJECTION TYPE and continue reporting others. | ||
+ | : ALLOW ALL REJECTS, even if I end up with a legends-only world! | ||
+ | has been created. | ||
+ | : Accept | ||
+ | : Export image/info | ||
+ | : Use the world as it currently exists | ||
+ | : Continue | ||
+ | Command Line: World image, detailed image and info exported. | ||
+ | Cleaning game objects... | ||
+ | Cleaning stranded objects... | ||
+ | Cleaning play objects... | ||
+ | /world.dat | ||
+ | Continue Playing | ||
+ | Start Playing | ||
+ | Create New World Now! | ||
+ | Design New World With Parameters | ||
+ | Quit | ||
+ | to select an option. | ||
+ | scroll. | ||
+ | at any time for options, including key bindings. | ||
+ | at any time for the manual. | ||
+ | , Folder: | ||
+ | Importing world... | ||
+ | world_graphic- | ||
+ | el- | ||
+ | elw- | ||
+ | tmp- | ||
+ | rain- | ||
+ | drn- | ||
+ | sav- | ||
+ | vol- | ||
+ | veg- | ||
+ | evil- | ||
+ | sal- | ||
+ | .bmp | ||
+ | Histories of | ||
+ | Greed | ||
+ | Avarice | ||
+ | Jealousy | ||
+ | Cupidity | ||
+ | Gluttony | ||
+ | Industry | ||
+ | Enterprise | ||
+ | Resourcefulness | ||
+ | Determination | ||
+ | Mettle | ||
+ | Dynamism | ||
+ | Labor | ||
+ | Toil | ||
+ | Diligence | ||
+ | Exertion | ||
+ | Tenacity | ||
+ | Perseverance | ||
+ | *** STARTING NEW GAME *** | ||
+ | Command Line: | ||
+ | data/art/curses.bmp | ||
+ | data/init/init.txt | ||
+ | FONT | ||
+ | data/art/ | ||
+ | FULLFONT | ||
+ | WINDOWEDX | ||
+ | WINDOWEDY | ||
+ | FULLSCREENX | ||
+ | FULLSCREENY | ||
+ | PARTIAL_PRINT | ||
+ | YES | ||
+ | GRAPHICS_FONT | ||
+ | GRAPHICS_FULLFONT | ||
+ | GRAPHICS_WINDOWEDX | ||
+ | GRAPHICS_WINDOWEDY | ||
+ | GRAPHICS_FULLSCREENX | ||
+ | GRAPHICS_FULLSCREENY | ||
+ | GRAPHICS_BLACK_SPACE | ||
+ | GRAPHICS | ||
+ | BLACK_SPACE | ||
+ | SHOW_ALL_HISTORY_IN_DWARF_MODE | ||
+ | ALWAYS | ||
+ | FINDER | ||
+ | NO | ||
+ | SHOW_FLOW_AMOUNTS | ||
+ | SHOW_IMP_QUALITY | ||
+ | ENGRAVINGS_START_OBSCURED | ||
+ | MOUSE | ||
+ | VSYNC | ||
+ | ON | ||
+ | OFF | ||
+ | PRIORITY | ||
+ | REALTIME | ||
+ | HIGH | ||
+ | ABOVE_NORMAL | ||
+ | NORMAL | ||
+ | BELOW_NORMAL | ||
+ | IDLE | ||
+ | TEXTURE_PARAM | ||
+ | LINEAR | ||
+ | TOPMOST | ||
+ | FPS | ||
+ | AUTOSAVE_PAUSE | ||
+ | EMBARK_WARNING_ALWAYS | ||
+ | INITIAL_SAVE | ||
+ | AUTOSAVE | ||
+ | SEASONAL | ||
+ | YEARLY | ||
+ | AUTOBACKUP | ||
+ | PATH_COST | ||
+ | CAVEINS | ||
+ | ARTIFACTS | ||
+ | ECONOMY | ||
+ | ZERO_RENT | ||
+ | EMBARK_RECTANGLE | ||
+ | PAUSE_ON_LOAD | ||
+ | LOG_MAP_REJECTS | ||
+ | INVADERS | ||
+ | MOUSE_PICTURE | ||
+ | VARIED_GROUND_TILES | ||
+ | NICKNAME_DWARF | ||
+ | REPLACE_FIRST | ||
+ | CENTRALIZE | ||
+ | REPLACE_ALL | ||
+ | NICKNAME_ADVENTURE | ||
+ | NICKNAME_LEGENDS | ||
+ | FPS_CAP | ||
+ | G_FPS_CAP | ||
+ | CHASM | ||
+ | WINDOWED | ||
+ | PROMPT | ||
+ | GRID | ||
+ | FULLGRID | ||
+ | IDLERS | ||
+ | TOP | ||
+ | BOTTOM | ||
+ | MORE | ||
+ | ADVENTURER_TRAPS | ||
+ | ADVENTURER_ALWAYS_CENTER | ||
+ | ADVENTURER_Z_VIEWS | ||
+ | UNHIDDEN | ||
+ | DISPLAY_LENGTH | ||
+ | COFFIN_NO_PETS_DEFAULT | ||
+ | STORE_DIST_ITEM_DECREASE | ||
+ | STORE_DIST_SEED_COMBINE | ||
+ | STORE_DIST_BUCKET_COMBINE | ||
+ | STORE_DIST_BARREL_COMBINE | ||
+ | STORE_DIST_BIN_COMBINE | ||
+ | BABY_CHILD_CAP | ||
+ | POPULATION_CAP | ||
+ | BLACK_R | ||
+ | BLACK_G | ||
+ | BLACK_B | ||
+ | BLUE_R | ||
+ | BLUE_G | ||
+ | BLUE_B | ||
+ | GREEN_R | ||
+ | GREEN_G | ||
+ | GREEN_B | ||
+ | CYAN_R | ||
+ | CYAN_G | ||
+ | CYAN_B | ||
+ | RED_R | ||
+ | RED_G | ||
+ | RED_B | ||
+ | MAGENTA_R | ||
+ | MAGENTA_G | ||
+ | MAGENTA_B | ||
+ | BROWN_R | ||
+ | BROWN_G | ||
+ | BROWN_B | ||
+ | LGRAY_R | ||
+ | LGRAY_G | ||
+ | LGRAY_B | ||
+ | DGRAY_R | ||
+ | DGRAY_G | ||
+ | DGRAY_B | ||
+ | LBLUE_R | ||
+ | LBLUE_G | ||
+ | LBLUE_B | ||
+ | LGREEN_R | ||
+ | LGREEN_G | ||
+ | LGREEN_B | ||
+ | LCYAN_R | ||
+ | LCYAN_G | ||
+ | LCYAN_B | ||
+ | LRED_R | ||
+ | LRED_G | ||
+ | LRED_B | ||
+ | LMAGENTA_R | ||
+ | LMAGENTA_G | ||
+ | LMAGENTA_B | ||
+ | YELLOW_R | ||
+ | YELLOW_G | ||
+ | YELLOW_B | ||
+ | WHITE_R | ||
+ | WHITE_G | ||
+ | WHITE_B | ||
+ | SOUND | ||
+ | INTRO | ||
+ | VOLUME | ||
+ | KEY_HOLD_MS | ||
+ | RECENTER_INTERFACE_SHUTDOWN_MS | ||
+ | Start FullScreen? | ||
+ | Run in Fullscreen Mode? You can set your preferences in data\init\init.txt. | ||
+ | Unless you've changed your bindings, you can press F11 to toggle this setting any time. | ||
+ | data/sound/song_title.ogg | ||
+ | data/sound/song_game.ogg | ||
+ | data/art/mouse.bmp | ||
+ | data/movies | ||
+ | /objects | ||
+ | data/ | ||
+ | hmbcu | ||
+ | .txt | ||
+ | /*.txt | ||
+ | text | ||
+ | data/dipscript/*.* | ||
+ | data/dipscript/ | ||
+ | |||
+ | region | ||
+ | Command Line: World generation initiated. | ||
+ | Command Line: World generation aborted because world exists. | ||
+ | data/speech/general.txt | ||
+ | data/speech/male.txt | ||
+ | data/speech/female.txt | ||
+ | data/speech/slayer.txt | ||
+ | data/speech/threat.txt | ||
+ | data/speech/greet.txt | ||
+ | data/speech/greet_reply.txt | ||
+ | data/speech/greet_reply_diff_language.txt | ||
+ | data/speech/greet_reply_unusual_first.txt | ||
+ | data/speech/greet_worship.txt | ||
+ | data/speech/greet_baby.txt | ||
+ | data/speech/goodbye_worship_1.txt | ||
+ | data/speech/goodbye_worship_2.txt | ||
+ | data/speech/goodbye_worship_3.txt | ||
+ | data/speech/temple_already_member.txt | ||
+ | data/speech/temple_become_member.txt | ||
+ | data/speech/positive.txt | ||
+ | data/speech/task_recommendation.txt | ||
+ | data/speech/unknown_hf_seeker.txt | ||
+ | data/speech/ab_specific_hf_seeker.txt | ||
+ | data/speech/site_specific_hf_seeker.txt | ||
+ | data/speech/same_site_ab_specific_hf_seeker.txt | ||
+ | data/speech/same_site_specific_hf_seeker.txt | ||
+ | data/speech/arch_info_justification.txt | ||
+ | data/speech/justification_representation.txt | ||
+ | data/speech/justification_proximity.txt | ||
+ | data/speech/justification_experience.txt | ||
+ | data/speech/justification_reminder.txt | ||
+ | data/speech/justification_antithetical.txt | ||
+ | data/speech/no_family.txt | ||
+ | data/speech/family_relationship_spec.txt | ||
+ | data/speech/family_relationship_no_spec.txt | ||
+ | data/speech/family_relationship_additional.txt | ||
+ | data/speech/family_relationship_spec_dead.txt | ||
+ | data/speech/family_relationship_no_spec_dead.txt | ||
+ | data/speech/family_relationship_additional_dead.txt | ||
+ | data/speech/child_age_proclamation.txt | ||
+ | data/speech/wandering_profession.txt | ||
+ | data/speech/scouting_profession.txt | ||
+ | data/speech/hunting_profession.txt | ||
+ | data/speech/snatcher_profession.txt | ||
+ | data/speech/thief_profession.txt | ||
+ | data/speech/wandering_profession_year.txt | ||
+ | data/speech/scouting_profession_year.txt | ||
+ | data/speech/hunting_profession_year.txt | ||
+ | data/speech/snatcher_profession_year.txt | ||
+ | data/speech/thief_profession_year.txt | ||
+ | data/speech/past_wandering_profession.txt | ||
+ | data/speech/past_scouting_profession.txt | ||
+ | data/speech/past_hunting_profession.txt | ||
+ | data/speech/past_snatcher_profession.txt | ||
+ | data/speech/past_thief_profession.txt | ||
+ | data/speech/guard_profession.txt | ||
+ | data/speech/guard_warning.txt | ||
+ | data/speech/soldier_profession.txt | ||
+ | data/speech/past_profession_no_year.txt | ||
+ | data/speech/past_profession_year.txt | ||
+ | data/speech/current_profession_no_year.txt | ||
+ | data/speech/current_profession_year.txt | ||
+ | data/speech/hist_fig_slayer.txt | ||
+ | data/speech/animal_slayer.txt | ||
+ | were unable to complete the | ||
+ | Jobs removed from unpowered | ||
+ | narrow | ||
+ | stout | ||
+ | small | ||
+ | large | ||
+ | wood | ||
+ | logs | ||
+ | rough gems | ||
+ | raw green glass | ||
+ | raw clear glass | ||
+ | raw crystal glass | ||
+ | small | ||
+ | rock | ||
+ | stones | ||
+ | wafers | ||
+ | bars | ||
+ | charcoal | ||
+ | coke | ||
+ | refined coal | ||
+ | potash | ||
+ | ashes | ||
+ | pearlash | ||
+ | tallow | ||
+ | soap | ||
+ | bars | ||
+ | cut gems | ||
+ | cut green glass gems | ||
+ | cut clear glass gems | ||
+ | cut crystal glass gems | ||
+ | gems | ||
+ | blocks | ||
+ | portal | ||
+ | door | ||
+ | floodgate | ||
+ | hatch cover | ||
+ | grate | ||
+ | table | ||
+ | cabinet | ||
+ | weapon rack | ||
+ | armor stand | ||
+ | bin | ||
+ | box | ||
+ | coffer | ||
+ | chest | ||
+ | boxes and bag | ||
+ | backpack | ||
+ | quiver | ||
+ | casket | ||
+ | sarcophag | ||
+ | coffin | ||
+ | rope | ||
+ | chain | ||
+ | waterskin | ||
+ | vial | ||
+ | flask | ||
+ | musical instrument | ||
+ | toy | ||
+ | cup | ||
+ | mug | ||
+ | goblet | ||
+ | window | ||
+ | terrarium | ||
+ | cage | ||
+ | barrel | ||
+ | bucket | ||
+ | animal trap | ||
+ | chair | ||
+ | throne | ||
+ | web | ||
+ | strands | ||
+ | thread | ||
+ | cloth | ||
+ | tanned hide | ||
+ | rotten | ||
+ | skin | ||
+ | raw hide | ||
+ | skull totem | ||
+ | skull | ||
+ | idol | ||
+ | extract | ||
+ | potion | ||
+ | drink | ||
+ | filthy | ||
+ | sticky | ||
+ | dirty | ||
+ | gooey | ||
+ | purulent | ||
+ | ichorous | ||
+ | bloody | ||
+ | molten | ||
+ | liquid | ||
+ | ice | ||
+ | glob | ||
+ | laced with | ||
+ | powder | ||
+ | cheese | ||
+ | catapult parts | ||
+ | mechanisms | ||
+ | tube | ||
+ | pipe section | ||
+ | trap component | ||
+ | ballista parts | ||
+ | anvil | ||
+ | amulet | ||
+ | ballista arrow head | ||
+ | siege ammo | ||
+ | ammunition | ||
+ | scepter | ||
+ | crown | ||
+ | coin | ||
+ | perfect | ||
+ | large | ||
+ | green glass | ||
+ | clear glass | ||
+ | crystal glass | ||
+ | gem | ||
+ | gem | ||
+ | ring | ||
+ | earring | ||
+ | bracelet | ||
+ | bed | ||
+ | quern | ||
+ | millstone | ||
+ | statue | ||
+ | corpse | ||
+ | body part | ||
+ | Rotten | ||
+ | seeds | ||
+ | withered | ||
+ | leaves | ||
+ | raw | ||
+ | live | ||
+ | small live animal | ||
+ | tame | ||
+ | small tame animal | ||
+ | prepared meal | ||
+ | meat | ||
+ | shell | ||
+ | bones | ||
+ | weapon | ||
+ | suits of | ||
+ | armor | ||
+ | right | ||
+ | left | ||
+ | handwear | ||
+ | shield | ||
+ | /buckler | ||
+ | footwear | ||
+ | headwear | ||
+ | chain | ||
+ | legwear | ||
+ | item | ||
+ | [ | ||
+ | ] | ||
+ | A kidnapper has made off with | ||
+ | has stolen | ||
+ | A thief has stolen | ||
+ | has | ||
+ | You have | ||
+ | died in a cage. | ||
+ | fallen into a deep chasm. | ||
+ | died of old age. | ||
+ | starved to death. | ||
+ | died from thirst. | ||
+ | drowned. | ||
+ | burned up in magma. | ||
+ | burned up in dragon fire. | ||
+ | died in the heat. | ||
+ | been encased in cooling lava. | ||
+ | been encased in cooling magma. | ||
+ | been encased in ice. | ||
+ | frozen to death. | ||
+ | burned to death. | ||
+ | been scalded to death. | ||
+ | burned up in a magma mist. | ||
+ | been crushed by a drawbridge. | ||
+ | been crushed under the collapsing ceiling. | ||
+ | been killed by falling rocks. | ||
+ | been shot and killed. | ||
+ | bled to death. | ||
+ | suffocated. | ||
+ | been struck down. | ||
+ | been scuttled. | ||
+ | been hacked to pieces. | ||
+ | been beheaded. | ||
+ | been crucified. | ||
+ | been buried alive. | ||
+ | been executed by being left out in the air. | ||
+ | been executed by drowning. | ||
+ | been burned alive. | ||
+ | been fed to beasts. | ||
+ | been murdered by | ||
+ | somebody | ||
+ | been killed by a trap. | ||
+ | collapsed. | ||
+ | died after colliding with an obstacle. | ||
+ | been impaled on spikes. | ||
+ | Of | ||
+ | of | ||
+ | is taken by a fey mood! | ||
+ | withdraws from society... | ||
+ | has been possessed! | ||
+ | looses a roaring laughter, fell and terrible! | ||
+ | begins to stalk and brood... | ||
+ | has created | ||
+ | , a | ||
+ | *PAUSED* | ||
+ | SIEGE | ||
+ | + | ||
+ | Idlers: | ||
+ | x | ||
+ | Ingredient Type | ||
+ | Number | ||
+ | Permissions | ||
+ | Cook | ||
+ | ---- | ||
+ | Brew | ||
+ | : Toggle cook. | ||
+ | : Toggle brew. | ||
+ | You have no appropriate ingredients. | ||
+ | Price | ||
+ | N/A | ||
+ | Uninterested | ||
+ | For Sale | ||
+ | Available | ||
+ | Ready for Slaughter | ||
+ | Work Animal | ||
+ | Not For Sale | ||
+ | Unavailable | ||
+ | Being Traded | ||
+ | Not Tame | ||
+ | : Toggle pet availability. | ||
+ | : Slaughter. | ||
+ | You have no appropriate creatures. | ||
+ | Justice | ||
+ | Cages&Chains: | ||
+ | , Deceased | ||
+ | There are no criminals. | ||
+ | No Sentence Pending. | ||
+ | Hammerstrike | ||
+ | Beating. | ||
+ | Day | ||
+ | in Prison. | ||
+ | Officer: | ||
+ | None Assigned | ||
+ | Violation of Production Order. | ||
+ | Violation of Export Prohibition. | ||
+ | Violation of Job Order. | ||
+ | Conspiracy to Slow Labor. | ||
+ | Murder. | ||
+ | Disorderly Conduct. | ||
+ | Building Destruction. | ||
+ | Vandalism. | ||
+ | Injured Party: | ||
+ | General Items | ||
+ | Prepared Food | ||
+ | Potions | ||
+ | Materials | ||
+ | Cloth | ||
+ | Bone | ||
+ | Ivory | ||
+ | Horn | ||
+ | Pearl | ||
+ | Shell | ||
+ | Silk | ||
+ | Stone/Gems | ||
+ | Anml Extracts | ||
+ | Plnt Extracts | ||
+ | Anml Cheeses | ||
+ | Plnt Cheeses | ||
+ | Milled Animal | ||
+ | Milled Plants | ||
+ | Item Type | ||
+ | Setter | ||
+ | Unknown | ||
+ | Job | ||
+ | Wage | ||
+ | Cleaning | ||
+ | Place Item in Tomb | ||
+ | Store Item in Stockpile | ||
+ | Store Item in Bag | ||
+ | Store Item in Chest | ||
+ | Store Item in Cabinet | ||
+ | Store Weapon | ||
+ | Store Armor | ||
+ | Store Item in Barrel | ||
+ | Store Item in Bin | ||
+ | Dump Item | ||
+ | Building Construction | ||
+ | Building Removal | ||
+ | Door Construction | ||
+ | Floodgate Construction | ||
+ | Hatch Cover Construction | ||
+ | Grate Construction | ||
+ | Bed Construction | ||
+ | Chair Construction | ||
+ | Coffin Construction | ||
+ | Table Construction | ||
+ | Bin Construction | ||
+ | Chest Construction | ||
+ | Cabinet Construction | ||
+ | Statue Construction | ||
+ | Block Construction | ||
+ | Anvil Construction | ||
+ | Window Construction | ||
+ | Pipe Section Construction | ||
+ | Sand Collection | ||
+ | Gem Cutting | ||
+ | Gem Encrusting | ||
+ | Glass Cutting | ||
+ | Glass Encrusting | ||
+ | Basic Ore Smelting | ||
+ | Advanced Ore Smelting | ||
+ | Object Melting | ||
+ | Craft Making | ||
+ | Coin Minting | ||
+ | Metal Studding | ||
+ | Metal Strand Extraction | ||
+ | Totem Construction | ||
+ | Flask Construction | ||
+ | Goblet Construction | ||
+ | Bone/Shell Decoration | ||
+ | Instrument Construction | ||
+ | Toy Construction | ||
+ | Weapon Construction | ||
+ | Ammo Construction | ||
+ | Quiver Construction | ||
+ | Armor Stand Construction | ||
+ | Weapon Rack Construction | ||
+ | Armor Construction | ||
+ | Glove Construction | ||
+ | Helm Construction | ||
+ | Shield Construction | ||
+ | Pants Construction | ||
+ | Shoe Construction | ||
+ | Backpack Construction | ||
+ | Animal Trap Construction | ||
+ | Trap Baiting | ||
+ | Mechanism Construction | ||
+ | Trap Component Construction | ||
+ | Trap Cleaning | ||
+ | Trigger Linking | ||
+ | Cage Trap Loading | ||
+ | Stone Trap Loading | ||
+ | Weapon Trap Loading | ||
+ | Lever Pulling | ||
+ | Operate Pump | ||
+ | Construct Quern | ||
+ | Construct Millstone | ||
+ | Catapult Loading | ||
+ | Ballista Loading | ||
+ | Catapult Firing | ||
+ | Ballista Firing | ||
+ | Ballista Arrow Head Construction | ||
+ | Siege Ammo Construction | ||
+ | Catapult Part Construction | ||
+ | Ballista Part Construction | ||
+ | Fortification Carving | ||
+ | Wall Detailing | ||
+ | Floor Detailing | ||
+ | Mining | ||
+ | Stair/Ramp Removal | ||
+ | Carving Upward Staircase | ||
+ | Carving Downward Staircase | ||
+ | Carving Up/Down Staircase | ||
+ | Carving Ramp | ||
+ | Digging Channel | ||
+ | Tree Felling | ||
+ | Plant Gathering | ||
+ | Construction Removal | ||
+ | Fishing | ||
+ | Hunting | ||
+ | Returning Kill | ||
+ | Capturing Land Animals | ||
+ | Capturing Fish | ||
+ | Hunting Animal Training | ||
+ | War Animal Training | ||
+ | Web Collection | ||
+ | Cage Construction | ||
+ | Chain Construction | ||
+ | Bucket Construction | ||
+ | Planting | ||
+ | Harvesting | ||
+ | Fertilizing | ||
+ | Brewing | ||
+ | Thread Dyeing | ||
+ | Cloth Dyeing | ||
+ | Image Sewing | ||
+ | Plant Extraction | ||
+ | Plant Processing | ||
+ | Plant Processing/Bag | ||
+ | Plant Processing/Vial | ||
+ | Plant Processing/Barrel | ||
+ | Cheese Making | ||
+ | Milking | ||
+ | Tanning | ||
+ | Cooking | ||
+ | Weaving | ||
+ | Alchemy | ||
+ | Fish Extraction | ||
+ | Land Animal Extraction | ||
+ | Small Creature Taming | ||
+ | Large Creature Taming | ||
+ | Butchering | ||
+ | Slaughtering | ||
+ | Fish Processing | ||
+ | Milling | ||
+ | Barrel Construction | ||
+ | Give Water | ||
+ | Give Food | ||
+ | Recover Wounded | ||
+ | Fat Rendering | ||
+ | Animal Chaining | ||
+ | Animal Unchaining | ||
+ | Releasing Large Creature | ||
+ | Releasing Small Creature | ||
+ | Handling Large Creature | ||
+ | Handling Small Creature | ||
+ | Large Creature Caging | ||
+ | Small Creature Caging | ||
+ | Aquarium Draining | ||
+ | Aquarium Filling | ||
+ | Pond Filling | ||
+ | Beat Criminal | ||
+ | Large Creature Pit/Ponding | ||
+ | Small Creature Pit/Ponding | ||
+ | Charcoal Making | ||
+ | Ash Making | ||
+ | Lye Making | ||
+ | Potash Making (Lye) | ||
+ | Potash Making (Ash) | ||
+ | Pearlash Making | ||
+ | Glassmaking | ||
+ | Soap Making | ||
+ | Managing Work Orders | ||
+ | Updating Stockpile Records | ||
+ | Trading at Depot | ||
+ | Work Orders | ||
+ | Left | ||
+ | Validated | ||
+ | A manager is required to coordinate work orders. | ||
+ | All work orders must be validated by the manager before they become active. | ||
+ | : New Order | ||
+ | : Remove | ||
+ | : Increase priority | ||
+ | : Max priority | ||
+ | : Wages | ||
+ | Quantity: | ||
+ | Type in parts of the name to narrow your search. | ||
+ | ELEC | ||
+ | Look, if you want to play DND, I'm sure you can find a game that has your | ||
+ | favorite metal in it. Don't look here. | ||
+ | /R | ||
+ | Suspended | ||
+ | Inactive | ||
+ | Wild Animal | ||
+ | Undead | ||
+ | Berserk | ||
+ | Invader | ||
+ | Diplomat | ||
+ | Merchant | ||
+ | Visitor | ||
+ | Friendly | ||
+ | From The Underworld | ||
+ | Uninvited Guest | ||
+ | Current Resident | ||
+ | Hostile | ||
+ | Tame | ||
+ | There are no idle | ||
+ | or jobs. | ||
+ | to return, | ||
+ | : Manager | ||
+ | : ViewCre, | ||
+ | : ViewJob, | ||
+ | : Zoom-Cre, | ||
+ | : Zoom-Bld, | ||
+ | : Manager, | ||
+ | : Remv Cre | ||
+ | (Lost) | ||
+ | No treasures yet. | ||
+ | This land has no important leaders. | ||
+ | Exports to | ||
+ | Petty Annoyance | ||
+ | Terror | ||
+ | Imports from | ||
+ | Offerings from | ||
+ | Death | ||
+ | Vengeance | ||
+ | You can look at trade information once you have a broker | ||
+ | with appraisal skill. | ||
+ | Trade Agreement (Exports to | ||
+ | Trade Agreement (Imports from | ||
+ | : View Agreement | ||
+ | You have no agreements with this land. | ||
+ | to change modes. | ||
+ | Civilizations | ||
+ | Squad: | ||
+ | " | ||
+ | : Food Carried - | ||
+ | One ration | ||
+ | Two rations | ||
+ | Water is carried | ||
+ | Water is not carried | ||
+ | : Sleep - | ||
+ | Sleep on ground | ||
+ | Sleep in barracks | ||
+ | Sleep in room | ||
+ | Squad stays close to station | ||
+ | Squad chases opponents | ||
+ | Squad harasses dangerous wild animals | ||
+ | Squad ignores wild animals if possible | ||
+ | Squad is standing down | ||
+ | Squad is on duty | ||
+ | : Zoom to the commander. | ||
+ | Military Command Chain | ||
+ | Royal Guard: | ||
+ | Fortress Guard: | ||
+ | Unm | ||
+ | Axe | ||
+ | Cbw | ||
+ | Ham | ||
+ | Mac | ||
+ | Spr | ||
+ | Swd | ||
+ | #: | ||
+ | A: | ||
+ | Lth | ||
+ | Chn | ||
+ | Plt | ||
+ | Bkl | ||
+ | Shd | ||
+ | Squad: | ||
+ | Royal Guard | ||
+ | Fortress Guard | ||
+ | You have no soldiers. | ||
+ | change. | ||
+ | select. | ||
+ | done with weapons. | ||
+ | activates, | ||
+ | view squad, | ||
+ | zoom. | ||
+ | weapons. | ||
+ | promotes, | ||
+ | done promoting. | ||
+ | Squad | ||
+ | has been disbanded. | ||
+ | has been annihilated! | ||
+ | Seeds | ||
+ | Leaves | ||
+ | bone meal | ||
+ | dust | ||
+ | dust | ||
+ | powder | ||
+ | he | ||
+ | she | ||
+ | it | ||
+ | him | ||
+ | her | ||
+ | himself | ||
+ | herself | ||
+ | itself | ||
+ | his | ||
+ | caught in a cloud of flames! | ||
+ | caught up in the web! | ||
+ | The item sparkles with a supernatural brillance. | ||
+ | The air around the object seems warped as if it were very hot, yet the item is cool to the touch. | ||
+ | The object looks oddly square. | ||
+ | The item constantly emits a nearly inaudible high-pitched whistle. | ||
+ | The item is covered with small bumps. | ||
+ | The item smells like wet earth. | ||
+ | Tiny streaks of lightning streak quickly over the object's surface. | ||
+ | Creatures that look at the item cannot think negative thoughts. | ||
+ | The item is covered with minute gray hairs. | ||
+ | The item sounds like rustling leaves when moved. | ||
+ | Needs | ||
+ | Disconnected | ||
+ | Need trigger type | ||
+ | Needs walkable perimeter | ||
+ | Hidden | ||
+ | Needs to be anchored on edge | ||
+ | Blocked | ||
+ | Surrounded by empty space | ||
+ | Needs adjacent wall | ||
+ | Needs open space | ||
+ | Off map | ||
+ | Water | ||
+ | Lava/Magma | ||
+ | Building present | ||
+ | Construction present | ||
+ | Must be inside | ||
+ | Too close to edge | ||
+ | Must be outside | ||
+ | Cannot build at highest level | ||
+ | Needs soil or mud | ||
+ | Needs soil | ||
+ | Needs ground or near machine | ||
+ | No access to | ||
+ | No access | ||
+ | Null site on overall status | ||
+ | " | ||
+ | Early | ||
+ | Mid- | ||
+ | Late | ||
+ | Spring | ||
+ | Summer | ||
+ | Autumn | ||
+ | Winter | ||
+ | Animals | ||
+ | Stocks | ||
+ | Prices | ||
+ | Currency | ||
+ | Justice | ||
+ | Created Wealth: | ||
+ | Weapons: | ||
+ | Armor and Garb: | ||
+ | Furniture: | ||
+ | Other Objects: | ||
+ | Architecture: | ||
+ | Displayed: | ||
+ | Held/Worn: | ||
+ | You need a broker with | ||
+ | the appraisal skill. | ||
+ | Imported Wealth: | ||
+ | Exported Wealth: | ||
+ | Trade Information: | ||
+ | Population: | ||
+ | Leader | ||
+ | Consort | ||
+ | Nobles/Admins | ||
+ | Peasants | ||
+ | Trained Animals | ||
+ | Other Animals | ||
+ | Food Stores: | ||
+ | Meat | ||
+ | Fish | ||
+ | Plant | ||
+ | Drink | ||
+ | Other | ||
+ | Mountainhome | ||
+ | Metropolis | ||
+ | City | ||
+ | Village | ||
+ | Hamlet | ||
+ | Outpost | ||
+ | Evaluate Depot Access Overflow | ||
+ | Evaluate Depot Caravan Access Overflow | ||
+ | Building List | ||
+ | (S) | ||
+ | / Spouse | ||
+ | No Owner | ||
+ | You don't having any buildings. | ||
+ | Evaluation: | ||
+ | : View building information | ||
+ | : Zoom to building items | ||
+ | : Zoom to building tasks | ||
+ | : Swap right panel | ||
+ | Stone Restrictions | ||
+ | Economic stones | ||
+ | are reserved for use by the listed tasks. | ||
+ | : Change status | ||
+ | : View selected | ||
+ | Requires fuel | ||
+ | Takes place at smelter | ||
+ | REAGENTS | ||
+ | PRODUCTS | ||
+ | Currency Counts | ||
+ | The broker recommends keeping | ||
+ | of each coin type to match accounts. | ||
+ | The Nobles and Administrators of | ||
+ | Choose the | ||
+ | Settings | ||
+ | The Incoming King | ||
+ | [REQUIRE] | ||
+ | [DEMAND] | ||
+ | [MANDATE] | ||
+ | VACANT | ||
+ | : Replace | ||
+ | : View Unit/Fill Vacancy | ||
+ | : Settings | ||
+ | Leave Vacant | ||
+ | No relevant skills | ||
+ | There are no reasonable candidates. | ||
+ | : View Unit | ||
+ | Lowest Precision | ||
+ | Low Precision | ||
+ | Medium Precision | ||
+ | High Precision | ||
+ | Highest Precision | ||
+ | 77 -> 80 777 -> 800 7777 -> 8000 77777 -> 80000 | ||
+ | 77 -> 77 777 -> 780 7777 -> 7800 77777 -> 78000 | ||
+ | 77 -> 77 777 -> 777 7777 -> 7780 77777 -> 77800 | ||
+ | 77 -> 77 777 -> 777 7777 -> 7777 77777 -> 77780 | ||
+ | All counts accurate | ||
+ | Your bookkeeper has done enough work to attain | ||
+ | Your bookkeeper needs to work in an office to improve precision | ||
+ | low precision | ||
+ | medium precision | ||
+ | high precision | ||
+ | highest precision | ||
+ | The stockpile records are | ||
+ | % updated toward the next precision level. | ||
+ | Architecture | ||
+ | Desired: | ||
+ | Current: | ||
+ | Road Value | ||
+ | Offerings | ||
+ | Royal Throne Room | ||
+ | Opulent Throne Room | ||
+ | Throne Room | ||
+ | Splendid Office | ||
+ | Decent Office | ||
+ | Office | ||
+ | Modest Office | ||
+ | Meager Office | ||
+ | No Office | ||
+ | Royal Bedroom | ||
+ | Grand Bedroom | ||
+ | Great Bedroom | ||
+ | Fine Quarters | ||
+ | Decent Quarters | ||
+ | Quarters | ||
+ | Modest Quarters | ||
+ | Meager Quarters | ||
+ | No Quarters | ||
+ | Royal Dining Room | ||
+ | Grand Dining Room | ||
+ | Great Dining Room | ||
+ | Fine Dining Room | ||
+ | Decent Dining Room | ||
+ | Dining Room | ||
+ | Modest Dining Room | ||
+ | Meager Dining Room | ||
+ | No Dining Room | ||
+ | Royal Mausoleum | ||
+ | Grand Mausoleum | ||
+ | Mausoleum | ||
+ | Fine Tomb | ||
+ | Tomb | ||
+ | Burial Chamber | ||
+ | Servant's Burial Chamber | ||
+ | Grave | ||
+ | No Tomb | ||
+ | has been disturbed. | ||
+ | group of | ||
+ | Many | ||
+ | have been disturbed. | ||
+ | swarm of | ||
+ | its way out of confinement! | ||
+ | caught in a burst of steam! | ||
+ | lumber limits | ||
+ | data/init/interface.txt | ||
+ | DISPLAY_STRING | ||
+ | Unknown Interface Token: | ||
+ | The Wealth of | ||
+ | F | ||
+ | D | ||
+ | H | ||
− | + | : Mode | |
+ | : Zoom | ||
+ | : Melt | ||
+ | : Forbid | ||
+ | : Dump | ||
+ | : Hide | ||
+ | Basic Value: | ||
+ | Weight: | ||
+ | Price: | ||
+ | Owner: | ||
+ | Uses and Contents: | ||
+ | Uses: | ||
+ | Contents: | ||
+ | : Claim | ||
+ | : Description | ||
+ | This building | ||
+ | was designed by | ||
+ | was well-designed by | ||
+ | was finely-designed by | ||
+ | was superiorly designed by | ||
+ | bears the exceptional design of | ||
+ | was masterfully designed by | ||
+ | an unknown architect | ||
+ | The structure | ||
+ | was built by | ||
+ | was solidly built by | ||
+ | was finely-built by | ||
+ | was superiorly built by | ||
+ | was exceptionally built by | ||
+ | was masterfully built by | ||
+ | an unknown artisan | ||
+ | Worker: | ||
+ | Location: | ||
+ | Repeating | ||
+ | Items: | ||
+ | Stone Hauling | ||
+ | Wood Hauling | ||
+ | Burial | ||
+ | Food Hauling | ||
+ | Refuse Hauling | ||
+ | Item Hauling | ||
+ | Furniture Hauling | ||
+ | Animal Hauling | ||
+ | Wood Cutting | ||
+ | Carpentry | ||
+ | Stone Detailing | ||
+ | Masonry | ||
+ | Animal Training | ||
+ | Animal Care | ||
+ | Health Care | ||
+ | Butchery | ||
+ | Trapping | ||
+ | Small Animal Dissection | ||
+ | Leatherworking | ||
+ | Dyeing | ||
+ | Soap Maker | ||
+ | Clothesmaking | ||
+ | Farming (Fields) | ||
+ | Fish Cleaning | ||
+ | Fish Dissection | ||
+ | Potash Making | ||
+ | Furnace Operating | ||
+ | Wood Burning | ||
+ | Weaponsmithing | ||
+ | Armoring | ||
+ | Blacksmithing | ||
+ | Metalcrafting | ||
+ | Gem Setting | ||
+ | Woodcrafting | ||
+ | Stonecrafting | ||
+ | Bone Carving | ||
+ | Strand Extraction | ||
+ | Axe-fighting | ||
+ | Sword-fighting | ||
+ | Mace-fighting | ||
+ | Hammer-fighting | ||
+ | Spear-fighting | ||
+ | Dagger-fighting | ||
+ | Crossbow-fighting | ||
+ | Bow-fighting | ||
+ | Blowgun-fighting | ||
+ | Pike-fighting | ||
+ | Whip-fighting | ||
+ | Shield Using | ||
+ | Armor Using | ||
+ | Siege Engineering | ||
+ | Siege Operating | ||
+ | Crossbow-making | ||
+ | Mechanics | ||
+ | Weapon Number | ||
+ | Pump Operating | ||
+ | OBJECT | ||
+ | LANGUAGE | ||
+ | MATGLOSS | ||
+ | DESCRIPTOR | ||
+ | REACTION | ||
+ | /*.* | ||
+ | data/save/*.* | ||
+ | spr | ||
+ | sum | ||
+ | aut | ||
+ | win | ||
+ | *.dat | ||
+ | *.sav | ||
+ | data/save/current/*.dat | ||
+ | data/save/current/*.sav | ||
+ | world.dat | ||
+ | world.sav | ||
+ | data/save/current/world.sav | ||
+ | FPS: | ||
+ | TILE_PAGE | ||
+ | CREATURE_GRAPHICS | ||
+ | Unrecognized Creature Graphics Token: | ||
+ | FILE | ||
+ | TILE_DIM | ||
+ | PAGE_DIM | ||
+ | Unrecognized Tile Page Token: | ||
+ | raw/graphics/graphics_*.* | ||
+ | raw/graphics/ | ||
+ | designed a masterful | ||
+ | for | ||
+ | constructed a masterful | ||
+ | created a masterful | ||
+ | masterfully dyed a | ||
+ | added a masterful image | ||
+ | added a masterful covering | ||
+ | added masterful rings | ||
+ | added masterful bands | ||
+ | added masterful spikes | ||
+ | added a masterful handle | ||
+ | added masterful thread | ||
+ | added masterful cloth | ||
+ | wove a masterful sewn image | ||
+ | " | ||
+ | to a | ||
+ | prepared a masterful | ||
+ | created a masterful engraving | ||
+ | destroyed | ||
+ | a masterpiece | ||
+ | was destroyed | ||
+ | by melting | ||
+ | by magma | ||
+ | during fortification carving | ||
+ | during mining | ||
+ | by falling debris | ||
+ | by growing vegetation | ||
+ | masterfully designed by | ||
+ | masterfully constructed by | ||
+ | the masterful | ||
+ | created by | ||
+ | masterfully dyed with | ||
+ | addition of a masterful image | ||
+ | addition of a masterful covering | ||
+ | addition of masterful rings | ||
+ | addition of masterful bands | ||
+ | addition of masterful spikes | ||
+ | addition of a masterful handle | ||
+ | addition of masterful thread | ||
+ | addition of masterful cloth | ||
+ | weaving of a masterful sewn image | ||
+ | prepared by | ||
+ | the masterful engraving | ||
+ | the destruction of | ||
+ | in | ||
+ | attacked | ||
+ | led the attack | ||
+ | , and the defenders were led by | ||
+ | The defenders were led by | ||
+ | the attack by | ||
+ | the attack on | ||
+ | defeated | ||
+ | and destroyed | ||
+ | the defeat of | ||
+ | and destruction of | ||
+ | and pillaged | ||
+ | and pillaging of | ||
+ | and placed | ||
+ | in charge of | ||
+ | The new government was called | ||
+ | and lordship of | ||
+ | over | ||
+ | and demanded tribute from | ||
+ | and the demand of tribute from | ||
+ | and took over | ||
+ | and takeover of | ||
+ | routed | ||
+ | the route of | ||
+ | their | ||
+ | settlement of | ||
+ | withered. | ||
+ | the withering of | ||
+ | formed | ||
+ | merged with | ||
+ | abandoned the settlement of | ||
+ | the formation of | ||
+ | the incorporation of | ||
+ | into | ||
+ | the abandonment of the settlement of | ||
+ | finished the construction of | ||
+ | as a part of | ||
+ | connecting | ||
+ | the completion of | ||
+ | constructed | ||
+ | replaced | ||
+ | razed | ||
+ | founded | ||
+ | the foundation of | ||
+ | the construction of | ||
+ | the replacement of | ||
+ | the razing of | ||
+ | launched an expedition to reclaim | ||
+ | the reclamation of | ||
+ | devoured | ||
+ | the devouring of | ||
+ | was | ||
+ | broken away | ||
+ | slashed out | ||
+ | slashed off | ||
+ | torn out | ||
+ | torn off | ||
+ | stabbed out | ||
+ | ripped off | ||
+ | burned out | ||
+ | burned away | ||
+ | shattered | ||
+ | smashed | ||
+ | slashed | ||
+ | ripped | ||
+ | stabbed | ||
+ | frozen | ||
+ | breaking away | ||
+ | slashing out | ||
+ | slashing off | ||
+ | tearing out | ||
+ | tearing off | ||
+ | stabbing out | ||
+ | ripping off | ||
+ | burning out | ||
+ | burning away | ||
+ | shattering | ||
+ | smashing | ||
+ | slashing | ||
+ | ripping | ||
+ | stabbing | ||
+ | burning | ||
+ | freezing | ||
+ | and others | ||
+ | was | ||
+ | were | ||
+ | the first to reach the summit of | ||
+ | an unknown peak | ||
+ | , which rises above | ||
+ | the climbing of | ||
+ | fought with | ||
+ | . While defeated, the latter escaped unscathed | ||
+ | managed to escape from | ||
+ | 's onslaught | ||
+ | was forced to retreat from | ||
+ | despite the latter's wounds | ||
+ | eventually prevailed and | ||
+ | was forced to make a hasty escape | ||
+ | surprised | ||
+ | ambushed | ||
+ | happened upon | ||
+ | cornered | ||
+ | confronted | ||
+ | a scuffle between | ||
+ | in which the former emerged victorious | ||
+ | the escape of | ||
+ | after a punishing fight | ||
+ | after a horrific combat | ||
+ | attack on | ||
+ | surprising of | ||
+ | ambush of | ||
+ | happening upon | ||
+ | cornering of | ||
+ | confrontation of | ||
+ | burned | ||
+ | in dragon fire | ||
+ | to death | ||
+ | shot and killed | ||
+ | mortally wounded | ||
+ | , who bled to death | ||
+ | , who suffocated | ||
+ | hacked | ||
+ | to pieces | ||
+ | beheaded | ||
+ | crucified | ||
+ | buried | ||
+ | alive | ||
+ | left | ||
+ | out in the air | ||
+ | drowned | ||
+ | fed | ||
+ | to beasts | ||
+ | struck down | ||
+ | murdered | ||
+ | threw | ||
+ | against an obstacle, causing immediate death | ||
+ | into a pit of spikes. | ||
+ | died in the heat | ||
+ | was encased in cooling lava | ||
+ | was encased in cooling magma | ||
+ | was encased in ice | ||
+ | froze to death | ||
+ | died in a cage | ||
+ | fell into a deep chasm | ||
+ | died of old age | ||
+ | starved to death | ||
+ | died from thirst | ||
+ | drowned | ||
+ | burned up in magma | ||
+ | burned up in | ||
+ | dragon fire | ||
+ | dragon fire | ||
+ | was burned to death by | ||
+ | fire | ||
+ | burned to death | ||
+ | was scalded to death | ||
+ | burned up in a magma mist | ||
+ | was crushed by a drawbridge | ||
+ | was crushed under a collapsing ceiling | ||
+ | was killed by falling rocks | ||
+ | was shot and killed | ||
+ | bled to death | ||
+ | , slain by | ||
+ | suffocated | ||
+ | was hacked to pieces | ||
+ | was beheaded | ||
+ | was crucified | ||
+ | was buried alive | ||
+ | was left out in the air | ||
+ | was drowned | ||
+ | was burned alive | ||
+ | was fed to beasts | ||
+ | was struck down | ||
+ | was scuttled | ||
+ | was murdered by | ||
+ | was killed by a trap | ||
+ | collapsed | ||
+ | died after colliding with an obstacle | ||
+ | was impaled on spikes | ||
+ | the death of | ||
+ | in a cage | ||
+ | the fall of | ||
+ | into a deep chasm | ||
+ | the passing of | ||
+ | the starvation of | ||
+ | the dehydration of | ||
+ | the drowning of | ||
+ | the burning of | ||
+ | in magma | ||
+ | the heat-induced death of | ||
+ | the encasement of | ||
+ | in cooling lava | ||
+ | in cooling magma | ||
+ | in ice | ||
+ | the freezing of | ||
+ | the scalding of | ||
+ | in a magma mist | ||
+ | the crushing of | ||
+ | under a drawbridge | ||
+ | under a collapsing ceiling | ||
+ | by falling rocks | ||
+ | the shooting of | ||
+ | the mortal wounding of | ||
+ | the hacking of | ||
+ | the beheading of | ||
+ | the crucifixion of | ||
+ | the burial of | ||
+ | the leaving of | ||
+ | the feeding of | ||
+ | the killing of | ||
+ | the scuttling of | ||
+ | the murder of | ||
+ | by a trap | ||
+ | the collapse of | ||
+ | the collision of | ||
+ | with an obstacle | ||
+ | , after the death strike by | ||
+ | the impalement of | ||
+ | on spikes | ||
+ | were | ||
+ | was | ||
+ | reunited with | ||
+ | the reunion of | ||
+ | abducted | ||
+ | was abducted | ||
+ | the abduction of | ||
+ | gave up being a | ||
+ | to become a | ||
+ | became a | ||
+ | stopped being a | ||
+ | lost a hist fig entry | ||
+ | in | ||
+ | the wilds | ||
+ | the career change from | ||
+ | the start as a | ||
+ | the giving up on being a | ||
+ | the loss of a hist fig entry | ||
+ | began wandering | ||
+ | began scouting | ||
+ | began hunting great beasts in | ||
+ | settled in | ||
+ | decided to become a baby-snatcher, operating out of | ||
+ | decided to become a thief, operating out of | ||
+ | fled into | ||
+ | the area around | ||
+ | wandering | ||
+ | scouting | ||
+ | hunting of great beasts | ||
+ | settling | ||
+ | baby-snatching | ||
+ | thievery | ||
+ | flight | ||
+ | into the area around | ||
+ | into | ||
+ | around | ||
+ | , based in | ||
+ | gave birth to | ||
+ | sired | ||
+ | married | ||
+ | was born to | ||
+ | received the worship of | ||
+ | became romantically involved with | ||
+ | was sired by | ||
+ | became the parent of | ||
+ | began worshipping | ||
+ | stopped being the mother of | ||
+ | stopped being the father of | ||
+ | divorced | ||
+ | stopped being the child of | ||
+ | lost the worship of | ||
+ | ended the romantic relationship with | ||
+ | stopped being the parent of | ||
+ | lost faith in | ||
+ | entered the priesthood of | ||
+ | became a shopkeeper at | ||
+ | ruled from | ||
+ | started hanging out at | ||
+ | took up residence in | ||
+ | left the priesthood of | ||
+ | stopped shopkeeping at | ||
+ | stopped ruling from | ||
+ | stopped hanging out at | ||
+ | moved out of | ||
+ | was enslaved by | ||
+ | was imprisoned by | ||
+ | became | ||
+ | the leader of | ||
+ | the high priest of | ||
+ | the mayor of | ||
+ | a guard of | ||
+ | a royal guard of | ||
+ | a mercenary for | ||
+ | an enemy of | ||
+ | a criminal in the eyes of | ||
+ | a member of | ||
+ | a former member of | ||
+ | a former mercenary of | ||
+ | the manager of | ||
+ | the record keeper of | ||
+ | the broker of | ||
+ | the sheriff of | ||
+ | the guard captain of | ||
+ | part of the merchant nobility of | ||
+ | the outpost liaison for | ||
+ | a diplomat of | ||
+ | a former slave of | ||
+ | a former prisoner of | ||
+ | ceased to lead | ||
+ | ceased to be the high priest of | ||
+ | ceased to be mayor of | ||
+ | left the guard of | ||
+ | left the royal guard of | ||
+ | left the service of | ||
+ | made peace with | ||
+ | was brought to the justice of | ||
+ | left | ||
+ | stopped managing | ||
+ | stopped keeping records for | ||
+ | stopped brokering for | ||
+ | stopped working as the sheriff of | ||
+ | stopped working as the guard captain of | ||
+ | left the merchant nobility of | ||
+ | ceased to be the outpost liaison for | ||
+ | stopped working as a diplomat for | ||
+ | escaped from the slavery of | ||
+ | escaped from the prisons of | ||
+ | the status of | ||
+ | the marriage of | ||
+ | the belief of | ||
+ | the romantic relationship between | ||
+ | as the child of | ||
+ | and | ||
+ | as the parent of | ||
+ | the termination of | ||
+ | the divorce of | ||
+ | the loss of faith of | ||
+ | the end of the romantic relationship between | ||
+ | the priesthood membership of | ||
+ | the shopkeeping of | ||
+ | the seat of power of | ||
+ | the hanging-out of | ||
+ | the residence of | ||
+ | at | ||
+ | the departure of | ||
+ | the close of business of | ||
+ | the removal of the seat of power of | ||
+ | the stoppage of hanging-out of | ||
+ | the moving out of | ||
+ | from | ||
+ | from the priesthood of | ||
+ | the ascension | ||
+ | the selection | ||
+ | the election | ||
+ | the joining | ||
+ | the entry | ||
+ | the rise | ||
+ | the crimes | ||
+ | the acceptance | ||
+ | the status | ||
+ | the appointment | ||
+ | the enslavement | ||
+ | the imprisonment | ||
+ | to leadership of | ||
+ | to the position of mayor of | ||
+ | with the royal guards of | ||
+ | into the mercenary service of | ||
+ | as an enemy of | ||
+ | in the eyes of | ||
+ | as a member of | ||
+ | as a former member of | ||
+ | as a former mercenary of | ||
+ | as a former slave of | ||
+ | as a former prisoner of | ||
+ | as the manager of | ||
+ | as the record keeper of | ||
+ | as the broker of | ||
+ | as the sheriff of | ||
+ | as the guard captain of | ||
+ | to the merchant nobility of | ||
+ | as the outpost liaison for | ||
+ | as a diplomat of | ||
+ | by | ||
+ | the fall of | ||
+ | the peace-making of | ||
+ | the resolution of criminal matters between | ||
+ | the end of the membership of | ||
+ | the end of the former membership of | ||
+ | the end of the former mercenary status of | ||
+ | the end of the former enslavement of | ||
+ | the end of the former imprisonment of | ||
+ | the removal of | ||
+ | the escape of | ||
+ | from leadership of | ||
+ | from the mayoral position of | ||
+ | from the guard of | ||
+ | from the royal guard of | ||
+ | from the mercenary service of | ||
+ | with | ||
+ | from the merchant nobility of | ||
+ | from the slavery of | ||
+ | from the prisons of | ||
+ | made contact with | ||
+ | the first contact of | ||
+ | rejected contact with | ||
+ | the rejection of contact by | ||
+ | between | ||
+ | concluded | ||
+ | , cementing bonds of mutual trust | ||
+ | with a positive outcome | ||
+ | fairly | ||
+ | in an unsatisfactory fashion | ||
+ | in failure | ||
+ | with miserable outcome | ||
+ | the brilliant | ||
+ | the positive | ||
+ | the fair conclusion | ||
+ | the unsatisfactory conclusion | ||
+ | the failure | ||
+ | the miserable failure | ||
+ | proposed by | ||
+ | was rejected by | ||
+ | the rejection of | ||
+ | was accepted by | ||
+ | the acceptance of | ||
+ | accepted an offer of peace from | ||
+ | the acceptance of an offer of peace from | ||
+ | rejected an offer of peace from | ||
+ | the rejection of an offer of peace from | ||
+ | the bodies | ||
+ | the body | ||
+ | impaled on | ||
+ | added to a grisly mound | ||
+ | added to a grotesque pillar | ||
+ | added to a gruesome sculpture | ||
+ | flayed and the skin stretched over | ||
+ | hung from a | ||
+ | horribly mutilated | ||
+ | on behalf of | ||
+ | impalement on | ||
+ | of | ||
+ | construction of a grisly mound from | ||
+ | construction of a grotesque pillar from | ||
+ | construction of a gruesome sculpture from | ||
+ | the display on | ||
+ | of the skins of | ||
+ | hanging from a | ||
+ | horrible mutilation of | ||
+ | lost a diplomat at | ||
+ | They suspected the involvement of | ||
+ | the loss of a diplomat of | ||
+ | with the possible involvment of | ||
+ | voided all agreements with | ||
+ | the voiding of agreements with | ||
+ | , merchants from | ||
+ | visited | ||
+ | and were never heard from again | ||
+ | and suffered great hardships | ||
+ | . They reported a seizure of goods | ||
+ | . They reported irregularities with their goods | ||
+ | . They were greatly offended by the locals | ||
+ | ill-fated | ||
+ | tragic | ||
+ | terrible | ||
+ | costly | ||
+ | unfortunate | ||
+ | visit of merchants from | ||
+ | was hidden in | ||
+ | the concealment of | ||
+ | was claimed in | ||
+ | the acquisition of | ||
+ | was created in | ||
+ | the creation of | ||
+ | was lost in | ||
+ | the disappearance of | ||
+ | was found in | ||
+ | the discovery of | ||
+ | was stolen | ||
+ | and brought to | ||
+ | the theft of | ||
+ | was recovered by | ||
+ | the recovery of | ||
+ | was dropped by | ||
+ | the discardment of | ||
+ | was encased in adamantine deep within | ||
+ | the imprisonment of | ||
+ | in adamantine deep within | ||
+ | was released by careless miners in the deepest recesses of | ||
+ | the release of | ||
+ | by careless miners in the deepest recesses of | ||
+ | is a | ||
+ | was a | ||
+ | that occurs in the myths of | ||
+ | force | ||
+ | which permeates | ||
+ | which was said to permeate | ||
+ | born in | ||
+ | The identity of | ||
+ | mother has been lost to time | ||
+ | father has been lost to time | ||
+ | parent has been lost to time | ||
+ | of unknown parentage | ||
+ | is the | ||
+ | was the | ||
+ | has been lost to time | ||
+ | the first of | ||
+ | one of the first of | ||
+ | the only one of | ||
+ | one of the only ones of | ||
+ | kind | ||
+ | Although accounts vary, it is universally agreed that | ||
+ | guided by forces unknown. | ||
+ | most often takes the form of a | ||
+ | was most often depicted as a | ||
+ | rotting | ||
+ | associated with | ||
+ | [B] | ||
+ | a mountain fortress | ||
+ | a dark fortress | ||
+ | a ruin | ||
+ | a cave | ||
+ | a forest retreat | ||
+ | a town | ||
+ | was a legendary | ||
+ | could be found within | ||
+ | civilization of | ||
+ | religion of | ||
+ | group from | ||
+ | centered around the worship of various beings | ||
+ | centered around the worship of | ||
+ | , a force | ||
+ | [C:3:0:1]Related Historical Figures[C:7:0:0][B] | ||
+ | object of | ||
+ | ardent | ||
+ | faithful | ||
+ | casual | ||
+ | dubious | ||
+ | worship | ||
+ | lover | ||
+ | [R] | ||
+ | [C:1:0:1]Related Entities[C:7:0:0][B] | ||
+ | leader | ||
+ | mayor | ||
+ | guard | ||
+ | royal guard | ||
+ | mercenary | ||
+ | former mercenary | ||
+ | enemy | ||
+ | criminal | ||
+ | member | ||
+ | former member | ||
+ | manager | ||
+ | bookkeeper | ||
+ | broker | ||
+ | sheriff | ||
+ | guard captain | ||
+ | merchant nobility | ||
+ | outpost liaison | ||
+ | diplomat | ||
+ | high priest | ||
+ | slave | ||
+ | former slave | ||
+ | prisoner | ||
+ | former prisoner | ||
+ | )[R] | ||
+ | [C:6:0:1]Related Sites[C:7:0:0][B] | ||
+ | shopkeeper | ||
+ | seat of power | ||
+ | hangout | ||
+ | home | ||
+ | priest | ||
+ | late | ||
+ | early | ||
+ | mid | ||
+ | spring | ||
+ | summer | ||
+ | autumn | ||
+ | winter | ||
+ | a time before time | ||
+ | an unknown civiliation | ||
+ | me | ||
+ | my | ||
+ | myself | ||
+ | I | ||
+ | an unknown creature | ||
+ | an unknown site | ||
+ | a road | ||
+ | a tunnel | ||
+ | a bridge | ||
+ | a wall | ||
+ | an unknown construction | ||
+ | an unknown store | ||
+ | a hovel | ||
+ | an apartment complex | ||
+ | an apartment | ||
+ | a dark tower | ||
+ | an unknown building | ||
+ | an unknown artifact | ||
+ | an unknown region | ||
+ | a peace agreement | ||
+ | a lumber agreement | ||
+ | a trade agreement | ||
+ | a vague agreement | ||
+ | Only the barest fragments of this amazing story have been uncovered. It is one of the great untold tales of our times. | ||
+ | Its nature is still an intriguing puzzle to the learned. | ||
+ | It is still shrouded in mystery. | ||
+ | Many facts are still unclear to historians. | ||
+ | A few issues still trouble scholars, but the picture is fairly clear. | ||
+ | HF_LINK | ||
+ | RANDOM_DEF_SPHERE | ||
+ | some vague concept | ||
+ | Age of Three Powers | ||
+ | Age of | ||
+ | Two | ||
+ | Two Powers | ||
+ | Age of the | ||
+ | Age | ||
+ | Age of One Power | ||
+ | Age of Myth | ||
+ | Age of Legends | ||
+ | Twilight Age | ||
+ | Age of Fairy Tales | ||
+ | Age of Heroes | ||
+ | Golden Age | ||
+ | Age of Death | ||
+ | Age of Civilization | ||
+ | Age of Emptiness | ||
+ | The world has passed into | ||
+ | Unknown Age | ||
+ | [C:4:0:1] | ||
+ | Notable Kill | ||
+ | [C:7:0:0][B] | ||
+ | Kill | ||
+ | Unknown creature in | ||
+ | Unknown creature[R] | ||
+ | Other Kill | ||
+ | in the wilds | ||
+ | Duel of | ||
+ | Pillaging | ||
+ | Conquest | ||
+ | Destruction | ||
+ | Attempted | ||
+ | Abduction | ||
+ | in the Wilds | ||
+ | Theft | ||
+ | Monster | ||
+ | Rampage | ||
+ | the Wilds | ||
+ | Set Building/Item Properties | ||
+ | Set Traffic Areas | ||
+ | Select | ||
+ | Deselect | ||
+ | Select all | ||
+ | Deselect All | ||
+ | Leave screen | ||
+ | Leave text entry screen | ||
+ | Leave all screens | ||
+ | Close mega announcement | ||
+ | Toggle Fullscreen | ||
+ | World Param: Add | ||
+ | World Param: Copy | ||
+ | World Param: Delete | ||
+ | World Param: Title | ||
+ | World Param: Name, Random | ||
+ | World Param: Name, Enter | ||
+ | World Param: Seed, Random | ||
+ | World Param: Seed, Enter | ||
+ | World Param: Load | ||
+ | World Param: Save | ||
+ | World Param: Dim X, Up | ||
+ | World Param: Dim X, Down | ||
+ | World Param: Dim Y, Up | ||
+ | World Param: Dim Y, Down | ||
+ | World Param: Enter Advanced Parameters | ||
+ | World Param: Increase Parameter | ||
+ | World Param: Decrease Parameter | ||
+ | World Param: Enter Value | ||
+ | World Param: Nullify Parameter | ||
+ | World Param: Set Presets | ||
+ | World Param: Reject, Continue | ||
+ | World Param: Reject, Abort | ||
+ | World Param: Reject, Allow This | ||
+ | World Param: Reject, Allow All | ||
+ | World Generation: Continue | ||
+ | World Generation: Use | ||
+ | World Generation: Abort | ||
+ | Setup game: Embark | ||
+ | Setup game: Name Fort | ||
+ | Setup game: Name Group | ||
+ | Setup game: Reclaim | ||
+ | Setup game: Find | ||
+ | Setup game: Notes | ||
+ | Setup game: Notes, New Note | ||
+ | Setup game: Notes, Delete Note | ||
+ | Setup game: Notes, Change Symbol Selection | ||
+ | Setup game: Notes, Adopt Symbol | ||
+ | Setup game: Resize Local Y Up | ||
+ | Setup game: Resize Local Y Down | ||
+ | Setup game: Resize Local X Up | ||
+ | Setup game: Resize Local X Down | ||
+ | Setup game: Move Local Y Up | ||
+ | Setup game: Move Local Y Down | ||
+ | Setup game: Move Local X Up | ||
+ | Setup game: Move Local X Down | ||
+ | Setup game: View Biome 1 | ||
+ | Setup game: View Biome 2 | ||
+ | Setup game: View Biome 3 | ||
+ | Setup game: View Biome 4 | ||
+ | Setup game: View Biome 5 | ||
+ | Setup game: View Biome 6 | ||
+ | Setup game: View Biome 7 | ||
+ | Setup game: View Biome 8 | ||
+ | Setup game: View Biome 9 | ||
+ | Choose name: Random | ||
+ | Choose name: Clear | ||
+ | Choose name: Type | ||
+ | View item: Description | ||
+ | View item: Forbid | ||
+ | View item: Melt | ||
+ | View item: Dump | ||
+ | View item: Hide | ||
+ | Main menu | ||
+ | Options, Export Local Image | ||
+ | Help | ||
+ | Movies | ||
+ | Change tab or highlight selection | ||
+ | Move selector up | ||
+ | Move selector down | ||
+ | Move selector left | ||
+ | Move selector right | ||
+ | Page selector up | ||
+ | Page selector down | ||
+ | Move secondary selector up | ||
+ | Move secondary selector down | ||
+ | Page secondary selector up | ||
+ | Page secondary selector down | ||
+ | Move view/cursor up | ||
+ | Move view/cursor down | ||
+ | Move view/cursor left | ||
+ | Move view/cursor right | ||
+ | Move view/cursor up and left | ||
+ | Move view/cursor up and right | ||
+ | Move view/cursor down and left | ||
+ | Move view/cursor down and right | ||
+ | Move view/cursor up, fast | ||
+ | Move view/cursor down, fast | ||
+ | Move view/cursor left, fast | ||
+ | Move view/cursor right, fast | ||
+ | Move view/cursor up and left, fast | ||
+ | Move view/cursor up and right, fast | ||
+ | Move view/cursor down and left, fast | ||
+ | Move view/cursor down and right, fast | ||
+ | Move view/cursor up (z) | ||
+ | Move view/cursor down (z) | ||
+ | Move view/cursor up (z), aux | ||
+ | Move view/cursor down (z), aux | ||
+ | Adventure: move north | ||
+ | Adventure: move south | ||
+ | Adventure: move east | ||
+ | Adventure: move west | ||
+ | Adventure: move northwest | ||
+ | Adventure: move northeast | ||
+ | Adventure: move southwest | ||
+ | Adventure: move southeast | ||
+ | Adventure: move wait | ||
+ | Adventure: careful move north up/down | ||
+ | Adventure: careful move south up/down | ||
+ | Adventure: careful move east up/down | ||
+ | Adventure: careful move west up/down | ||
+ | Adventure: careful move northwest up/down | ||
+ | Adventure: careful move northeast up/down | ||
+ | Adventure: careful move southwest up/down | ||
+ | Adventure: careful move southeast up/down | ||
+ | Adventure: careful move up/down | ||
+ | Adventure: move north/up | ||
+ | Adventure: move south/up | ||
+ | Adventure: move east/up | ||
+ | Adventure: move west/up | ||
+ | Adventure: move northwest/up | ||
+ | Adventure: move northeast/up | ||
+ | Adventure: move southwest/up | ||
+ | Adventure: move southeast/up | ||
+ | Adventure: move up | ||
+ | Adventure: move north/down | ||
+ | Adventure: move south/down | ||
+ | Adventure: move east/down | ||
+ | Adventure: move west/down | ||
+ | Adventure: move northwest/down | ||
+ | Adventure: move northeast/down | ||
+ | Adventure: move southwest/down | ||
+ | Adventure: move southeast/down | ||
+ | Adventure: move down | ||
+ | Adventure: move up, aux | ||
+ | Adventure: move down, aux | ||
+ | World Gen: Export Map | ||
+ | Legends: Export Map | ||
+ | Legends: Export Detailed Map | ||
+ | Legends: Civ/Site | ||
+ | Legends: String filter | ||
+ | Adventure: Combat, Attack Mode | ||
+ | Adventure: Combat, Dodge Mode | ||
+ | Adventure: Combat, Charge Defend Mode | ||
+ | Adventure: Status | ||
+ | Adventure: Status, Close Combat | ||
+ | Adventure: Status, Customize | ||
+ | Adventure: Status, Kills | ||
+ | Unit View, Customize | ||
+ | Unit View, Relationships | ||
+ | Unit View, Relationships, Zoom | ||
+ | Unit View, Relationships, View | ||
+ | Unit View, Kills | ||
+ | Customize Unit, Nickname | ||
+ | Customize Unit, Profession | ||
+ | Adventure: Sleep | ||
+ | Adventure: Wait | ||
+ | Adventure: Attack | ||
+ | Adventure: Look | ||
+ | Adventure: Search | ||
+ | Adventure: Talk | ||
+ | Adventure: Inv. Interact | ||
+ | Adventure: Inv. Look | ||
+ | Adventure: Inv. Remove | ||
+ | Adventure: Inv. Wear | ||
+ | Adventure: Inv. Eat/Drink | ||
+ | Adventure: Inv. Put In | ||
+ | Adventure: Inv. Drop | ||
+ | Adventure: Get/Ground | ||
+ | Adventure: Throw | ||
+ | Adventure: Fire | ||
+ | Adventure: Announcements | ||
+ | Adventure: Combat Options | ||
+ | Adventure: Movement Options | ||
+ | Adventure: Movement Options, Swim | ||
+ | Adventure: Sneak | ||
+ | Adventure: Center | ||
+ | Adventure: Building Interact | ||
+ | Adventure: Travel | ||
+ | Adventure: Get Date | ||
+ | Adventure: Get Weather | ||
+ | Adventure: Get Temperature | ||
+ | Adventure: Change Stance | ||
+ | Adventure: Option 1 | ||
+ | Adventure: Option 2 | ||
+ | Adventure: Option 3 | ||
+ | Adventure: Option 4 | ||
+ | Adventure: Option 5 | ||
+ | Adventure: Option 6 | ||
+ | Adventure: Option 7 | ||
+ | Adventure: Option 8 | ||
+ | Adventure: Option 9 | ||
+ | Adventure: Option 10 | ||
+ | Adventure: Option 11 | ||
+ | Adventure: Option 12 | ||
+ | Adventure: Option 13 | ||
+ | Adventure: Option 14 | ||
+ | Adventure: Option 15 | ||
+ | Adventure: Option 16 | ||
+ | Adventure: Option 17 | ||
+ | Adventure: Option 18 | ||
+ | Adventure: Option 19 | ||
+ | Adventure: Option 20 | ||
+ | Hotkey: Make Ash | ||
+ | Hotkey: Make Charcoal | ||
+ | Hotkey: Melt Object | ||
+ | Hotkey: Green Glass | ||
+ | Hotkey: Clear Glass | ||
+ | Hotkey: Crystal Glass | ||
+ | Hotkey: Collect Sand | ||
+ | Hotkey: Raw Glass | ||
+ | Hotkey: Glass Armorstand | ||
+ | Hotkey: Glass Box | ||
+ | Hotkey: Glass Cabinet | ||
+ | Hotkey: Glass Coffin | ||
+ | Hotkey: Glass Floodgate | ||
+ | Hotkey: Glass Hatch Cover | ||
+ | Hotkey: Glass Grate | ||
+ | Hotkey: Glass Goblet | ||
+ | Hotkey: Glass Toy | ||
+ | Hotkey: Glass Instrument | ||
+ | Hotkey: Glass Portal | ||
+ | Hotkey: Glass Statue | ||
+ | Hotkey: Glass Table | ||
+ | Hotkey: Glass Cage | ||
+ | Hotkey: Glass Chair | ||
+ | Hotkey: Glass Blocks | ||
+ | Hotkey: Glass Vial | ||
+ | Hotkey: Glass Weaponrack | ||
+ | Hotkey: Glass Window | ||
+ | Hotkey: Make Pearlash | ||
+ | Hotkey: Ashery, Lye | ||
+ | Hotkey: Ashery, Potash (Lye) | ||
+ | Hotkey: Ashery, Potash (Ash) | ||
+ | Hotkey: Carpenter, Barrel | ||
+ | Hotkey: Carpenter, Blocks | ||
+ | Hotkey: Carpenter, Bucket | ||
+ | Hotkey: Carpenter, Animal Trap | ||
+ | Hotkey: Carpenter, Cage | ||
+ | Hotkey: Carpenter, Armorstand | ||
+ | Hotkey: Carpenter, Bed | ||
+ | Hotkey: Carpenter, Chair | ||
+ | Hotkey: Carpenter, Coffin | ||
+ | Hotkey: Carpenter, Door | ||
+ | Hotkey: Carpenter, Floodgate | ||
+ | Hotkey: Carpenter, Hatch Cover | ||
+ | Hotkey: Carpenter, Grate | ||
+ | Hotkey: Carpenter, Cabinet | ||
+ | Hotkey: Carpenter, Bin | ||
+ | Hotkey: Carpenter, Box | ||
+ | Hotkey: Carpenter, Weaponrack | ||
+ | Hotkey: Carpenter, Table | ||
+ | Hotkey: Siege Shop, Ballista | ||
+ | Hotkey: Siege Shop, Catapult | ||
+ | Hotkey: Leather, Bag | ||
+ | Hotkey: Leather, Flask | ||
+ | Hotkey: Leather, Shirt | ||
+ | Hotkey: Leather, Cloak | ||
+ | Hotkey: Leather, Backpack | ||
+ | Hotkey: Leather, Quiver | ||
+ | Hotkey: Leather, Image | ||
+ | Hotkey: Clothes, Cloth | ||
+ | Hotkey: Clothes, Silk | ||
+ | Hotkey: Clothes, Shirt | ||
+ | Hotkey: Clothes, Cloak | ||
+ | Hotkey: Clothes, Box | ||
+ | Hotkey: Clothes, Rope | ||
+ | Hotkey: Clothes, Image | ||
+ | Hotkey: Crafts, Mat Stone | ||
+ | Hotkey: Crafts, Mat Wood | ||
+ | Hotkey: Crafts, Dec Bone | ||
+ | Hotkey: Crafts, Dec Shell | ||
+ | Hotkey: Crafts, Totem | ||
+ | Hotkey: Crafts, Cloth | ||
+ | Hotkey: Crafts, Silk | ||
+ | Hotkey: Crafts, Shell | ||
+ | Hotkey: Crafts, Bone | ||
+ | Hotkey: Crafts, Leather | ||
+ | Hotkey: Crafts, Mat Crafts | ||
+ | Hotkey: Crafts, Mat Goblet | ||
+ | Hotkey: Crafts, Mat Instrument | ||
+ | Hotkey: Crafts, Mat Toy | ||
+ | Hotkey: Forge, Weapon | ||
+ | Hotkey: Forge, Armor | ||
+ | Hotkey: Forge, Furniture | ||
+ | Hotkey: Forge, Siege | ||
+ | Hotkey: Forge, Trap | ||
+ | Hotkey: Forge, Other | ||
+ | Hotkey: Forge, Metal Clothing | ||
+ | Hotkey: Building, Armorstand | ||
+ | Hotkey: Building, Bed | ||
+ | Hotkey: Building, Chair | ||
+ | Hotkey: Building, Coffin | ||
+ | Hotkey: Building, Door | ||
+ | Hotkey: Building, Floodgate | ||
+ | Hotkey: Building, Hatch | ||
+ | Hotkey: Building, Wall Grate | ||
+ | Hotkey: Building, Floor Grate | ||
+ | Hotkey: Building, Vertical Bars | ||
+ | Hotkey: Building, Floor Bars | ||
+ | Hotkey: Building, Cabinet | ||
+ | Hotkey: Building, Chest | ||
+ | Hotkey: Building, Kennel | ||
+ | Hotkey: Building, Farm Plot | ||
+ | Hotkey: Building, Weaponrack | ||
+ | Hotkey: Building, Statue | ||
+ | Hotkey: Building, Table | ||
+ | Hotkey: Building, Dirt Road | ||
+ | Hotkey: Building, Paved Road | ||
+ | Hotkey: Building, Bridge | ||
+ | Hotkey: Building, Well | ||
+ | Hotkey: Building, Siege | ||
+ | Hotkey: Building, Workshop | ||
+ | Hotkey: Building, Furnace | ||
+ | Hotkey: Building, Glass Window | ||
+ | Hotkey: Building, Gem Window | ||
+ | Hotkey: Building, Shop | ||
+ | Hotkey: Building, Animal Trap | ||
+ | Hotkey: Building, Chain | ||
+ | Hotkey: Building, Cage | ||
+ | Hotkey: Building, Trade Depot | ||
+ | Hotkey: Building, Trap | ||
+ | Hotkey: Building, Machine Component | ||
+ | Hotkey: Building, Support | ||
+ | Hotkey: Building, Archery Target | ||
+ | Hotkey: Building, Machine Component, Screw Pump | ||
+ | Hotkey: Building, Machine Component, Water Wheel | ||
+ | Hotkey: Building, Machine Component, Windmill | ||
+ | Hotkey: Building, Machine Component, Gear Assembly | ||
+ | Hotkey: Building, Machine Component, Horizontal Axle | ||
+ | Hotkey: Building, Machine Component, Vertical Axle | ||
+ | Hotkey: Building, Siege, Ballista | ||
+ | Hotkey: Building, Siege, Catapult | ||
+ | Hotkey: Building, Trap, Stone | ||
+ | Hotkey: Building, Trap, Weapon | ||
+ | Hotkey: Building, Trap, Lever | ||
+ | Hotkey: Building, Trap, Trigger | ||
+ | Hotkey: Building, Trap, Cage | ||
+ | Hotkey: Building, Trap, Upright Spear/Spike | ||
+ | Hotkey: Building, Wall/Floor/Stairs | ||
+ | Hotkey: Building, Construction, Fortification | ||
+ | Hotkey: Building, Construction, Wall | ||
+ | Hotkey: Building, Construction, Floor | ||
+ | Hotkey: Building, Construction, Ramp | ||
+ | Hotkey: Building, Construction, Upward Stair | ||
+ | Hotkey: Building, Construction, Downward Stair | ||
+ | Hotkey: Building, Construction, Up/Down Stair | ||
+ | Hotkey: Building, Wksp, Leather | ||
+ | Hotkey: Building, Wksp, Quern | ||
+ | Hotkey: Building, Wksp, Millstone | ||
+ | Hotkey: Building, Wksp, Loom | ||
+ | Hotkey: Building, Wksp, Clothes | ||
+ | Hotkey: Building, Wksp, Bowyer | ||
+ | Hotkey: Building, Wksp, Carpenter | ||
+ | Hotkey: Building, Wksp, Metalsmith | ||
+ | Hotkey: Building, Wksp, Lavamill | ||
+ | Hotkey: Building, Wksp, Jeweler | ||
+ | Hotkey: Building, Wksp, Mason | ||
+ | Hotkey: Building, Wksp, Butcher | ||
+ | Hotkey: Building, Wksp, Tanner | ||
+ | Hotkey: Building, Wksp, Dyer | ||
+ | Hotkey: Building, Wksp, Craftsman | ||
+ | Hotkey: Building, Wksp, Siege | ||
+ | Hotkey: Building, Wksp, Mechanic | ||
+ | Hotkey: Building, Wksp, Still | ||
+ | Hotkey: Building, Wksp, Farmer | ||
+ | Hotkey: Building, Wksp, Kitchen | ||
+ | Hotkey: Building, Wksp, Fishery | ||
+ | Hotkey: Building, Wksp, Lab | ||
+ | Hotkey: Building, Wksp, Ashery | ||
+ | Hotkey: Building, Furn, Wood | ||
+ | Hotkey: Building, Furn, Smelter | ||
+ | Hotkey: Building, Furn, Glass | ||
+ | Hotkey: Building, Furn, Kiln | ||
+ | Main: One-Step | ||
+ | Main: Pause/Resume | ||
+ | Depot Access | ||
+ | Main: Hot Keys | ||
+ | Main: Hot Key 1 | ||
+ | Main: Hot Key 2 | ||
+ | Main: Hot Key 3 | ||
+ | Main: Hot Key 4 | ||
+ | Main: Hot Key 5 | ||
+ | Main: Hot Key 6 | ||
+ | Main: Hot Key 7 | ||
+ | Main: Hot Key 8 | ||
+ | Main: Hot Key 9 | ||
+ | Main: Hot Key 10 | ||
+ | Main: Hot Key 11 | ||
+ | Main: Hot Key 12 | ||
+ | Main: Hot Key 13 | ||
+ | Main: Hot Key 14 | ||
+ | Main: Hot Key 15 | ||
+ | Main: Hot Key 16 | ||
+ | Hot Keys: Change Name | ||
+ | Hot Keys: Zoom | ||
+ | Main: Announcements | ||
+ | Main: Place Building | ||
+ | Main: Civilizations | ||
+ | Main: Designations | ||
+ | Main: Artifacts | ||
+ | Main: Nobles | ||
+ | Main: Standing Orders | ||
+ | Main: Military | ||
+ | Main: Rooms | ||
+ | Building List: Zoom T | ||
+ | Building List: Zoom Q | ||
+ | Main: Control Squads | ||
+ | Main: Stockpiles | ||
+ | Main: Activity Zone | ||
+ | Main: View Units | ||
+ | Main: Job List | ||
+ | Main: Unit List | ||
+ | Main: Look | ||
+ | Main: Note | ||
+ | Main: Note, Place | ||
+ | Main: Note, Delete | ||
+ | Main: Note, Enter Text | ||
+ | Main: Note, Adopt Symbol | ||
+ | Main: Note, Change Selection | ||
+ | Main: Building Jobs | ||
+ | Main: Overall Status | ||
+ | Main: Building Items | ||
+ | Main: Visualize | ||
+ | Building Items: Forbid | ||
+ | Building Items: Dump | ||
+ | Building Items: Melt | ||
+ | Building Items: Hide | ||
+ | Dwf Look: Forbid | ||
+ | Dwf Look: Dump | ||
+ | Dwf Look: Melt | ||
+ | Dwf Look: Hide | ||
+ | Adventure: Creation, Name Entry | ||
+ | Adventure: Creation, Customize Name | ||
+ | Adventure: Creation, Random Name | ||
+ | Adventure: Creation, Change Gender | ||
+ | Adventure: Travel, Visit Site | ||
+ | Adventure: Travel, Clouds | ||
+ | Adventure: Log | ||
+ | Adventure: Travel, Log | ||
+ | Adventure: Log, Tasks | ||
+ | Adventure: Log, Entities | ||
+ | Adventure: Log, Sites | ||
+ | Adventure: Log, Regions | ||
+ | Adventure: Log, Zoom to Current Location | ||
+ | Adventure: Log, Zoom to Selected | ||
+ | Adventure: Log, Toggle Line | ||
+ | Adventure: Log, Toggle Map/Info | ||
+ | Orders: Forbid | ||
+ | Orders: Forbid Projectiles | ||
+ | Orders: Forbid Your Corpse | ||
+ | Orders: Forbid Your Items | ||
+ | Orders: Forbid Other Corpse | ||
+ | Orders: Forbid Other Items | ||
+ | Orders: Gather Refuse | ||
+ | Orders: Gather Outside | ||
+ | Orders: Dump Corpse | ||
+ | Orders: Dump Skull | ||
+ | Orders: Dump Skin | ||
+ | Orders: Dump Bone | ||
+ | Orders: Dump Shell | ||
+ | Orders: Dump Other | ||
+ | Orders: Gather Furniture | ||
+ | Orders: Gather Animals | ||
+ | Orders: Gather Food | ||
+ | Orders: Gather Bodies | ||
+ | Orders: Refuse | ||
+ | Orders: Gather Stone | ||
+ | Orders: Gather Wood | ||
+ | Orders: All Harvest | ||
+ | Orders: Stay Indoors | ||
+ | Orders: Piles Same | ||
+ | Orders: Mix Foods | ||
+ | Orders: Exceptions | ||
+ | Orders: Loom | ||
+ | Orders: Dyed Cloth | ||
+ | Orders: Workshop | ||
+ | Orders: Collect Web | ||
+ | Orders: Slaughter | ||
+ | Orders: Butcher | ||
+ | Orders: Tan | ||
+ | Orders: Zone | ||
+ | Orders: Zone, Drinking | ||
+ | Orders: Zone, Fishing | ||
+ | Destroy Building | ||
+ | Suspend Building | ||
+ | Menu Confirm | ||
+ | Save Bindings | ||
+ | Change Bindings | ||
+ | Hotkey: Alchemist, Soap | ||
+ | Hotkey: Still, Brew | ||
+ | Hotkey: Still, Extract | ||
+ | Hotkey: Loom, Collect Silk | ||
+ | Hotkey: Loom, Weave Cloth | ||
+ | Hotkey: Loom, Weave Silk | ||
+ | Hotkey: Loom, Metal | ||
+ | Hotkey: Kitchen, Meal 1 | ||
+ | Hotkey: Kitchen, Meal 2 | ||
+ | Hotkey: Kitchen, Meal 3 | ||
+ | Hotkey: Kitchen, Render Fat | ||
+ | Hotkey: Farmer, Process | ||
+ | Hotkey: Farmer, Vial | ||
+ | Hotkey: Farmer, Bag | ||
+ | Hotkey: Farmer, Barrel | ||
+ | Hotkey: Farmer, Cheese | ||
+ | Hotkey: Farmer, Milk | ||
+ | Hotkey: Mill, Mill | ||
+ | Hotkey: Kennel, Hunt | ||
+ | Hotkey: Kennel, Catch | ||
+ | Hotkey: Kennel, Tame Small | ||
+ | Hotkey: Kennel, Tame Large | ||
+ | Hotkey: Kennel, War | ||
+ | Hotkey: Fishery, Process | ||
+ | Hotkey: Fishery, Extract | ||
+ | Hotkey: Fishery, Catch | ||
+ | Hotkey: Butcher, Butcher | ||
+ | Hotkey: Butcher, Extract | ||
+ | Hotkey: Butcher, Catch | ||
+ | Hotkey: Tanner, Tan | ||
+ | Hotkey: Dyer, Thread | ||
+ | Hotkey: Dyer, Cloth | ||
+ | Hotkey: Jeweler, Furniture | ||
+ | Hotkey: Jeweler, Finished | ||
+ | Hotkey: Jeweler, Ammo | ||
+ | Hotkey: Jeweler, Cut | ||
+ | Hotkey: Jeweler, Encrust | ||
+ | Hotkey: Mechanic, Mechanisms | ||
+ | Hotkey: Mason, Armorstand | ||
+ | Hotkey: Mason, Blocks | ||
+ | Hotkey: Mason, Chair | ||
+ | Hotkey: Mason, Coffin | ||
+ | Hotkey: Mason, Door | ||
+ | Hotkey: Mason, Floodgate | ||
+ | Hotkey: Mason, Hatch Cover | ||
+ | Hotkey: Mason, Grate | ||
+ | Hotkey: Mason, Cabinet | ||
+ | Hotkey: Mason, Box | ||
+ | Hotkey: Mason, Statue | ||
+ | Hotkey: Mason, Quern | ||
+ | Hotkey: Mason, Millstone | ||
+ | Hotkey: Mason, Table | ||
+ | Hotkey: Mason, Weaponrack | ||
+ | Hotkey: Trap, Bridge | ||
+ | Hotkey: Trap, Gear Assembly | ||
+ | Hotkey: Trap, Door | ||
+ | Hotkey: Trap, Floodgate | ||
+ | Hotkey: Trap, Spike | ||
+ | Hotkey: Trap, Hatch | ||
+ | Hotkey: Trap, Wall Grate | ||
+ | Hotkey: Trap, Floor Grate | ||
+ | Hotkey: Trap, Vertical Bars | ||
+ | Hotkey: Trap, Floor Bars | ||
+ | Hotkey: Trap, Support | ||
+ | Hotkey: Trap, Chain | ||
+ | Hotkey: Trap, Cage | ||
+ | Hotkey: Trap, Lever | ||
+ | Buildjob: Add | ||
+ | Buildjob: Cancel | ||
+ | Buildjob: Promote | ||
+ | Buildjob: Repeat | ||
+ | Buildjob: Suspend | ||
+ | Buildjob: Workshop Profile | ||
+ | Buildjob: Well, Free | ||
+ | Buildjob: Well, Size | ||
+ | Buildjob: Target, Free | ||
+ | Buildjob: Target, Size | ||
+ | Buildjob: Target, Down | ||
+ | Buildjob: Target, Up | ||
+ | Buildjob: Target, Right | ||
+ | Buildjob: Target, Left | ||
+ | Buildjob: Statue, Assign | ||
+ | Buildjob: Statue, Free | ||
+ | Buildjob: Statue, Size | ||
+ | Buildjob: Cage, Justice | ||
+ | Buildjob: Cage, Free | ||
+ | Buildjob: Cage, Size | ||
+ | Buildjob: Cage, Assign Occ | ||
+ | Buildjob: Cage, Water | ||
+ | Buildjob: Cage, Assign Owner | ||
+ | Buildjob: Chain, Assign Occ | ||
+ | Buildjob: Chain, Justice | ||
+ | Buildjob: Chain, Assign Owner | ||
+ | Buildjob: Chain, Free | ||
+ | Buildjob: Chain, Size | ||
+ | Buildjob: Siege, Fire | ||
+ | Buildjob: Siege, Orient | ||
+ | Buildjob: Door, Internal | ||
+ | Buildjob: Door, Forbid | ||
+ | Buildjob: Door, Pet-passable | ||
+ | Buildjob: Coffin, Assign | ||
+ | Buildjob: Coffin, Free | ||
+ | Buildjob: Coffin, Size | ||
+ | Buildjob: Coffin, Gen. Burial | ||
+ | Buildjob: Coffing, Allow Citizens | ||
+ | Buildjob: Coffing, Allow Pets | ||
+ | Buildjob: Chair, Assign | ||
+ | Buildjob: Chair, Free | ||
+ | Buildjob: Chair, Size | ||
+ | Buildjob: Table, Assign | ||
+ | Buildjob: Table, Hall | ||
+ | Buildjob: Table, Free | ||
+ | Buildjob: Table, Size | ||
+ | Buildjob: Bed, Assign | ||
+ | Buildjob: Bed, Free | ||
+ | Buildjob: Bed, Barracks | ||
+ | Buildjob: Bed, Rent | ||
+ | Buildjob: Bed, Size | ||
+ | Buildjob: Depot, Bring | ||
+ | Buildjob: Depot, Trade | ||
+ | Buildjob: Depot, Request Trader | ||
+ | Buildjob: Depot, Broker Only | ||
+ | Buildjob: Animal Trap, No Bait | ||
+ | Buildjob: Animal Trap, Meat Bait | ||
+ | Buildjob: Animal Trap, Fish Bait | ||
+ | Buildjob: Animal Trap, Gem Bait | ||
+ | Buildjob: Farm, Fallow | ||
+ | Buildjob: Farm, Fertilize | ||
+ | Buildjob: Farm, Seas Fert | ||
+ | Buildjob: Farm, Spring | ||
+ | Buildjob: Farm, Summer | ||
+ | Buildjob: Farm, Autumn | ||
+ | Buildjob: Farm, Winter | ||
+ | Buildjob: Stockpile, Master | ||
+ | Buildjob: Stockpile, Delete Child | ||
+ | Buildjob: Stockpile, Settings | ||
+ | Buildjob: Stockpile, Barrel Up | ||
+ | Buildjob: Stockpile, Barrel Down | ||
+ | Buildjob: Stockpile, Barrel Zero | ||
+ | Buildjob: Stockpile, Barrel Max | ||
+ | Buildjob: Stockpile, Bin Up | ||
+ | Buildjob: Stockpile, Bin Down | ||
+ | Buildjob: Stockpile, Bin Zero | ||
+ | Buildjob: Stockpile, Bin Max | ||
+ | Buildjob: Rack, Mat, Bone | ||
+ | Buildjob: Rack, Mat, Bronze | ||
+ | Buildjob: Rack, Mat, Copper | ||
+ | Buildjob: Rack, Mat, Iron | ||
+ | Buildjob: Rack, Mat, Steel | ||
+ | Buildjob: Rack, Mat, Wood | ||
+ | Buildjob: Rack, Mat, Special Metal | ||
+ | Buildjob: Stand, Mat, Bone | ||
+ | Buildjob: Stand, Mat, Leather | ||
+ | Buildjob: Stand, Mat, Copper | ||
+ | Buildjob: Stand, Mat, Bronze | ||
+ | Buildjob: Stand, Mat, Steel | ||
+ | Buildjob: Stand, Mat, Iron | ||
+ | Buildjob: Stand, Mat, Wood | ||
+ | Buildjob: Stand, Mat, Special Metal | ||
+ | Buildjob: Rackstand, Assign | ||
+ | Buildjob: Rackstand, Free | ||
+ | Buildjob: Rackstand, Size | ||
+ | Buildjob: Rackstand, Item | ||
+ | Buildjob: Rackstand, Mat | ||
+ | Buildjob: Rackstand, All Items | ||
+ | Buildjob: Rackstand, No Items | ||
+ | Buildjob: Rackstand, All Mats | ||
+ | Buildjob: Rackstand, No Mats | ||
+ | Stockpile Settings: Enable | ||
+ | Stockpile Settings: Disable | ||
+ | Stockpile Settings: Permit All | ||
+ | Stockpile Settings: Forbid All | ||
+ | Stockpile Settings: Permit Sub | ||
+ | Stockpile Settings: Forbit Sub | ||
+ | Stockpile Settings: Specific 1 | ||
+ | Stockpile Settings: Specific 2 | ||
+ | Squad: Lock | ||
+ | Squad: Station | ||
+ | Squad: Clear Patrol | ||
+ | Squad: Patrol | ||
+ | Squad: Zoom | ||
+ | Movie: Record | ||
+ | Movie: Play | ||
+ | Movie: Save | ||
+ | Movie: Load | ||
+ | Assign Trade: View | ||
+ | Assign Trade: String | ||
+ | Assign Trade: Exclude Prohibited | ||
+ | Assign Trade: Pending | ||
+ | Assign Trade: Sort | ||
+ | Noble List: Replace | ||
+ | Noble List: Settings | ||
+ | Noble List: View Candidate | ||
+ | Adventure: Barter, View | ||
+ | Adventure: Barter, Currency 1 | ||
+ | Adventure: Barter, Currency 2 | ||
+ | Adventure: Barter, Currency 3 | ||
+ | Adventure: Barter, Currency 4 | ||
+ | Adventure: Barter, Currency 5 | ||
+ | Adventure: Barter, Currency 6 | ||
+ | Adventure: Barter, Currency 7 | ||
+ | Adventure: Barter, Currency 8 | ||
+ | Adventure: Barter, Currency 9 | ||
+ | Adventure: Barter, Trade | ||
+ | Trade, View | ||
+ | Trade, Trade | ||
+ | Trade, Offer | ||
+ | Trade, Seize | ||
+ | Stores, View | ||
+ | Stores, Forbid | ||
+ | Stores, Melt | ||
+ | Stores, Dump | ||
+ | Stores, Zoom | ||
+ | Stores, Hide | ||
+ | Military, Activate | ||
+ | Military, View | ||
+ | Military, Weapon | ||
+ | Military, Zoom | ||
+ | Squad Info, Food | ||
+ | Squad Info, Sleep | ||
+ | Squad Info, Water | ||
+ | Squad Info, Stay Close | ||
+ | Squad Info, Attack Wilderness | ||
+ | Squad Info, Stand Down | ||
+ | Squad Info, Zoom | ||
+ | Unitjob, Remove Unit | ||
+ | Unitjob, Zoom Unit | ||
+ | Unitjob, Zoom Building | ||
+ | Unitjob, View | ||
+ | Unitjob, Manager | ||
+ | Manager, New Order | ||
+ | Manager, Remove | ||
+ | Manager, Promote | ||
+ | Manager, Max | ||
+ | Manager, Wages | ||
+ | Animals, Slaughter | ||
+ | Kitchen, Cook | ||
+ | Kitchen, Brew | ||
+ | Setup, New | ||
+ | Setup, View | ||
+ | Setup, Customize Unit | ||
+ | Setup, Save Profile | ||
+ | Setup, Save Profile, Abort | ||
+ | Setup, Save Profile, Go | ||
+ | Setup, View Profile Problems | ||
+ | Main: Activity Zone, Remove | ||
+ | Main: Activity Zone, Water Source | ||
+ | Main: Activity Zone, Garbage Dump | ||
+ | Main: Activity Zone, Pond | ||
+ | Main: Activity Zone, Sand Collect | ||
+ | Main: Activity Zone, Active | ||
+ | Main: Activity Zone, Fish | ||
+ | Main: Activity Zone, Meeting | ||
+ | Main: Activity Zone, Pond Options | ||
+ | Main: Activity Zone: Pond, Water | ||
+ | Stockpile, Animal | ||
+ | Stockpile, Food | ||
+ | Stockpile, Weapon | ||
+ | Stockpile, Armor | ||
+ | Stockpile, Custom | ||
+ | Stockpile, Custom Settings | ||
+ | Stockpile, Furniture | ||
+ | Stockpile, Graveyard | ||
+ | Stockpile, Refuse | ||
+ | Stockpile, Wood | ||
+ | Stockpile, Stone | ||
+ | Stockpile, Gem | ||
+ | Stockpile, Bar/Block | ||
+ | Stockpile, Cloth | ||
+ | Stockpile, Leather | ||
+ | Stockpile, Ammo | ||
+ | Stockpile, Coins | ||
+ | Stockpile, Finished | ||
+ | Stockpile, None | ||
+ | Designate, Building/Item | ||
+ | Designate, Reclaim | ||
+ | Designate, Forbid | ||
+ | Designate, Melt | ||
+ | Designate, No Melt | ||
+ | Designate, Dump | ||
+ | Designate, No Dump | ||
+ | Designate, Hide | ||
+ | Designate, No Hide | ||
+ | Designate, Traffic | ||
+ | Designate, High Traffic | ||
+ | Designate, Normal Traffic | ||
+ | Designate, Low Traffic | ||
+ | Designate, Restricted Traffic | ||
+ | Designate, Increase Weight | ||
+ | Designate, Decrease Weight | ||
+ | Designate, Increase Weight More | ||
+ | Designate, Decrease Weight More | ||
+ | Designate, Dig | ||
+ | Designate, Dig Remove Stairs Ramps | ||
+ | Designate, U Stair | ||
+ | Designate, D Stair | ||
+ | Designate, UD Stair | ||
+ | Designate, Ramp | ||
+ | Designate, Channel | ||
+ | Designate, Chop | ||
+ | Designate, Plants | ||
+ | Designate, Smooth | ||
+ | Designate, Engrave | ||
+ | Designate, Fortify | ||
+ | Designate, Toggle Engraving | ||
+ | Designate, Undo | ||
+ | Designate, Remove Construction | ||
+ | Building, Change Height + | ||
+ | Building, Change Height - | ||
+ | Building, Change Width + | ||
+ | Building, Change Width - | ||
+ | Building, Orient Up | ||
+ | Building, Orient Left | ||
+ | Building, Orient Right | ||
+ | Building, Orient Down | ||
+ | Building, Orient None | ||
+ | Building, View Item | ||
+ | Building, Done Selecting | ||
+ | Building, Expand/Contract | ||
+ | Building, Trigger, Enable Water | ||
+ | Building, Trigger, Min Water Up | ||
+ | Building, Trigger, Min Water Down | ||
+ | Building, Trigger, Max Water Up | ||
+ | Building, Trigger, Max Water Down | ||
+ | Building, Trigger, Enabler Magma | ||
+ | Building, Trigger, Min Magma Up | ||
+ | Building, Trigger, Min Magma Down | ||
+ | Building, Trigger, Max Magma Up | ||
+ | Building, Trigger, Max Magma Down | ||
+ | Building, Trigger, Enable Creature | ||
+ | Building, Trigger, Enable Locals | ||
+ | Building, Trigger, Resets | ||
+ | Building, Trigger, Min Size Up | ||
+ | Building, Trigger, Min Size Down | ||
+ | Building, Trigger, Max Size Up | ||
+ | Building, Trigger, Max Size Down | ||
+ | Unitview, General | ||
+ | Unitview, Inventory | ||
+ | Unitview, Prefs | ||
+ | Unitview, Wounds | ||
+ | Unitview, Next Unit | ||
+ | Unitview, Slaughter | ||
+ | Unitview, Prefs, Labor | ||
+ | Unitview, Prefs, Pets | ||
+ | Unitview, Prefs, Soldier | ||
+ | Unitview, Prefs, Fortress Guard | ||
+ | Unitview, Prefs, Royal Guard | ||
+ | Unitview, Prefs, Toggle Activation | ||
+ | Unitview, Prefs, Pets, Hunting | ||
+ | Unitview, Prefs, Pets, War | ||
+ | Unitview, Prefs, Soldier, Unarmed | ||
+ | Unitview, Prefs, Soldier, Axe | ||
+ | Unitview, Prefs, Soldier, Crossbow | ||
+ | Unitview, Prefs, Soldier, Hammer | ||
+ | Unitview, Prefs, Soldier, Mace | ||
+ | Unitview, Prefs, Soldier, Spear | ||
+ | Unitview, Prefs, Soldier, Sword | ||
+ | Unitview, Prefs, Soldier, Weapon Num | ||
+ | Unitview, Prefs, Soldier, Armor | ||
+ | Unitview, Prefs, Soldier, Shield | ||
+ | Unitview, Prefs, Profile | ||
+ | String: Backspace | ||
+ | String: Character 001 | ||
+ | String: Character 002 | ||
+ | String: Character 003 | ||
+ | String: Character 004 | ||
+ | String: Character 005 | ||
+ | String: Character 006 | ||
+ | String: Character 007 | ||
+ | String: Character 008 | ||
+ | String: Character 009 | ||
+ | String: Character 010 | ||
+ | String: Character 011 | ||
+ | String: Character 012 | ||
+ | String: Character 013 | ||
+ | String: Character 014 | ||
+ | String: Character 015 | ||
+ | String: Character 016 | ||
+ | String: Character 017 | ||
+ | String: Character 018 | ||
+ | String: Character 019 | ||
+ | String: Character 020 | ||
+ | String: Character 021 | ||
+ | String: Character 022 | ||
+ | String: Character 023 | ||
+ | String: Character 024 | ||
+ | String: Character 025 | ||
+ | String: Character 026 | ||
+ | String: Character 027 | ||
+ | String: Character 028 | ||
+ | String: Character 029 | ||
+ | String: Character 030 | ||
+ | String: Character 031 | ||
+ | String: Character 032 | ||
+ | String: Character 033 | ||
+ | String: Character 034 | ||
+ | String: Character 035 | ||
+ | String: Character 036 | ||
+ | String: Character 037 | ||
+ | String: Character 038 | ||
+ | String: Character 039 | ||
+ | String: Character 040 | ||
+ | String: Character 041 | ||
+ | String: Character 042 | ||
+ | String: Character 043 | ||
+ | String: Character 044 | ||
+ | String: Character 045 | ||
+ | String: Character 046 | ||
+ | String: Character 047 | ||
+ | String: Character 048 | ||
+ | String: Character 049 | ||
+ | String: Character 050 | ||
+ | String: Character 051 | ||
+ | String: Character 052 | ||
+ | String: Character 053 | ||
+ | String: Character 054 | ||
+ | String: Character 055 | ||
+ | String: Character 056 | ||
+ | String: Character 057 | ||
+ | String: Character 058 | ||
+ | String: Character 059 | ||
+ | String: Character 060 | ||
+ | String: Character 061 | ||
+ | String: Character 062 | ||
+ | String: Character 063 | ||
+ | String: Character 064 | ||
+ | String: Character 065 | ||
+ | String: Character 066 | ||
+ | String: Character 067 | ||
+ | String: Character 068 | ||
+ | String: Character 069 | ||
+ | String: Character 070 | ||
+ | String: Character 071 | ||
+ | String: Character 072 | ||
+ | String: Character 073 | ||
+ | String: Character 074 | ||
+ | String: Character 075 | ||
+ | String: Character 076 | ||
+ | String: Character 077 | ||
+ | String: Character 078 | ||
+ | String: Character 079 | ||
+ | String: Character 080 | ||
+ | String: Character 081 | ||
+ | String: Character 082 | ||
+ | String: Character 083 | ||
+ | String: Character 084 | ||
+ | String: Character 085 | ||
+ | String: Character 086 | ||
+ | String: Character 087 | ||
+ | String: Character 088 | ||
+ | String: Character 089 | ||
+ | String: Character 090 | ||
+ | String: Character 091 | ||
+ | String: Character 092 | ||
+ | String: Character 093 | ||
+ | String: Character 094 | ||
+ | String: Character 095 | ||
+ | String: Character 096 | ||
+ | String: Character 097 | ||
+ | String: Character 098 | ||
+ | String: Character 099 | ||
+ | String: Character 100 | ||
+ | String: Character 101 | ||
+ | String: Character 102 | ||
+ | String: Character 103 | ||
+ | String: Character 104 | ||
+ | String: Character 105 | ||
+ | String: Character 106 | ||
+ | String: Character 107 | ||
+ | String: Character 108 | ||
+ | String: Character 109 | ||
+ | String: Character 110 | ||
+ | String: Character 111 | ||
+ | String: Character 112 | ||
+ | String: Character 113 | ||
+ | String: Character 114 | ||
+ | String: Character 115 | ||
+ | String: Character 116 | ||
+ | String: Character 117 | ||
+ | String: Character 118 | ||
+ | String: Character 119 | ||
+ | String: Character 120 | ||
+ | String: Character 121 | ||
+ | String: Character 122 | ||
+ | String: Character 123 | ||
+ | String: Character 124 | ||
+ | String: Character 125 | ||
+ | String: Character 126 | ||
+ | String: Character 127 | ||
+ | String: Character 128 | ||
+ | String: Character 129 | ||
+ | String: Character 130 | ||
+ | String: Character 131 | ||
+ | String: Character 132 | ||
+ | String: Character 133 | ||
+ | String: Character 134 | ||
+ | String: Character 135 | ||
+ | String: Character 136 | ||
+ | String: Character 137 | ||
+ | String: Character 138 | ||
+ | String: Character 139 | ||
+ | String: Character 140 | ||
+ | String: Character 141 | ||
+ | String: Character 142 | ||
+ | String: Character 143 | ||
+ | String: Character 144 | ||
+ | String: Character 145 | ||
+ | String: Character 146 | ||
+ | String: Character 147 | ||
+ | String: Character 148 | ||
+ | String: Character 149 | ||
+ | String: Character 150 | ||
+ | String: Character 151 | ||
+ | String: Character 152 | ||
+ | String: Character 153 | ||
+ | String: Character 154 | ||
+ | String: Character 155 | ||
+ | String: Character 156 | ||
+ | String: Character 157 | ||
+ | String: Character 158 | ||
+ | String: Character 159 | ||
+ | String: Character 160 | ||
+ | String: Character 161 | ||
+ | String: Character 162 | ||
+ | String: Character 163 | ||
+ | String: Character 164 | ||
+ | String: Character 165 | ||
+ | String: Character 166 | ||
+ | String: Character 167 | ||
+ | String: Character 168 | ||
+ | String: Character 169 | ||
+ | String: Character 170 | ||
+ | String: Character 171 | ||
+ | String: Character 172 | ||
+ | String: Character 173 | ||
+ | String: Character 174 | ||
+ | String: Character 175 | ||
+ | String: Character 176 | ||
+ | String: Character 177 | ||
+ | String: Character 178 | ||
+ | String: Character 179 | ||
+ | String: Character 180 | ||
+ | String: Character 181 | ||
+ | String: Character 182 | ||
+ | String: Character 183 | ||
+ | String: Character 184 | ||
+ | String: Character 185 | ||
+ | String: Character 186 | ||
+ | String: Character 187 | ||
+ | String: Character 188 | ||
+ | String: Character 189 | ||
+ | String: Character 190 | ||
+ | String: Character 191 | ||
+ | String: Character 192 | ||
+ | String: Character 193 | ||
+ | String: Character 194 | ||
+ | String: Character 195 | ||
+ | String: Character 196 | ||
+ | String: Character 197 | ||
+ | String: Character 198 | ||
+ | String: Character 199 | ||
+ | String: Character 200 | ||
+ | String: Character 201 | ||
+ | String: Character 202 | ||
+ | String: Character 203 | ||
+ | String: Character 204 | ||
+ | String: Character 205 | ||
+ | String: Character 206 | ||
+ | String: Character 207 | ||
+ | String: Character 208 | ||
+ | String: Character 209 | ||
+ | String: Character 210 | ||
+ | String: Character 211 | ||
+ | String: Character 212 | ||
+ | String: Character 213 | ||
+ | String: Character 214 | ||
+ | String: Character 215 | ||
+ | String: Character 216 | ||
+ | String: Character 217 | ||
+ | String: Character 218 | ||
+ | String: Character 219 | ||
+ | String: Character 220 | ||
+ | String: Character 221 | ||
+ | String: Character 222 | ||
+ | String: Character 223 | ||
+ | String: Character 224 | ||
+ | String: Character 225 | ||
+ | String: Character 226 | ||
+ | String: Character 227 | ||
+ | String: Character 228 | ||
+ | String: Character 229 | ||
+ | String: Character 230 | ||
+ | String: Character 231 | ||
+ | String: Character 232 | ||
+ | String: Character 233 | ||
+ | String: Character 234 | ||
+ | String: Character 235 | ||
+ | String: Character 236 | ||
+ | String: Character 237 | ||
+ | String: Character 238 | ||
+ | String: Character 239 | ||
+ | String: Character 240 | ||
+ | String: Character 241 | ||
+ | String: Character 242 | ||
+ | String: Character 243 | ||
+ | String: Character 244 | ||
+ | String: Character 245 | ||
+ | String: Character 246 | ||
+ | String: Character 247 | ||
+ | String: Character 248 | ||
+ | String: Character 249 | ||
+ | String: Character 250 | ||
+ | String: Character 251 | ||
+ | String: Character 252 | ||
+ | String: Character 253 | ||
+ | String: Character 254 | ||
+ | String: Character 255 | ||
+ | SELECT | ||
+ | DESELECT | ||
+ | SELECT_ALL | ||
+ | DESELECT_ALL | ||
+ | LEAVESCREEN | ||
+ | LEAVESCREEN_TEXT | ||
+ | LEAVESCREEN_ALL | ||
+ | CLOSE_MEGA_ANNOUNCEMENT | ||
+ | TOGGLE_FULLSCREEN | ||
+ | WORLD_PARAM_ADD | ||
+ | WORLD_PARAM_COPY | ||
+ | WORLD_PARAM_DELETE | ||
+ | WORLD_PARAM_TITLE | ||
+ | WORLD_PARAM_NAME_RANDOM | ||
+ | WORLD_PARAM_NAME_ENTER | ||
+ | WORLD_PARAM_SEED_RANDOM | ||
+ | WORLD_PARAM_SEED_ENTER | ||
+ | WORLD_PARAM_LOAD | ||
+ | WORLD_PARAM_SAVE | ||
+ | WORLD_PARAM_DIM_X_UP | ||
+ | WORLD_PARAM_DIM_X_DOWN | ||
+ | WORLD_PARAM_DIM_Y_UP | ||
+ | WORLD_PARAM_DIM_Y_DOWN | ||
+ | WORLD_PARAM_SET | ||
+ | WORLD_PARAM_INCREASE | ||
+ | WORLD_PARAM_DECREASE | ||
+ | WORLD_PARAM_ENTER_VALUE | ||
+ | WORLD_PARAM_NULLIFY | ||
+ | WORLD_PARAM_PRESET | ||
+ | WORLD_PARAM_REJECT_CONTINUE | ||
+ | WORLD_PARAM_REJECT_ABORT | ||
+ | WORLD_PARAM_REJECT_ALLOW_THIS | ||
+ | WORLD_PARAM_REJECT_ALLOW_ALL | ||
+ | WORLD_GEN_CONTINUE | ||
+ | WORLD_GEN_USE | ||
+ | WORLD_GEN_ABORT | ||
+ | SETUP_EMBARK | ||
+ | SETUP_NAME_FORT | ||
+ | SETUP_NAME_GROUP | ||
+ | SETUP_RECLAIM | ||
+ | SETUP_FIND | ||
+ | SETUP_NOTES | ||
+ | SETUP_NOTES_TAKE_NOTES | ||
+ | SETUP_NOTES_DELETE_NOTE | ||
+ | SETUP_NOTES_CHANGE_SYMBOL_SELECTION | ||
+ | SETUP_NOTES_ADOPT_SYMBOL | ||
+ | SETUP_LOCAL_Y_UP | ||
+ | SETUP_LOCAL_Y_DOWN | ||
+ | SETUP_LOCAL_X_UP | ||
+ | SETUP_LOCAL_X_DOWN | ||
+ | SETUP_LOCAL_Y_MUP | ||
+ | SETUP_LOCAL_Y_MDOWN | ||
+ | SETUP_LOCAL_X_MUP | ||
+ | SETUP_LOCAL_X_MDOWN | ||
+ | SETUP_BIOME_1 | ||
+ | SETUP_BIOME_2 | ||
+ | SETUP_BIOME_3 | ||
+ | SETUP_BIOME_4 | ||
+ | SETUP_BIOME_5 | ||
+ | SETUP_BIOME_6 | ||
+ | SETUP_BIOME_7 | ||
+ | SETUP_BIOME_8 | ||
+ | SETUP_BIOME_9 | ||
+ | CHOOSE_NAME_RANDOM | ||
+ | CHOOSE_NAME_CLEAR | ||
+ | CHOOSE_NAME_TYPE | ||
+ | ITEM_DESCRIPTION | ||
+ | ITEM_FORBID | ||
+ | ITEM_MELT | ||
+ | ITEM_DUMP | ||
+ | ITEM_HIDE | ||
+ | HELP | ||
+ | MOVIES | ||
+ | OPTIONS | ||
+ | OPTION_EXPORT | ||
+ | CHANGETAB | ||
+ | STANDARDSCROLL_LEFT | ||
+ | STANDARDSCROLL_RIGHT | ||
+ | STANDARDSCROLL_UP | ||
+ | STANDARDSCROLL_DOWN | ||
+ | STANDARDSCROLL_PAGEUP | ||
+ | STANDARDSCROLL_PAGEDOWN | ||
+ | SECONDSCROLL_UP | ||
+ | SECONDSCROLL_DOWN | ||
+ | SECONDSCROLL_PAGEUP | ||
+ | SECONDSCROLL_PAGEDOWN | ||
+ | CURSOR_UP | ||
+ | CURSOR_DOWN | ||
+ | CURSOR_LEFT | ||
+ | CURSOR_RIGHT | ||
+ | CURSOR_UPLEFT | ||
+ | CURSOR_UPRIGHT | ||
+ | CURSOR_DOWNLEFT | ||
+ | CURSOR_DOWNRIGHT | ||
+ | CURSOR_UP_FAST | ||
+ | CURSOR_DOWN_FAST | ||
+ | CURSOR_LEFT_FAST | ||
+ | CURSOR_RIGHT_FAST | ||
+ | CURSOR_UPLEFT_FAST | ||
+ | CURSOR_UPRIGHT_FAST | ||
+ | CURSOR_DOWNLEFT_FAST | ||
+ | CURSOR_DOWNRIGHT_FAST | ||
+ | CURSOR_UP_Z | ||
+ | CURSOR_DOWN_Z | ||
+ | CURSOR_UP_Z_AUX | ||
+ | CURSOR_DOWN_Z_AUX | ||
+ | A_MOVE_N | ||
+ | A_MOVE_S | ||
+ | A_MOVE_E | ||
+ | A_MOVE_W | ||
+ | A_MOVE_NW | ||
+ | A_MOVE_NE | ||
+ | A_MOVE_SW | ||
+ | A_MOVE_SE | ||
+ | A_MOVE_WAIT | ||
+ | A_CARE_MOVE_N | ||
+ | A_CARE_MOVE_S | ||
+ | A_CARE_MOVE_E | ||
+ | A_CARE_MOVE_W | ||
+ | A_CARE_MOVE_NW | ||
+ | A_CARE_MOVE_NE | ||
+ | A_CARE_MOVE_SW | ||
+ | A_CARE_MOVE_SE | ||
+ | A_CARE_MOVE_UPDOWN | ||
+ | A_MOVE_N_UP | ||
+ | A_MOVE_S_UP | ||
+ | A_MOVE_E_UP | ||
+ | A_MOVE_W_UP | ||
+ | A_MOVE_NW_UP | ||
+ | A_MOVE_NE_UP | ||
+ | A_MOVE_SW_UP | ||
+ | A_MOVE_SE_UP | ||
+ | A_MOVE_UP | ||
+ | A_MOVE_N_DOWN | ||
+ | A_MOVE_S_DOWN | ||
+ | A_MOVE_E_DOWN | ||
+ | A_MOVE_W_DOWN | ||
+ | A_MOVE_NW_DOWN | ||
+ | A_MOVE_NE_DOWN | ||
+ | A_MOVE_SW_DOWN | ||
+ | A_MOVE_SE_DOWN | ||
+ | A_MOVE_DOWN | ||
+ | A_MOVE_UP_AUX | ||
+ | A_MOVE_DOWN_AUX | ||
+ | WORLDGEN_EXPORT_MAP | ||
+ | LEGENDS_EXPORT_MAP | ||
+ | LEGENDS_EXPORT_DETAILED_MAP | ||
+ | LEGENDS_TOGGLE_CIVSITE | ||
+ | LEGENDS_STRING_FILTER | ||
+ | A_COMBAT_ATTACK | ||
+ | A_COMBAT_DODGE | ||
+ | A_COMBAT_CHARGEDEF | ||
+ | A_STATUS | ||
+ | A_STATUS_WRESTLE | ||
+ | A_STATUS_CUSTOMIZE | ||
+ | A_STATUS_KILLS | ||
+ | UNITVIEW_CUSTOMIZE | ||
+ | UNITVIEW_RELATIONSHIPS | ||
+ | UNITVIEW_RELATIONSHIPS_ZOOM | ||
+ | UNITVIEW_RELATIONSHIPS_VIEW | ||
+ | UNITVIEW_KILLS | ||
+ | CUSTOMIZE_UNIT_NICKNAME | ||
+ | CUSTOMIZE_UNIT_PROFNAME | ||
+ | A_SLEEP | ||
+ | A_WAIT | ||
+ | A_ATTACK | ||
+ | A_LOOK | ||
+ | A_SEARCH | ||
+ | A_TALK | ||
+ | A_INTERACT | ||
+ | A_INV_LOOK | ||
+ | A_INV_REMOVE | ||
+ | A_INV_WEAR | ||
+ | A_INV_EATDRINK | ||
+ | A_INV_PUTIN | ||
+ | A_INV_DROP | ||
+ | A_GROUND | ||
+ | A_THROW | ||
+ | A_SHOOT | ||
+ | A_ANNOUNCEMENTS | ||
+ | A_COMBAT | ||
+ | A_MOVEMENT | ||
+ | A_MOVEMENT_SWIM | ||
+ | A_SNEAK | ||
+ | A_CENTER | ||
+ | A_BUILDING | ||
+ | A_TRAVEL | ||
+ | A_DATE | ||
+ | A_WEATHER | ||
+ | A_TEMPERATURE | ||
+ | A_STANCE | ||
+ | A_OPTION1 | ||
+ | A_OPTION2 | ||
+ | A_OPTION3 | ||
+ | A_OPTION4 | ||
+ | A_OPTION5 | ||
+ | A_OPTION6 | ||
+ | A_OPTION7 | ||
+ | A_OPTION8 | ||
+ | A_OPTION9 | ||
+ | A_OPTION10 | ||
+ | A_OPTION11 | ||
+ | A_OPTION12 | ||
+ | A_OPTION13 | ||
+ | A_OPTION14 | ||
+ | A_OPTION15 | ||
+ | A_OPTION16 | ||
+ | A_OPTION17 | ||
+ | A_OPTION18 | ||
+ | A_OPTION19 | ||
+ | A_OPTION20 | ||
+ | HOTKEY_MAKE_ASH | ||
+ | HOTKEY_MAKE_CHARCOAL | ||
+ | HOTKEY_MELT_OBJECT | ||
+ | HOTKEY_GLASS_GREEN | ||
+ | HOTKEY_GLASS_CLEAR | ||
+ | HOTKEY_GLASS_CRYSTAL | ||
+ | HOTKEY_COLLECT_SAND | ||
+ | HOTKEY_GLASS_ROUGH | ||
+ | HOTKEY_GLASS_ARMORSTAND | ||
+ | HOTKEY_GLASS_BOX | ||
+ | HOTKEY_GLASS_CABINET | ||
+ | HOTKEY_GLASS_COFFIN | ||
+ | HOTKEY_GLASS_FLOODGATE | ||
+ | HOTKEY_GLASS_HATCH_COVER | ||
+ | HOTKEY_GLASS_GRATE | ||
+ | HOTKEY_GLASS_GOBLET | ||
+ | HOTKEY_GLASS_TOY | ||
+ | HOTKEY_GLASS_INSTRUMENT | ||
+ | HOTKEY_GLASS_DOOR | ||
+ | HOTKEY_GLASS_STATUE | ||
+ | HOTKEY_GLASS_TABLE | ||
+ | HOTKEY_GLASS_CAGE | ||
+ | HOTKEY_GLASS_CHAIR | ||
+ | HOTKEY_GLASS_BLOCKS | ||
+ | HOTKEY_GLASS_FLASK | ||
+ | HOTKEY_GLASS_WEAPONRACK | ||
+ | HOTKEY_GLASS_WINDOW | ||
+ | HOTKEY_MAKE_PEARLASH | ||
+ | HOTKEY_ASHERY_LYE | ||
+ | HOTKEY_ASHERY_POTASH | ||
+ | HOTKEY_ASHERY_POTASH_DIRECT | ||
+ | HOTKEY_CARPENTER_BARREL | ||
+ | HOTKEY_CARPENTER_BLOCKS | ||
+ | HOTKEY_CARPENTER_BUCKET | ||
+ | HOTKEY_CARPENTER_TRAP_ANIMAL | ||
+ | HOTKEY_CARPENTER_CAGE | ||
+ | HOTKEY_CARPENTER_ARMORSTAND | ||
+ | HOTKEY_CARPENTER_BED | ||
+ | HOTKEY_CARPENTER_CHAIR | ||
+ | HOTKEY_CARPENTER_COFFIN | ||
+ | HOTKEY_CARPENTER_DOOR | ||
+ | HOTKEY_CARPENTER_FLOODGATE | ||
+ | HOTKEY_CARPENTER_HATCH_COVER | ||
+ | HOTKEY_CARPENTER_GRATE | ||
+ | HOTKEY_CARPENTER_CABINET | ||
+ | HOTKEY_CARPENTER_BIN | ||
+ | HOTKEY_CARPENTER_BOX | ||
+ | HOTKEY_CARPENTER_WEAPONRACK | ||
+ | HOTKEY_CARPENTER_TABLE | ||
+ | HOTKEY_SIEGE_BALLISTA | ||
+ | HOTKEY_SIEGE_CATAPULT | ||
+ | HOTKEY_LEATHER_BOX | ||
+ | HOTKEY_LEATHER_FLASK | ||
+ | HOTKEY_LEATHER_SHIRT | ||
+ | HOTKEY_LEATHER_CLOAK | ||
+ | HOTKEY_LEATHER_BACKPACK | ||
+ | HOTKEY_LEATHER_QUIVER | ||
+ | HOTKEY_LEATHER_IMAGE | ||
+ | HOTKEY_CLOTHES_MAT_PLANT | ||
+ | HOTKEY_CLOTHES_MAT_SILK | ||
+ | HOTKEY_CLOTHES_SHIRT | ||
+ | HOTKEY_CLOTHES_CLOAK | ||
+ | HOTKEY_CLOTHES_BOX | ||
+ | HOTKEY_CLOTHES_CHAIN | ||
+ | HOTKEY_CLOTHES_IMAGE | ||
+ | HOTKEY_CRAFTS_MAT_STONE | ||
+ | HOTKEY_CRAFTS_MAT_WOOD | ||
+ | HOTKEY_CRAFTS_DEC_BONE | ||
+ | HOTKEY_CRAFTS_DEC_SHELL | ||
+ | HOTKEY_CRAFTS_TOTEM | ||
+ | HOTKEY_CRAFTS_CLOTH | ||
+ | HOTKEY_CRAFTS_SILK | ||
+ | HOTKEY_CRAFTS_SHELL | ||
+ | HOTKEY_CRAFTS_BONE | ||
+ | HOTKEY_CRAFTS_LEATHER | ||
+ | HOTKEY_CRAFTS_MAT_CRAFTS | ||
+ | HOTKEY_CRAFTS_MAT_GOBLET | ||
+ | HOTKEY_CRAFTS_MAT_INSTRUMENT | ||
+ | HOTKEY_CRAFTS_MAT_TOY | ||
+ | HOTKEY_SMITH_WEAPON | ||
+ | HOTKEY_SMITH_ARMOR | ||
+ | HOTKEY_SMITH_FURNITURE | ||
+ | HOTKEY_SMITH_SIEGE | ||
+ | HOTKEY_SMITH_TRAP | ||
+ | HOTKEY_SMITH_OTHER | ||
+ | HOTKEY_SMITH_METAL | ||
+ | HOTKEY_BUILDING_ARMORSTAND | ||
+ | HOTKEY_BUILDING_BED | ||
+ | HOTKEY_BUILDING_CHAIR | ||
+ | HOTKEY_BUILDING_COFFIN | ||
+ | HOTKEY_BUILDING_DOOR | ||
+ | HOTKEY_BUILDING_FLOODGATE | ||
+ | HOTKEY_BUILDING_HATCH | ||
+ | HOTKEY_BUILDING_GRATE_WALL | ||
+ | HOTKEY_BUILDING_GRATE_FLOOR | ||
+ | HOTKEY_BUILDING_BARS_VERTICAL | ||
+ | HOTKEY_BUILDING_BARS_FLOOR | ||
+ | HOTKEY_BUILDING_CABINET | ||
+ | HOTKEY_BUILDING_BOX | ||
+ | HOTKEY_BUILDING_KENNEL | ||
+ | HOTKEY_BUILDING_FARMPLOT | ||
+ | HOTKEY_BUILDING_WEAPONRACK | ||
+ | HOTKEY_BUILDING_STATUE | ||
+ | HOTKEY_BUILDING_TABLE | ||
+ | HOTKEY_BUILDING_ROAD_DIRT | ||
+ | HOTKEY_BUILDING_ROAD_PAVED | ||
+ | HOTKEY_BUILDING_BRIDGE | ||
+ | HOTKEY_BUILDING_WELL | ||
+ | HOTKEY_BUILDING_SIEGEENGINE | ||
+ | HOTKEY_BUILDING_WORKSHOP | ||
+ | HOTKEY_BUILDING_FURNACE | ||
+ | HOTKEY_BUILDING_WINDOW_GLASS | ||
+ | HOTKEY_BUILDING_WINDOW_GEM | ||
+ | HOTKEY_BUILDING_SHOP | ||
+ | HOTKEY_BUILDING_ANIMALTRAP | ||
+ | HOTKEY_BUILDING_CHAIN | ||
+ | HOTKEY_BUILDING_CAGE | ||
+ | HOTKEY_BUILDING_TRADEDEPOT | ||
+ | HOTKEY_BUILDING_TRAP | ||
+ | HOTKEY_BUILDING_MACHINE | ||
+ | HOTKEY_BUILDING_SUPPORT | ||
+ | HOTKEY_BUILDING_ARCHERYTARGET | ||
+ | HOTKEY_BUILDING_MACHINE_SCREW_PUMP | ||
+ | HOTKEY_BUILDING_MACHINE_WATER_WHEEL | ||
+ | HOTKEY_BUILDING_MACHINE_WINDMILL | ||
+ | HOTKEY_BUILDING_MACHINE_GEAR_ASSEMBLY | ||
+ | HOTKEY_BUILDING_MACHINE_AXLE_HORIZONTAL | ||
+ | HOTKEY_BUILDING_MACHINE_AXLE_VERTICAL | ||
+ | HOTKEY_BUILDING_SIEGEENGINE_BALLISTA | ||
+ | HOTKEY_BUILDING_SIEGEENGINE_CATAPULT | ||
+ | HOTKEY_BUILDING_TRAP_STONE | ||
+ | HOTKEY_BUILDING_TRAP_WEAPON | ||
+ | HOTKEY_BUILDING_TRAP_LEVER | ||
+ | HOTKEY_BUILDING_TRAP_TRIGGER | ||
+ | HOTKEY_BUILDING_TRAP_CAGE | ||
+ | HOTKEY_BUILDING_TRAP_SPIKE | ||
+ | HOTKEY_BUILDING_CONSTRUCTION | ||
+ | HOTKEY_BUILDING_CONSTRUCTION_FORTIFICATION | ||
+ | HOTKEY_BUILDING_CONSTRUCTION_WALL | ||
+ | HOTKEY_BUILDING_CONSTRUCTION_FLOOR | ||
+ | HOTKEY_BUILDING_CONSTRUCTION_RAMP | ||
+ | HOTKEY_BUILDING_CONSTRUCTION_STAIR_UP | ||
+ | HOTKEY_BUILDING_CONSTRUCTION_STAIR_DOWN | ||
+ | HOTKEY_BUILDING_CONSTRUCTION_STAIR_UPDOWN | ||
+ | HOTKEY_BUILDING_WORKSHOP_LEATHER | ||
+ | HOTKEY_BUILDING_WORKSHOP_QUERN | ||
+ | HOTKEY_BUILDING_WORKSHOP_MILLSTONE | ||
+ | HOTKEY_BUILDING_WORKSHOP_LOOM | ||
+ | HOTKEY_BUILDING_WORKSHOP_CLOTHES | ||
+ | HOTKEY_BUILDING_WORKSHOP_BOWYER | ||
+ | HOTKEY_BUILDING_WORKSHOP_CARPENTER | ||
+ | HOTKEY_BUILDING_WORKSHOP_METALSMITH | ||
+ | HOTKEY_BUILDING_WORKSHOP_LAVAMILL | ||
+ | HOTKEY_BUILDING_WORKSHOP_JEWELER | ||
+ | HOTKEY_BUILDING_WORKSHOP_MASON | ||
+ | HOTKEY_BUILDING_WORKSHOP_BUTCHER | ||
+ | HOTKEY_BUILDING_WORKSHOP_TANNER | ||
+ | HOTKEY_BUILDING_WORKSHOP_DYER | ||
+ | HOTKEY_BUILDING_WORKSHOP_CRAFTSMAN | ||
+ | HOTKEY_BUILDING_WORKSHOP_SIEGE | ||
+ | HOTKEY_BUILDING_WORKSHOP_MECHANIC | ||
+ | HOTKEY_BUILDING_WORKSHOP_STILL | ||
+ | HOTKEY_BUILDING_WORKSHOP_FARMER | ||
+ | HOTKEY_BUILDING_WORKSHOP_KITCHEN | ||
+ | HOTKEY_BUILDING_WORKSHOP_FISHERY | ||
+ | HOTKEY_BUILDING_WORKSHOP_LAB | ||
+ | HOTKEY_BUILDING_WORKSHOP_ASHERY | ||
+ | HOTKEY_BUILDING_FURNACE_WOOD | ||
+ | HOTKEY_BUILDING_FURNACE_SMELTER | ||
+ | HOTKEY_BUILDING_FURNACE_GLASS | ||
+ | HOTKEY_BUILDING_FURNACE_KILN | ||
+ | HOTKEY_BUILDING_FURNACE_SMELTER_LAVA | ||
+ | HOTKEY_BUILDING_FURNACE_GLASS_LAVA | ||
+ | HOTKEY_BUILDING_FURNACE_KILN_LAVA | ||
+ | D_ONESTEP | ||
+ | D_PAUSE | ||
+ | D_DEPOT | ||
+ | D_HOT_KEYS | ||
+ | D_HOTKEY1 | ||
+ | D_HOTKEY2 | ||
+ | D_HOTKEY3 | ||
+ | D_HOTKEY4 | ||
+ | D_HOTKEY5 | ||
+ | D_HOTKEY6 | ||
+ | D_HOTKEY7 | ||
+ | D_HOTKEY8 | ||
+ | D_HOTKEY9 | ||
+ | D_HOTKEY10 | ||
+ | D_HOTKEY11 | ||
+ | D_HOTKEY12 | ||
+ | D_HOTKEY13 | ||
+ | D_HOTKEY14 | ||
+ | D_HOTKEY15 | ||
+ | D_HOTKEY16 | ||
+ | D_HOTKEY_CHANGE_NAME | ||
+ | D_HOTKEY_ZOOM | ||
+ | D_ANNOUNCE | ||
+ | D_BUILDING | ||
+ | D_CIVLIST | ||
+ | D_DESIGNATE | ||
+ | D_ARTLIST | ||
+ | D_NOBLES | ||
+ | D_ORDERS | ||
+ | D_MILITARY | ||
+ | D_ROOMS | ||
+ | BUILDINGLIST_ZOOM_T | ||
+ | BUILDINGLIST_ZOOM_Q | ||
+ | D_SQUADS | ||
+ | D_STOCKPILES | ||
+ | D_CIVZONE | ||
+ | D_VIEWUNIT | ||
+ | D_JOBLIST | ||
+ | D_UNITLIST | ||
+ | D_LOOK | ||
+ | D_NOTE | ||
+ | D_NOTE_PLACE | ||
+ | D_NOTE_DELETE | ||
+ | D_NOTE_ENTER | ||
+ | D_NOTE_ADOPT_SYMBOL | ||
+ | D_NOTE_CHANGE_SELECTION | ||
+ | D_BUILDJOB | ||
+ | D_STATUS | ||
+ | D_BUILDITEM | ||
+ | D_VISUALIZE | ||
+ | D_BITEM_FORBID | ||
+ | D_BITEM_DUMP | ||
+ | D_BITEM_HIDE | ||
+ | D_BITEM_MELT | ||
+ | D_LOOK_FORBID | ||
+ | D_LOOK_DUMP | ||
+ | D_LOOK_MELT | ||
+ | D_LOOK_HIDE | ||
+ | A_ENTER_NAME | ||
+ | A_CUST_NAME | ||
+ | A_RANDOM_NAME | ||
+ | A_CHANGE_GENDER | ||
+ | A_END_TRAVEL | ||
+ | A_TRAVEL_CLOUDS | ||
+ | A_LOG | ||
+ | A_TRAVEL_LOG | ||
+ | A_LOG_TASKS | ||
+ | A_LOG_ENTITIES | ||
+ | A_LOG_SITES | ||
+ | A_LOG_SUBREGIONS | ||
+ | A_LOG_ZOOM_CURRENT_LOCATION | ||
+ | A_LOG_ZOOM_SELECTED | ||
+ | A_LOG_LINE | ||
+ | A_LOG_MAP | ||
+ | ORDERS_AUTOFORBID | ||
+ | ORDERS_FORBID_PROJECTILE | ||
+ | ORDERS_FORBID_YOUR_CORPSE | ||
+ | ORDERS_FORBID_YOUR_ITEMS | ||
+ | ORDERS_FORBID_OTHER_CORPSE | ||
+ | ORDERS_FORBID_OTHER_ITEMS | ||
+ | ORDERS_REFUSE_GATHER | ||
+ | ORDERS_REFUSE_OUTSIDE | ||
+ | ORDERS_REFUSE_DUMP_CORPSE | ||
+ | ORDERS_REFUSE_DUMP_SKULL | ||
+ | ORDERS_REFUSE_DUMP_SKIN | ||
+ | ORDERS_REFUSE_DUMP_BONE | ||
+ | ORDERS_REFUSE_DUMP_SHELL | ||
+ | ORDERS_REFUSE_DUMP_OTHER | ||
+ | ORDERS_GATHER_FURNITURE | ||
+ | ORDERS_GATHER_ANIMALS | ||
+ | ORDERS_GATHER_FOOD | ||
+ | ORDERS_GATHER_BODIES | ||
+ | ORDERS_REFUSE | ||
+ | ORDERS_GATHER_STONE | ||
+ | ORDERS_GATHER_WOOD | ||
+ | ORDERS_ALL_HARVEST | ||
+ | ORDERS_INDOORS | ||
+ | ORDERS_SAMEPILE | ||
+ | ORDERS_MIXFOODS | ||
+ | ORDERS_EXCEPTIONS | ||
+ | ORDERS_LOOM | ||
+ | ORDERS_DYED_CLOTH | ||
+ | ORDERS_WORKSHOP | ||
+ | ORDERS_COLLECT_WEB | ||
+ | ORDERS_SLAUGHTER | ||
+ | ORDERS_BUTCHER | ||
+ | ORDERS_TAN | ||
+ | ORDERS_ZONE | ||
+ | ORDERS_ZONE_DRINKING | ||
+ | ORDERS_ZONE_FISHING | ||
+ | DESTROYBUILDING | ||
+ | SUSPENDBUILDING | ||
+ | MENU_CONFIRM | ||
+ | SAVE_BINDINGS | ||
+ | CHANGE_BINDINGS | ||
+ | HOTKEY_ALCHEMIST_SOAP | ||
+ | HOTKEY_STILL_BREW | ||
+ | HOTKEY_STILL_EXTRACT | ||
+ | HOTKEY_LOOM_COLLECT_SILK | ||
+ | HOTKEY_LOOM_WEAVE_CLOTH | ||
+ | HOTKEY_LOOM_WEAVE_SILK | ||
+ | HOTKEY_LOOM_WEAVE_METAL | ||
+ | HOTKEY_KITCHEN_COOK_2 | ||
+ | HOTKEY_KITCHEN_COOK_3 | ||
+ | HOTKEY_KITCHEN_COOK_4 | ||
+ | HOTKEY_KITCHEN_RENDER_FAT | ||
+ | HOTKEY_FARMER_PROCESS | ||
+ | HOTKEY_FARMER_PROCESS_VIAL | ||
+ | HOTKEY_FARMER_PROCESS_BAG | ||
+ | HOTKEY_FARMER_PROCESS_BARREL | ||
+ | HOTKEY_FARMER_CHEESE | ||
+ | HOTKEY_FARMER_MILK | ||
+ | HOTKEY_MILL_MILL | ||
+ | HOTKEY_KENNEL_TRAIN_HUNT | ||
+ | HOTKEY_KENNEL_CATCH_VERMIN | ||
+ | HOTKEY_KENNEL_TAME_VERMIN | ||
+ | HOTKEY_KENNEL_TAME_UNIT | ||
+ | HOTKEY_KENNEL_TRAIN_WAR | ||
+ | HOTKEY_FISHERY_PROCESS | ||
+ | HOTKEY_FISHERY_EXTRACT | ||
+ | HOTKEY_FISHERY_CATCH | ||
+ | HOTKEY_BUTCHER_BUTCHER | ||
+ | HOTKEY_BUTCHER_EXTRACT | ||
+ | HOTKEY_BUTCHER_CATCH | ||
+ | HOTKEY_TANNER_TAN | ||
+ | HOTKEY_DYER_THREAD | ||
+ | HOTKEY_DYER_CLOTH | ||
+ | HOTKEY_JEWELER_FURNITURE | ||
+ | HOTKEY_JEWELER_FINISHED | ||
+ | HOTKEY_JEWELER_AMMO | ||
+ | HOTKEY_JEWELER_CUT | ||
+ | HOTKEY_JEWELER_ENCRUST | ||
+ | HOTKEY_MECHANIC_PARTS | ||
+ | HOTKEY_MASON_ARMORSTAND | ||
+ | HOTKEY_MASON_BLOCKS | ||
+ | HOTKEY_MASON_CHAIR | ||
+ | HOTKEY_MASON_COFFIN | ||
+ | HOTKEY_MASON_DOOR | ||
+ | HOTKEY_MASON_FLOODGATE | ||
+ | HOTKEY_MASON_HATCH_COVER | ||
+ | HOTKEY_MASON_GRATE | ||
+ | HOTKEY_MASON_CABINET | ||
+ | HOTKEY_MASON_BOX | ||
+ | HOTKEY_MASON_STATUE | ||
+ | HOTKEY_MASON_QUERN | ||
+ | HOTKEY_MASON_MILLSTONE | ||
+ | HOTKEY_MASON_TABLE | ||
+ | HOTKEY_MASON_WEAPONRACK | ||
+ | HOTKEY_TRAP_BRIDGE | ||
+ | HOTKEY_TRAP_GEAR_ASSEMBLY | ||
+ | HOTKEY_TRAP_DOOR | ||
+ | HOTKEY_TRAP_FLOODGATE | ||
+ | HOTKEY_TRAP_SPIKE | ||
+ | HOTKEY_TRAP_HATCH | ||
+ | HOTKEY_TRAP_GRATE_WALL | ||
+ | HOTKEY_TRAP_GRATE_FLOOR | ||
+ | HOTKEY_TRAP_BARS_VERTICAL | ||
+ | HOTKEY_TRAP_BARS_FLOOR | ||
+ | HOTKEY_TRAP_SUPPORT | ||
+ | HOTKEY_TRAP_CHAIN | ||
+ | HOTKEY_TRAP_CAGE | ||
+ | HOTKEY_TRAP_PULL_LEVER | ||
+ | BUILDJOB_ADD | ||
+ | BUILDJOB_CANCEL | ||
+ | BUILDJOB_PROMOTE | ||
+ | BUILDJOB_REPEAT | ||
+ | BUILDJOB_SUSPEND | ||
+ | BUILDJOB_WORKSHOP_PROFILE | ||
+ | BUILDJOB_WELL_FREE | ||
+ | BUILDJOB_WELL_SIZE | ||
+ | BUILDJOB_TARGET_FREE | ||
+ | BUILDJOB_TARGET_SIZE | ||
+ | BUILDJOB_TARGET_DOWN | ||
+ | BUILDJOB_TARGET_UP | ||
+ | BUILDJOB_TARGET_RIGHT | ||
+ | BUILDJOB_TARGET_LEFT | ||
+ | BUILDJOB_STATUE_ASSIGN | ||
+ | BUILDJOB_STATUE_FREE | ||
+ | BUILDJOB_STATUE_SIZE | ||
+ | BUILDJOB_CAGE_JUSTICE | ||
+ | BUILDJOB_CAGE_FREE | ||
+ | BUILDJOB_CAGE_SIZE | ||
+ | BUILDJOB_CAGE_ASSIGN_OCC | ||
+ | BUILDJOB_CAGE_WATER | ||
+ | BUILDJOB_CAGE_ASSIGN | ||
+ | BUILDJOB_CHAIN_ASSIGN_OCC | ||
+ | BUILDJOB_CHAIN_JUSTICE | ||
+ | BUILDJOB_CHAIN_ASSIGN | ||
+ | BUILDJOB_CHAIN_FREE | ||
+ | BUILDJOB_CHAIN_SIZE | ||
+ | BUILDJOB_SIEGE_FIRING | ||
+ | BUILDJOB_SIEGE_ORIENT | ||
+ | BUILDJOB_DOOR_INTERNAL | ||
+ | BUILDJOB_DOOR_LOCK | ||
+ | BUILDJOB_DOOR_AJAR | ||
+ | BUILDJOB_COFFIN_ASSIGN | ||
+ | BUILDJOB_COFFIN_FREE | ||
+ | BUILDJOB_COFFIN_SIZE | ||
+ | BUILDJOB_COFFIN_BURIAL | ||
+ | BUILDJOB_COFFIN_CIV | ||
+ | BUILDJOB_COFFIN_PET | ||
+ | BUILDJOB_CHAIR_ASSIGN | ||
+ | BUILDJOB_CHAIR_FREE | ||
+ | BUILDJOB_CHAIR_SIZE | ||
+ | BUILDJOB_TABLE_ASSIGN | ||
+ | BUILDJOB_TABLE_HALL | ||
+ | BUILDJOB_TABLE_FREE | ||
+ | BUILDJOB_TABLE_SIZE | ||
+ | BUILDJOB_BED_ASSIGN | ||
+ | BUILDJOB_BED_FREE | ||
+ | BUILDJOB_BED_BARRACKS | ||
+ | BUILDJOB_BED_RENT | ||
+ | BUILDJOB_BED_SIZE | ||
+ | BUILDJOB_DEPOT_BRING | ||
+ | BUILDJOB_DEPOT_TRADE | ||
+ | BUILDJOB_DEPOT_REQUEST_TRADER | ||
+ | BUILDJOB_DEPOT_BROKER_ONLY | ||
+ | BUILDJOB_ANIMALTRAP_BAIT_NONE | ||
+ | BUILDJOB_ANIMALTRAP_BAIT_MEAT | ||
+ | BUILDJOB_ANIMALTRAP_BAIT_FISH | ||
+ | BUILDJOB_ANIMALTRAP_BAIT_GEM | ||
+ | BUILDJOB_FARM_FALLOW | ||
+ | BUILDJOB_FARM_FERTILIZE | ||
+ | BUILDJOB_FARM_SEASFERT | ||
+ | BUILDJOB_FARM_SPRING | ||
+ | BUILDJOB_FARM_SUMMER | ||
+ | BUILDJOB_FARM_AUTUMN | ||
+ | BUILDJOB_FARM_WINTER | ||
+ | BUILDJOB_STOCKPILE_MASTER | ||
+ | BUILDJOB_STOCKPILE_DELETE_CHILD | ||
+ | BUILDJOB_STOCKPILE_SETTINGS | ||
+ | BUILDJOB_STOCKPILE_BARREL_UP | ||
+ | BUILDJOB_STOCKPILE_BARREL_DOWN | ||
+ | BUILDJOB_STOCKPILE_BARREL_ZERO | ||
+ | BUILDJOB_STOCKPILE_BARREL_MAX | ||
+ | BUILDJOB_STOCKPILE_BIN_UP | ||
+ | BUILDJOB_STOCKPILE_BIN_DOWN | ||
+ | BUILDJOB_STOCKPILE_BIN_ZERO | ||
+ | BUILDJOB_STOCKPILE_BIN_MAX | ||
+ | BUILDJOB_RACK_MAT_BONE | ||
+ | BUILDJOB_RACK_MAT_BRONZE | ||
+ | BUILDJOB_RACK_MAT_COPPER | ||
+ | BUILDJOB_RACK_MAT_IRON | ||
+ | BUILDJOB_RACK_MAT_STEEL | ||
+ | BUILDJOB_RACK_MAT_WOOD | ||
+ | BUILDJOB_RACK_MAT_METAL | ||
+ | BUILDJOB_STAND_MAT_BONE | ||
+ | BUILDJOB_STAND_MAT_LEATHER | ||
+ | BUILDJOB_STAND_MAT_COPPER | ||
+ | BUILDJOB_STAND_MAT_BRONZE | ||
+ | BUILDJOB_STAND_MAT_STEEL | ||
+ | BUILDJOB_STAND_MAT_IRON | ||
+ | BUILDJOB_STAND_MAT_WOOD | ||
+ | BUILDJOB_STAND_MAT_METAL | ||
+ | BUILDJOB_RACKSTAND_ASSIGN | ||
+ | BUILDJOB_RACKSTAND_FREE | ||
+ | BUILDJOB_RACKSTAND_SIZE | ||
+ | BUILDJOB_RACKSTAND_ITEM | ||
+ | BUILDJOB_RACKSTAND_MAT | ||
+ | BUILDJOB_RACKSTAND_DEFAULTS1 | ||
+ | BUILDJOB_RACKSTAND_KILL1 | ||
+ | BUILDJOB_RACKSTAND_DEFAULTS2 | ||
+ | BUILDJOB_RACKSTAND_KILL2 | ||
+ | STOCKPILE_SETTINGS_ENABLE | ||
+ | STOCKPILE_SETTINGS_DISABLE | ||
+ | STOCKPILE_SETTINGS_PERMIT_ALL | ||
+ | STOCKPILE_SETTINGS_FORBID_ALL | ||
+ | STOCKPILE_SETTINGS_PERMIT_SUB | ||
+ | STOCKPILE_SETTINGS_FORBID_SUB | ||
+ | STOCKPILE_SETTINGS_SPECIFIC1 | ||
+ | STOCKPILE_SETTINGS_SPECIFIC2 | ||
+ | SQUAD_LOCK | ||
+ | SQUAD_STATION | ||
+ | SQUAD_CLEAR_PATROL | ||
+ | SQUAD_PATROL | ||
+ | SQUAD_ZOOM | ||
+ | MOVIE_RECORD | ||
+ | MOVIE_PLAY | ||
+ | MOVIE_SAVE | ||
+ | MOVIE_LOAD | ||
+ | ASSIGNTRADE_VIEW | ||
+ | ASSIGNTRADE_STRING | ||
+ | ASSIGNTRADE_EXCLUDE_PROHIBITED | ||
+ | ASSIGNTRADE_PENDING | ||
+ | ASSIGNTRADE_SORT | ||
+ | NOBLELIST_REPLACE | ||
+ | NOBLELIST_SETTINGS | ||
+ | NOBLELIST_VIEW_CANDIDATE | ||
+ | A_BARTER_VIEW | ||
+ | A_BARTER_CURRENCY_1 | ||
+ | A_BARTER_CURRENCY_2 | ||
+ | A_BARTER_CURRENCY_3 | ||
+ | A_BARTER_CURRENCY_4 | ||
+ | A_BARTER_CURRENCY_5 | ||
+ | A_BARTER_CURRENCY_6 | ||
+ | A_BARTER_CURRENCY_7 | ||
+ | A_BARTER_CURRENCY_8 | ||
+ | A_BARTER_CURRENCY_9 | ||
+ | A_BARTER_TRADE | ||
+ | TRADE_VIEW | ||
+ | TRADE_TRADE | ||
+ | TRADE_OFFER | ||
+ | TRADE_SEIZE | ||
+ | STORES_VIEW | ||
+ | STORES_ZOOM | ||
+ | STORES_FORBID | ||
+ | STORES_MELT | ||
+ | STORES_DUMP | ||
+ | STORES_HIDE | ||
+ | MILITARY_ACTIVATE | ||
+ | MILITARY_VIEW | ||
+ | MILITARY_WEAPON | ||
+ | MILITARY_ZOOM | ||
+ | SQUADINFO_FOOD | ||
+ | SQUADINFO_SLEEP | ||
+ | SQUADINFO_WATER | ||
+ | SQUADINFO_STAYCLOSE | ||
+ | SQUADINFO_ATTACKWILDS | ||
+ | SQUADINFO_STANDDOWN | ||
+ | SQUADINFO_ZOOM | ||
+ | UNITJOB_REMOVE_CRE | ||
+ | UNITJOB_ZOOM_CRE | ||
+ | UNITJOB_ZOOM_BUILD | ||
+ | UNITJOB_VIEW | ||
+ | UNITJOB_MANAGER | ||
+ | MANAGER_NEW_ORDER | ||
+ | MANAGER_REMOVE | ||
+ | MANAGER_PROMOTE | ||
+ | MANAGER_MAX | ||
+ | MANAGER_WAGES | ||
+ | PET_BUTCHER | ||
+ | KITCHEN_COOK | ||
+ | KITCHEN_BREW | ||
+ | SETUPGAME_NEW | ||
+ | SETUPGAME_VIEW | ||
+ | SETUPGAME_CUSTOMIZE_UNIT | ||
+ | SETUPGAME_SAVE_PROFILE | ||
+ | SETUPGAME_SAVE_PROFILE_ABORT | ||
+ | SETUPGAME_SAVE_PROFILE_GO | ||
+ | SETUPGAME_VIEW_PROFILE_PROBLEMS | ||
+ | CIVZONE_REMOVE | ||
+ | CIVZONE_POND_OPTIONS | ||
+ | CIVZONE_WATER_SOURCE | ||
+ | CIVZONE_FISH | ||
+ | CIVZONE_DUMP | ||
+ | CIVZONE_POND | ||
+ | CIVZONE_SAND_COLLECT | ||
+ | CIVZONE_ACTIVE | ||
+ | CIVZONE_MEETING | ||
+ | CIVZONE_POND_WATER | ||
+ | STOCKPILE_ANIMAL | ||
+ | STOCKPILE_FOOD | ||
+ | STOCKPILE_WEAPON | ||
+ | STOCKPILE_ARMOR | ||
+ | STOCKPILE_CUSTOM | ||
+ | STOCKPILE_CUSTOM_SETTINGS | ||
+ | STOCKPILE_FURNITURE | ||
+ | STOCKPILE_GRAVEYARD | ||
+ | STOCKPILE_REFUSE | ||
+ | STOCKPILE_WOOD | ||
+ | STOCKPILE_STONE | ||
+ | STOCKPILE_GEM | ||
+ | STOCKPILE_BARBLOCK | ||
+ | STOCKPILE_CLOTH | ||
+ | STOCKPILE_LEATHER | ||
+ | STOCKPILE_AMMO | ||
+ | STOCKPILE_COINS | ||
+ | STOCKPILE_FINISHED | ||
+ | STOCKPILE_NONE | ||
+ | DESIGNATE_BITEM | ||
+ | DESIGNATE_CLAIM | ||
+ | DESIGNATE_UNCLAIM | ||
+ | DESIGNATE_MELT | ||
+ | DESIGNATE_NO_MELT | ||
+ | DESIGNATE_DUMP | ||
+ | DESIGNATE_NO_DUMP | ||
+ | DESIGNATE_HIDE | ||
+ | DESIGNATE_NO_HIDE | ||
+ | DESIGNATE_TRAFFIC | ||
+ | DESIGNATE_TRAFFIC_HIGH | ||
+ | DESIGNATE_TRAFFIC_NORMAL | ||
+ | DESIGNATE_TRAFFIC_LOW | ||
+ | DESIGNATE_TRAFFIC_RESTRICTED | ||
+ | DESIGNATE_TRAFFIC_INCREASE_WEIGHT | ||
+ | DESIGNATE_TRAFFIC_DECREASE_WEIGHT | ||
+ | DESIGNATE_TRAFFIC_INCREASE_WEIGHT_MORE | ||
+ | DESIGNATE_TRAFFIC_DECREASE_WEIGHT_MORE | ||
+ | DESIGNATE_DIG | ||
+ | DESIGNATE_DIG_REMOVE_STAIRS_RAMPS | ||
+ | DESIGNATE_STAIR_UP | ||
+ | DESIGNATE_STAIR_DOWN | ||
+ | DESIGNATE_STAIR_UPDOWN | ||
+ | DESIGNATE_RAMP | ||
+ | DESIGNATE_CHANNEL | ||
+ | DESIGNATE_CHOP | ||
+ | DESIGNATE_PLANTS | ||
+ | DESIGNATE_SMOOTH | ||
+ | DESIGNATE_ENGRAVE | ||
+ | DESIGNATE_FORTIFY | ||
+ | DESIGNATE_TOGGLE_ENGRAVING | ||
+ | DESIGNATE_UNDO | ||
+ | DESIGNATE_REMOVE_CONSTRUCTION | ||
+ | BUILDING_DIM_Y_UP | ||
+ | BUILDING_DIM_Y_DOWN | ||
+ | BUILDING_DIM_X_UP | ||
+ | BUILDING_DIM_X_DOWN | ||
+ | BUILDING_ORIENT_UP | ||
+ | BUILDING_ORIENT_LEFT | ||
+ | BUILDING_ORIENT_RIGHT | ||
+ | BUILDING_ORIENT_DOWN | ||
+ | BUILDING_ORIENT_NONE | ||
+ | BUILDING_VIEW_ITEM | ||
+ | BUILDING_ADVANCE_STAGE | ||
+ | BUILDING_EXPAND_CONTRACT | ||
+ | BUILDING_TRIGGER_ENABLE_WATER | ||
+ | BUILDING_TRIGGER_MIN_WATER_UP | ||
+ | BUILDING_TRIGGER_MIN_WATER_DOWN | ||
+ | BUILDING_TRIGGER_MAX_WATER_UP | ||
+ | BUILDING_TRIGGER_MAX_WATER_DOWN | ||
+ | BUILDING_TRIGGER_ENABLE_MAGMA | ||
+ | BUILDING_TRIGGER_MIN_MAGMA_UP | ||
+ | BUILDING_TRIGGER_MIN_MAGMA_DOWN | ||
+ | BUILDING_TRIGGER_MAX_MAGMA_UP | ||
+ | BUILDING_TRIGGER_MAX_MAGMA_DOWN | ||
+ | BUILDING_TRIGGER_ENABLE_CREATURE | ||
+ | BUILDING_TRIGGER_ENABLE_LOCALS | ||
+ | BUILDING_TRIGGER_RESETS | ||
+ | BUILDING_TRIGGER_MIN_SIZE_UP | ||
+ | BUILDING_TRIGGER_MIN_SIZE_DOWN | ||
+ | BUILDING_TRIGGER_MAX_SIZE_UP | ||
+ | BUILDING_TRIGGER_MAX_SIZE_DOWN | ||
+ | UNITVIEW_GEN | ||
+ | UNITVIEW_INV | ||
+ | UNITVIEW_PRF | ||
+ | UNITVIEW_WND | ||
+ | UNITVIEW_NEXT | ||
+ | UNITVIEW_SLAUGHTER | ||
+ | UNITVIEW_PRF_PROF | ||
+ | UNITVIEW_PRF_PET | ||
+ | UNITVIEW_PRF_SOLDIER | ||
+ | UNITVIEW_PRF_CASTLE | ||
+ | UNITVIEW_PRF_ROYAL | ||
+ | UNITVIEW_PRF_TOGGLESQUAD | ||
+ | UNITVIEW_PRF_PET_HUNT | ||
+ | UNITVIEW_PRF_PET_WAR | ||
+ | UNITVIEW_PRF_SOLDIER_UNARMED | ||
+ | UNITVIEW_PRF_SOLDIER_AXE | ||
+ | UNITVIEW_PRF_SOLDIER_CROSSBOW | ||
+ | UNITVIEW_PRF_SOLDIER_HAMMER | ||
+ | UNITVIEW_PRF_SOLDIER_MACE | ||
+ | UNITVIEW_PRF_SOLDIER_SPEAR | ||
+ | UNITVIEW_PRF_SOLDIER_SWORD | ||
+ | UNITVIEW_PRF_SOLDIER_WEAPONNUM | ||
+ | UNITVIEW_PRF_SOLDIER_ARMOR | ||
+ | UNITVIEW_PRF_SOLDIER_SHIELD | ||
+ | UNITVIEW_PRF_VIEW | ||
+ | STRING_A000 | ||
+ | STRING_A001 | ||
+ | STRING_A002 | ||
+ | STRING_A003 | ||
+ | STRING_A004 | ||
+ | STRING_A005 | ||
+ | STRING_A006 | ||
+ | STRING_A007 | ||
+ | STRING_A008 | ||
+ | STRING_A009 | ||
+ | STRING_A010 | ||
+ | STRING_A011 | ||
+ | STRING_A012 | ||
+ | STRING_A013 | ||
+ | STRING_A014 | ||
+ | STRING_A015 | ||
+ | STRING_A016 | ||
+ | STRING_A017 | ||
+ | STRING_A018 | ||
+ | STRING_A019 | ||
+ | STRING_A020 | ||
+ | STRING_A021 | ||
+ | STRING_A022 | ||
+ | STRING_A023 | ||
+ | STRING_A024 | ||
+ | STRING_A025 | ||
+ | STRING_A026 | ||
+ | STRING_A027 | ||
+ | STRING_A028 | ||
+ | STRING_A029 | ||
+ | STRING_A030 | ||
+ | STRING_A031 | ||
+ | STRING_A032 | ||
+ | STRING_A033 | ||
+ | STRING_A034 | ||
+ | STRING_A035 | ||
+ | STRING_A036 | ||
+ | STRING_A037 | ||
+ | STRING_A038 | ||
+ | STRING_A039 | ||
+ | STRING_A040 | ||
+ | STRING_A041 | ||
+ | STRING_A042 | ||
+ | STRING_A043 | ||
+ | STRING_A044 | ||
+ | STRING_A045 | ||
+ | STRING_A046 | ||
+ | STRING_A047 | ||
+ | STRING_A048 | ||
+ | STRING_A049 | ||
+ | STRING_A050 | ||
+ | STRING_A051 | ||
+ | STRING_A052 | ||
+ | STRING_A053 | ||
+ | STRING_A054 | ||
+ | STRING_A055 | ||
+ | STRING_A056 | ||
+ | STRING_A057 | ||
+ | STRING_A058 | ||
+ | STRING_A059 | ||
+ | STRING_A060 | ||
+ | STRING_A061 | ||
+ | STRING_A062 | ||
+ | STRING_A063 | ||
+ | STRING_A064 | ||
+ | STRING_A065 | ||
+ | STRING_A066 | ||
+ | STRING_A067 | ||
+ | STRING_A068 | ||
+ | STRING_A069 | ||
+ | STRING_A070 | ||
+ | STRING_A071 | ||
+ | STRING_A072 | ||
+ | STRING_A073 | ||
+ | STRING_A074 | ||
+ | STRING_A075 | ||
+ | STRING_A076 | ||
+ | STRING_A077 | ||
+ | STRING_A078 | ||
+ | STRING_A079 | ||
+ | STRING_A080 | ||
+ | STRING_A081 | ||
+ | STRING_A082 | ||
+ | STRING_A083 | ||
+ | STRING_A084 | ||
+ | STRING_A085 | ||
+ | STRING_A086 | ||
+ | STRING_A087 | ||
+ | STRING_A088 | ||
+ | STRING_A089 | ||
+ | STRING_A090 | ||
+ | STRING_A091 | ||
+ | STRING_A092 | ||
+ | STRING_A093 | ||
+ | STRING_A094 | ||
+ | STRING_A095 | ||
+ | STRING_A096 | ||
+ | STRING_A097 | ||
+ | STRING_A098 | ||
+ | STRING_A099 | ||
+ | STRING_A100 | ||
+ | STRING_A101 | ||
+ | STRING_A102 | ||
+ | STRING_A103 | ||
+ | STRING_A104 | ||
+ | STRING_A105 | ||
+ | STRING_A106 | ||
+ | STRING_A107 | ||
+ | STRING_A108 | ||
+ | STRING_A109 | ||
+ | STRING_A110 | ||
+ | STRING_A111 | ||
+ | STRING_A112 | ||
+ | STRING_A113 | ||
+ | STRING_A114 | ||
+ | STRING_A115 | ||
+ | STRING_A116 | ||
+ | STRING_A117 | ||
+ | STRING_A118 | ||
+ | STRING_A119 | ||
+ | STRING_A120 | ||
+ | STRING_A121 | ||
+ | STRING_A122 | ||
+ | STRING_A123 | ||
+ | STRING_A124 | ||
+ | STRING_A125 | ||
+ | STRING_A126 | ||
+ | STRING_A127 | ||
+ | STRING_A128 | ||
+ | STRING_A129 | ||
+ | STRING_A130 | ||
+ | STRING_A131 | ||
+ | STRING_A132 | ||
+ | STRING_A133 | ||
+ | STRING_A134 | ||
+ | STRING_A135 | ||
+ | STRING_A136 | ||
+ | STRING_A137 | ||
+ | STRING_A138 | ||
+ | STRING_A139 | ||
+ | STRING_A140 | ||
+ | STRING_A141 | ||
+ | STRING_A142 | ||
+ | STRING_A143 | ||
+ | STRING_A144 | ||
+ | STRING_A145 | ||
+ | STRING_A146 | ||
+ | STRING_A147 | ||
+ | STRING_A148 | ||
+ | STRING_A149 | ||
+ | STRING_A150 | ||
+ | STRING_A151 | ||
+ | STRING_A152 | ||
+ | STRING_A153 | ||
+ | STRING_A154 | ||
+ | STRING_A155 | ||
+ | STRING_A156 | ||
+ | STRING_A157 | ||
+ | STRING_A158 | ||
+ | STRING_A159 | ||
+ | STRING_A160 | ||
+ | STRING_A161 | ||
+ | STRING_A162 | ||
+ | STRING_A163 | ||
+ | STRING_A164 | ||
+ | STRING_A165 | ||
+ | STRING_A166 | ||
+ | STRING_A167 | ||
+ | STRING_A168 | ||
+ | STRING_A169 | ||
+ | STRING_A170 | ||
+ | STRING_A171 | ||
+ | STRING_A172 | ||
+ | STRING_A173 | ||
+ | STRING_A174 | ||
+ | STRING_A175 | ||
+ | STRING_A176 | ||
+ | STRING_A177 | ||
+ | STRING_A178 | ||
+ | STRING_A179 | ||
+ | STRING_A180 | ||
+ | STRING_A181 | ||
+ | STRING_A182 | ||
+ | STRING_A183 | ||
+ | STRING_A184 | ||
+ | STRING_A185 | ||
+ | STRING_A186 | ||
+ | STRING_A187 | ||
+ | STRING_A188 | ||
+ | STRING_A189 | ||
+ | STRING_A190 | ||
+ | STRING_A191 | ||
+ | STRING_A192 | ||
+ | STRING_A193 | ||
+ | STRING_A194 | ||
+ | STRING_A195 | ||
+ | STRING_A196 | ||
+ | STRING_A197 | ||
+ | STRING_A198 | ||
+ | STRING_A199 | ||
+ | STRING_A200 | ||
+ | STRING_A201 | ||
+ | STRING_A202 | ||
+ | STRING_A203 | ||
+ | STRING_A204 | ||
+ | STRING_A205 | ||
+ | STRING_A206 | ||
+ | STRING_A207 | ||
+ | STRING_A208 | ||
+ | STRING_A209 | ||
+ | STRING_A210 | ||
+ | STRING_A211 | ||
+ | STRING_A212 | ||
+ | STRING_A213 | ||
+ | STRING_A214 | ||
+ | STRING_A215 | ||
+ | STRING_A216 | ||
+ | STRING_A217 | ||
+ | STRING_A218 | ||
+ | STRING_A219 | ||
+ | STRING_A220 | ||
+ | STRING_A221 | ||
+ | STRING_A222 | ||
+ | STRING_A223 | ||
+ | STRING_A224 | ||
+ | STRING_A225 | ||
+ | STRING_A226 | ||
+ | STRING_A227 | ||
+ | STRING_A228 | ||
+ | STRING_A229 | ||
+ | STRING_A230 | ||
+ | STRING_A231 | ||
+ | STRING_A232 | ||
+ | STRING_A233 | ||
+ | STRING_A234 | ||
+ | STRING_A235 | ||
+ | STRING_A236 | ||
+ | STRING_A237 | ||
+ | STRING_A238 | ||
+ | STRING_A239 | ||
+ | STRING_A240 | ||
+ | STRING_A241 | ||
+ | STRING_A242 | ||
+ | STRING_A243 | ||
+ | STRING_A244 | ||
+ | STRING_A245 | ||
+ | STRING_A246 | ||
+ | STRING_A247 | ||
+ | STRING_A248 | ||
+ | STRING_A249 | ||
+ | STRING_A250 | ||
+ | STRING_A251 | ||
+ | STRING_A252 | ||
+ | STRING_A253 | ||
+ | STRING_A254 | ||
+ | STRING_A255 | ||
+ | Not Supported | ||
+ | Ctrl+ | ||
+ | Alt+ | ||
+ | Shft+ | ||
+ | Backspace | ||
+ | Tab | ||
+ | Clear | ||
+ | Enter | ||
+ | Shift | ||
+ | Ctrl | ||
+ | Alt | ||
+ | Pause | ||
+ | Caps | ||
+ | Escape | ||
+ | Space | ||
+ | Page Up | ||
+ | Page Down | ||
+ | End | ||
+ | Up | ||
+ | Right | ||
+ | Down | ||
+ | Print | ||
+ | Execute | ||
+ | Print Screen | ||
+ | Insert | ||
+ | Delete | ||
+ | Numpad 0 | ||
+ | Numpad 1 | ||
+ | Numpad 2 | ||
+ | Numpad 3 | ||
+ | Numpad 4 | ||
+ | Numpad 5 | ||
+ | Numpad 6 | ||
+ | Numpad 7 | ||
+ | Numpad 8 | ||
+ | Numpad 9 | ||
+ | Separator | ||
+ | Subtract | ||
+ | Add | ||
+ | Multiply | ||
+ | Decimal | ||
+ | Divide | ||
+ | F1 | ||
+ | F2 | ||
+ | F3 | ||
+ | F4 | ||
+ | F5 | ||
+ | F6 | ||
+ | F7 | ||
+ | F8 | ||
+ | F9 | ||
+ | F10 | ||
+ | F11 | ||
+ | F12 | ||
+ | F13 | ||
+ | F14 | ||
+ | F15 | ||
+ | F16 | ||
+ | F17 | ||
+ | F18 | ||
+ | F19 | ||
+ | F20 | ||
+ | F21 | ||
+ | F22 | ||
+ | F23 | ||
+ | F24 | ||
+ | Numlock | ||
+ | Scroll | ||
+ | L Shift | ||
+ | R Shift | ||
+ | L Control | ||
+ | R Control | ||
+ | L Menu | ||
+ | R Menu | ||
+ | Key BA | ||
+ | Plus | ||
+ | Comma | ||
+ | Minus | ||
+ | Period | ||
+ | Key BF | ||
+ | Key C0 | ||
+ | Key DB | ||
+ | Key DC | ||
+ | Key DD | ||
+ | Key DE | ||
+ | Key DF | ||
+ | Key E1 | ||
+ | Key E2 | ||
+ | Key E3 | ||
+ | Key E4 | ||
+ | Key E9 | ||
+ | Key EA | ||
+ | Key EB | ||
+ | Key EC | ||
+ | Key ED | ||
+ | Key EE | ||
+ | Key EF | ||
+ | Key F1 | ||
+ | Key F2 | ||
+ | Key F3 | ||
+ | Key F4 | ||
+ | Key F5 | ||
+ | Key Hangul/Kana | ||
+ | Key Junja | ||
+ | Key Final | ||
+ | Key Hanja/Kanji | ||
+ | Key Convert | ||
+ | Key Nonconvert | ||
+ | Key Accept | ||
+ | Key Mode Change | ||
+ | Key 92 | ||
+ | Key 93 | ||
+ | Key 94 | ||
+ | Key 95 | ||
+ | Key 96 | ||
+ | NOT_SUPPORTED | ||
+ | CTRL+ | ||
+ | ALT+ | ||
+ | SHIFT+ | ||
+ | BACKSPACE | ||
+ | TAB | ||
+ | CLEAR | ||
+ | ENTER | ||
+ | SHIFT | ||
+ | CTRL | ||
+ | ALT | ||
+ | PAUSE | ||
+ | CAPS | ||
+ | ESCAPE | ||
+ | SPACE | ||
+ | PAGEUP | ||
+ | PAGEDOWN | ||
+ | END | ||
+ | HOME | ||
+ | UP | ||
+ | DOWN | ||
+ | PRINT | ||
+ | EXECUTE | ||
+ | PRINTSCREEN | ||
+ | INSERT | ||
+ | DELETE | ||
+ | NUMPAD0 | ||
+ | NUMPAD1 | ||
+ | NUMPAD2 | ||
+ | NUMPAD3 | ||
+ | NUMPAD4 | ||
+ | NUMPAD5 | ||
+ | NUMPAD6 | ||
+ | NUMPAD7 | ||
+ | NUMPAD8 | ||
+ | NUMPAD9 | ||
+ | SEPARATOR | ||
+ | SUBTRACT | ||
+ | ADD | ||
+ | MULTIPLY | ||
+ | DECIMAL | ||
+ | DIVIDE | ||
+ | NUMLOCK | ||
+ | SCROLL | ||
+ | LSHIFT | ||
+ | RSHIFT | ||
+ | LCTRL | ||
+ | RCTRL | ||
+ | LMENU | ||
+ | RMENU | ||
+ | KEYBA | ||
+ | PLUS | ||
+ | COMMA | ||
+ | MINUS | ||
+ | PERIOD | ||
+ | KEYBF | ||
+ | KEYC0 | ||
+ | KEYDB | ||
+ | KEYDC | ||
+ | KEYDD | ||
+ | KEYDE | ||
+ | KEYDF | ||
+ | KEYE1 | ||
+ | KEYE2 | ||
+ | KEYE3 | ||
+ | KEYE4 | ||
+ | KEYE9 | ||
+ | KEYEA | ||
+ | KEYEB | ||
+ | KEYEC | ||
+ | KEYED | ||
+ | KEYEE | ||
+ | KEYEF | ||
+ | KEYF1 | ||
+ | KEYF2 | ||
+ | KEYF3 | ||
+ | KEYF4 | ||
+ | KEYF5 | ||
+ | KEYHANGULKANA | ||
+ | KEYJUNJA | ||
+ | KEYFINAL | ||
+ | KEYHANJAKANJI | ||
+ | KEYCONVERT | ||
+ | KEYNONCONVERT | ||
+ | KEYACCEPT | ||
+ | KEYMODECHANGE | ||
+ | KEY92 | ||
+ | KEY93 | ||
+ | KEY94 | ||
+ | KEY95 | ||
+ | KEY96 | ||
+ | Dwarf Fortress Options | ||
+ | Ending game... | ||
+ | Really retire? All active saves will be deleted. ( | ||
+ | = yes, other = no) | ||
+ | You will be saved for later use in the region. | ||
+ | Really quit? All active saves will be deleted. ( | ||
+ | The region will be saved for later use. | ||
+ | Return to Title Screen | ||
+ | Return to Game | ||
+ | Save Game | ||
+ | Key Bindings | ||
+ | Export Local Image | ||
+ | Music and Sound | ||
+ | Abort Game | ||
+ | Succumb to the Invasion | ||
+ | Abandon the Fortress | ||
+ | Retire (or Rest a while) as a Peasant | ||
+ | Finish Game | ||
+ | Give in to Starvation | ||
+ | (holding another's goods) | ||
+ | NULL unit pointer on load | ||
+ | NULL play unit on load: id # | ||
+ | NULL item pointer on load | ||
+ | NULL play item on load: id # | ||
+ | NULL job pointer on load | ||
+ | NULL building pointer on load | ||
+ | NULL play building on load: id # | ||
+ | Site | ||
+ | Error 1 | ||
+ | Error 2 | ||
+ | Nuked Activity Reference | ||
+ | Nuked Job Reference | ||
+ | Nuked Unit Reference (Worker/Inventory) | ||
+ | Nuked Building Reference (Party) | ||
+ | Nuked Item Reference (General) | ||
+ | Nuked Effect Reference | ||
+ | Nuked Pet Info Reference (Pet) | ||
+ | Nuked Pet Info Reference (Owner) | ||
+ | Nuked Vermin Event Reference | ||
+ | Nuked Vermin Reference (Escaped Pet) | ||
+ | Nuked Entity Reference | ||
+ | Nuked Plot Info Reference | ||
+ | Nuked Viewscreen Reference | ||
+ | Nuked Unit Reference (Item Wrestle) | ||
+ | Nuked Hist Fig Reference | ||
+ | Nuked Site Reference | ||
+ | Nuked Artifact Reference | ||
+ | Nuked Item Improvement Reference | ||
+ | Nuked Coin Front Reference | ||
+ | Nuked Coin Back Reference | ||
+ | Nuked Detail Event Reference | ||
+ | Nuked Subregion Reference | ||
+ | Nuked Art Image Reference | ||
+ | Nuked Creature Def Reference | ||
+ | NULL JOB ITEM (1): | ||
+ | NULL JOB ITEM (2): | ||
+ | NULL item projectile loaded | ||
+ | NULL unit projectile loaded | ||
+ | Civ Zone | ||
+ | : Null Unit Assignment (Id | ||
+ | : Null Item Assignment (Id | ||
+ | Cage: Null Unit Assignment | ||
+ | Cage: Null Item Assignment | ||
+ | NULL Aid Requester | ||
+ | NULL Royal Guard | ||
+ | NULL Fortress Guard | ||
+ | current | ||
+ | /world.sav | ||
+ | Dwarf Fortress Options: Save Game | ||
+ | Saving... | ||
+ | Dwarf Fortress Options: Key Bindings | ||
+ | - Export to txt | ||
+ | and a key | ||
+ | to change a key binding. | ||
+ | [DISPLAY_STRING: | ||
+ | NO_FILE | ||
+ | data/help/ | ||
+ | : Customize Nickname | ||
+ | , ` | ||
+ | ' | ||
+ | : Customize Profession Name | ||
+ | : Done with string entry | ||
+ | : Abort string entry | ||
+ | This creature | ||
+ | is non-hostile. | ||
+ | is a skulking perpetrator of mischief. | ||
+ | is a minion of evil. | ||
+ | is a brutal enemy of your kind. | ||
+ | is of the wilderness. | ||
+ | is of the walking dead. | ||
+ | is crazed! | ||
+ | is an invader. | ||
+ | is from the depths of the underworld. | ||
+ | is an uninvited guest. | ||
+ | is a current resident. | ||
+ | is from the river. | ||
+ | is from the underground river. | ||
+ | is from the underground pool. | ||
+ | is from the magma pool. | ||
+ | is from the magma pipe. | ||
+ | is from the chasm. | ||
+ | is from the deep pit. | ||
+ | is from the underworld. | ||
+ | is from a mysterious place. | ||
+ | Account: | ||
+ | Owned Objects: | ||
+ | Holdings: | ||
+ | Needs: | ||
+ | No | ||
+ | Chest | ||
+ | Demands: | ||
+ | Throne Room/Office | ||
+ | Bedroom | ||
+ | Mandates: | ||
+ | Export of | ||
+ | Make | ||
+ | Complete | ||
+ | Jobs | ||
+ | Prohibited | ||
+ | : View thoughts and preferences. | ||
+ | : View relationships. | ||
+ | : View kills. | ||
+ | : Customize. | ||
+ | data/sound/ | ||
+ | .ogg | ||
+ | Moving Records | ||
+ | : Start recording (active record is erased, stops when you return here) | ||
+ | : Play the active moving record | ||
+ | : Save the active moving record (you will be prompted for a name) | ||
+ | : Load a moving record | ||
+ | data/movies/ | ||
+ | .cmv | ||
+ | data/movies/*.cmv | ||
+ | ecwe | ||
+ | hlaas | ||
+ | ** Loading Fortress ** | ||
+ | ** Loading Adventurer ** | ||
+ | stalled activity removed | ||
+ | duplicate activity removed | ||
+ | Dwarf Fortress Options: Load Game | ||
+ | Unknown Type Error | ||
+ | Folder: | ||
+ | There are no active games. | ||
+ | Loading game... | ||
+ | Mine | ||
+ | Channel | ||
+ | Remove Up Stairs/Ramps | ||
+ | Upward Stairway | ||
+ | Downward Stairway | ||
+ | Up/Down Stairway | ||
+ | Upward Ramp | ||
+ | Chop Down Trees | ||
+ | Gather Plants | ||
+ | Smooth Stone | ||
+ | Engrave Stone | ||
+ | Carve Fortifications | ||
+ | Toggle Engravings | ||
+ | Remove Designation | ||
+ | unprepared | ||
+ | Standard | ||
+ | Well-crafted | ||
+ | Finely-crafted | ||
+ | Superior Quality | ||
+ | Exceptional | ||
+ | Masterwork | ||
+ | Artifact | ||
+ | Fresh Raw Hide | ||
+ | Rotten Raw Hide | ||
+ | chitin | ||
+ | leather | ||
+ | silk | ||
+ | Allow Plant/Animal | ||
+ | Allow Non-Plant/Animal | ||
+ | Use Seed | ||
+ | Yes | ||
+ | Seed | ||
+ | Use History Seed | ||
+ | Use Name Seed | ||
+ | End Year | ||
+ | Population Cap After Civ Creation | ||
+ | No Cap | ||
+ | Percentage Beasts Dead For Stoppage | ||
+ | Ignore | ||
+ | Year to Begin Checking Megabeast Percentage | ||
+ | Cull Unimportant Historical Figures | ||
+ | Reveal All Historical Events | ||
+ | Minimum | ||
+ | Maximum | ||
+ | X-Variance | ||
+ | Y-Variance | ||
+ | Elevation Mesh Size | ||
+ | 2 x 2 | ||
+ | 4 x 4 | ||
+ | 8 x 8 | ||
+ | 16 x 16 | ||
+ | 32 x 32 | ||
+ | Elevation Weighted Range ( | ||
+ | Rain Mesh Size | ||
+ | Rain Weighted Range ( | ||
+ | Drainage Mesh Size | ||
+ | Drainage Weighted Range ( | ||
+ | Savagery Mesh Size | ||
+ | Savagery Weighted Range ( | ||
+ | Temperature Mesh Size | ||
+ | Temperature Weighted Range ( | ||
+ | Volcanism Mesh Size | ||
+ | Volcanism Weighted Range ( | ||
+ | Minimum Mountain Peak Number | ||
+ | Minimum Edge Oceans | ||
+ | Minimum Volcano Number | ||
+ | Desired Good Square Count in Small Subregions | ||
+ | Desired Good Square Count in Medium Subregions | ||
+ | Desired Good Square Count in Large Subregions | ||
+ | Desired Evil Square Count in Small Subregions | ||
+ | Desired Evil Square Count in Medium Subregions | ||
+ | Desired Evil Square Count in Large Subregions | ||
+ | Minimum Initial | ||
+ | Square Count | ||
+ | Region Count | ||
+ | Minimum Final | ||
+ | Erosion Cycle Count | ||
+ | Minimum River Start Locations (Pre-Erosion) | ||
+ | Desired River Start Locations (Post-Erosion) | ||
+ | Periodically Erode Extreme Cliffs | ||
+ | Do Orographic Precipitation and Rain Shadows | ||
+ | Maximum Number of Subregions | ||
+ | Minimum Natural Cave Size | ||
+ | Maximum Natural Cave Size | ||
+ | Number of Mountain Caves | ||
+ | Number of Non-Mountain Caves | ||
+ | Make Caves Visible | ||
+ | Allow Init Embark Options to Show Underground Rivers | ||
+ | Always | ||
+ | Only in Finder | ||
+ | Allow Init Embark Options to Show Underground Pools | ||
+ | Allow Init Embark Options to Show Magma Pools | ||
+ | Allow Init Embark Options to Show All Magma Pipes | ||
+ | Allow Init Embark Options to Show Chasms | ||
+ | Allow Init Embark Options to Show Bottomless Pits | ||
+ | Allow Init Embark Options to Show Other Map Features | ||
+ | Allow Init Embark Options to Show Tunnels | ||
+ | Number of Civilizations | ||
+ | Playable Civilization Required | ||
+ | Minimum Number of Mid-Elevation Squares | ||
+ | Minimum Number of Low-Elevation Squares | ||
+ | Minimum Number of High-Elevation Squares | ||
+ | Minimum Number of Mid-Rain Squares | ||
+ | Minimum Number of Low-Rain Squares | ||
+ | Minimum Number of High-Rain Squares | ||
+ | Minimum Number of Mid-Drainage Squares | ||
+ | Minimum Number of Low-Drainage Squares | ||
+ | Minimum Number of High-Drainage Squares | ||
+ | Minimum Number of Mid-Savagery Squares | ||
+ | Minimum Number of Low-Savagery Squares | ||
+ | Minimum Number of High-Savagery Squares | ||
+ | Minimum Number of Mid-Volcanism Squares | ||
+ | Minimum Number of Low-Volcanism Squares | ||
+ | Minimum Number of High-Volcanism Squares | ||
+ | Stockpile Settings | ||
+ | Food | ||
+ | Furniture/Siege Ammo | ||
+ | Graveyard | ||
+ | Refuse | ||
+ | Coins | ||
+ | Bars/Blocks | ||
+ | Gems | ||
+ | Finished Goods | ||
+ | Weapons/Trap Comps | ||
+ | Additional Options | ||
+ | Unprepared Fish | ||
+ | Drink (Plant) | ||
+ | Drink (Animal) | ||
+ | Cheese (Plant) | ||
+ | Cheese (Animal) | ||
+ | Leaves | ||
+ | Milled Plant | ||
+ | Bone Meal | ||
+ | Fat | ||
+ | Extract (Plant) | ||
+ | Extract (Animal) | ||
+ | Misc. Liquid | ||
+ | Item Types | ||
+ | Corpses | ||
+ | Body Parts | ||
+ | Type | ||
+ | Material | ||
+ | Metals | ||
+ | Other Materials | ||
+ | Bars | ||
+ | Bars: Metal | ||
+ | Blocks | ||
+ | Blocks: Metal | ||
+ | Metal Ores | ||
+ | Economic | ||
+ | Rough Glass | ||
+ | Cut Glass | ||
+ | Rough Gem | ||
+ | Cut Gem | ||
+ | Body | ||
+ | Head | ||
+ | Feet | ||
+ | Hands | ||
+ | Legs | ||
+ | Shield | ||
+ | Core Quality | ||
+ | Total Quality | ||
+ | : Toggle | ||
+ | : Enable | ||
+ | : Disable | ||
+ | Mill Products | ||
+ | Fats | ||
+ | Liquids | ||
+ | Types | ||
+ | Corpse | ||
+ | Silk Thread | ||
+ | Plant Thread | ||
+ | Silk Cloth | ||
+ | Plant Cloth | ||
+ | Trap Comps | ||
+ | Qualities | ||
+ | Empty Cages | ||
+ | Empty Animals Traps | ||
+ | Sand Bag | ||
+ | Usable | ||
+ | Unusable | ||
+ | : Allow All | ||
+ | : Block All | ||
+ | : Permit | ||
+ | : Forbid | ||
+ | : View Biomes | ||
+ | x | ||
+ | Brush Radius | ||
+ | Smoothing Brush | ||
+ | Normal Brush | ||
+ | ELEV | ||
+ | TEMP | ||
+ | DRAIN | ||
+ | SAV | ||
+ | VOLC | ||
+ | (View) | ||
+ | Brush = | ||
+ | Painting | ||
+ | Not painting | ||
+ | Will be saved | ||
+ | Randomize at gen | ||
+ | : Type Value | ||
+ | : Nullify Value | ||
+ | : Decrease Value | ||
+ | : Increase Value | ||
+ | Range: | ||
+ | : Set Preset Field Values | ||
+ | Export Local Image | ||
+ | Your Units | ||
+ | Buildings | ||
+ | : Export Image | ||
+ | local_map | ||
+ | -param- | ||
+ | Created in DF | ||
+ | Music and Sound Options | ||
+ | Volume: | ||
+ | /255 | ||
+ | ========= | ||
+ | --------- | ||
+ | or left-click: Change volume. | ||
+ | : Done. | ||
+ | Relationships of | ||
+ | Pet | ||
+ | Spouse | ||
+ | Mother | ||
+ | Father | ||
+ | Lover | ||
+ | Child | ||
+ | Friend | ||
+ | Grudge | ||
+ | Deity | ||
+ | Force | ||
+ | Object of Worship | ||
+ | Long-term Acquaintance | ||
+ | Passing Acquaintance | ||
+ | : Back to Main | ||
+ | Workshop Profile | ||
+ | Permitted Workers | ||
+ | : Permit All | ||
+ | : Min - | ||
+ | : Max - | ||
+ | for more | ||
+ | to close window | ||
− | + | has created a masterpiece! | |
+ | [P] | ||
+ | This is | ||
+ | a | ||
+ | n | ||
+ | This is a stack of | ||
+ | These are | ||
+ | bundles of | ||
+ | This is a bundle of | ||
+ | well-prepared | ||
+ | finely-prepared | ||
+ | superiorly prepared | ||
+ | exceptional prepared | ||
+ | masterfully prepared | ||
+ | well-crafted | ||
+ | finely-crafted | ||
+ | superior quality | ||
+ | exceptional | ||
+ | masterful | ||
+ | created by an unknown artisan | ||
+ | All | ||
+ | craftsman | ||
+ | ship is of the highest quality. | ||
+ | The ingredients are | ||
+ | well- | ||
+ | finely | ||
+ | superiorly | ||
+ | exceptionally | ||
+ | masterfully | ||
+ | minced | ||
+ | cooked | ||
+ | It is | ||
+ | encrusted with | ||
+ | studded with | ||
+ | decorated with | ||
+ | well-crafted | ||
+ | finely-crafted | ||
+ | superior quality | ||
+ | exceptionally worked | ||
+ | masterfully worked | ||
+ | by an unknown artist | ||
+ | encircled with bands of | ||
+ | The handle is made from | ||
+ | This object | ||
+ | is adorned with hanging rings of | ||
+ | menaces with spikes of | ||
+ | It is made from | ||
+ | The thread is | ||
+ | gray | ||
+ | superbly | ||
+ | colored | ||
+ | This object is showing some wear. | ||
+ | This object is threadbare. | ||
+ | This object is in tatters. | ||
+ | This object is heavily worn. | ||
+ | This object is mangled. | ||
+ | &r | ||
+ | You gain possession of the | ||
+ | remains stuck in your | ||
+ | You maintain possession of the | ||
+ | is torn from your | ||
+ | You've lost possession of the | ||
+ | null item load -- type: | ||
+ | your | ||
+ | 's | ||
+ | Seed | ||
+ | Cheese | ||
+ | Spice | ||
+ | Mill | ||
+ | Rendered Fat | ||
+ | Barrel | ||
+ | <# | ||
+ | > | ||
+ | Coin | ||
+ | Bar/Block | ||
+ | Bin | ||
+ | aquarium | ||
+ | exceptional | ||
+ | masterful | ||
+ | cloth | ||
+ | woven by | ||
− | + | BOLT | |
+ | ITEM_WEAPON | ||
+ | ITEM_TOY | ||
+ | ITEM_INSTRUMENT | ||
+ | ITEM_TRAPCOMP | ||
+ | ITEM_ARMOR | ||
+ | ITEM_AMMO | ||
+ | ITEM_SIEGEAMMO | ||
+ | ITEM_GLOVES | ||
+ | ITEM_SHOES | ||
+ | ITEM_SHIELD | ||
+ | ITEM_HELM | ||
+ | ITEM_PANTS | ||
+ | ITEM_FOOD | ||
+ | Unrecognized Item Definition Token: | ||
+ | ADJECTIVE | ||
+ | DAMAGE | ||
+ | WEIGHT | ||
+ | STICK_CHANCE | ||
+ | SKILL | ||
+ | RANGED | ||
+ | CRIT_BOOST | ||
+ | TWO_HANDED | ||
+ | MINIMUM_SIZE | ||
+ | CAN_STONE | ||
+ | MATERIAL_SIZE | ||
+ | Unrecognized Item Definition (Weapon) Token: | ||
+ | HARD_MAT | ||
+ | Unrecognized Item Definition (Toy) Token: | ||
+ | Unrecognized Item Definition (Instrument) Token: | ||
+ | HITS | ||
+ | IS_SCREW | ||
+ | IS_SPIKE | ||
+ | Unrecognized Item Definition (Trap Component) Token: | ||
+ | SOFT | ||
+ | HARD | ||
+ | BARRED | ||
+ | SCALED | ||
+ | SHAPED | ||
+ | LAYER_SIZE | ||
+ | LAYER_PERMIT | ||
+ | LAYER | ||
+ | OVER | ||
+ | UNDER | ||
+ | COVER | ||
+ | COVERAGE | ||
+ | PREPLURAL | ||
+ | MATERIAL_PLACEHOLDER | ||
+ | VALUE | ||
+ | ARMORLEVEL | ||
+ | UBSTEP | ||
+ | MAX | ||
+ | LBSTEP | ||
+ | METAL_ARMOR_LEVELS | ||
+ | MAINBLOCK | ||
+ | SECONDBLOCK | ||
+ | Unrecognized Item Definition (Armor) Token: | ||
+ | CLASS | ||
+ | Unrecognized Item Definition (Ammo) Token: | ||
+ | Unrecognized Item Definition (Siege Ammo) Token: | ||
+ | BLOCKPOWER | ||
+ | UPSTEP | ||
+ | Unrecognized Item Definition (Gloves) Token: | ||
+ | Unrecognized Item Definition (Shoes) Token: | ||
+ | BLOCKCHANCE | ||
+ | Unrecognized Item Definition (Shield) Token: | ||
+ | Unrecognized Item Definition (Helm) Token: | ||
+ | CHAIN_METAL | ||
+ | Unrecognized Item Definition (Pants) Token: | ||
+ | LEVEL | ||
+ | Unrecognized Item Definition (Food) Token: | ||
− | + | DOUBLE TAGGED ITEM: | |
+ | Construct Building | ||
+ | Butcher an Animal | ||
+ | Catch Live Fish | ||
+ | Catch Live Land Animal | ||
+ | Prepare a Raw Fish | ||
+ | Mill Plants | ||
+ | Process Plants | ||
+ | Milk Creature | ||
+ | Make Cheese | ||
+ | Process Plants (Vial) | ||
+ | Process Plants (Bag) | ||
+ | Process Plants (Barrel) | ||
+ | Make Lye | ||
+ | Make Potash From Lye | ||
+ | Make Potash From Ash | ||
+ | Make Soap | ||
+ | Make Pearlash | ||
+ | Prepare Easy Meal | ||
+ | Prepare Fine Meal | ||
+ | Prepare Lavish Meal | ||
+ | Brew Drink | ||
+ | Extract from Plants | ||
+ | Extract from Raw Fish | ||
+ | Extract from Land Animal | ||
+ | Unchain Pet | ||
+ | Releasing Pet | ||
+ | Recover Pet | ||
+ | Pit/Pond Large Animal | ||
+ | Pit/Pond Small Animal | ||
+ | Drain Aquarium | ||
+ | Fill Aquarium | ||
+ | Fill Pond | ||
+ | Trade at Depot | ||
+ | Chain Animal | ||
+ | Slaughter Animal | ||
+ | Unchain Animal | ||
+ | Tame | ||
+ | a Large Animal | ||
+ | Tame a Small Animal | ||
+ | Mint | ||
+ | Coins | ||
+ | Cut | ||
+ | Decorate With | ||
+ | Stud With | ||
+ | Encrust | ||
+ | With | ||
+ | Collect Sand | ||
+ | Construct | ||
+ | Blocks | ||
+ | Make Raw | ||
+ | Portal | ||
+ | Hatch Cover | ||
+ | Grate | ||
+ | Box | ||
+ | Forge | ||
+ | Make Totem | ||
+ | Terrarium | ||
+ | Cage | ||
+ | Waterskin | ||
+ | Vial | ||
+ | Flask | ||
+ | Cup | ||
+ | Mug | ||
+ | Goblet | ||
+ | Instrument | ||
+ | Toy | ||
+ | Tube | ||
+ | Pipe Section | ||
+ | Bucket | ||
+ | Backpack | ||
+ | Quiver | ||
+ | Bait Trap with | ||
+ | Ballista Arrow Head | ||
+ | Assemble | ||
+ | Construct | ||
+ | Catapult Parts | ||
+ | Mechanisms | ||
+ | Ballista Parts | ||
+ | Anvil | ||
+ | Bed | ||
+ | Quern | ||
+ | Millstone | ||
+ | Train Hunting Animal | ||
+ | Train War Animal | ||
+ | Make Charcoal | ||
+ | Make Ash | ||
+ | Smelt | ||
+ | Smelt | ||
+ | Ore | ||
+ | Melt a Metal Object | ||
+ | Extract Metal Strands | ||
+ | Dye Thread | ||
+ | Dye Cloth | ||
+ | Sew | ||
+ | Image | ||
+ | Tan a Hide | ||
+ | Render Fat | ||
+ | Collect Webs | ||
+ | Weave Metal Cloth | ||
+ | Weave Thread into Silk | ||
+ | Weave Thread into Cloth | ||
+ | (Dyed Only) | ||
+ | Harvest Plants | ||
+ | Plant Seeds | ||
+ | Fertilize Field | ||
+ | Pull the Lever | ||
+ | Link a Building to Trigger | ||
+ | Carve Fortification | ||
+ | Detail Wall | ||
+ | Detail Floor | ||
+ | Remove Stairs/Ramps | ||
+ | Carve Upward Staircase | ||
+ | Carve Downward Staircase | ||
+ | Carve Up/Down Staircase | ||
+ | Carve Ramp | ||
+ | Dig Channel | ||
+ | Fell Tree | ||
+ | Bring Item to Shop | ||
+ | Bring Item to Depot | ||
+ | Eat | ||
+ | Get Provisions | ||
+ | Fill Waterskin | ||
+ | Sleep | ||
+ | Kidnap | ||
+ | Hunt | ||
+ | Starting Fist Fight | ||
+ | Hunt for Small Creature | ||
+ | Collect Taxes | ||
+ | Guard Tax Collector | ||
+ | Return Kill | ||
+ | Go Shopping | ||
+ | Shooting at Archery Range | ||
+ | Sparring in Barracks | ||
+ | Store Owned Item | ||
+ | Pickup Equipment | ||
+ | Strange Mood | ||
+ | Clean Trap | ||
+ | Load Catapult | ||
+ | Load Ballista | ||
+ | Fire Catapult | ||
+ | Fire Ballista | ||
+ | Load Cage Trap | ||
+ | Load Stone Trap | ||
+ | Load Weapon Trap | ||
+ | Cast Spell | ||
+ | SYMBOL | ||
+ | NOUN | ||
+ | PREFIX | ||
+ | VERB | ||
+ | ADJ_DIST | ||
+ | THE_NOUN_SING | ||
+ | THE_NOUN_PLUR | ||
+ | THE_COMPOUND_NOUN_SING | ||
+ | THE_COMPOUND_NOUN_PLUR | ||
+ | THE_COMPOUND_ADJ | ||
+ | OF_NOUN_SING | ||
+ | OF_NOUN_PLUR | ||
+ | FRONT_COMPOUND_NOUN_SING | ||
+ | FRONT_COMPOUND_NOUN_PLUR | ||
+ | REAR_COMPOUND_NOUN_SING | ||
+ | REAR_COMPOUND_NOUN_PLUR | ||
+ | FRONT_COMPOUND_ADJ | ||
+ | REAR_COMPOUND_ADJ | ||
+ | FRONT_COMPOUND_PREFIX | ||
+ | THE_COMPOUND_PREFIX | ||
+ | STANDARD_VERB | ||
+ | Unrecognized Word Token: | ||
+ | S_WORD | ||
+ | Unrecognized Symbol Token: | ||
+ | T_WORD | ||
+ | Unrecognized Translation Token: | ||
+ | HOLY | ||
+ | NAME_SWAMP | ||
+ | NAME_DESERT | ||
+ | NAME_GLACIER | ||
+ | NAME_TUNDRA | ||
+ | NAME_GRASSLAND | ||
+ | NAME_HILLS | ||
+ | NAME_REGION | ||
+ | NAME_PEAK | ||
+ | NAME_ISLAND_SMALL | ||
+ | NAME_ISLAND | ||
+ | NAME_CONTINENT | ||
+ | NAME_WAR | ||
+ | NAME_BATTLE | ||
+ | NAME_SIEGE | ||
+ | NAME_COMMON_RELIGION | ||
+ | NAME_BUILDING_TEMPLE | ||
+ | NAME_ROAD | ||
+ | NAME_BRIDGE | ||
+ | NAME_TUNNEL | ||
+ | NAME_WALL | ||
+ | NAME_BUILDING_KEEP | ||
+ | Impoverished Word Selector | ||
+ | Machine node out of bounds on split | ||
+ | Failed to find machine node frontier on split | ||
+ | Unreachable machine node on split | ||
− | + | silk | |
+ | filth | ||
+ | grime | ||
+ | unknown substance | ||
+ | ivory | ||
+ | horn | ||
+ | amber | ||
+ | coral | ||
+ | pearl | ||
+ | bone | ||
+ | fat | ||
+ | tallow | ||
+ | plant fiber | ||
+ | drinking alcohol | ||
+ | chitin | ||
+ | leather | ||
+ | wooden | ||
+ | metallic | ||
+ | metal | ||
+ | coal | ||
+ | ash | ||
+ | lye | ||
+ | green glass | ||
+ | clear glass | ||
+ | crystal glass | ||
+ | sand | ||
+ | mud | ||
+ | MATGLOSS_WOOD | ||
+ | MATGLOSS_STONE | ||
+ | MATGLOSS_METAL | ||
+ | MATGLOSS_PLANT | ||
+ | AUTUMNCOLOR | ||
+ | DEAD_TILE | ||
+ | SAPLING_TILE | ||
+ | DEAD_SAPLING_TILE | ||
+ | DEAD_COLOR | ||
+ | SAPLING_COLOR | ||
+ | DEAD_SAPLING_COLOR | ||
+ | SAPLING_DROWN_LEVEL | ||
+ | TREE_DROWN_LEVEL | ||
+ | WET | ||
+ | DRY | ||
+ | SAPLING | ||
+ | SOLID_DENSITY | ||
+ | LIQUID_DENSITY | ||
+ | BUILD_COLOR | ||
+ | BASIC_COLOR | ||
+ | DAMAGE_PERC | ||
+ | WEAPON_RANGED | ||
+ | BRITTLE | ||
+ | WAFERS | ||
+ | ANY_USE | ||
+ | DEEP | ||
+ | BLOCK_PERC | ||
+ | STONE_NAME | ||
+ | METAL_ORE | ||
+ | THREAD_METAL | ||
+ | REACTION_CLASS | ||
+ | ITEM_SYMBOL | ||
+ | TILE_COLOR | ||
+ | AQUIFER | ||
+ | METAMORPHIC | ||
+ | SEDIMENTARY | ||
+ | SOIL | ||
+ | SOIL_OCEAN | ||
+ | SOIL_SAND | ||
+ | SEDIMENTARY_OCEAN_SHALLOW | ||
+ | SEDIMENTARY_OCEAN_DEEP | ||
+ | IGNEOUS_INTRUSIVE | ||
+ | IGNEOUS_EXTRUSIVE | ||
+ | ENVIRONMENT | ||
+ | Missing Stone Environment Token: | ||
+ | Missing Stone Environment Inclusion Type Token: | ||
+ | Missing Frequency for Stone Environment: | ||
+ | ALL_STONE | ||
+ | IGNEOUS_ALL | ||
+ | ALLUVIAL | ||
+ | Unrecognized Stone Environment Token: | ||
+ | ENVIRONMENT_SPEC | ||
+ | Missing Stone Environment Spec Token: | ||
+ | Missing Stone Environment Spec Inclusion Type Token: | ||
+ | Missing Frequency for Stone Environment Spec: | ||
+ | LAVA | ||
+ | SHARP | ||
+ | GLASS | ||
+ | NAME_PLURAL | ||
+ | SEEDNAME | ||
+ | GROWDUR | ||
+ | SHRUB_TILE | ||
+ | DEAD_SHRUB_TILE | ||
+ | CLUSTERSIZE | ||
+ | SHRUB_COLOR | ||
+ | DEAD_SHRUB_COLOR | ||
+ | DRINKVALUE | ||
+ | MILL | ||
+ | MILL_VALUE | ||
+ | COOKABLE_WHEN_MILLED | ||
+ | MILL_DYE | ||
+ | EDIBLE_VERMIN | ||
+ | EDIBLE_RAW | ||
+ | EDIBLE_WHENCOOKED | ||
+ | DROWN_LEVEL | ||
+ | EXTRACT_VIAL | ||
+ | EXTRACT_BAG | ||
+ | EXTRACT_BARREL | ||
+ | EXTRACT_STILL_VIAL | ||
+ | EXTRACTVALUE | ||
+ | CLOTH_SPEC_HEAT | ||
+ | CLOTH_HEATDAM_POINT | ||
+ | CLOTH_COLDDAM_POINT | ||
+ | CLOTH_IGNITE_POINT | ||
+ | CLOTH_MELTING_POINT | ||
+ | CLOTH_BOILING_POINT | ||
+ | CLOTH_FIXED_TEMP | ||
+ | CLOTH_SOLID_DENSITY | ||
+ | CLOTH_LIQUID_DENSITY | ||
+ | Unrecognized Matgloss Token: | ||
+ | : Smelt Metal Ore Not Found, Token - | ||
+ | : Thread Metal Ore Not Found, Token - | ||
+ | : Environment Spec Stone Not Found, Token - | ||
+ | Sharp blades | ||
+ | Extract | ||
+ | strands | ||
+ | %) | ||
+ | Ore of | ||
+ | spits out | ||
+ | drops | ||
+ | has moved out of range! | ||
+ | has become entangled in a hidden web! | ||
+ | caught up in a web! | ||
+ | has claimed a | ||
+ | has begun a mysterious construction! | ||
+ | Your mason has defaced a | ||
+ | destroyed | ||
+ | toppled | ||
+ | loop path fail: | ||
+ | <same square> | ||
+ | <invalid start> | ||
+ | <invalid goal> | ||
+ | , | ||
+ | -> | ||
+ | : Id # | ||
+ | :Path Goal | ||
+ | :Station | ||
+ | High Priest | ||
+ | Mayor | ||
+ | Ruler | ||
+ | Local Leader | ||
+ | Leader | ||
+ | Nemesis Unit Load Failed | ||
+ | ANXIETY | ||
+ | ANGER | ||
+ | DEPRESSION | ||
+ | SELF_CONSCIOUSNESS | ||
+ | IMMODERATION | ||
+ | VULNERABILITY | ||
+ | FRIENDLINESS | ||
+ | GREGARIOUSNESS | ||
+ | ASSERTIVENESS | ||
+ | ACTIVITY_LEVEL | ||
+ | EXCITEMENT_SEEKING | ||
+ | CHEERFULNESS | ||
+ | IMAGINATION | ||
+ | ARTISTIC_INTEREST | ||
+ | EMOTIONALITY | ||
+ | ADVENTUROUSNESS | ||
+ | INTELLECTUAL_CURIOSITY | ||
+ | LIBERALISM | ||
+ | TRUST | ||
+ | STRAIGHTFORWARDNESS | ||
+ | ALTRUISM | ||
+ | COOPERATION | ||
+ | MODESTY | ||
+ | SYMPATHY | ||
+ | SELF_EFFICACY | ||
+ | ORDERLINESS | ||
+ | DUTIFULNESS | ||
+ | ACHIEVEMENT_STRIVING | ||
+ | SELF_DISCIPLINE | ||
+ | CAUTIOUSNESS | ||
+ | Unrecognized Personality Facet Token: | ||
+ | text_viewer | ||
+ | has ended a mandate. | ||
+ | A mandate has ended. | ||
+ | The work slowdown by the | ||
+ | is over. | ||
+ | Wagon Pathing Catastrophe | ||
+ | caravan from | ||
+ | has arrived. | ||
+ | Their wagons have bypassed your inaccessible site. | ||
+ | and the surrounding lands have been made a | ||
+ | duchy | ||
+ | county | ||
+ | barony | ||
+ | Some migrants have decided to brave this terrifying place, knowing it may be their tomb. | ||
+ | Some migrants have arrived, despite the danger. | ||
+ | Some migrants have arrived. | ||
+ | A migrant has decided to brave this terrifying place. | ||
+ | A migrant has arrived, despite the danger. | ||
+ | A migrant has arrived. | ||
+ | No one else even considered making the journey to this cursed death-trap. | ||
+ | Others refused to journey to this dangerous fortress. | ||
+ | Others were too nervous to make the journey. | ||
+ | No one even considered making the journey to such a cursed death-trap this season. | ||
+ | Migrants refused to journey to such a dangerous fortress this season. | ||
+ | Migrants were too nervous to make the journey this season. | ||
+ | The fortress attracted no migrants this season. | ||
+ | Trade Goods Available to be Moved | ||
+ | Inaccessible | ||
+ | Distance: | ||
+ | [TRADING] | ||
+ | [PENDING] | ||
+ | : Sorting by distance | ||
+ | : Sorting by value | ||
+ | Sorting by distance | ||
+ | : Pending on top | ||
+ | : Pending mixed in | ||
+ | : Culling on mandates | ||
+ | : Ignoring mandates | ||
+ | : Move good | ||
+ | : View good | ||
+ | : Select | ||
+ | to stop typing. | ||
+ | Merchants Present | ||
+ | Trading with | ||
+ | (Owes you | ||
+ | : | ||
+ | Greetings. Let's trade. | ||
+ | I cannot take so much -- and at such cost! | ||
+ | I wish I could take so much, but my animals... | ||
+ | I won't trade at a loss. | ||
+ | Ah, wonderful. Thank you for your business. | ||
+ | Yes, and trade we will! Simply tell me | ||
+ | what interests you and what you're prepared to offer in exchange. | ||
+ | These _are_ fine items, aren't they? Now, | ||
+ | what do offer for them? | ||
+ | Are these gifts? Do you wish to trade? | ||
+ | You truly despise life, don't you? | ||
+ | I am beside myself with grief. Perhaps we will show you how they suffered. | ||
+ | Once a beautiful tree, and now? | ||
+ | It is a rude bauble, fit only for your kind. | ||
+ | I see your low race still revels in death. | ||
+ | That poor, gentle creature... | ||
+ | If it were in a cage of some kind... | ||
+ | As it stands, I can't accept something that wriggles and writhes so. | ||
+ | I simply cannot afford this trade. | ||
+ | Perhaps if you throw in some more goods I can make an offer. | ||
+ | I can't possibly accept, but how about this? A true bargain. | ||
+ | [T] | ||
+ | : View good, | ||
+ | : Mark for trade | ||
+ | : Trade | ||
+ | : Set currency trade | ||
+ | Asking for | ||
+ | Offering | ||
+ | Not trading currency | ||
+ | Merchants from | ||
+ | : My apologies, but we're still unloading. | ||
+ | We'll be ready soon! | ||
+ | There are no merchants present with which to trade. | ||
+ | Greetings from the outer lands. | ||
+ | Greetings from the Mountainhomes. | ||
+ | Your efforts are legend there. Let us trade! | ||
+ | Greetings. We are enchanted by | ||
+ | your more ethical works. We've come to trade. | ||
+ | Greetings. The | ||
+ | ship of the | ||
+ | is unparalleled. Let's make a deal! | ||
+ | A hairy drunkard has come hither to once more disrespect the sanctity of life, I see. | ||
+ | What do you want? | ||
+ | Perhaps you'd consider this superior proposal? | ||
+ | Leave it to the besotted dullard to miss the finer points of discourse. I'm leaving. Do reflect. | ||
+ | Your childish games have made me tired. Perhaps next time I visit you'll take this seriously. | ||
+ | With your trade goods such as they are, I can't | ||
+ | fathom you ending up with all of those items. | ||
+ | You are too kind. The druids will be overjoyed. | ||
+ | I will see that our leader gets this offering. | ||
+ | Take what you wish. I can't stop you. | ||
+ | You wish to make an offering to the druids? | ||
+ | They love gifts. What do you offer? | ||
+ | You wish to make an offering to our leader? | ||
+ | This would please us greatly. What do you offer? | ||
+ | [Chuckles] How droll. | ||
+ | [Laughs uproariously] You had me | ||
+ | going there. Obviously, your copious wit is matched only by your industry! | ||
+ | Yes, and trade we will! Simply tell me | ||
+ | These _are_ fine items, aren't they? Now, | ||
+ | My stones, are you giving me those? Do you | ||
+ | wish to trade or to make an offering to our leader? | ||
+ | You truely despise life, don't you? | ||
+ | Once a beautiful tree, and now? | ||
+ | I see your low race still revels in death. | ||
+ | seems | ||
+ | ecstatic with the trading | ||
+ | very happy about the trading | ||
+ | pleased with the trading | ||
+ | willing to trade | ||
+ | to be rapidly losing patience | ||
+ | not going to take much more of this | ||
+ | unwilling to trade | ||
+ | : Seize marked, | ||
+ | : Trade | ||
+ | : Offer marked to | ||
+ | Allowed Weight: | ||
+ | Excess Weight: | ||
+ | Value: | ||
+ | Trader Profit: | ||
+ | Trader Loss: | ||
+ | The following fortress goods were added for the counteroffer: | ||
+ | : Consider the offer | ||
+ | diplomat from | ||
+ | Liaison from | ||
+ | meets with | ||
+ | Trade Agreement with | ||
+ | Good | ||
+ | Priority | ||
+ | O|--- | ||
+ | |O|-- | ||
+ | -|O|- | ||
+ | --|O| | ||
+ | ---|O | ||
+ | : View stockpile. | ||
+ | : Scroll. | ||
+ | Peace is calling out to us. How do you respond? | ||
+ | : | ||
+ | - I hear her voice. Let us stop this war. | ||
+ | - We will drown her out with the screams of your dying. Begone. | ||
+ | It's such a pleasant place you've carved out for yourselves... | ||
+ | Let's discuss the state of our current agreements... | ||
+ | Well then, we have finalized the export agreement. | ||
+ | Feel free to go over the documents. | ||
+ | I see. Perhaps we'll make an export agreement next year. | ||
+ | Let's discuss what we are willing to offer for your | ||
+ | ship... | ||
+ | Well then, we have finalized the import agreement. | ||
+ | Remember, trade agreements strengthen bonds. Please consider an import | ||
+ | agreement next year. | ||
+ | What requests do you have of our merchants? | ||
+ | We can part with at most | ||
+ | trees, butcher. | ||
+ | - We can abide by this. Let us work toward mutual co-existence. | ||
+ | - Our needs exceed your allowances. Relax. They're only trees. | ||
+ | We elves are partial in particular to the trees in the forests | ||
+ | surrounding your lands. Although we are loathe to spare a | ||
+ | single branch to your senseless slaughter, we are willing to ask | ||
+ | that you cap your tree-fells at one hundred until we next meet. | ||
+ | I will try to return next year as I am able. | ||
+ | - We can grant this request. Let's discuss the specifics, though... | ||
+ | - We cannot stop production just because of your quaint sensibilities. | ||
+ | : Select. | ||
+ | : Scroll left. | ||
+ | has come! | ||
+ | Miners Guild | ||
+ | Carpenters Guild | ||
+ | Masons Guild | ||
+ | Metalsmiths Guild | ||
+ | Jewelers Guild | ||
+ | Craftsmen | ||
+ | Guild | ||
+ | Guild | ||
+ | Metalsmithing | ||
+ | The merchants from | ||
+ | will be leaving soon. | ||
+ | have embarked on their journey. | ||
+ | : Scroll right. | ||
+ | Text generation failed: | ||
+ | GLOBAL | ||
+ | CHAR | ||
+ | IKEY | ||
+ | CHOICE | ||
+ | /CHOICE | ||
+ | LOCX | ||
+ | VAR | ||
+ | LINK | ||
+ | P | ||
+ | R | ||
+ | |||
+ | /TITLE | ||
+ | /LINK | ||
+ | TREESREMOVED | ||
+ | DIPLOMACYFLAG_SUCCESS | ||
+ | DIPLOMACYFLAG_FAILURE | ||
+ | YOURCIV | ||
+ | YOURFORT | ||
+ | NULL | ||
+ | LOCAL_LARGE_PREDATOR | ||
+ | RANGE | ||
+ | ASSOCIATE | ||
+ | ACTOR | ||
+ | NOBLE | ||
+ | ADD_FLAG | ||
+ | REMOVE_FLAG | ||
+ | bids you farewell! | ||
+ | NATIVENAME | ||
+ | TRANSLATEDNAME | ||
+ | TITLENAME | ||
+ | HISTNAME | ||
+ | beasts | ||
+ | Gate | ||
+ | Expedition Leader | ||
+ | Manager | ||
+ | Hoardmaster | ||
+ | Grand Treasurer | ||
+ | Treasurer | ||
+ | Bookkeeper | ||
+ | Broker | ||
+ | Captain of the Guard | ||
+ | Sheriff | ||
+ | has been elected mayor. | ||
+ | has been re-elected. | ||
+ | has been chosen as the new expedition leader. | ||
+ | and the surrounding lands have been made a duchy. | ||
+ | and the surrounding lands have been made a county. | ||
+ | has become the first Mayor of | ||
+ | The Fortress Guard has been created, headed by the Sheriff. Now seeking recruits! | ||
+ | Your community can now support a sheriff. | ||
+ | : Move. This isn't designed to be useful at this point. | ||
+ | No Buildings Nearby | ||
+ | This building has | ||
+ | been claimed by | ||
+ | works | ||
+ | furiously! | ||
+ | keeps | ||
+ | muttering | ||
+ | secretly... | ||
+ | works, | ||
+ | darkly brooding... | ||
+ | with menacing fury! | ||
+ | broods | ||
+ | "Yes. I need | ||
+ | "Leave me. I need... | ||
+ | things... certain things | ||
+ | ." | ||
+ | screams | ||
+ | "I must have | ||
+ | !" | ||
+ | mutters | ||
+ | needs | ||
+ | tree... life | ||
+ | raw... green | ||
+ | raw... clear | ||
+ | raw... crystal | ||
+ | rough... color | ||
+ | stone... rock | ||
+ | bars... metal | ||
+ | gems... shining | ||
+ | blocks... bricks... | ||
+ | bones... yes | ||
+ | a shell | ||
+ | leather... skin | ||
+ | cloth... thread | ||
+ | ..." | ||
+ | sketches | ||
+ | pictures of | ||
+ | a forest | ||
+ | glass | ||
+ | glass and burning wood | ||
+ | rough gems and glass | ||
+ | a quarry | ||
+ | shining bars | ||
+ | of metal | ||
+ | square blocks | ||
+ | skeletons | ||
+ | stacked leather | ||
+ | stacked cloth | ||
+ | : Make Soap | ||
+ | : Brew a Drink | ||
+ | : Extract Plant Essence | ||
+ | : Collect Webs | ||
+ | : Weave Cloth (Plant Thread) | ||
+ | : Weave Silk Cloth | ||
+ | : Weave Metal Cloth | ||
+ | : Mill Plants | ||
+ | Needs to be powered | ||
+ | : Process Plants | ||
+ | : Process Plants (to Bag) | ||
+ | : Process Plants (to Barrel) | ||
+ | : Process Plants (to Vial) | ||
+ | : Milk Creature | ||
+ | : Make Cheese | ||
+ | : Prepare Easy Meal | ||
+ | : Prepare Fine Meal | ||
+ | : Prepare Lavish Meal | ||
+ | : Render Fat | ||
+ | Nobody | ||
+ | : Tame | ||
+ | : Train a Hunting Dog | ||
+ | : Train a War Dog | ||
+ | : Capture a Live Land Animal | ||
+ | : Tame a Small Animal | ||
+ | : Tame a Large Animal | ||
+ | : Make Rock Mechanisms | ||
+ | : Process a Raw Fish | ||
+ | : Extract from a Raw Fish | ||
+ | : Capture a Live Fish | ||
+ | : Butcher a dead animal | ||
+ | : Extract from a dead animal | ||
+ | : Capture a live land animal | ||
+ | : Dye Thread | ||
+ | : Dye Cloth | ||
+ | : Tan a Hide | ||
+ | : Encrust Finished Goods | ||
+ | : Encrust Furniture | ||
+ | : Encrust Ammo | ||
+ | : Cut Gems | ||
+ | : Encrust with Gems | ||
+ | Must have magma accessible | ||
+ | from below one of the 8 | ||
+ | boundary tiles | ||
+ | Must have coal fuel | ||
+ | : Use in Lever | ||
+ | : Use in Trigger | ||
+ | You don't have enough | ||
+ | mechanisms. | ||
+ | : Use in Target | ||
+ | : Assign | ||
+ | There is nothing that | ||
+ | can be linked up. | ||
+ | : Link up a Bridge | ||
+ | : Link up a Cage | ||
+ | : Link up a Chain | ||
+ | : Link up a Door | ||
+ | : Link up a Floodgate | ||
+ | : Link up a Hatch | ||
+ | : Link up a Wall Grate | ||
+ | : Link up a Floor Grate | ||
+ | : Link up Vertical Bars | ||
+ | : Link up Floor Bars | ||
+ | : Link up a Support | ||
+ | : Link up Spears/Spikes | ||
+ | : Link up a Gear Assembly | ||
+ | : Pull the Lever | ||
+ | : Add new task | ||
+ | : Cancel Current Task | ||
+ | : Promote Current Task | ||
+ | : Repeat | ||
+ | : Suspend | ||
+ | : Workshop Profile | ||
+ | No bucket | ||
+ | Bucket full | ||
+ | Active | ||
+ | Dry | ||
+ | : Size Room | ||
+ | : Free Room | ||
+ | : Resize Room | ||
+ | : Make Meeting Hall | ||
+ | Frozen Here | ||
+ | Frozen Elsewhere | ||
+ | Total Power: | ||
+ | Total Power Needed: | ||
+ | Stable Foundation | ||
+ | Hanging | ||
+ | : Stop Pumping Manually | ||
+ | : Start Pump Manually | ||
+ | Pumps from the north | ||
+ | Pumps from the east | ||
+ | Pumps from the south | ||
+ | Pumps from the west | ||
+ | : Choose Shooting Dir | ||
+ | Shoot: | ||
+ | From Top to Bottom | ||
+ | From Bottom to Top | ||
+ | From Left to Right | ||
+ | From Right to Left | ||
+ | : Make Archery Range | ||
+ | : Assign Room | ||
+ | Current Owner: | ||
+ | : Make Sculpture Garden | ||
+ | [ | ||
+ | Occupants: | ||
+ | : Do Not Use For Justice | ||
+ | : Terrarium | ||
+ | : Aquarium | ||
+ | : Justice | ||
+ | : Make Room | ||
+ | : Owner | ||
+ | : Free | ||
+ | : Assign Animal to Chain | ||
+ | : Used by Justice ( | ||
+ | : Set Owner | ||
+ | Assigned: | ||
+ | Chained: | ||
+ | Fire at Will | ||
+ | Prepare to Fire | ||
+ | Not in Use | ||
+ | , Facing | ||
+ | : Change Action | ||
+ | : Change Orientation | ||
+ | Operated by Mechanisms | ||
+ | Forbidden | ||
+ | Passable | ||
+ | , Internal | ||
+ | Pet-passable | ||
+ | Open | ||
+ | DOOR TAKEN BY INVADERS | ||
+ | Retake door to forbid it. | ||
+ | DOOR USED BY INTRUDER | ||
+ | : Forbid Passage | ||
+ | : Permit Passage | ||
+ | : Make Pet-passable | ||
+ | : Keep Tightly Closed | ||
+ | : Set as Internal | ||
+ | : Set as External | ||
+ | HATCH TAKEN BY INVADERS | ||
+ | Retake hatch to forbid it. | ||
+ | HATCH USED BY INTRUDER | ||
+ | This is the resting | ||
+ | place of | ||
+ | : Assign Tomb | ||
+ | : Free Tomb | ||
+ | : Resize Tomb | ||
+ | : Use for Burial (Y) | ||
+ | : Use for Burial (N) | ||
+ | : Allow Citizens (N) | ||
+ | : Allow Citizens (Y) | ||
+ | : Allow Pets (N) | ||
+ | : Allow Pets (Y) | ||
+ | : Make Tomb | ||
+ | : Assign Chair | ||
+ | : Free Chair | ||
+ | : Make Throne Room or Study | ||
+ | : Assign Table | ||
+ | : Free Table | ||
+ | : Meeting Hall ( | ||
+ | : Make Dining Room | ||
+ | Move the cursor to the pile | ||
+ | you want to take from. | ||
+ | : Select Pile | ||
+ | : Change Settings | ||
+ | : Max Barrel - | ||
+ | : Max Bin - | ||
+ | : Take From A Pile | ||
+ | : Delete Selected | ||
+ | : Assign Bed | ||
+ | : Free Bed | ||
+ | : Barracks ( | ||
+ | T: Stop rental ( | ||
+ | * Eviction Underway * | ||
+ | * Move Underway * | ||
+ | : Rent this room | ||
+ | : Make Bedroom | ||
+ | Shopkeeper: | ||
+ | For Sale at | ||
+ | : Move Goods to/from Depot | ||
+ | There are no merchants | ||
+ | trading right now. | ||
+ | : Trader requested at depot | ||
+ | : No trader needed at depot | ||
+ | : Anyone may trade | ||
+ | : Only broker may trade | ||
+ | Broker: | ||
+ | Broker can access depot | ||
+ | Broker cannot access depot | ||
+ | You do not have a broker. | ||
+ | : Nothing for Now | ||
+ | : Meat | ||
+ | : Fish | ||
+ | : Large Gem | ||
+ | Trap Occupied: | ||
+ | Trap Baited: | ||
+ | No seeds available | ||
+ | for this location | ||
+ | : Fallow | ||
+ | : Cancel Fert | ||
+ | : Fertilize | ||
+ | Ft | ||
+ | : Seas Fert ( | ||
+ | : Spring | ||
+ | : Summer | ||
+ | : Autumn | ||
+ | : Winter | ||
+ | Disengaged | ||
+ | : Make Barracks/Armory | ||
+ | : Remove Building | ||
+ | Cancel | ||
+ | Done | ||
+ | [A] | ||
+ | [L] | ||
+ | No Squads Nearby | ||
+ | Commanded By: | ||
+ | Active Dwar | ||
+ | ves | ||
+ | : Locked on squad | ||
+ | : Not locked on squad | ||
+ | : Add a patrol point | ||
+ | : Delete patrol route | ||
+ | : Station squad | ||
+ | : Zoom to commander | ||
+ | : Lock on another squad | ||
+ | /100 | ||
+ | : Place | ||
+ | : Enter note text | ||
+ | : Change symbol selector | ||
+ | : Adopt selected symbol | ||
+ | Outside | ||
+ | Inside | ||
+ | Light | ||
+ | Dark | ||
+ | Subterranean | ||
+ | Above Ground | ||
+ | No Units Nearby | ||
+ | Corrupt Soldier Mood: | ||
+ | Has a horrible fell look! | ||
+ | Brooding darkly... | ||
+ | Has the aspect of one fey! | ||
+ | Peculiarly secretive... | ||
+ | Possessed by unknown forces! | ||
+ | Stricken by melancholy... | ||
+ | Crawling around babbling! | ||
+ | Running around babbling! | ||
+ | Crawling around crazed! | ||
+ | Running around crazed! | ||
+ | In a berserk rage! | ||
+ | Staring off into space... | ||
+ | Corrupt Strange Mood: | ||
+ | Pet of | ||
+ | Somebody | ||
+ | Creator of | ||
+ | Over-Exerted | ||
+ | Very Drowsy | ||
+ | Miserable | ||
+ | Very Unhappy | ||
+ | Unhappy | ||
+ | This animal is waiting for | ||
+ | conflict. | ||
+ | This animal hunts at will. | ||
+ | This adorable animal | ||
+ | can't work. | ||
+ | This animal isn't interested | ||
+ | in your wishes. | ||
+ | This animal is waiting to be | ||
+ | trained. | ||
+ | This animal can't work. | ||
+ | : Ready for Slaughter (Y) | ||
+ | : Ready for Slaughter (N) | ||
+ | : Labor | ||
+ | : Work Dogs | ||
+ | : Soldiering and Hunting | ||
+ | : Relieve from Royal Guard | ||
+ | : Relieve from Fortress Guard | ||
+ | : Fortress Guard | ||
+ | : Royal Guard | ||
+ | Deactivate | ||
+ | Activate | ||
+ | Under | ||
+ | This | ||
+ | Just This | ||
+ | Royal Guards do not work. | ||
+ | Fortress Guards do not work. | ||
+ | Assign a trained animal: | ||
+ | There are no animals left. | ||
+ | : Hunting ( | ||
+ | Left) | ||
+ | : War ( | ||
+ | hunting beast | ||
+ | assigned | ||
+ | war beast | ||
+ | : Fight Unarmed | ||
+ | : Fight with Axe | ||
+ | : Fight with Crossbow | ||
+ | : Fight with Hammer | ||
+ | : Fight with Mace | ||
+ | : Fight with Spear | ||
+ | : Fight with Sword | ||
+ | : Number of Weapons ( | ||
+ | : Armor Level ( | ||
+ | Clothes | ||
+ | Chain | ||
+ | Plate | ||
+ | : Shield Level ( | ||
+ | Buckler | ||
+ | The king will not work. | ||
+ | The queen will not work. | ||
+ | The dungeon master ponders | ||
+ | fell beasts and treasure. | ||
+ | The hammerer lives only to | ||
+ | dispense | ||
+ | justice. | ||
+ | The king consort will not work. | ||
+ | The queen consort will not work. | ||
+ | The baby can't work yet. | ||
+ | A child does as it pleases! | ||
+ | This hero need not work. | ||
+ | The champion need not work. | ||
+ | The noble will not work. | ||
+ | : View profile | ||
+ | :Gen | ||
+ | :Inv | ||
+ | :Pref | ||
+ | :Wnd | ||
+ | : Next | ||
+ | Horizontal Axle | ||
+ | (N/S) | ||
+ | (E/W) | ||
+ | Upright Weapon | ||
+ | Pump from north | ||
+ | Pump from east | ||
+ | Pump from south | ||
+ | Pump from west | ||
+ | Chair or Throne | ||
+ | (Raises | ||
+ | (Retracts) | ||
+ | Placement | ||
+ | : Change Height | ||
+ | : Change Width | ||
+ | : Resets | ||
+ | : One use only | ||
+ | : Water from | ||
+ | (Full) | ||
+ | : Min, | ||
+ | : Max | ||
+ | : Water does not trigger | ||
+ | : Magma from | ||
+ | : Magma does not trigger | ||
+ | : Creatures trigger | ||
+ | : Citizens trigger | ||
+ | : Citizens do not trigger | ||
+ | : Min ( | ||
+ | : Max ( | ||
+ | any | ||
+ | : Creatures do not trigger | ||
+ | Raise Dir | ||
+ | Item | ||
+ | Needed) | ||
+ | Max) | ||
+ | Dist | ||
+ | Num | ||
+ | : Done Selecting | ||
+ | : View Item | ||
+ | : Sel All | ||
+ | : Deselect | ||
+ | : Desel All | ||
+ | : Expand/Contract | ||
+ | Current Refuse Orders: | ||
+ | Gather Refuse | ||
+ | Ignore Refuse | ||
+ | From Outside | ||
+ | Dump Corpses | ||
+ | Save Corpses | ||
+ | Dump Skulls | ||
+ | Save Skulls | ||
+ | Dump Bones | ||
+ | Save Bones | ||
+ | Dump Shells | ||
+ | Save Shells | ||
+ | Dump Skins | ||
+ | Save Skins | ||
+ | Dump Other | ||
+ | Save Other | ||
+ | Current Workshop Orders: | ||
+ | : Auto Loom All Thread | ||
+ | : Auto Loom Dyed Thread | ||
+ | : No Auto Loom | ||
+ | : Use Dyed Cloth | ||
+ | : Use Any Cloth | ||
+ | : Auto Collect Webs | ||
+ | : No Auto Collect Webs | ||
+ | : Auto Slaughter | ||
+ | : No Auto Slaughter | ||
+ | : Auto Butcher | ||
+ | : No Auto Butcher | ||
+ | : Auto Tan | ||
+ | : No Auto Tan | ||
+ | Current Zone Orders: | ||
+ | : Zone-Only Drinking | ||
+ | : Prefer Zone Drinking | ||
+ | : Zone-Only Fishing | ||
+ | : Prefer Zone Fishing | ||
+ | Current Forbid Orders: | ||
+ | : Forbid used ammunition | ||
+ | : Claim used ammunition | ||
+ | : Forbid your dead | ||
+ | : Claim your dead | ||
+ | : Forbid your death items | ||
+ | : Claim your death items | ||
+ | : Forbid other non-hunted dead | ||
+ | : Claim other dead | ||
+ | : Forbid other death items | ||
+ | : Claim other death items | ||
+ | Forbidding of death objects | ||
+ | occurs at time of death. | ||
+ | Current Standing Orders: | ||
+ | Stay Indoors | ||
+ | : Soldiers Can Go Outdoors | ||
+ | Can Go Outdoors | ||
+ | : Announce all job cancellations. | ||
+ | : Announce most job cancellations. | ||
+ | : Announce some job cancellations. | ||
+ | : Announce no job cancellations. | ||
+ | Gather Animals | ||
+ | Ignore Animals | ||
+ | Gather Food | ||
+ | Ignore Food | ||
+ | Gather Furniture | ||
+ | Ignore Furniture | ||
+ | Gather Bodies | ||
+ | Ignore Bodies | ||
+ | : Refuse | ||
+ | Gather Minerals | ||
+ | Ignore Minerals | ||
+ | Gather Wood | ||
+ | Ignore Wood | ||
+ | All Harvest | ||
+ | : Only Farmers Harvest | ||
+ | : Mix Food | ||
+ | : No Mix | ||
+ | : Workshop Orders | ||
+ | : Activity Zone Orders | ||
+ | These orders are superceded | ||
+ | by negative preferences. | ||
+ | Hotkey | ||
+ | Zoom | ||
+ | : Change Name | ||
+ | : Zoom Here | ||
+ | : Is Pond | ||
+ | : Is Pit | ||
+ | (Half Full) | ||
+ | (Not Full) | ||
+ | Remove Activity Zone | ||
+ | New Activity Zone | ||
+ | Water Source ( | ||
+ | Fishing ( | ||
+ | Garbage Dump ( | ||
+ | Pit/Pond ( | ||
+ | Sand Collection ( | ||
+ | Meeting Area ( | ||
+ | Hot | ||
+ | Cold | ||
+ | Activity Zone # | ||
+ | : Water Source ( | ||
+ | : Fishing ( | ||
+ | : Garbage Dump ( | ||
+ | : Pit/Pond ( | ||
+ | : Sand Collection ( | ||
+ | : Meeting Area ( | ||
+ | : Active | ||
+ | : Set Pit/Pond Information | ||
+ | : Stop Removing Zones | ||
+ | : Remove Zones | ||
+ | : Animal | ||
+ | : Food | ||
+ | : Furniture Storage | ||
+ | : Graveyard | ||
+ | : Wood | ||
+ | : Stone | ||
+ | : Gem | ||
+ | : Bar/Block | ||
+ | : Cloth | ||
+ | : Leather | ||
+ | : Ammo | ||
+ | : Coins | ||
+ | : Finished Goods | ||
+ | : Weapons | ||
+ | : Armor | ||
+ | : Custom Stockpile | ||
+ | : Custom Settings | ||
+ | : Reserved Barrels - | ||
+ | : Reserved Bins - | ||
+ | : Remove Designation | ||
+ | : Reclaim Items/Buildings | ||
+ | : Forbid Items/Buildings | ||
+ | : Melt Items | ||
+ | : Remove Melt | ||
+ | : Dump Items | ||
+ | : Remove Dump | ||
+ | : Hide Items/Buildings | ||
+ | : Unhide Items/Buildings | ||
+ | : High Traffic Area | ||
+ | : Normal Traffic Area | ||
+ | : Low Traffic Area | ||
+ | : Restricted Traffic Area | ||
+ | High Traffic Cost: | ||
+ | Normal Traffic Cost: | ||
+ | Low Traffic Cost: | ||
+ | Restricted Traffic Cost: | ||
+ | : Change Cost | ||
+ | : Choose Area | ||
+ | Wagon Access | ||
+ | No Wagon Access | ||
+ | Accessible Depot | ||
+ | Inaccessible Depot | ||
+ | Depot accessible | ||
+ | Depot inaccessible | ||
+ | All depots inaccessible | ||
+ | All depots accessible | ||
+ | depots accessible | ||
+ | : View Announcements | ||
+ | : Site a Building | ||
+ | : View Civilizations | ||
+ | : Designations | ||
+ | : Unit List | ||
+ | : Job List | ||
+ | : Look Around | ||
+ | : Note | ||
+ | : Military | ||
+ | : Squads | ||
+ | : Set Orders and Options | ||
+ | : Stockpiles | ||
+ | : Zones | ||
+ | : Set Building Tasks/Prefs | ||
+ | : View Rooms/Buildings | ||
+ | : View Items in Buildings | ||
+ | : View Units | ||
+ | : Hot Keys | ||
+ | : Artifacts | ||
+ | : Nobles and Administrators | ||
+ | : Status | ||
+ | : Visualize | ||
+ | : Move this menu/map | ||
+ | : Help | ||
+ | : Options | ||
+ | : Movies | ||
+ | : Depot Access | ||
+ | Resume | ||
+ | : One-Step | ||
+ | Warm | ||
+ | Damp | ||
+ | Muddy | ||
+ | Snow-covered | ||
+ | Mossy | ||
+ | Sculpted | ||
+ | Detailed | ||
+ | Rough-hewn | ||
+ | Straight | ||
+ | Smooth | ||
+ | Exposed | ||
+ | Ice | ||
+ | Pillar | ||
+ | Cluster | ||
+ | Burning | ||
+ | Dead | ||
+ | Tree | ||
+ | Grass | ||
+ | Dry Grass | ||
+ | Dead Grass | ||
+ | Level | ||
+ | Ice Floor | ||
+ | Floor | ||
+ | Boulder | ||
+ | Driftwood | ||
+ | Pebbles | ||
+ | Cavern Floor | ||
+ | Wet | ||
+ | Young | ||
+ | Sapling | ||
+ | Sapling | ||
+ | Shrub | ||
+ | Furrowed | ||
+ | Ashes | ||
+ | Waterfall | ||
+ | River Source | ||
+ | Chasm | ||
+ | Eerie Glowing Pit | ||
+ | Lava Flow | ||
+ | Magma Flow | ||
+ | Murky Pool | ||
+ | River | ||
+ | Brook | ||
+ | Grassy Upward Stairway | ||
+ | Grassy Up/Down Stairway | ||
+ | Grassy Downward Stairway | ||
+ | Up/Down Stairway | ||
+ | Downward Stairway | ||
+ | Upward Stairway | ||
+ | Ice Up/Down Stairway | ||
+ | Ice Downward Stairway | ||
+ | Ice Upward Stairway | ||
+ | Grassy Upward Slope | ||
+ | Dry Grass Upward Slope | ||
+ | Dead Grass Upward Slope | ||
+ | Glacial Upward Slope | ||
+ | Upward Slope | ||
+ | Glacial Downward Slope | ||
+ | Grassy Downward Slope | ||
+ | Dry Grass Downward Slope | ||
+ | Dead Grass Downward Slope | ||
+ | Downward Slope | ||
+ | Downward Slope | ||
+ | Open Space | ||
+ | Dabbling | ||
+ | Novice | ||
+ | Normal | ||
+ | Competent | ||
+ | Skilled | ||
+ | Proficient | ||
+ | Talented | ||
+ | Adept | ||
+ | Expert | ||
+ | Professional | ||
+ | Accomplished | ||
+ | Great | ||
+ | Master | ||
+ | High Master | ||
+ | Grand Master | ||
+ | Legendary | ||
+ | Miner | ||
+ | Wood Cutter | ||
+ | Carpenter | ||
+ | Bowyer | ||
+ | Engraver | ||
+ | Mason | ||
+ | Animal Trainer | ||
+ | Animal Caretaker | ||
+ | Fish Dissector | ||
+ | Animal Dissector | ||
+ | Fish Cleaner | ||
+ | Butcher | ||
+ | Trapper | ||
+ | Grower | ||
+ | Herbalist | ||
+ | Ambusher | ||
+ | Swimmer | ||
+ | Persuader | ||
+ | Negotiator | ||
+ | Judge of Intent | ||
+ | Appraiser | ||
+ | Organizer | ||
+ | Record Keeper | ||
+ | Liar | ||
+ | Intimidator | ||
+ | Conversationalist | ||
+ | Comedian | ||
+ | Flatterer | ||
+ | Consoler | ||
+ | Pacifier | ||
+ | Tracker | ||
+ | Fisherman | ||
+ | Furnace Operator | ||
+ | Strand Extractor | ||
+ | Soaper | ||
+ | Potash Maker | ||
+ | Lye Maker | ||
+ | Wood Burner | ||
+ | Weaponsmith | ||
+ | Armorsmith | ||
+ | Metalsmith | ||
+ | Gem Cutter | ||
+ | Gem Setter | ||
+ | Wood Crafter | ||
+ | Stone Crafter | ||
+ | Metal Crafter | ||
+ | Glassmaker | ||
+ | Wrestler | ||
+ | Axeman | ||
+ | Swordsman | ||
+ | Maceman | ||
+ | Hammerman | ||
+ | Spearman | ||
+ | Crossbowman | ||
+ | Shield User | ||
+ | Armor User | ||
+ | Siege Engineer | ||
+ | Siege Operator | ||
+ | Pump Operator | ||
+ | Leatherworker | ||
+ | Tanner | ||
+ | Dyer | ||
+ | Bone Carver | ||
+ | Weaver | ||
+ | Brewer | ||
+ | Clothier | ||
+ | Miller | ||
+ | Thresher | ||
+ | Pikeman | ||
+ | Bowman | ||
+ | Blowgunner | ||
+ | Thrower | ||
+ | Mechanic | ||
+ | Druid | ||
+ | Knife User | ||
+ | Lasher | ||
+ | Alchemist | ||
+ | Building Designer | ||
+ | Cheese Maker | ||
+ | Milker | ||
+ | SLATED FOR REMOVAL | ||
+ | Waiting for construction... | ||
+ | Waiting for architect... | ||
+ | Designed... | ||
+ | Construction initiated. | ||
+ | Partially constructed. | ||
+ | Construction nearly done. | ||
+ | Construction suspended. | ||
+ | Construction inactive. | ||
+ | : Stop Removal | ||
+ | : Suspend Construction | ||
+ | No Special Profession | ||
+ | Any Metalsmithing | ||
+ | Or | ||
+ | Any Workshop Farming | ||
+ | Wood/Stone/Boneworking | ||
+ | Any Fishing | ||
+ | Null | ||
+ | Here we have | ||
+ | prone | ||
+ | swimming | ||
+ | lying | ||
+ | standing | ||
+ | own | ||
+ | guts | ||
+ | deep in | ||
+ | various | ||
+ | rotten | ||
+ | guts | ||
+ | many corpses | ||
+ | some corpses | ||
+ | a few corpses | ||
+ | much gore | ||
+ | some gore | ||
+ | a few corpse chunks | ||
+ | many skulls | ||
+ | some skulls | ||
+ | a few skulls | ||
+ | many bones | ||
+ | some bones | ||
+ | a few bones | ||
+ | many objects | ||
+ | some objects | ||
+ | a few objects | ||
+ | stuck to | ||
+ | warm | ||
+ | damp | ||
+ | vomit-covered | ||
+ | blood-stained | ||
+ | pus-spattered | ||
+ | ichor-drenched | ||
+ | mossy | ||
+ | sculpted | ||
+ | detailed | ||
+ | rough-hewn | ||
+ | straight | ||
+ | smooth | ||
+ | exposed | ||
+ | pillar | ||
+ | fortification | ||
+ | cluster | ||
+ | wall | ||
+ | all | ||
+ | amidst | ||
+ | pus-spattered | ||
+ | ichor-flecked | ||
+ | a pool of | ||
+ | chunky | ||
+ | a slurry of | ||
+ | a pile of | ||
+ | vomit | ||
+ | a spattering of | ||
+ | a pile of vomit | ||
+ | You slam | ||
+ | into an obstacle and | ||
+ | blow | ||
+ | blows | ||
+ | apart! | ||
+ | into an obstacle! | ||
+ | you | ||
+ | struck by a ball of flames! | ||
− | + | Random Buffer Overload | |
+ | SMELTER | ||
+ | FUEL | ||
+ | REAGENT | ||
+ | PRODUCT | ||
+ | Unrecognized Reaction Token: | ||
+ | Unrecognized Metal Ore Token | ||
+ | In Reaction Reagent | ||
+ | ore | ||
+ | Set Region Information Overflow | ||
+ | *START REGION SAVE* | ||
+ | *START REGION DIM SAVE* | ||
+ | *START REGION MAP SAVE* | ||
+ | *START REGION GEOLOGY SAVE* | ||
+ | *START REGION SUBREGION SAVE* | ||
+ | Not enough peaks | ||
+ | Not enough medium altitudes | ||
+ | Not enough medium altitudes after shift down | ||
+ | Not enough low altitudes after shift down | ||
+ | Not enough medium altitudes after shift up | ||
+ | Not enough high altitudes after shift up | ||
+ | Not enough edge oceans | ||
+ | Rainfall not evenly distributed: | ||
+ | Flat/rough areas not evenly distributed: | ||
+ | Savagery not evenly distributed | ||
+ | Volcanism not evenly distributed | ||
+ | Initial swamp square count fails by | ||
+ | Initial desert square count fails by | ||
+ | Initial forest square count fails by | ||
+ | Initial mountain square count fails by | ||
+ | Initial ocean square count fails by | ||
+ | Initial glacier square count fails by | ||
+ | Initial tundra square count fails by | ||
+ | Initial grassland square count fails by | ||
+ | Initial hill square count fails by | ||
+ | Not enough volcanos | ||
+ | Swamp region count fails by | ||
+ | Desert region count fails by | ||
+ | Forest region count fails by | ||
+ | Mountain region count fails by | ||
+ | Ocean region count fails by | ||
+ | Glacier region count fails by | ||
+ | Tundra region count fails by | ||
+ | Grassland region count fails by | ||
+ | Hill region count fails by | ||
+ | Not enough river start points before erosion | ||
+ | Not enough river start points after erosion | ||
+ | Too many distinct subregions (over by | ||
+ | will be logged after parameter dump. | ||
+ | A world gen error from DF | ||
+ | Error sorting rivers: working with | ||
+ | ran into | ||
+ | Not enough medium altitude locations after erosion | ||
+ | Not enough low altitude locations after erosion | ||
+ | Not enough high altitude locations after erosion | ||
+ | Not enough mountain cave locations | ||
+ | Not enough mountain cave locations after location check | ||
+ | Not enough low-lying cave locations | ||
+ | Not enough low-lying cave locations after location check | ||
+ | Not enough entity placement locations | ||
+ | No entity definitions available | ||
+ | No controllable entity definitions available | ||
+ | Did not place controllable entity | ||
+ | Final swamp region count fails by | ||
+ | Final desert region count fails by | ||
+ | Final forest region count fails by | ||
+ | Final mountain region count fails by | ||
+ | Final ocean region count fails by | ||
+ | Final glacier region count fails by | ||
+ | Final tundra region count fails by | ||
+ | Final grassland region count fails by | ||
+ | Final hill region count fails by | ||
+ | It is raining outside. | ||
+ | It is snowing outside. | ||
+ | There is thick fog outside. | ||
+ | There is fog outside. | ||
+ | There is a thin mist outside. | ||
+ | You cannot see the sky clearly from here, but the available sunlight indicates | ||
+ | the night | ||
+ | the dawn | ||
+ | the day | ||
+ | the sunset | ||
+ | It is raining. | ||
+ | It is snowing. | ||
+ | There is a heavy blanket of fog enveloping everything. | ||
+ | Fog enshrouds the area. | ||
+ | There is a thin mist here. | ||
+ | The sky above you is nearly black, ripped through with towering clouds. | ||
+ | The sky above you is completely gray, with dark pillars of pressing through it. | ||
+ | A towering gray cloud descends from the white sky above you. | ||
+ | The sky above you is a uniform and dark gray. | ||
+ | The sky above you is gray. | ||
+ | The sky above you is hazy and white. | ||
+ | A dark, towering cloud rises into a striped sky. | ||
+ | Mounds of clouds are clustered through a striped sky. | ||
+ | There are scattered clouds underneath a striped sky. | ||
+ | The sky is striped with thin clouds. | ||
+ | A dark, menacing cloud towers above you, crowned by an anvil. | ||
+ | There are mounds of clouds above you, smooth on the bottom with prominent upward bulges. | ||
+ | There are scattered puffy clouds above you. | ||
+ | The sky is clear above you. | ||
+ | The sun is rising | ||
+ | in the west | ||
+ | in the east | ||
+ | The sun is | ||
+ | low | ||
+ | high | ||
+ | western | ||
+ | eastern | ||
+ | sky | ||
+ | The sun is directly above you | ||
+ | The sun is setting | ||
+ | to the east | ||
+ | to the west | ||
+ | behind the clouds | ||
+ | full moon | ||
+ | waxing gibbous moon | ||
+ | waxing half moon | ||
+ | waxing crecent moon | ||
+ | waning gibbous moon | ||
+ | waning half moon | ||
+ | waning crescent moon | ||
+ | is rising | ||
+ | is directly above you | ||
+ | is setting | ||
+ | bright behind the clouds | ||
+ | pale behind the clouds | ||
+ | hardly visible behind the clouds | ||
+ | The stars are out. | ||
+ | There is a strong breeze blowing from the | ||
+ | There is a cool breeze blowing from the | ||
+ | There is a gentle breeze blowing from the | ||
+ | south | ||
+ | north | ||
+ | east | ||
+ | west | ||
+ | Loop Erase River Overflow | ||
+ | Loop Erase River Placement Overflow | ||
+ | Loop Erase River Temp River Placement Overflow | ||
+ | territory_map- | ||
+ | historical_map- | ||
+ | world_map- | ||
+ | -world_gen_param | ||
+ | Inappropriate Waterlevel Biome Choice (2) | ||
+ | Inappropriate Waterlevel Biome Choice (4) | ||
+ | Midmap effective coordinate check out of bounds | ||
+ | [WORLD_GEN] | ||
+ | CUSTOM_NAME: | ||
+ | SEED: | ||
+ | HISTORY_SEED: | ||
+ | NAME_SEED: | ||
+ | DIM: | ||
+ | END_YEAR: | ||
+ | BEAST_END_YEAR: | ||
+ | REVEAL_ALL_HISTORY: | ||
+ | CULL_HISTORICAL_FIGURES: | ||
+ | [ELEVATION_FREQUENCY: | ||
+ | [RAIN_FREQUENCY: | ||
+ | [DRAINAGE_FREQUENCY: | ||
+ | [TEMPERATURE_FREQUENCY: | ||
+ | [SAVAGERY_FREQUENCY: | ||
+ | [VOLCANISM_FREQUENCY: | ||
+ | GOOD_SQ_COUNTS: | ||
+ | EVIL_SQ_COUNTS: | ||
+ | PEAK_NUMBER_MIN: | ||
+ | OCEAN_EDGE_MIN: | ||
+ | VOLCANO_MIN: | ||
+ | [REGION_COUNTS: | ||
+ | EROSION_CYCLE_COUNT: | ||
+ | RIVER_MINS: | ||
+ | PERIODICALLY_ERODE_EXTREMES: | ||
+ | OROGRAPHIC_PRECIPITATION: | ||
+ | SUBREGION_MAX: | ||
+ | CAVE_MIN_SIZE: | ||
+ | CAVE_MAX_SIZE: | ||
+ | MOUNTAIN_CAVE_MIN: | ||
+ | NON_MOUNTAIN_CAVE_MIN: | ||
+ | ALL_CAVES_VISIBLE: | ||
+ | SHOW_EMBARK_RIVER: | ||
+ | SHOW_EMBARK_POOL: | ||
+ | SHOW_EMBARK_M_POOL: | ||
+ | SHOW_EMBARK_M_PIPE: | ||
+ | SHOW_EMBARK_CHASM: | ||
+ | SHOW_EMBARK_PIT: | ||
+ | SHOW_EMBARK_OTHER: | ||
+ | SHOW_EMBARK_TUNNEL: | ||
+ | TOTAL_CIV_NUMBER: | ||
+ | TOTAL_CIV_POPULATION: | ||
+ | PLAYABLE_CIVILIZATION_REQUIRED: | ||
+ | ELEVATION_RANGES: | ||
+ | RAIN_RANGES: | ||
+ | DRAINAGE_RANGES: | ||
+ | SAVAGERY_RANGES: | ||
+ | VOLCANISM_RANGES: | ||
+ | feature- | ||
+ | data/save/current/feature- | ||
+ | Mountain-Slope Overflow | ||
+ | : Null Pop Num | ||
+ | Non-feature related elevation hole | ||
+ | You have located | ||
+ | ", a | ||
+ | fortress | ||
+ | dark tower | ||
+ | ruin | ||
+ | cave | ||
+ | forest retreat | ||
+ | town | ||
+ | /site- | ||
+ | , Region Pop: Null Square Count | ||
+ | -world_history | ||
+ | Worship List | ||
+ | Ruler List | ||
+ | [*] | ||
+ | (b. | ||
+ | ??? | ||
+ | d. | ||
+ | , Reign Began: | ||
+ | , Inherited | ||
+ | from mother | ||
+ | from father | ||
+ | from paternal grandmother | ||
+ | from paternal grandfather | ||
+ | from maternal grandmother | ||
+ | from maternal grandfather | ||
+ | , *** New Line | ||
+ | , *** Original Line | ||
+ | Married | ||
+ | (d. | ||
+ | Never Married | ||
+ | No Children | ||
+ | Child | ||
+ | (out-lived) | ||
+ | (out-lived | ||
+ | of them) | ||
+ | -- Ages | ||
+ | at death | ||
+ | (d. | ||
+ | |||
+ | Worshipped | ||
+ | Worships | ||
+ | -world_sites_and_pops | ||
+ | Parent Civ: | ||
+ | Leader: | ||
+ | Unnumbered | ||
+ | Unnumbered | ||
+ | Outdoor Animal Populations (Including Undead) | ||
+ | data/save/current/region_snapshot- | ||
+ | region_snapshot- | ||
+ | Midmap creation failure on graphical map export: | ||
+ | Elevation negative on graphical map export (main) | ||
+ | Elevation negative on graphical map export (midmap) | ||
+ | Empty biased index vector | ||
+ | Biased index vector computation error | ||
+ | == | ||
+ | < | ||
+ | != | ||
+ | >= | ||
+ | <= | ||
+ | DREAM | ||
+ | UNDEAD_ARMY | ||
+ | DIPEV | ||
+ | MEETING | ||
+ | DIPSCRIPT | ||
+ | SETVAR | ||
+ | UNIT | ||
+ | LONG | ||
+ | ACTION | ||
+ | IF | ||
+ | ELSE | ||
+ | ENDIF | ||
+ | TEXTVIEWER | ||
+ | HISTORY_DIPEV | ||
+ | DISCUSS | ||
+ | TOPICDISCUSSION | ||
+ | CONSTRUCTTOPICLIST | ||
+ | DIPEVENT | ||
+ | INVASION | ||
+ | data/dipscript/text/ | ||
+ | FIRSTCONTACT | ||
+ | Connectivity Overflow | ||
+ | Connectivity Placement Overflow | ||
+ | Update Connectivity Placement Overflow | ||
+ | FLUX | ||
+ | Choose Fortress Location | ||
+ | Local | ||
+ | Region | ||
+ | World | ||
+ | Temperate Conifer Forest | ||
+ | Tropical Dry Brdlf Forest | ||
+ | Tropical Moist Brdlf Forst | ||
+ | Temperature: | ||
+ | Freezing | ||
+ | Temperate | ||
+ | Warm | ||
+ | Scorching | ||
+ | Trees: | ||
+ | Scarce | ||
+ | Sparse | ||
+ | Woodland | ||
+ | Heavily Forested | ||
+ | Other Vegetation: | ||
+ | Moderate | ||
+ | Thick | ||
+ | Surroundings: | ||
+ | Serene | ||
+ | Calm | ||
+ | Sinister | ||
+ | Mirthful | ||
+ | Wilderness | ||
+ | Haunted | ||
+ | Joyous Wilds | ||
+ | Untamed Wilds | ||
+ | Terrifying | ||
+ | Multiple Constructions | ||
+ | Major River: | ||
+ | River: | ||
+ | Minor River: | ||
+ | Stream: | ||
+ | Brook: | ||
+ | Volcano: | ||
+ | Mountain: | ||
+ | Neighbors | ||
+ | War | ||
+ | -------- | ||
+ | No Trade | ||
+ | Your Civilization | ||
+ | Relative Elevation | ||
+ | High | ||
+ | Low | ||
+ | Cliff Indicator | ||
+ | Flat | ||
+ | Slopes | ||
+ | Low Cliffs | ||
+ | Medium Cliffs | ||
+ | High Cliffs | ||
+ | Very High Cliffs (10+) | ||
+ | Extreme Cliffs (20+) | ||
+ | Reclaim | ||
+ | Searching | ||
+ | Find Desired Location | ||
+ | No Suitable Site | ||
+ | Partial Candidate | ||
+ | Suitable Site | ||
+ | X Dimension | ||
+ | Y Dimension | ||
+ | Rain | ||
+ | Flux Stone | ||
+ | Aquifer | ||
+ | Underground River | ||
+ | Underground Pool | ||
+ | Magma Pool | ||
+ | Magma Pipe | ||
+ | Bottomless Pit | ||
+ | Other Features | ||
+ | Medium | ||
+ | Reclaim a Fortress | ||
+ | : Change Mode | ||
+ | : Text Done | ||
+ | : Enter Text | ||
+ | : Move Local Area | ||
+ | : Resize Local Area | ||
+ | : Symbol Select | ||
+ | : Adopt Symbol | ||
+ | : List | ||
+ | Movement keys control region cursor. | ||
+ | : Add Note | ||
+ | : View Note | ||
+ | : Delete Note | ||
+ | NOTICE: Notes are saved only when you save/lose your fort. | ||
+ | : Change Selection | ||
+ | : Do Search | ||
+ | : Reclaim! | ||
+ | : Cancel Reclaim | ||
+ | : Embark! | ||
+ | : Reclaim | ||
+ | : Find Desired Location | ||
+ | : Notes | ||
+ | : View Biome | ||
+ | Are you sure you want to embark here? | ||
+ | This is your only warning! | ||
+ | You have selected the largest possible area. | ||
+ | You have selected a very large area. | ||
+ | You have selected a large area. | ||
+ | Choose a smaller area if you experience lags. | ||
+ | You have selected an area with salt water. | ||
+ | It might be very difficult to survive here. | ||
+ | You have selected an area with an aquifer. | ||
+ | It might be very difficult to obtain stone here. | ||
+ | Choose Name | ||
+ | Singular Noun | ||
+ | Plural Noun | ||
+ | Adjective | ||
+ | Prefix | ||
+ | Present (1st) | ||
+ | Present (3rd) | ||
+ | Preterite | ||
+ | Past Participle | ||
+ | Present Participle | ||
+ | : Clear | ||
+ | to move. | ||
+ | to use selected word. You can also use the mouse. | ||
+ | Front Compound | ||
+ | Rear Compound | ||
+ | First Adjective | ||
+ | Second Adjective | ||
+ | Hyphen Compound | ||
+ | The X | ||
+ | Of X | ||
+ | Could not give dwarf | ||
+ | skill: | ||
+ | No dwarf in position | ||
+ | Cannot afford | ||
+ | No | ||
+ | available | ||
+ | Prepare for the Expedition to | ||
+ | Prepare for the Journey to | ||
+ | Play Now! | ||
+ | Prepare for the journey carefully | ||
+ | Use | ||
+ | : Prepare to embark! | ||
+ | : Change selection | ||
+ | Profile | ||
+ | : Change Mode | ||
+ | : Embark! | ||
+ | : Choose | ||
+ | : Add | ||
+ | : New | ||
+ | : Customize | ||
+ | Pts: | ||
+ | : Save | ||
+ | : Problems | ||
+ | : Name Group | ||
+ | : Items | ||
+ | : Name Fortress | ||
+ | : Add | ||
+ | Warning! The following embark profile name is already in use: | ||
+ | : Overwrite | ||
+ | : Go back | ||
+ | To save these settings, choose a name for this embark profile: | ||
+ | Embark preparations were not completed. | ||
+ | ** Starting Reclaim ** | ||
+ | ** Starting New Outpost ** | ||
+ | data/init/embark_profiles.txt | ||
+ | PROFILE | ||
+ | RECLAIM_SKILL | ||
+ | Unrecognized Embark Profile Token: | ||
+ | Unintelligible! | ||
+ | This strange language cannot be translated. | ||
− | + | Report Death of | |
+ | Kill | ||
+ | [INITIAL_LOAD] | ||
+ | cancels | ||
+ | Unscheduled | ||
+ | Cannot reach site | ||
+ | Getting married | ||
+ | Interrupted by | ||
+ | combat | ||
+ | Inappropriate dig square | ||
+ | Area became inappropriate | ||
+ | Moved | ||
+ | Need empty bucket | ||
+ | Need empty trap | ||
+ | Need empty bag | ||
+ | Need empty cage | ||
+ | Need valid, active sand collection zone | ||
+ | Sand vanished | ||
+ | Incapable of carrying | ||
+ | Too injured | ||
+ | Resting injury | ||
+ | Animal inaccessible | ||
+ | Patient inaccessible | ||
+ | Infant inaccessible | ||
+ | No partner | ||
+ | Item inaccessible | ||
+ | Drop-off inaccessible | ||
+ | Building inaccessible | ||
+ | Area inaccessible | ||
+ | Nothing in cage | ||
+ | Nothing to cage | ||
+ | Nothing to catch | ||
+ | No patient | ||
+ | No infant | ||
+ | Already leading creature | ||
+ | No food available | ||
+ | Water source vanished | ||
+ | No water source | ||
+ | Water source contaminated | ||
+ | Creature occupying site | ||
+ | No bucket at well | ||
+ | Bucket full of extraneous material | ||
+ | Well dry | ||
+ | Need office | ||
+ | No weapon | ||
+ | Wrong ammunition | ||
+ | Ammunition inaccessible | ||
+ | No ammunition | ||
+ | No item | ||
+ | Item blocking site | ||
+ | Building site submerged | ||
+ | Animal not restrained | ||
+ | No creature | ||
+ | Inappropriate building | ||
+ | No building | ||
+ | No floor space | ||
+ | No designated area | ||
+ | No party | ||
+ | Wrong justice state | ||
+ | Nothing in building | ||
+ | Relieved | ||
+ | Water is frozen | ||
+ | Too insane | ||
+ | Taken by mood | ||
+ | Went insane | ||
+ | Throwing tantrum | ||
+ | Could not find path | ||
+ | Path blocked | ||
+ | Seeking artifact | ||
+ | Handling dangerous creature | ||
+ | Going to bed | ||
+ | Seeking Infant | ||
+ | Dangerous terrain | ||
+ | Forbidden area | ||
+ | Job item misplaced | ||
+ | Job item lost or destroyed | ||
+ | Getting food | ||
+ | Getting water | ||
+ | Hunting vermin for food | ||
+ | Target inaccessible | ||
+ | Target too injured | ||
+ | No target | ||
+ | No mechanism for target | ||
+ | No target building | ||
+ | No mechanism for trigger | ||
+ | No trigger | ||
+ | Attacking building | ||
+ | Lost pick | ||
+ | Invalid officer | ||
+ | "Farewell!" Leaving | ||
+ | Removed from guard | ||
+ | Equipment mismatch | ||
+ | Caged | ||
+ | Getting something to drink | ||
+ | Using well | ||
+ | Lost axe | ||
+ | Not broker | ||
+ | suspended the construction of | ||
+ | suspended a linkage from | ||
+ | ) has been completed. | ||
+ | OVERWROTE JOB: | ||
+ | BY | ||
+ | lose | ||
+ | loses | ||
+ | hold of the | ||
+ | miner | ||
+ | woodworker | ||
+ | carpenter | ||
+ | bowyer | ||
+ | woodcutter | ||
+ | stoneworker | ||
+ | engraver | ||
+ | mason | ||
+ | ranger | ||
+ | animal caretaker | ||
+ | animal trainer | ||
+ | hunter | ||
+ | trapper | ||
+ | animal dissector | ||
+ | metalsmith | ||
+ | furnace operator | ||
+ | weaponsmith | ||
+ | armorer | ||
+ | blacksmith | ||
+ | metalcrafter | ||
+ | jeweler | ||
+ | gem cutter | ||
+ | gem setter | ||
+ | woodcrafter | ||
+ | stonecrafter | ||
+ | leatherworker | ||
+ | bone carver | ||
+ | weaver | ||
+ | clothier | ||
+ | glassmaker | ||
+ | strand extractor | ||
+ | King | ||
+ | Queen | ||
+ | King Consort | ||
+ | Queen Consort | ||
+ | fishery worker | ||
+ | fisherman | ||
+ | fish dissector | ||
+ | fish cleaner | ||
+ | farmer | ||
+ | cheese maker | ||
+ | milker | ||
+ | cook | ||
+ | thresher | ||
+ | miller | ||
+ | butcher | ||
+ | tanner | ||
+ | dyer | ||
+ | planter | ||
+ | herbalist | ||
+ | brewer | ||
+ | soap maker | ||
+ | potash maker | ||
+ | lye maker | ||
+ | wood burner | ||
+ | engineer | ||
+ | mechanic | ||
+ | siege engineer | ||
+ | siege operator | ||
+ | pump operator | ||
+ | clerk | ||
+ | administrator | ||
+ | trader | ||
+ | architect | ||
+ | tax collector | ||
+ | hammerer | ||
+ | Baron | ||
+ | Baroness | ||
+ | Count | ||
+ | Countess | ||
+ | Duke | ||
+ | Duchess | ||
+ | Baron Consort | ||
+ | Baroness Consort | ||
+ | Count Consort | ||
+ | Countess Consort | ||
+ | Duke Consort | ||
+ | Duchess Consort | ||
+ | philosopher | ||
+ | advisor | ||
+ | alchemist | ||
+ | Dungeon Master | ||
+ | merchant | ||
+ | drunk | ||
+ | guild representative | ||
+ | merchant baron | ||
+ | merchant baroness | ||
+ | merchant prince | ||
+ | merchant princess | ||
+ | Liaison | ||
+ | druid | ||
+ | champion | ||
+ | hammerman | ||
+ | Hammer Lord | ||
+ | spearman | ||
+ | Spearmaster | ||
+ | crossbowman | ||
+ | Elite | ||
+ | wrestler | ||
+ | Elite Wrestler | ||
+ | axeman | ||
+ | Axe Lord | ||
+ | swordsman | ||
+ | Swordmaster | ||
+ | maceman | ||
+ | Mace Lord | ||
+ | pikeman | ||
+ | Pikemaster | ||
+ | bowman | ||
+ | blowgunner | ||
+ | Master Blowgunner | ||
+ | lasher | ||
+ | Master Lasher | ||
+ | recruit | ||
+ | Master Thief | ||
+ | thief | ||
+ | babies | ||
+ | baby | ||
+ | Peasant | ||
+ | peasant | ||
+ | Guard | ||
+ | Priestess | ||
+ | Priest | ||
+ | Shopkeeper | ||
+ | High Priestess | ||
+ | Stray | ||
+ | Zombie | ||
+ | Zombie | ||
+ | Skeleton | ||
+ | Skeletal | ||
+ | (Tame) | ||
+ | Woodworker | ||
+ | Woodcutter | ||
+ | Stoneworker | ||
+ | Ranger | ||
+ | Hunter | ||
+ | Armorer | ||
+ | Blacksmith | ||
+ | Metalcrafter | ||
+ | Jeweler | ||
+ | Woodcrafter | ||
+ | Stonecrafter | ||
+ | Fishery Worker | ||
+ | Farmer | ||
+ | Planter | ||
+ | Engineer | ||
+ | Clerk | ||
+ | Administrator | ||
+ | Trader | ||
+ | Architect | ||
+ | Tax Collector | ||
+ | Hammerer | ||
+ | Wise | ||
+ | Royal Advisor | ||
+ | Drunk | ||
+ | Guild Representative | ||
+ | Merchant Baron | ||
+ | Merchant Baroness | ||
+ | Merchant Prince | ||
+ | Merchant Princess | ||
+ | Champion | ||
+ | Recruit | ||
+ | Thief | ||
+ | Baby | ||
+ | Zombie | ||
+ | Skeleton | ||
+ | COPPER | ||
+ | SILVER | ||
+ | ELECTRUM | ||
+ | GOLD | ||
+ | PLATINUM | ||
+ | DIAMOND | ||
+ | EMERALD | ||
+ | RUBY | ||
+ | SAPPHIRE | ||
+ | DRAGON | ||
+ | ITEM_WEAPON_SWORD_2H | ||
+ | ITEM_ARMOR_PLATEMAIL | ||
+ | ITEM_ARMOR_CLOAK | ||
+ | CAVE WHEAT | ||
+ | is more experienced. | ||
+ | has become a legendary champion! Hail | ||
+ | There is nothing to catch in the river. | ||
+ | There is nothing to catch in the cave river. | ||
+ | There is nothing to catch in the underground pool. | ||
+ | There is nothing to catch in the magma pool. | ||
+ | There is nothing to catch in the magma pipe. | ||
+ | There is nothing to catch in the chasm. | ||
+ | There is nothing to catch in the pit. | ||
+ | There is nothing to catch in the underworld. | ||
+ | There is nothing to catch in the | ||
+ | northwestern | ||
+ | southwestern | ||
+ | northeastern | ||
+ | southeastern | ||
+ | northern | ||
+ | southern | ||
+ | central | ||
+ | ocean | ||
+ | lake | ||
+ | swamps | ||
+ | is stricken by melancholy! | ||
+ | has gone stark raving mad! | ||
+ | has gone berserk! | ||
+ | has forgotten a demand. | ||
+ | has a new demand. | ||
+ | has imposed a ban on certain exports. | ||
+ | has mandated the construction of certain goods. | ||
+ | has altered the prices of goods. | ||
+ | caught in a cloud of boiling | ||
+ | caught in a lava mist! | ||
+ | caught in dragonfire! | ||
+ | caught in a pool of lava! | ||
+ | caught in a pool of magma! | ||
+ | over. | ||
+ | regain | ||
+ | regains | ||
+ | consciousness. | ||
+ | partially free of the web. | ||
+ | completely free of the web. | ||
+ | feel | ||
+ | looks | ||
+ | numb! | ||
+ | have | ||
+ | has | ||
+ | fully overcome the paralysis. | ||
+ | partially overcome the paralysis. | ||
+ | completely paralyzed! | ||
+ | feeling sluggish! | ||
+ | partially paralyzed! | ||
+ | vomits | ||
+ | into the ocean wave | ||
+ | into the boiling | ||
+ | into the lava mist | ||
+ | into the dragonfire | ||
+ | into the flames | ||
+ | and bits of it get stuck in the web | ||
+ | into the sea foam | ||
+ | The rest of the vomit burns away in the lava. | ||
+ | The vomit burns away in the lava. | ||
+ | The rest of the vomit burns away in the magma. | ||
+ | The vomit burns away in the magma. | ||
+ | The rest of the vomit disappears into the water. | ||
+ | The vomit disappears into the water. | ||
+ | The rest of the vomit falls away into the chasm. | ||
+ | The vomit falls away into the chasm. | ||
+ | The rest of the vomit falls away into the underworld. | ||
+ | The vomit falls away into the underworld. | ||
+ | The rest of the vomit splatters into the shallow puddle of water. | ||
+ | The vomit splatters into the shallow puddle of water. | ||
+ | stunned! | ||
+ | no longer stunned. | ||
+ | out from exhaustion. | ||
+ | collapse and fall | ||
+ | collapses and falls | ||
+ | to the ground from over-exertion. | ||
+ | give | ||
+ | gives | ||
+ | in to pain. | ||
+ | is throwing a tantrum! | ||
+ | have given a resident | ||
+ | the name | ||
+ | has grown to become a | ||
+ | is no longer enraged. | ||
+ | has left the martial trance. | ||
+ | has calmed down. | ||
+ | has given birth to | ||
+ | are unable to break | ||
+ | is unable to break | ||
+ | flies off in an arc! | ||
+ | flies off in a bloody arc! | ||
+ | is torn away! | ||
+ | smashed into the body, an unrecognizable mass | ||
+ | split in half from the crown to the chin | ||
+ | torn apart | ||
+ | pierced through entirely | ||
+ | incinerated | ||
+ | is shattered | ||
+ | collapses into a lump of gore | ||
+ | is cloven asunder | ||
+ | is torn into pieces | ||
+ | is pierced through completely | ||
+ | is incinerated | ||
+ | explodes in gore | ||
+ | is mostly cut away from the rest of the torso | ||
+ | is ripped into loose shreds | ||
+ | is run through | ||
+ | damaged | ||
+ | bruised | ||
+ | cut | ||
+ | torn | ||
+ | pierced | ||
+ | singed | ||
+ | blistered | ||
+ | chilled | ||
+ | badly damaged | ||
+ | battered | ||
+ | badly gashed | ||
+ | badly ripped | ||
+ | badly pierced | ||
+ | charred | ||
+ | frostbitten | ||
+ | very badly damaged! | ||
+ | cracked by the heat! | ||
+ | cracked by the cold! | ||
+ | broken! | ||
+ | nearly shattered! | ||
+ | partially incinerated! | ||
+ | frozen through! | ||
+ | mangled! | ||
+ | Horrors! Demons in the deep! | ||
+ | An ambush! Drive them out! | ||
+ | Thief! Protect the hoard from skulking filth! | ||
+ | An ambush! Skulking vermin! | ||
+ | An ambush! Curse all friends of nature! | ||
+ | An ambush! Curse them! | ||
+ | ! Drive it away! | ||
+ | Snatcher! Protect the children! | ||
+ | An injured | ||
+ | has sprung from ambush! | ||
+ | hidden away here. | ||
+ | You've spotted a | ||
+ | You spring from ambush! | ||
+ | You've been spotted! | ||
+ | have been knocked unconscious! | ||
+ | has been knocked unconscious! | ||
+ | have been stunned! | ||
+ | has been stunned! | ||
+ | have been stunned again! | ||
+ | has been stunned again! | ||
+ | are having trouble breathing! | ||
+ | is having trouble breathing! | ||
+ | are having more trouble breathing! | ||
+ | is having more trouble breathing! | ||
+ | feel sick! | ||
+ | looks sick! | ||
+ | feel even more sick! | ||
+ | looks even more sick! | ||
+ | has been pierced | ||
+ | entrails shoot out through the wound! | ||
+ | has been | ||
+ | charred to a cinder | ||
+ | frozen completely | ||
+ | smashed apart | ||
+ | sprained | ||
+ | burned again | ||
+ | charred again | ||
+ | frostbitten again | ||
+ | sprained again | ||
+ | badly burned | ||
+ | badly charred | ||
+ | badly frostbitten | ||
+ | badly sprained | ||
+ | badly burned again | ||
+ | badly charred again | ||
+ | badly frostbitten again | ||
+ | badly sprained again | ||
+ | cracked by the heat | ||
+ | cracked by the cold | ||
+ | broken | ||
+ | broken again | ||
+ | crippled | ||
+ | crippled again | ||
+ | badly cut | ||
+ | badly torn | ||
+ | badly bruised | ||
+ | blackened by the heat | ||
+ | blackened by the cold | ||
+ | mangled | ||
+ | mangled again | ||
+ | You feel your blood being sucked through the wound! | ||
+ | even more numb! | ||
+ | light-headed! | ||
+ | even more light-headed! | ||
+ | blocks | ||
+ | the dragonfire. | ||
+ | the fire. | ||
+ | breathe | ||
+ | breathes | ||
+ | fire! | ||
+ | shoot | ||
+ | shoots | ||
+ | out thick strands of webbing! | ||
+ | unit contained in unit | ||
+ | Double Caged Unit | ||
+ | Receive job pay: NULL JOB | ||
+ | has taken a request from the | ||
+ | has changed the guild wages. | ||
+ | has mandated that certain jobs be completed. | ||
+ | now commands | ||
+ | renames | ||
+ | They have organized a wedding reception | ||
+ | has organized a party | ||
+ | You are | ||
+ | blistering | ||
+ | being incinerated | ||
+ | being frozen solid | ||
+ | freezing to death | ||
+ | on fire | ||
+ | burning alive | ||
+ | burning to death | ||
+ | You are melting! | ||
+ | You are boiling! | ||
+ | ecstatic | ||
+ | happy | ||
+ | quite content | ||
+ | fine | ||
+ | unhappy | ||
+ | very unhappy | ||
+ | miserable | ||
+ | lately. | ||
+ | gave birth to | ||
+ | recently | ||
+ | got married recently | ||
+ | became caught up in a new romance recently | ||
+ | gained siblings | ||
+ | gained a sibling | ||
+ | became a parent | ||
+ | slept uneasily due to noise lately | ||
+ | slept very uneasily due to noise lately | ||
+ | was woken by noise while sleeping lately | ||
+ | has been evicted lately | ||
+ | has been tired lately | ||
+ | had a miscarriage recently | ||
+ | has been exhausted lately | ||
+ | has complained of hunger lately | ||
+ | has complained of thirst lately | ||
+ | has been starving lately | ||
+ | has been dehydrated lately | ||
+ | was worried by the scarcity of royal guards lately | ||
+ | was worried by the scarcity of fortress guards lately | ||
+ | was worried by the scarcity of cages and chains lately | ||
+ | was unable to reach a room for tax collection lately | ||
+ | was misinformed about a room for tax collection lately | ||
+ | was upset that the tax collection didn't go smoothly lately | ||
+ | has been taxed recently | ||
+ | has lost property to the Royal Guard recently | ||
+ | was upset to have disappointed a noble lately | ||
+ | has been attacked lately | ||
+ | has been attacked by a dead pet lately | ||
+ | has been attacked by a dead spouse lately | ||
+ | has been attacked by a dead lover lately | ||
+ | has been attacked by a dead sibling lately | ||
+ | has been attacked by own dead mother lately | ||
+ | has been attacked by own dead father lately | ||
+ | has been attacked by own dead child lately | ||
+ | has been attacked by a dead friend lately | ||
+ | has been attacked by a dead and still annoying acquaintance lately | ||
+ | has been attacked by the dead lately | ||
+ | was forced to eat vermin to survive lately | ||
+ | was forced to eat a beloved creature to survive lately | ||
+ | was forced to eat a treasured pet to survive lately | ||
+ | has complained of the lack of chairs lately | ||
+ | has complained of the crowded tables lately | ||
+ | has complained of the lack of dining tables lately | ||
+ | has complained of the lack of a well lately | ||
+ | has complained of the nasty water lately | ||
+ | was forced to drink | ||
+ | water lately | ||
+ | was forced to drink slime lately | ||
+ | was forced to drink vomit lately | ||
+ | has suffered the travesty of art defacement | ||
+ | has been annoyed by flies | ||
+ | has witnessed death | ||
+ | has lost a pet recently | ||
+ | is happy to be free | ||
+ | had a satisfying sparring session recently | ||
+ | killed somebody by accident while sparring recently | ||
+ | enjoyed starting a fist fight recently | ||
+ | enjoyed smashing up a building recently | ||
+ | enjoyed toppling something over recently | ||
+ | enjoyed throwing something recently | ||
+ | accidentally killed somebody in a fit of rage recently | ||
+ | has lost a spouse to tragedy recently | ||
+ | has lost a lover to tragedy recently | ||
+ | had a terrifying nightmare about an army of the dead | ||
+ | has lost an annoying acquaintance to tragedy recently | ||
+ | was just a little happy to lose an annoying acquaintance to tragedy recently | ||
+ | was happy to lose an annoying acquaintance to tragedy recently | ||
+ | was thrilled to lose an annoying acquaintance to tragedy recently | ||
+ | has lost a friend to tragedy recently | ||
+ | has lost a sibling to tragedy recently | ||
+ | has lost a child to tragedy recently | ||
+ | has lost a mother to tragedy recently | ||
+ | has lost a father to tragedy recently | ||
+ | was forced to endure the decay of a pet | ||
+ | was forced to endure the decay of a spouse | ||
+ | was forced to endure the decay of a lover | ||
+ | was forced to endure the decay of a sibling | ||
+ | was forced to endure the decay of a mother | ||
+ | was forced to endure the decay of a father | ||
+ | was forced to endure the decay of a child | ||
+ | was forced to endure the decay of a friend | ||
+ | was forced to endure the decay of an annoying acquaintance | ||
+ | has been accosted by terrible vermin | ||
+ | saw something unpleasant in a cage recently | ||
+ | was comforted by a wonderful creature in a cage recently | ||
+ | saw something unpleasant in a pond recently | ||
+ | was comforted by a wonderful creature in a pond recently | ||
+ | was able to rest and recuperate lately | ||
+ | received water recently | ||
+ | received food recently | ||
+ | was rescued recently | ||
+ | was overjoyed to be able to give somebody water lately | ||
+ | was happy to have been able to give somebody water lately | ||
+ | was pleased to have been able to give somebody water lately | ||
+ | gave somebody water lately | ||
+ | was irritated at having to give somebody water lately | ||
+ | was unhappy at having to give somebody water lately | ||
+ | has suffered the pain of having to give somebody water lately | ||
+ | was overjoyed to be able to give somebody food lately | ||
+ | was happy to have been able to give somebody food lately | ||
+ | was pleased to have been able to give somebody food lately | ||
+ | gave somebody food lately | ||
+ | was irritated at having to give somebody food lately | ||
+ | was unhappy at having to give somebody food lately | ||
+ | has suffered the pain of having to give somebody food lately | ||
+ | was overjoyed to be able to help somebody to bed lately | ||
+ | was happy to have been able to help somebody to bed lately | ||
+ | was pleased to have been able to help somebody to bed lately | ||
+ | brought somebody to bed lately | ||
+ | was irritated at having to haul somebody to bed lately | ||
+ | was unhappy at having to haul somebody to bed lately | ||
+ | has suffered the pain of having to haul somebody to bed lately | ||
+ | has complained about the draft lately | ||
+ | was worried not to have adequate protection lately | ||
+ | was upset about being relieved from duty | ||
+ | was honored to join the Royal Guard | ||
+ | was upset about being expelled from the Royal Guard | ||
+ | was honored to join the Fortress Guard | ||
+ | was upset about being expelled from the Fortress Guard | ||
+ | has been satisfied at work lately | ||
+ | was happy to have pleased a noble lately | ||
+ | was pleased that the tax collection went smoothly lately | ||
+ | is quite pleased with making an artifact | ||
+ | was upset that a criminal could not be properly punished | ||
+ | was glad to have punishment reduced recently | ||
+ | was upset by the delayed punishment of a criminal | ||
+ | was glad to have punishment delayed recently | ||
+ | beat somebody recently | ||
+ | beat somebody with a hammer recently | ||
+ | was beaten recently | ||
+ | was beaten with a hammer recently | ||
+ | is depressed about being confined | ||
+ | made a satisfying acquisition lately | ||
+ | talked with a pet lately | ||
+ | talked with the spouse lately | ||
+ | talked with a lover lately | ||
+ | talked with a sibling lately | ||
+ | talked with mother lately | ||
+ | talked with father lately | ||
+ | talked with a child lately | ||
+ | talked with a friend lately | ||
+ | was forced to talk to somebody annoying lately | ||
+ | talked with somebody lately | ||
+ | made a friend recently | ||
+ | formed a grudge recently | ||
+ | adopted a new pet recently | ||
+ | was unhappy with the lack of work last season | ||
+ | was caught in the rain recently | ||
+ | was caught in a snow storm recently | ||
+ | has been tired of eating the same old food lately | ||
+ | has been tired of drinking the same old booze lately | ||
+ | ate rotten food lately | ||
+ | drank something spoiled lately | ||
+ | took joy in slaughter lately | ||
+ | ate a pretty decent meal lately | ||
+ | ate a fine dish lately | ||
+ | ate a wonderful dish lately | ||
+ | ate a truly decadent dish lately | ||
+ | ate a legendary meal lately | ||
+ | had a pretty decent drink lately | ||
+ | had a fine drink lately | ||
+ | had a wonderful drink lately | ||
+ | had a truly decadent drink lately | ||
+ | had a legendary drink lately | ||
+ | was comforted by a pet lately | ||
+ | saw a beloved creature lately | ||
+ | was pleased to have a mandate deadline met lately | ||
+ | was angered that nobody could be punished for a recent failure | ||
+ | was upset by having a request ignored lately | ||
+ | was pleased by having a request approved lately | ||
+ | was upset by having a mandate ignored lately | ||
+ | was upset by having a mandate deadline missed lately | ||
+ | was comforted by a lovely waterfall lately | ||
+ | was disgusted by a bloody mist lately | ||
+ | was disgusted by a miasma lately | ||
+ | choked on dust underground lately | ||
+ | choked on smoke underground lately | ||
+ | was knocked out during a cave-in lately | ||
+ | was embarrassed to have to conduct an official meeting in a dining room | ||
+ | was very embarrassed to have to conduct an official meeting in a bedroom | ||
+ | was incredibly embarrassed not to have any rooms lately | ||
+ | was very happy to be elected mayor recently | ||
+ | was very happy to be re-elected mayor recently | ||
+ | was very satisfied to be chosen as the expedition leader recently | ||
+ | was very pleased to receive a higher rank of nobility recently | ||
+ | was proud to have become a mayor recently | ||
+ | sustained major injuries recently | ||
+ | sustained minor injuries recently | ||
+ | slept in the mud recently | ||
+ | slept in the grass recently | ||
+ | slept in the dirt recently | ||
+ | slept on rocks recently | ||
+ | slept on ice recently | ||
+ | slept on a pile of driftwood recently | ||
+ | slept on a rough cave floor recently | ||
+ | slept on the floor recently | ||
+ | slept in a bedroom like a personal palace recently | ||
+ | slept in a fantastic bedroom recently | ||
+ | slept in a great bedroom recently | ||
+ | slept in a very good bedroom recently | ||
+ | slept in a good bedroom recently | ||
+ | slept in a horribly substandard bedroom recently | ||
+ | slept in a horrible bedroom recently | ||
+ | slept in an awful bedroom recently | ||
+ | slept in a very poor bedroom recently | ||
+ | slept in a poor bedroom recently | ||
+ | slept without a proper room recently | ||
+ | conducted a meeting in a setting worthy of legends recently | ||
+ | conducted a meeting in a fantastic setting recently | ||
+ | conducted a meeting in a great setting recently | ||
+ | conducted a meeting in a very good setting recently | ||
+ | conducted a meeting in a good setting recently | ||
+ | conducted a meeting in a horribly substandard setting recently | ||
+ | conducted a meeting in a horrible setting recently | ||
+ | conducted a meeting in an awful setting recently | ||
+ | conducted a meeting in a very poor setting recently | ||
+ | conducted a meeting in a poor setting recently | ||
+ | dined in a legendary dining room recently | ||
+ | dined in a fantastic dining room recently | ||
+ | dined in a great dining room recently | ||
+ | dined in a very good dining room recently | ||
+ | dined in a good dining room recently | ||
+ | dined in a horribly substandard dining room recently | ||
+ | dined in a horrible dining room recently | ||
+ | dined in an awful dining room recently | ||
+ | dined in a very poor dining room recently | ||
+ | dined in a poor dining room recently | ||
+ | dined without a proper dining room recently | ||
+ | worried greatly about not having a tomb after gaining another year | ||
+ | celebrated having a legendary tomb after gaining another year | ||
+ | celebrated having a fantastic tomb after gaining another year | ||
+ | celebrated having a great tomb after gaining another year | ||
+ | celebrated having a very good tomb after gaining another year | ||
+ | celebrated having a good tomb after gaining another year | ||
+ | worried about having a horribly substandard tomb after gaining another year | ||
+ | worried about having a horrible tomb after gaining another year | ||
+ | worried about having an awful tomb after gaining another year | ||
+ | worried about having a very poor tomb after gaining another year | ||
+ | worried about having a poor tomb after gaining another year | ||
+ | was greatly pleased at the state of demands recently | ||
+ | was very pleased at the state of demands recently | ||
+ | was pleased at the state of demands recently | ||
+ | was greatly angered at the state of demands recently | ||
+ | was very angered at the state of demands recently | ||
+ | was angered at the state of demands recently | ||
+ | was upset by not having enough chests lately | ||
+ | was upset by not having enough cabinets lately | ||
+ | was upset by not having enough armor stands lately | ||
+ | was upset by not having enough weapon racks lately | ||
+ | was upset to be wearing old clothing lately | ||
+ | was upset to be wearing tattered clothing lately | ||
+ | was very upset to have worn clothes rot away lately | ||
+ | was very embarrassed to be uncovered lately | ||
+ | was embarrassed to have no shirt lately | ||
+ | was embarrassed to have no shoes lately | ||
+ | was very embarrassed to be uncloaked lately | ||
+ | was unable to find an available hammer lately | ||
+ | was nauseated by the sun lately | ||
+ | was irritated by the sun lately | ||
+ | was | ||
+ | grumbling about | ||
+ | depressed by | ||
+ | angered by | ||
+ | enraged by | ||
+ | long patrol duty lately | ||
+ | was yelled at by an unhappy citizen recently | ||
+ | was cried on by an unhappy citizen recently | ||
+ | was satisfied to bring up job scarcity in a meeting lately | ||
+ | was able to make suggestions about work allocations lately | ||
+ | was glad to request weapon production lately | ||
+ | had a cathartic experience yelling at somebody in charge lately | ||
+ | yelled at somebody in charge lately and felt fantastic afterward | ||
+ | yelled at somebody in charge lately and felt great afterward | ||
+ | yelled at somebody in charge lately and felt a lot better afterward | ||
+ | yelled at somebody in charge lately and felt better afterward | ||
+ | yelled at somebody in charge lately and felt a little better afterward | ||
+ | yelled at somebody in charge lately | ||
+ | yelled at somebody in charge lately but only got angrier | ||
+ | had a cathartic experience crying on somebody in charge lately | ||
+ | cried on somebody in charge lately and felt fantastic afterward | ||
+ | cried on somebody in charge lately and felt great afterward | ||
+ | cried on somebody in charge lately and felt a lot better afterward | ||
+ | cried on somebody in charge lately and felt better afterward | ||
+ | cried on somebody in charge lately and felt a little better afterward | ||
+ | cried on somebody in charge lately | ||
+ | cried on somebody in charge lately but only felt more depressed | ||
+ | was unable to find somebody to complain to about job scarcity lately | ||
+ | was unable to make suggestions about work allocations lately | ||
+ | was unable to request weapon production lately | ||
+ | was unable to find somebody in charge to yell at lately | ||
+ | was unable to find somebody in charge to cry on lately | ||
+ | put off | ||
+ | flustered | ||
+ | upset | ||
+ | very upset | ||
+ | greatly upset | ||
+ | angered | ||
+ | enraged | ||
+ | traumatized | ||
+ | utterly traumatized | ||
+ | by a lesser's pretentious | ||
+ | burial | ||
+ | office | ||
+ | dining | ||
+ | sleeping | ||
+ | arrangements lately | ||
+ | admired | ||
+ | own | ||
+ | very fine | ||
+ | splendid | ||
+ | wonderful | ||
+ | completely sublime | ||
+ | tastefully arranged | ||
+ | lately | ||
+ | [C:3:0:1] | ||
+ | is married to | ||
+ | is romantically involved with | ||
+ | an ardent worshipper | ||
+ | a faithful worshipper | ||
+ | a worshipper | ||
+ | a casual worshipper | ||
+ | a dubious worshipper | ||
+ | [C:1:0:1] | ||
+ | the leader | ||
+ | the high priest | ||
+ | the mayor | ||
+ | a guard | ||
+ | a royal guard | ||
+ | a mercenary | ||
+ | a former mercenary | ||
+ | an enemy | ||
+ | a criminal to | ||
+ | a citizen | ||
+ | a member | ||
+ | a former member | ||
+ | the manager | ||
+ | the bookkeeper | ||
+ | the broker | ||
+ | the sheriff | ||
+ | the captain of the guard | ||
+ | a member of the merchant nobility | ||
+ | the outpost liaison | ||
+ | a diplomat | ||
+ | a slave | ||
+ | a former slave | ||
+ | a prisoner | ||
+ | a former prisoner | ||
+ | [C:2:0:1] | ||
+ | likes | ||
+ | Fabric | ||
+ | for their | ||
+ | trees for their | ||
+ | the color | ||
+ | When possible, | ||
+ | prefers to consume | ||
+ | absolutely detests | ||
+ | needs alcohol to get through the working day | ||
+ | and can't even remember the last time | ||
+ | had some | ||
+ | and has gone without a drink for far, far too long | ||
+ | and really wants a drink | ||
+ | and is starting to work slowly due to its scarcity | ||
+ | does not mind being outdoors, at least for a time. | ||
+ | likes working outdoors and grumbles only mildly at inclement weather. | ||
+ | doesn't really care about anything anymore. | ||
+ | is a hardened individual. | ||
+ | is getting used to tragedy. | ||
+ | poked out | ||
+ | frozen solid | ||
+ | smashed again! | ||
+ | blackened! | ||
+ | Conduct Meeting | ||
+ | Attend Meeting | ||
+ | On Break | ||
+ | Soldier | ||
+ | Noble | ||
+ | No Job | ||
+ | Null Precise Civ Equipment Link: | ||
+ | Null Precise Civ Equipment Priest Link: | ||
+ | In Mouth | ||
+ | Hauled | ||
+ | Multigrasp | ||
+ | Stuck in | ||
+ | Right shoulder | ||
+ | Left shoulder | ||
+ | On head | ||
+ | pulls out and | ||
+ | releases | ||
+ | drops | ||
+ | NULL inventory item on load: id # | ||
+ | NULL inventory pointer on load: slot # | ||
+ | stands up. | ||
+ | , has decided to leave. | ||
+ | Your miners have defaced a | ||
+ | has entered a martial trance! | ||
+ | Acceptable Liquid Flood Overflow | ||
+ | Acceptable Fish Liquid Flood Overflow | ||
+ | is a nervous wreck | ||
+ | is always tense and jittery | ||
+ | is often nervous | ||
+ | has a calm demeanor | ||
+ | has a very calm demeanor | ||
+ | has an incredibly calm demeanor | ||
+ | is in a constant state of internal rage | ||
+ | is very quick to anger | ||
+ | is quick to anger | ||
+ | is slow to anger | ||
+ | is very slow to anger | ||
+ | never becomes angry | ||
+ | is frequently depressed | ||
+ | is often sad and dejected | ||
+ | often feels discouraged | ||
+ | rarely feels discouraged | ||
+ | almost never feels discouraged | ||
+ | never feels discouraged | ||
+ | is socially crippled by thoughts that everyone is watching and judging | ||
+ | is concerned about rejection and ridicule | ||
+ | is self-conscious | ||
+ | is comfortable in social situations | ||
+ | is very comfortable in social situations | ||
+ | is absolutely unfazed by the opinions of others | ||
+ | is ruled by irresistible cravings and urges | ||
+ | feels strong urges and seeks short-term rewards | ||
+ | occasionally overindulges | ||
+ | doesn't often experience strong cravings or urges | ||
+ | only rarely feels strong cravings or urges | ||
+ | never feels tempted to overindulge in anything | ||
+ | becomes completely helpless in stressful situations | ||
+ | cracks easily under pressure | ||
+ | doesn't handle stress well | ||
+ | can handle stress | ||
+ | is confident under pressure | ||
+ | is impervious to the effects of stress | ||
+ | genuinely likes others and openly expresses positive feelings toward them | ||
+ | makes friends quickly | ||
+ | is very friendly | ||
+ | is somewhat reserved | ||
+ | is very distant and reserved | ||
+ | does not actively seek friendships and is incredibly distant and reserved | ||
+ | truly treasures the company of others | ||
+ | enjoys being in crowds | ||
+ | enjoys the company of others | ||
+ | tends to avoid crowds | ||
+ | prefers to be alone | ||
+ | considers spending time alone much more important than associating with others | ||
+ | loves to take charge and direct activities | ||
+ | is very assertive | ||
+ | is assertive | ||
+ | is unassertive | ||
+ | prefers that others handle the leadership roles | ||
+ | never speaks out or attempts to direct activities | ||
+ | is constantly active and energetic | ||
+ | is very energetic and active | ||
+ | is very active | ||
+ | is relaxed | ||
+ | lives life at a leisurely pace | ||
+ | can't be bothered with frantic, fast-paced living | ||
+ | lives for risk and excitement | ||
+ | is a risk-taker and a thrill-seeker | ||
+ | loves a good thrill | ||
+ | is not a risk-taker | ||
+ | doesn't need thrills or risks in life | ||
+ | is entirely averse to risk and excitement | ||
+ | often feels filled with joy | ||
+ | can be very happy and optimistic | ||
+ | is often cheerful | ||
+ | is rarely happy or enthusiastic | ||
+ | is a pessimist | ||
+ | is never optimistic or enthusiastic about anything | ||
+ | is bored by reality and has a wonderful imagination | ||
+ | is incredibly creative | ||
+ | has a fertile imagination | ||
+ | isn't given to flights of fancy | ||
+ | is grounded in reality | ||
+ | is interested only in facts and the real world | ||
+ | can easily become absorbed in art and the beauty of the natural world | ||
+ | greatly appreciates art and natural beauty | ||
+ | appreciates art and natural beauty | ||
+ | does not have a great aesthetic sensitivity | ||
+ | is not interested in art | ||
+ | is completely uninterested in art | ||
+ | own feelings | ||
+ | has a profound understanding of | ||
+ | own emotions | ||
+ | has a great awareness of | ||
+ | has a good awareness of | ||
+ | tends not to openly express emotions | ||
+ | own emotions and rarely expresses them | ||
+ | is mostly unaware of | ||
+ | own emotions and has no awareness of them | ||
+ | does not display | ||
+ | is highly adventurous and loves fresh experiences | ||
+ | is eager for new experiences | ||
+ | likes to try new things | ||
+ | prefers familiar routines | ||
+ | is uncomfortable with change | ||
+ | is resistant to change | ||
+ | is entranced by riddles and puzzles and loves to debate issues and ideas | ||
+ | loves new and fresh ideas | ||
+ | is open-minded to new ideas | ||
+ | dislikes intellectual discussions | ||
+ | regards intellectual exercises as a waste of energy | ||
+ | is completely uninterested in ideas and debates over intellectual issues | ||
+ | revels in chaos and disorder | ||
+ | loves to defy convention | ||
+ | is put off by authority and tradition | ||
+ | admires tradition | ||
+ | prefers stability and security to ambiguity and disorder | ||
+ | is an ardent believer in convention and traditional society | ||
+ | is naturally trustful of everybody | ||
+ | is very trusting | ||
+ | is trusting | ||
+ | is slow to trust others | ||
+ | does not trust others | ||
+ | sees others as selfish and conniving | ||
+ | is incredibly frank and candid in dealings with others | ||
+ | is very straightforward with others | ||
+ | is candid and sincere in dealings with others | ||
+ | is guarded in relationships with others | ||
+ | is not straightforward when dealing with others | ||
+ | believes that some deception is necessary in relationships with others | ||
+ | is truly fulfilled by assisting those in need | ||
+ | finds helping others very rewarding | ||
+ | finds helping others rewarding | ||
+ | way to help others | ||
+ | does not go out of | ||
+ | dislikes helping others | ||
+ | time | ||
+ | views helping others as an imposition on | ||
+ | own needs to get along with others | ||
+ | sacrifices | ||
+ | dislikes confrontations | ||
+ | is willing to compromise with others | ||
+ | doesn't like to compromise with others | ||
+ | would rather intimidate others than compromise with them | ||
+ | own needs just to compromise with somebody else | ||
+ | would never deny | ||
+ | would never claim to be better than somebody else | ||
+ | finds immodesty distasteful | ||
+ | is modest | ||
+ | is immodest | ||
+ | favorably with others | ||
+ | is very willing to compare | ||
+ | is better than somebody else | ||
+ | would never shy away from an opportunity to say | ||
+ | is incredibly compassionate and feels the pain of others | ||
+ | is easily moved to pity | ||
+ | is compassionate | ||
+ | is not easily moved to pity | ||
+ | is not affected by the suffering of others | ||
+ | would never let an objective judgement be tempered by mercy or pity | ||
+ | is incredibly confident | ||
+ | is very confident | ||
+ | is confident | ||
+ | lacks confidence | ||
+ | does not feel effective in life | ||
+ | life | ||
+ | is not in control of | ||
+ | always feels as if | ||
+ | loves to make lists and keep schedules | ||
+ | tries to live a well-organized life | ||
+ | is organized | ||
+ | is disorganized | ||
+ | is very disorganized | ||
+ | is completely disorganized | ||
+ | has a profound sense of duty and obligation | ||
+ | has a strong sense of duty | ||
+ | has a sense of duty | ||
+ | finds rules confining | ||
+ | dislikes contracts and regulations | ||
+ | hates rules, contracts and other confining elements in | ||
+ | constantly strives for perfection | ||
+ | thinks it is incredibly important to strive for excellence | ||
+ | strives for excellence | ||
+ | way to do more work than necessary | ||
+ | doesn't go out of | ||
+ | very rarely does more work than necessary | ||
+ | does the bare minimum necessary to accomplish the task at hand | ||
+ | will persist in the face of any difficulty until the task is complete | ||
+ | possesses great willpower | ||
+ | is self-disciplined | ||
+ | is occasionally given to procrastination | ||
+ | has very little self-discipline | ||
+ | rarely completes tasks and is often overcome by distractions | ||
+ | thinks through every alternative and its consequences before acting | ||
+ | is extremely cautious | ||
+ | takes time when making decisions | ||
+ | often does the first thing that comes to mind | ||
+ | acts impulsively | ||
+ | always acts without considering alternatives or thinking through possibilities | ||
+ | 's mandate has ended. | ||
+ | 's mandates have ended. | ||
+ | path fail: | ||
+ | data/save/current/unit- | ||
+ | unit- | ||
+ | Duplicate Object: | ||
+ | matgloss_wood | ||
+ | matgloss_stone | ||
+ | matgloss_metal | ||
+ | matgloss_plant | ||
+ | creaturebody | ||
+ | creaturebodygloss | ||
+ | entity | ||
+ | word | ||
+ | symbol | ||
+ | translation | ||
+ | color | ||
+ | shape | ||
+ | reaction | ||
+ | failed vermin colony deletion | ||
+ | Generating world using parameter set | ||
+ | Seed: | ||
+ | History Seed: | ||
+ | Name Seed: | ||
+ | Null unit chunk on export | ||
+ | The wet season has arrived! | ||
+ | Spring has arrived! | ||
+ | Spring has arrived on the calendar. | ||
+ | It is now summer. | ||
+ | Summer has arrived on the calendar. | ||
+ | The dry season has come. | ||
+ | Autumn has come. | ||
+ | Autumn has arrived on the calendar. | ||
+ | Winter is upon you. | ||
+ | Winter has arrived on the calendar. | ||
+ | This artwork appears on | ||
+ | .[B] | ||
+ | This artwork appears on a | ||
+ | and was crafted in | ||
+ | This artwork appears | ||
+ | on the front of | ||
+ | on the back of | ||
+ | This engraving appears on a floor | ||
+ | This engraving appears on a wall | ||
+ | somewhere | ||
+ | This artwork is a | ||
+ | It is a | ||
+ | On the item | ||
+ | On the front of the coin | ||
+ | On the coin's back | ||
+ | Engraved | ||
+ | on the floor | ||
+ | on the wall | ||
+ | is a | ||
+ | fine | ||
+ | superior | ||
+ | n exceptional | ||
+ | rendition of a | ||
+ | well-designed | ||
+ | finely-designed | ||
+ | superiorly designed | ||
+ | n exceptionally designed | ||
+ | masterfully designed | ||
+ | n | ||
+ | image | ||
+ | The artwork relates to | ||
+ | during | ||
+ | The image is | ||
+ | the symbol of | ||
+ | migrating | ||
+ | nomadic | ||
+ | local | ||
+ | civilization | ||
+ | group | ||
+ | government | ||
+ | vessel | ||
+ | religion | ||
+ | data/objects/matgloss_*.* | ||
+ | data/objects/language_*.* | ||
+ | data/objects/descriptor_*.* | ||
+ | data/objects/item_*.* | ||
+ | data/objects/body_*.* | ||
+ | data/objects/creature_*.* | ||
+ | data/objects/entity_*.* | ||
+ | data/objects/reaction_*.* | ||
+ | data/objects/ | ||
+ | Missing Wood Gloss: | ||
+ | Missing Stone Gloss: | ||
+ | Missing Metal Gloss: | ||
+ | Missing Plant Gloss: | ||
+ | Missing Item Definition: | ||
+ | Missing Creature Body Definition: | ||
+ | Missing Creature Body Gloss Definition | ||
+ | Missing Creature Definition: | ||
+ | Missing Entity Definition | ||
+ | Missing Word Definition | ||
+ | Missing Symbol Definition | ||
+ | Missing Translation Definition | ||
+ | Missing Color Definition | ||
+ | Missing Shape Definition | ||
+ | Missing Reaction Definition | ||
+ | : NULL job on building load | ||
+ | : NULL master on building load | ||
+ | : NULL subord on building load | ||
+ | Site Map: Extra Item Occupancy | ||
+ | A section of the cavern has collapsed! | ||
+ | very near | ||
+ | far | ||
+ | a day's travel | ||
+ | nearly a day's travel | ||
+ | a half day's travel | ||
+ | a short walk | ||
+ | inaccessible from here | ||
+ | to the | ||
+ | northwest | ||
+ | northeast | ||
+ | southwest | ||
+ | southeast | ||
+ | The weather has cleared. | ||
+ | A snow storm has come. | ||
+ | It has started raining. | ||
+ | Load Game: Invalid Job ID Number, | ||
+ | Load Game: Invalid Unit ID Number, | ||
+ | Load Game: Invalid Item ID Number, | ||
+ | Load Game: Invalid Entity ID Number | ||
+ | Load Game: Invalid Nemesis ID Number, | ||
+ | Load Game: Invalid Building ID Number, | ||
+ | Load Game: Invalid Machine ID Number | ||
+ | Load Game: Invalid Artifact ID Number, | ||
+ | Unloaded | ||
+ | Load Game: Invalid Proj ID Number | ||
+ | Load Game: Invalid Schedule ID Number | ||
+ | Load Game: Invalid Task ID Number | ||
+ | Load Game: Invalid Unit Chunk ID Number | ||
+ | Load Game: Invalid Art Image Chunk ID Number | ||
+ | Load Game: Invalid Hist Figure ID Number | ||
+ | Load Game: Invalid Hist Event ID Number | ||
+ | Load Game: Invalid Hist Event Collection ID Number | ||
+ | has engraved a masterpiece! | ||
+ | data/save/current/site- | ||
+ | site- | ||
+ | You have discovered a river. | ||
+ | You have discovered an underground river. | ||
+ | You have discovered an underground pool. | ||
+ | You have discovered a magma pool. | ||
+ | You have discovered a magma pipe. | ||
+ | You have discovered a large chasm cleft through the mountain. | ||
+ | You have discovered a deep pit in the mountain. | ||
+ | You have broken into a peculiar chamber through the base of the mountain. | ||
+ | You have struck | ||
+ | ! Praise the miners! | ||
+ | Evaluate Wagon Edge Access Overflow | ||
+ | The falling debris has defaced a | ||
+ | Sizing Flow... Overflow | ||
+ | Dungeon Floodfill Overflow | ||
+ | Dungeon Floodfill Overflow 3 | ||
+ | Dungeon Floodfill Overflow 4 | ||
+ | Dungeon Flood Fill Overflow 2 | ||
+ | The impertinent vegetation has defaced a | ||
+ | A careless farmer has defaced a | ||
+ | A foolish builder defaced a | ||
+ | have married. Congratulations! | ||
+ | They have decided to forego any formal celebrations. | ||
− | + | e+000 | |
+ | KERNEL32 | ||
+ | 1#QNAN | ||
+ | 1#INF | ||
+ | 1#IND | ||
+ | 1#SNAN | ||
+ | _nextafter | ||
+ | _logb | ||
+ | _yn | ||
+ | _y1 | ||
+ | _y0 | ||
+ | frexp | ||
+ | fmod | ||
+ | _hypot | ||
+ | _cabs | ||
+ | ldexp | ||
+ | modf | ||
+ | fabs | ||
+ | floor | ||
+ | ceil | ||
+ | tan | ||
+ | cos | ||
+ | sin | ||
+ | sqrt | ||
+ | atan2 | ||
+ | atan | ||
+ | acos | ||
+ | asin | ||
+ | tanh | ||
+ | cosh | ||
+ | sinh | ||
+ | log10 | ||
+ | log | ||
+ | pow | ||
+ | exp | ||
+ | |||
+ | _FSOUND_GetCurrentSample@4 | ||
+ | _FSOUND_Sample_Load@20 | ||
+ | _FSOUND_Sample_SetDefaults@20 | ||
+ | _FSOUND_StopSound@4 | ||
+ | _FSOUND_Sample_GetDefaults@20 | ||
+ | _FSOUND_Sample_Free@4 | ||
+ | _FSOUND_Init@12 | ||
+ | _FSOUND_SetSFXMasterVolume@4 | ||
+ | _FSOUND_SetOutput@4 | ||
+ | _FSOUND_SetDriver@4 | ||
+ | _FSOUND_Close@0 | ||
+ | _FSOUND_PlaySound@8 | ||
+ | _FSOUND_GetNumHWChannels@12 | ||
+ | _FSOUND_SetPriority@8 | ||
+ | _FSOUND_Sample_SetMode@8 | ||
+ | fmod.dll | ||
+ | CreateDirectoryA | ||
+ | GetTickCount | ||
+ | QueryPerformanceCounter | ||
+ | QueryPerformanceFrequency | ||
+ | Sleep | ||
+ | FindFirstFileA | ||
+ | FindClose | ||
+ | FindNextFileA | ||
+ | SetPriorityClass | ||
+ | GetCurrentProcess | ||
+ | KERNEL32.dll | ||
+ | MessageBoxA | ||
+ | GetWindowLongA | ||
+ | LoadCursorA | ||
+ | ShowWindow | ||
+ | UnregisterClassA | ||
+ | GetDC | ||
+ | WaitMessage | ||
+ | DestroyWindow | ||
+ | CloseWindow | ||
+ | LoadImageA | ||
+ | RegisterClassExA | ||
+ | DefWindowProcA | ||
+ | SetWindowLongA | ||
+ | TrackMouseEvent | ||
+ | ReleaseDC | ||
+ | PeekMessageA | ||
+ | AdjustWindowRectEx | ||
+ | CreateWindowExA | ||
+ | DispatchMessageA | ||
+ | ChangeDisplaySettingsA | ||
+ | GetKeyState | ||
+ | PostMessageA | ||
+ | ShowCursor | ||
+ | USER32.dll | ||
+ | SetPixelFormat | ||
+ | ChoosePixelFormat | ||
+ | SwapBuffers | ||
+ | GDI32.dll | ||
+ | glVertex3fv | ||
+ | glGenTextures | ||
+ | glEnd | ||
+ | glColor3f | ||
+ | glTranslatef | ||
+ | glAlphaFunc | ||
+ | glGetString | ||
+ | glVertex2f | ||
+ | glColor4fv | ||
+ | glBegin | ||
+ | glShadeModel | ||
+ | glVertex3f | ||
+ | glReadBuffer | ||
+ | wglDeleteContext | ||
+ | glBindTexture | ||
+ | glPushMatrix | ||
+ | glEnable | ||
+ | glLoadIdentity | ||
+ | wglGetProcAddress | ||
+ | glOrtho | ||
+ | glMatrixMode | ||
+ | glFogfv | ||
+ | glViewport | ||
+ | glTexImage2D | ||
+ | glColor4f | ||
+ | wglMakeCurrent | ||
+ | glBlendFunc | ||
+ | glPixelTransferi | ||
+ | glFogf | ||
+ | glTexCoord2f | ||
+ | glTexParameteri | ||
+ | glPopMatrix | ||
+ | glDeleteTextures | ||
+ | glDisable | ||
+ | wglCreateContext | ||
+ | glReadPixels | ||
+ | glClearColor | ||
+ | glClear | ||
+ | OPENGL32.dll | ||
+ | gluPerspective | ||
+ | gluLookAt | ||
+ | GLU32.dll | ||
+ | GetLastError | ||
+ | HeapFree | ||
+ | HeapAlloc | ||
+ | TerminateProcess | ||
+ | UnhandledExceptionFilter | ||
+ | SetUnhandledExceptionFilter | ||
+ | IsDebuggerPresent | ||
+ | GetProcAddress | ||
+ | GetModuleHandleA | ||
+ | ExitProcess | ||
+ | GetCommandLineA | ||
+ | GetVersionExA | ||
+ | GetProcessHeap | ||
+ | GetStartupInfoA | ||
+ | EnterCriticalSection | ||
+ | LeaveCriticalSection | ||
+ | SetHandleCount | ||
+ | GetStdHandle | ||
+ | GetFileType | ||
+ | DeleteCriticalSection | ||
+ | HeapDestroy | ||
+ | HeapCreate | ||
+ | VirtualFree | ||
+ | VirtualAlloc | ||
+ | HeapReAlloc | ||
+ | WriteFile | ||
+ | GetModuleFileNameA | ||
+ | WideCharToMultiByte | ||
+ | GetConsoleCP | ||
+ | GetConsoleMode | ||
+ | FlushFileBuffers | ||
+ | TlsGetValue | ||
+ | TlsAlloc | ||
+ | TlsSetValue | ||
+ | TlsFree | ||
+ | InterlockedIncrement | ||
+ | SetLastError | ||
+ | GetCurrentThreadId | ||
+ | InterlockedDecrement | ||
+ | RtlUnwind | ||
+ | MultiByteToWideChar | ||
+ | ReadFile | ||
+ | SetFilePointer | ||
+ | |||
+ | CloseHandle | ||
+ | RaiseException | ||
+ | GetCPInfo | ||
+ | |||
+ | GetACP | ||
+ | GetOEMCP | ||
+ | IsValidCodePage | ||
+ | InterlockedExchange | ||
+ | LoadLibraryA | ||
+ | InitializeCriticalSection | ||
+ | HeapSize | ||
+ | |||
+ | FreeEnvironmentStringsA | ||
+ | GetEnvironmentStrings | ||
+ | |||
+ | FreeEnvironmentStringsW | ||
+ | GetEnvironmentStringsW | ||
+ | GetCurrentProcessId | ||
+ | GetSystemTimeAsFileTime | ||
+ | WriteConsoleA | ||
+ | GetConsoleOutputCP | ||
+ | WriteConsoleW | ||
+ | SetStdHandle | ||
+ | |||
+ | CreateFileA | ||
+ | GetUserDefaultLCID | ||
+ | GetLocaleInfoA | ||
+ | |||
+ | EnumSystemLocalesA | ||
+ | IsValidLocale | ||
+ | GetStringTypeA | ||
+ | GetStringTypeW | ||
+ | LCMapStringA | ||
+ | LCMapStringW | ||
+ | GetLocaleInfoW | ||
+ | SetEndOfFile | ||
+ | |||
+ | DeleteFileA | ||
+ | |||
+ | CreateFileW | ||
+ | |||
+ | .?AVtype_info@@ | ||
+ | |||
+ | |||
+ | abcdefghijklmnopqrstuvwxyz | ||
+ | ABCDEFGHIJKLMNOPQRSTUVWXYZ | ||
+ | |||
+ | abcdefghijklmnopqrstuvwxyz | ||
+ | ABCDEFGHIJKLMNOPQRSTUVWXYZ | ||
+ | |||
+ | .?AVout_of_range@std@@ | ||
+ | .?AV_Locimp@locale@std@@ | ||
+ | |||
+ | Copyright (c) 1992-2004 by P.J. Plauger, licensed by Dinkumware, Ltd. ALL RIGHTS RESERVED. | ||
+ | |||
+ | .?AVbad_exception@std@@ | ||
+ | .?AVabstract_building_templest@@ | ||
+ | .?AVabstract_building_dark_towerst@@ | ||
+ | .?AVabstract_building_home_apartment_roomst@@ | ||
+ | .?AVabstract_building_home_apartmentst@@ | ||
+ | .?AVabstract_building_home_singlest@@ | ||
+ | .?AVabstract_building_keepst@@ | ||
+ | .?AVabstract_building_mead_hallst@@ | ||
+ | .?AVabstract_building_storest@@ | ||
+ | .?AVabstract_buildingst@@ | ||
+ | .?AVexception@std@@ | ||
+ | .?AVlogic_error@std@@ | ||
+ | .?AVlength_error@std@@ | ||
+ | .?AVbad_alloc@std@@ | ||
+ | .?AVart_image_property_intransitive_verbst@@ | ||
+ | .?AVart_image_property_transitive_verbst@@ | ||
+ | .?AVart_image_propertyst@@ | ||
+ | .?AVart_image_element_shapest@@ | ||
+ | .?AVart_image_element_treest@@ | ||
+ | .?AVart_image_element_plantst@@ | ||
+ | .?AVart_image_element_itemst@@ | ||
+ | .?AVart_image_element_creaturest@@ | ||
+ | .?AVart_image_elementst@@ | ||
+ | .?AV?$codecvt@DDH@std@@ | ||
+ | .?AVcodecvt_base@std@@ | ||
+ | .?AVfacet@locale@std@@ | ||
+ | .?AV?$basic_fstream@DU?$char_traits@D@std@@@std@@ | ||
+ | .?AV?$basic_filebuf@DU?$char_traits@D@std@@@std@@ | ||
+ | .?AV?$basic_iostream@DU?$char_traits@D@std@@@std@@ | ||
+ | .?AV?$basic_ostream@DU?$char_traits@D@std@@@std@@ | ||
+ | .?AV?$basic_istream@DU?$char_traits@D@std@@@std@@ | ||
+ | .?AV?$basic_streambuf@DU?$char_traits@D@std@@@std@@ | ||
+ | .?AV?$basic_ios@DU?$char_traits@D@std@@@std@@ | ||
+ | .?AV?$_Iosb@H@std@@ | ||
+ | .?AVios_base@std@@ | ||
+ | .?AVruntime_error@std@@ | ||
+ | .?AVbad_cast@std@@ | ||
+ | .?AV?$num_put@DV?$ostreambuf_iterator@DU?$char_traits@D@std@@@std@@@std@@ | ||
+ | .?AV?$numpunct@D@std@@ | ||
+ | .?AV?$ctype@D@std@@ | ||
+ | .?AUctype_base@std@@ | ||
+ | .?AV?$basic_ofstream@DU?$char_traits@D@std@@@std@@ | ||
+ | .?AV?$basic_ostringstream@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@ | ||
+ | .?AV?$basic_stringbuf@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@ | ||
+ | .?AVfailure@ios_base@std@@ | ||
+ | .?AVhistory_eventst@@ | ||
+ | .?AVhistory_event_masterpiece_lostst@@ | ||
+ | .?AUcave_column_rectanglest@@ | ||
+ | .?AUcave_columnst@@ | ||
+ | .?AVblock_square_event_world_constructionst@@ | ||
+ | .?AVblock_square_event_frozen_liquidst@@ | ||
+ | .?AVblock_square_event_mineralst@@ | ||
+ | .?AVblock_square_eventst@@ | ||
+ | .?AVhistory_event_masterpiece_created_arch_constructst@@ | ||
+ | .?AVhistory_event_masterpiece_created_arch_designst@@ | ||
+ | .?AVhistory_event_masterpiece_createdst@@ | ||
+ | .?AVbuilding_constructionst@@ | ||
+ | .?AVbuilding_road_pavedst@@ | ||
+ | .?AVbuilding_road_dirtst@@ | ||
+ | .?AVbuilding_roadst@@ | ||
+ | .?AVbuilding_wagonst@@ | ||
+ | .?AVbuilding_tradedepotst@@ | ||
+ | .?AVbuilding_workshopst@@ | ||
+ | .?AVbuilding_furnacest@@ | ||
+ | .?AVbuilding_animaltrapst@@ | ||
+ | .?AVbuilding_farmplotst@@ | ||
+ | .?AVbuilding_window_glassst@@ | ||
+ | .?AVbuilding_window_gemst@@ | ||
+ | .?AVbuilding_windowst@@ | ||
+ | .?AVbuilding_statuest@@ | ||
+ | .?AVbuilding_coffinst@@ | ||
+ | .?AVbuilding_shopst@@ | ||
+ | .?AVbuilding_chairst@@ | ||
+ | .?AVbuilding_tablest@@ | ||
+ | .?AVbuilding_bedst@@ | ||
+ | .?AVbuilding_siegeenginest@@ | ||
+ | .?AVbuilding_cagest@@ | ||
+ | .?AVbuilding_chainst@@ | ||
+ | .?AVbuilding_windmillst@@ | ||
+ | .?AVbuilding_water_wheelst@@ | ||
+ | .?AVbuilding_screw_pumpst@@ | ||
+ | .?AVbuilding_archerytargetst@@ | ||
+ | .?AVbuilding_weaponst@@ | ||
+ | .?AVbuilding_supportst@@ | ||
+ | .?AVbuilding_axle_verticalst@@ | ||
+ | .?AVbuilding_axle_horizontalst@@ | ||
+ | .?AVbuilding_gear_assemblyst@@ | ||
+ | .?AVbuilding_trapst@@ | ||
+ | .?AVbuilding_bars_floorst@@ | ||
+ | .?AVbuilding_bars_verticalst@@ | ||
+ | .?AVbuilding_grate_floorst@@ | ||
+ | .?AVbuilding_grate_wallst@@ | ||
+ | .?AVbuilding_floodgatest@@ | ||
+ | .?AVbuilding_bridgest@@ | ||
+ | .?AVbuilding_hatchst@@ | ||
+ | .?AVbuilding_doorst@@ | ||
+ | .?AVbuilding_armorstandst@@ | ||
+ | .?AVbuilding_weaponrackst@@ | ||
+ | .?AVbuilding_cabinetst@@ | ||
+ | .?AVbuilding_boxst@@ | ||
+ | .?AVproj_itemst@@ | ||
+ | .?AVitem_plantst@@ | ||
+ | .?AVitem_verminst@@ | ||
+ | .?AVitem_critterst@@ | ||
+ | .?AVitem_remainsst@@ | ||
+ | .?AVitem_liquid_miscst@@ | ||
+ | .?AVitem_liquidst@@ | ||
+ | .?AVitem_liquipowderst@@ | ||
+ | .?AVitemst@@ | ||
+ | .?AVitem_actualst@@ | ||
+ | .?AVbuilding_stockpilest@@ | ||
+ | .?AVbuilding_wellst@@ | ||
+ | .?AVbuilding_civzonest@@ | ||
+ | .?AVbuilding_actualst@@ | ||
+ | .?AVbuildingst@@ | ||
+ | .?AVprojst@@ | ||
+ | .?AVproj_unitst@@ | ||
+ | .?AVtask_kill_nemesisst@@ | ||
+ | .?AVtaskst@@ | ||
+ | .?AVviewscreenst@@ | ||
+ | .?AVviewscreen_conversationst@@ | ||
+ | .?AVviewscreen_setupadventurest@@ | ||
+ | .?AVviewscreen_dungeon_announcest@@ | ||
+ | .?AVviewscreen_dungeon_monsterstatusst@@ | ||
+ | .?AVviewscreen_dungeon_wrestlest@@ | ||
+ | .?AVviewscreen_adventure_logst@@ | ||
+ | .?AVviewscreen_adventure_travelst@@ | ||
+ | .?AVviewscreen_dungeonmodest@@ | ||
+ | .?AVadventure_movement_movest@@ | ||
+ | .?AVadventure_movement_building_interactst@@ | ||
+ | .?AVadventure_movement_attack_creaturest@@ | ||
+ | .?AVadventure_movement_optionst@@ | ||
+ | .?AVadventure_environment_pickup_ignite_vegst@@ | ||
+ | .?AVadventure_environment_pickup_vermin_eventst@@ | ||
+ | .?AVadventure_environment_eat_vomitst@@ | ||
+ | .?AVadventure_environment_drink_bloodst@@ | ||
+ | .?AVadventure_environment_eat_slimest@@ | ||
+ | .?AVadventure_environment_drink_waterst@@ | ||
+ | .?AVadventure_environment_eat_mudst@@ | ||
+ | .?AVadventure_environment_optionst@@ | ||
+ | .?AVadventure_option_view_contaminantst@@ | ||
+ | .?AVadventure_option_eat_item_contaminantst@@ | ||
+ | .?AVadventure_option_eat_unit_contaminantst@@ | ||
+ | .?AVadventure_optionst@@ | ||
+ | .?AVadventure_item_interact_fill_with_slimest@@ | ||
+ | .?AVadventure_item_interact_fill_with_mudst@@ | ||
+ | .?AVadventure_item_interact_fill_with_vomitst@@ | ||
+ | .?AVadventure_item_interact_fill_with_bloodst@@ | ||
+ | .?AVadventure_item_interact_fill_with_waterst@@ | ||
+ | .?AVadventure_item_interact_fillst@@ | ||
+ | .?AVadventure_item_interact_pull_outst@@ | ||
+ | .?AVadventure_item_interact_strugglest@@ | ||
+ | .?AVadventure_item_interact_choicest@@ | ||
+ | .?AVhistory_event_hist_figure_reach_summitst@@ | ||
+ | .?AVitem_globst@@ | ||
+ | .?AVviewscreen_selectitemst@@ | ||
+ | .?AVviewscreen_dwarfmodest@@ | ||
+ | .?AVinterface_button_building_permit_foreign_armorst@@ | ||
+ | .?AVinterface_button_building_permit_itemst@@ | ||
+ | .?AVinterface_button_building_permit_foreign_siegeammost@@ | ||
+ | .?AVinterface_button_building_permit_foreign_weaponst@@ | ||
+ | .?AVinterface_button_building_permit_trapcompst@@ | ||
+ | .?AVinterface_button_building_new_jobst@@ | ||
+ | .?AVinterface_button_building_category_selectorst@@ | ||
+ | .?AVinterface_button_buildingst@@ | ||
+ | .?AVinterface_button_building_material_selectorst@@ | ||
+ | .?AVinterface_buttonst@@ | ||
+ | .?AVhistory_event_hist_figure_diedst@@ | ||
+ | .?AVbuild_req_choice_specst@@ | ||
+ | .?AVbuild_req_choice_genst@@ | ||
+ | .?AVbuild_req_choicest@@ | ||
+ | .?AVtext_info_element_longst@@ | ||
+ | .?AVtext_info_element_stringst@@ | ||
+ | .?AVtext_info_elementst@@ | ||
+ | .?AV?$basic_ifstream@DU?$char_traits@D@std@@@std@@ | ||
+ | .?AVhistory_event_entity_incorporatedst@@ | ||
+ | .?AVhistory_event_entity_createdst@@ | ||
+ | .?AVhistory_event_war_peace_rejectedst@@ | ||
+ | .?AVhistory_event_war_peace_acceptedst@@ | ||
+ | .?AVhistory_event_reclaim_sitest@@ | ||
+ | .?AVhistory_event_created_world_constructionst@@ | ||
+ | .?AVhistory_event_entity_razed_buildingst@@ | ||
+ | .?AVhistory_event_replaced_buildingst@@ | ||
+ | .?AVhistory_event_created_buildingst@@ | ||
+ | .?AVhistory_event_created_sitest@@ | ||
+ | .?AVitem_coinst@@ | ||
+ | .?AVitem_quiverst@@ | ||
+ | .?AVitem_backpackst@@ | ||
+ | .?AVitem_pantsst@@ | ||
+ | .?AVitem_ammost@@ | ||
+ | .?AVitem_boxst@@ | ||
+ | .?AVitem_glovesst@@ | ||
+ | .?AVitem_helmst@@ | ||
+ | .?AVitem_shieldst@@ | ||
+ | .?AVitem_shoesst@@ | ||
+ | .?AVitem_armorst@@ | ||
+ | .?AVitem_weaponst@@ | ||
+ | .?AVitem_tablest@@ | ||
+ | .?AVitem_barrelst@@ | ||
+ | .?AVitem_flaskst@@ | ||
+ | .?AVitem_chairst@@ | ||
+ | .?AVitem_bedst@@ | ||
+ | .?AVitem_doorst@@ | ||
+ | .?AVitem_constructedst@@ | ||
+ | .?AVitem_craftedst@@ | ||
+ | .?AVitem_fishst@@ | ||
+ | .?AVitem_meatst@@ | ||
+ | .?AVgeneral_ref_entity_art_imagest@@ | ||
+ | .?AVgeneral_ref_mapsquarest@@ | ||
+ | .?AVgeneral_refst@@ | ||
+ | .?AVhistory_event_collection_theftst@@ | ||
+ | .?AVhistory_event_collection_abductionst@@ | ||
+ | .?AVhistory_event_collectionst@@ | ||
+ | .?AVhistory_event_collection_warst@@ | ||
+ | .?AVitem_powder_miscst@@ | ||
+ | .?AVitem_powderst@@ | ||
+ | .?AVgeneral_ref_building_well_tagst@@ | ||
+ | .?AVgeneral_ref_buildingst@@ | ||
+ | .?AVhistory_event_demon_releasedst@@ | ||
+ | .?AVfeature_specinfo_cave_lava_shaftst@@ | ||
+ | .?AVfeature_specinfo_cave_underworld_spikest@@ | ||
+ | .?AVfeature_specinfost@@ | ||
+ | .?AVfeature_alteration_spec_info_underworld_spike_level_infost@@ | ||
+ | .?AVfeature_alteration_spec_infost@@ | ||
+ | .?AVitem_cagest@@ | ||
+ | .?AVitem_chainst@@ | ||
+ | .?AVitem_corpsepiecest@@ | ||
+ | .?AVitem_corpsest@@ | ||
+ | .?AVviewscreen_layer_currencyst@@ | ||
+ | .?AVviewscreen_layer_reactionst@@ | ||
+ | .?AVviewscreen_layer_stone_restrictionst@@ | ||
+ | .?AVviewscreen_layer_noblelistst@@ | ||
+ | .?AVviewscreen_layerst@@ | ||
+ | .?AVlayer_object_listst@@ | ||
+ | .?AVlayer_object_buttonst@@ | ||
+ | .?AVlayer_objectst@@ | ||
+ | .?AVviewscreen_jobst@@ | ||
+ | .?AVviewscreen_buildingst@@ | ||
+ | .?AVviewscreen_itemst@@ | ||
+ | .?AVviewscreen_noblest@@ | ||
+ | .?AVviewscreen_buildinglistst@@ | ||
+ | .?AVviewscreen_commandchainst@@ | ||
+ | .?AVviewscreen_squadst@@ | ||
+ | .?AVviewscreen_civlistst@@ | ||
+ | .?AVviewscreen_entityst@@ | ||
+ | .?AVviewscreen_treasurelistst@@ | ||
+ | .?AVviewscreen_unitjobsst@@ | ||
+ | .?AVviewscreen_createquotast@@ | ||
+ | .?AVviewscreen_jobmanagementst@@ | ||
+ | .?AVviewscreen_wagesst@@ | ||
+ | .?AVviewscreen_storesst@@ | ||
+ | .?AVviewscreen_overallstatusst@@ | ||
+ | .?AVviewscreen_justicest@@ | ||
+ | .?AVviewscreen_pricest@@ | ||
+ | .?AVviewscreen_petst@@ | ||
+ | .?AVviewscreen_kitchenprefst@@ | ||
+ | .?AVviewscreen_announcelistst@@ | ||
+ | .?AVviewscreen_game_cleanerst@@ | ||
+ | .?AVviewscreen_titlest@@ | ||
+ | .?AVviewscreen_legendsst@@ | ||
+ | .?AVviewscreen_new_regionst@@ | ||
+ | .?AVviewscreen_export_regionst@@ | ||
+ | .?AVviewscreen_export_graphical_mapst@@ | ||
+ | .?AVhistory_event_item_stolenst@@ | ||
+ | .?AVhistory_event_artifact_lostst@@ | ||
+ | .?AVhistory_event_artifact_createdst@@ | ||
+ | .?AVhistory_event_agreements_voidedst@@ | ||
+ | .?AVhistory_event_diplomat_lostst@@ | ||
+ | .?AVhistory_event_topicagreement_madest@@ | ||
+ | .?AVhistory_event_topicagreement_rejectedst@@ | ||
+ | .?AVhistory_event_topicagreement_concludedst@@ | ||
+ | .?AVhistory_event_first_contact_failedst@@ | ||
+ | .?AVhistory_event_first_contactst@@ | ||
+ | .?AVhistory_event_hist_figure_abductedst@@ | ||
+ | .?AVitem_threadst@@ | ||
+ | .?AVitem_skullst@@ | ||
+ | .?AVitem_bonesst@@ | ||
+ | .?AVitem_skin_rawst@@ | ||
+ | .?AVitem_seedsst@@ | ||
+ | .?AVhistory_event_masterpiece_created_engravingst@@ | ||
+ | .?AVhistory_event_masterpiece_created_foodst@@ | ||
+ | .?AVhistory_event_masterpiece_created_item_improvementst@@ | ||
+ | .?AVhistory_event_masterpiece_created_dye_itemst@@ | ||
+ | .?AVhistory_event_masterpiece_created_itemst@@ | ||
+ | .?AVhistory_event_demon_encasedst@@ | ||
+ | .?AVhistory_event_artifact_droppedst@@ | ||
+ | .?AVhistory_event_artifact_recoveredst@@ | ||
+ | .?AVhistory_event_artifact_foundst@@ | ||
+ | .?AVhistory_event_artifact_possessedst@@ | ||
+ | .?AVhistory_event_artifact_hiddenst@@ | ||
+ | .?AVhistory_event_merchantst@@ | ||
+ | .?AVhistory_event_body_abusedst@@ | ||
+ | .?AVhistory_event_remove_hf_site_linkst@@ | ||
+ | .?AVhistory_event_add_hf_site_linkst@@ | ||
+ | .?AVhistory_event_remove_hf_hf_linkst@@ | ||
+ | .?AVhistory_event_add_hf_hf_linkst@@ | ||
+ | .?AVhistory_event_change_hf_jobst@@ | ||
+ | .?AVhistory_event_change_hf_statest@@ | ||
+ | .?AVhistory_event_remove_hf_entity_linkst@@ | ||
+ | .?AVhistory_event_add_hf_entity_linkst@@ | ||
+ | .?AVhistory_event_hist_figure_reunionst@@ | ||
+ | .?AVhistory_event_hist_figure_simple_battle_eventst@@ | ||
+ | .?AVhistory_event_hist_figure_woundedst@@ | ||
+ | .?AVhistory_event_creature_devouredst@@ | ||
+ | .?AVhistory_event_hf_razed_buildingst@@ | ||
+ | .?AVhistory_event_site_abandonedst@@ | ||
+ | .?AVhistory_event_site_diedst@@ | ||
+ | .?AVhistory_event_hf_destroyed_sitest@@ | ||
+ | .?AVhistory_event_war_site_taken_overst@@ | ||
+ | .?AVhistory_event_war_site_new_leaderst@@ | ||
+ | .?AVhistory_event_war_site_tribute_forcedst@@ | ||
+ | .?AVhistory_event_war_plundered_sitest@@ | ||
+ | .?AVhistory_event_war_destroyed_sitest@@ | ||
+ | .?AVhistory_event_war_attacked_sitest@@ | ||
+ | .?AVhistory_event_war_field_battlest@@ | ||
+ | .?AVhistory_event_collection_beast_attackst@@ | ||
+ | .?AVhistory_event_collection_site_conqueredst@@ | ||
+ | .?AVhistory_event_collection_duelst@@ | ||
+ | .?AVhistory_event_collection_battlest@@ | ||
+ | .?AV?$interface_button_button_light_up_selectorst@F@@ | ||
+ | .?AVviewscreen_movieplayerst@@ | ||
+ | .?AVviewscreen_layer_stockpilest@@ | ||
+ | .?AVviewscreen_layer_world_gen_param_presetst@@ | ||
+ | .?AVviewscreen_layer_world_gen_paramst@@ | ||
+ | .?AUworld_gen_param_seedst@@ | ||
+ | .?AUworld_gen_param_charst@@ | ||
+ | .?AUworld_gen_param_memberst@@ | ||
+ | .?AUworld_gen_param_valuest@@ | ||
+ | .?AUworld_gen_param_basest@@ | ||
+ | .?AVviewscreen_layer_export_play_mapst@@ | ||
+ | .?AVviewscreen_layer_musicsoundst@@ | ||
+ | .?AVviewscreen_layer_unit_relationshipst@@ | ||
+ | .?AVviewscreen_layer_workshop_profilest@@ | ||
+ | .?AVviewscreen_unitst@@ | ||
+ | .?AVviewscreen_customize_unitst@@ | ||
+ | .?AVviewscreen_keybindingsst@@ | ||
+ | .?AVviewscreen_savegamest@@ | ||
+ | .?AVviewscreen_loadgamest@@ | ||
+ | .?AVviewscreen_optionst@@ | ||
+ | .?AVinterface_button_button_open_traffic_designationst@@ | ||
+ | .?AVinterface_button_button_open_bitem_designationst@@ | ||
+ | .?AVinterface_button_button_donest@@ | ||
+ | .?AVinterface_button_button_designate_selectst@@ | ||
+ | .?AVinterface_button_buttonst@@ | ||
+ | .?AVinterface_button_construction_donest@@ | ||
+ | .?AVinterface_button_construction_building_selectorst@@ | ||
+ | .?AVinterface_button_construction_category_selectorst@@ | ||
+ | .?AVinterface_button_constructionst@@ | ||
+ | .?AVactive_script_var_longst@@ | ||
+ | .?AVactive_script_var_unitst@@ | ||
+ | .?AVactive_script_varst@@ | ||
+ | .?AVitem_trapcompst@@ | ||
+ | .?AVitem_trappartsst@@ | ||
+ | .?AVitem_pipe_sectionst@@ | ||
+ | .?AVitem_siegeammost@@ | ||
+ | .?AVitem_ballistapartsst@@ | ||
+ | .?AVitem_catapultpartsst@@ | ||
+ | .?AVitem_totemst@@ | ||
+ | .?AVitem_anvilst@@ | ||
+ | .?AVitem_gemst@@ | ||
+ | .?AVitem_braceletst@@ | ||
+ | .?AVitem_earringst@@ | ||
+ | .?AVitem_ringst@@ | ||
+ | .?AVitem_crownst@@ | ||
+ | .?AVitem_scepterst@@ | ||
+ | .?AVitem_amuletst@@ | ||
+ | .?AVitem_figurinest@@ | ||
+ | .?AVitem_cabinetst@@ | ||
+ | .?AVitem_weaponrackst@@ | ||
+ | .?AVitem_armorstandst@@ | ||
+ | .?AVitem_binst@@ | ||
+ | .?AVitem_millstonest@@ | ||
+ | .?AVitem_quernst@@ | ||
+ | .?AVitem_statuest@@ | ||
+ | .?AVitem_coffinst@@ | ||
+ | .?AVitem_animaltrapst@@ | ||
+ | .?AVitem_bucketst@@ | ||
+ | .?AVitem_windowst@@ | ||
+ | .?AVitem_toyst@@ | ||
+ | .?AVitem_instrumentst@@ | ||
+ | .?AVitem_gobletst@@ | ||
+ | .?AVitem_gratest@@ | ||
+ | .?AVitem_hatch_coverst@@ | ||
+ | .?AVitem_floodgatest@@ | ||
+ | .?AVitem_clothst@@ | ||
+ | .?AVitem_foodst@@ | ||
+ | .?AVitem_cheesest@@ | ||
+ | .?AVitem_ballistaarrowheadst@@ | ||
+ | .?AVitem_leavesst@@ | ||
+ | .?AVitem_shellst@@ | ||
+ | .?AVitem_skin_tannedst@@ | ||
+ | .?AVitem_petst@@ | ||
+ | .?AVitem_fish_rawst@@ | ||
+ | .?AVitem_drinkst@@ | ||
+ | .?AVitem_potionst@@ | ||
+ | .?AVitem_extractst@@ | ||
+ | .?AVitem_woodst@@ | ||
+ | .?AVitem_rockst@@ | ||
+ | .?AVitem_stonest@@ | ||
+ | .?AVitem_roughst@@ | ||
+ | .?AVitem_blocksst@@ | ||
+ | .?AVitem_smallgemst@@ | ||
+ | .?AVitem_barst@@ | ||
+ | .?AVitemimprovement_sewn_imagest@@ | ||
+ | .?AVitemimprovement_clothst@@ | ||
+ | .?AVitemimprovement_threadst@@ | ||
+ | .?AVitemimprovement_itemspecificst@@ | ||
+ | .?AVitemimprovement_spikesst@@ | ||
+ | .?AVitemimprovement_bandsst@@ | ||
+ | .?AVitemimprovement_rings_hangingst@@ | ||
+ | .?AVitemimprovement_coveredst@@ | ||
+ | .?AVitemimprovement_art_imagest@@ | ||
+ | .?AVitemimprovementst@@ | ||
+ | .?AVgeneral_ref_coinbatchst@@ | ||
+ | .?AVitemdef_foodst@@ | ||
+ | .?AVitemdef_pantsst@@ | ||
+ | .?AVitemdef_helmst@@ | ||
+ | .?AVitemdef_shieldst@@ | ||
+ | .?AVitemdef_shoesst@@ | ||
+ | .?AVitemdef_glovesst@@ | ||
+ | .?AVitemdef_siegeammost@@ | ||
+ | .?AVitemdef_ammost@@ | ||
+ | .?AVitemdef_armorst@@ | ||
+ | .?AVitemdef_instrumentst@@ | ||
+ | .?AVitemdef_toyst@@ | ||
+ | .?AVitemdef_trapcompst@@ | ||
+ | .?AVitemdef_weaponst@@ | ||
+ | .?AVitemdefst@@ | ||
+ | .?AVmachine_standardst@@ | ||
+ | .?AVmachinest@@ | ||
+ | .?AVgeneral_ref_item_typest@@ | ||
+ | .?AVgeneral_ref_artifactst@@ | ||
+ | .?AVviewscreen_layer_assigntradest@@ | ||
+ | .?AVviewscreen_requestagreementst@@ | ||
+ | .?AVviewscreen_tradeagreementst@@ | ||
+ | .?AVviewscreen_topicmeeting_takerequestsst@@ | ||
+ | .?AVviewscreen_topicmeetingst@@ | ||
+ | .?AVviewscreen_meetingst@@ | ||
+ | .?AVviewscreen_barterst@@ | ||
+ | .?AVviewscreen_tradegoodsst@@ | ||
+ | .?AVviewscreen_tradelistst@@ | ||
+ | .?AVviewscreen_textviewerst@@ | ||
+ | .?AVproj_magicst@@ | ||
+ | .?AVreaction_product_itemst@@ | ||
+ | .?AVreaction_productst@@ | ||
+ | .?AVreaction_reagent_classst@@ | ||
+ | .?AVreaction_reagent_metal_orest@@ | ||
+ | .?AVreaction_reagent_itemst@@ | ||
+ | .?AVreaction_reagentst@@ | ||
+ | .?AVgeneral_ref_entity_itemownerst@@ | ||
+ | .?AVgeneral_ref_entity_offeredst@@ | ||
+ | .?AVgeneral_ref_entity_stolenst@@ | ||
+ | .?AVgeneral_ref_entityst@@ | ||
+ | .?AVgeneral_ref_building_holderst@@ | ||
+ | .?AVgeneral_ref_building_cagedst@@ | ||
+ | .?AVgeneral_ref_building_chainst@@ | ||
+ | .?AVgeneral_ref_building_triggertargetst@@ | ||
+ | .?AVgeneral_ref_building_triggerst@@ | ||
+ | .?AVgeneral_ref_building_civzone_assignedst@@ | ||
+ | .?AVgeneral_ref_projectilest@@ | ||
+ | .?AVgeneral_ref_contained_in_itemst@@ | ||
+ | .?AVgeneral_ref_contains_itemst@@ | ||
+ | .?AVgeneral_ref_itemst@@ | ||
+ | .?AVgeneral_ref_unit_workerst@@ | ||
+ | .?AVgeneral_ref_unit_holderst@@ | ||
+ | .?AVgeneral_ref_unit_tradebringerst@@ | ||
+ | .?AVgeneral_ref_unit_itemownerst@@ | ||
+ | .?AVgeneral_ref_unit_slaughtereest@@ | ||
+ | .?AVgeneral_ref_unit_infantst@@ | ||
+ | .?AVgeneral_ref_unit_patientst@@ | ||
+ | .?AVgeneral_ref_unit_kidnapeest@@ | ||
+ | .?AVgeneral_ref_unit_foodreceiverst@@ | ||
+ | .?AVgeneral_ref_unit_beateest@@ | ||
+ | .?AVgeneral_ref_unit_cageest@@ | ||
+ | .?AVgeneral_ref_unit_traineest@@ | ||
+ | .?AVgeneral_ref_contains_unitst@@ | ||
+ | .?AVgeneral_ref_unitst@@ | ||
+ | .?AVgeneral_ref_is_nemesisst@@ | ||
+ | .?AVgeneral_ref_nemesisst@@ | ||
+ | .?AVgeneral_ref_is_artifactst@@ | ||
+ | .?AVscript_step_invasionst@@ | ||
+ | .?AVscript_step_dipeventst@@ | ||
+ | .?AVscript_step_eventst@@ | ||
+ | .?AVscript_step_diphistoryst@@ | ||
+ | .?AVscript_step_textviewerst@@ | ||
+ | .?AVscript_step_discussst@@ | ||
+ | .?AVscript_step_constructtopiclistst@@ | ||
+ | .?AVscript_step_topicdiscussionst@@ | ||
+ | .?AVscript_step_setvarst@@ | ||
+ | .?AVscript_step_simpleactionst@@ | ||
+ | .?AVscript_step_conditionalst@@ | ||
+ | .?AVscript_stepst@@ | ||
+ | .?AVscript_var_longst@@ | ||
+ | .?AVscript_var_unitst@@ | ||
+ | .?AVscript_varst@@ | ||
+ | .?AVviewscreen_layer_choose_language_namest@@ | ||
+ | .?AVviewscreen_setupdwarfgamest@@ | ||
+ | .?AVviewscreen_choose_start_sitest@@ | ||
+ | .?AVvegst@@ | ||
+ | .?AVworld_construction_bridgest@@ | ||
+ | .?AVworld_construction_wallst@@ | ||
+ | .?AVworld_construction_tunnelst@@ | ||
+ | .?AVworld_construction_roadst@@ | ||
+ | .?AVworld_constructionst@@ | ||
+ | .?AVworld_construction_square_wallst@@ | ||
+ | .?AVworld_construction_square_bridgest@@ | ||
+ | .?AVworld_construction_square_tunnelst@@ | ||
+ | .?AVworld_construction_square_roadst@@ | ||
+ | .?AVworld_construction_squarest@@ | ||
+ | sqrt | ||
+ | sin | ||
+ | cos | ||
+ | atan2 | ||
+ | |||
+ | [[Category:Hacking]] |
Revision as of 21:03, 21 September 2011
This article is about an older version of DF. |
The following is a dump of all text strings found within dwarfort.exe. Scholars of the game may pick up clues from these strings as to what kind of behaviors and data are hard-coded within the game (as opposed to being contained in the Template:L).
From version 0.28.181.40d:
inflate 1.2.1 Copyright 1995-2003 Mark Adler deflate 1.2.1 Copyright 1995-2003 Jean-loup Gailly 1.2.1 invalid block type invalid stored block lengths too many length or distance symbols invalid code lengths set invalid bit length repeat invalid literal/lengths set invalid distances set invalid literal/length code invalid distance code invalid distance too far back incorrect header check unknown compression method invalid window size unknown header flags set header crc mismatch incorrect data check incorrect length check incompatible version buffer error insufficient memory data error stream error file error stream end need dictionary bad allocation TRANS_NAME FIRST_NAME PRO_POS PRO_OBJ PRO_SUB PRO_REF vector<T> too long A group of migrants, , has arrived. migrants has arrived. C data data/save data/save/current data/save/current/art_image- .dat art_image- data/save/current/ / data/save/ is are prostrating themselves before torturing committing a depraved act upon devouring admiring burning shooting surrounded by massacring fighting with greeting refusing speaking with embracing striking down raising hiding praying to contemplating cooking engraving impaled on being flayed by hanging from being mutilated by . praying weeping cringing screaming being tortured committing a depraved act making a submissive gesture in a fetal position smeared out into a spiral falling dead laughing being shot making a plaintive gesture melting burning looks look dejected terrified offended confused suffering withering away striking a menacing pose striking a triumphant pose laboring traveling contemplating cooking engraving unnaturally contorted being flayed being mutilated the a two three four five the the deity of , and , depicted as a female male s bad cast
false true ios_base::badbit set ios_base::failbit set ios_base::eofbit set pus ichor goo blood KILL_ENTITY_MEMBER KILL_NEUTRAL KILL_ENEMY KILL_ANIMAL EAT_SAPIENT_OTHER EAT_SAPIENT_KILL MAKE_TROPHY_SAME_RACE MAKE_TROPHY_SAPIENT MAKE_TROPHY_ANIMAL KILL_PLANT TORTURE_AS_EXAMPLE TORTURE_FOR_INFORMATION TORTURE_FOR_FUN TORTURE_ANIMALS TREASON OATH_BREAKING LYING VANDALISM TRESPASSING THEFT ASSAULT SLAVERY Unrecognized Ethic Action Token: NOT_APPLICABLE ACCEPTABLE PERSONAL_MATTER JUSTIFIED_IF_NO_REPERCUSSIONS JUSTIFIED_IF_GOOD_REASON JUSTIFIED_IF_EXTREME_REASON JUSTIFIED_IF_SELF_DEFENSE ONLY_IF_SANCTIONED MISGUIDED SHUN APPALLING PUNISH_REPRIMAND PUNISH_SERIOUS PUNISH_EXILE PUNISH_CAPITAL UNTHINKABLE Unrecognized Ethic Response Token: ROAD TUNNEL BRIDGE WALL Unrecognized World Construction Token: PANTHEON REGIONAL_FORCE ANY_APPROPRIATE_POWER Unrecognized Religion Token: SPRING SUMMER AUTUMN WINTER Unrecognized Season Token: AGRICULTURE ANIMALS ART BALANCE BEAUTY BIRTH BLIGHT BOUNDARIES CAVERNS CHAOS CHARITY CHILDREN COASTS CONSOLATION COURAGE CRAFTS CREATION DANCE DARKNESS DAWN DAY DEATH DEFORMITY DEPRAVITY DISCIPLINE DISEASE DREAMS DUSK DUTY EARTH FAMILY FAME FATE FERTILITY FESTIVALS FIRE FISH FISHING FOOD FORGIVENESS FORTRESSES FREEDOM GAMBLING GAMES GENEROSITY HAPPINESS HEALING HOSPITALITY HUNTING INSPIRATION JEALOUSY JEWELS JUSTICE LABOR LAKES LAWS LIES LIGHT LIGHTNING LONGEVITY LOVE LOYALTY LUCK LUST MARRIAGE MERCY METALS MINERALS MISERY MIST MOON MOUNTAINS MUCK MURDER MUSIC NATURE NIGHT NIGHTMARES OATHS OCEANS ORDER PAINTING PEACE PERSUASION PLANTS POETRY PREGNANCY RAIN RAINBOWS REBIRTH REVELRY REVENGE RIVERS RULERSHIP RUMOR SACRIFICE SALT SCHOLARSHIP SEASONS SILENCE SKY SONG SPEECH STARS STORMS STRENGTH SUICIDE SUN THRALLDOM THUNDER TORTURE TRADE TRAVELERS TREACHERY TREES TRICKERY TRUTH TWILIGHT VALOR VICTORY VOLCANOS WAR WATER WEALTH WEATHER WIND WISDOM WRITING YOUTH Unrecognized Sphere Token: OWN_RACE FANCIFUL EVIL GOOD Unrecognized Art Facet Token: CREATURE PLANT TREE SHAPE ITEM Unrecognized Art Image Element Token: ART_IMAGE COVERED RINGS_HANGING BANDS SPIKES ITEMSPECIFIC THREAD CLOTH SEWN_IMAGE Unrecognized Item Improvement Token: PLAYER_FORTRESS DARK_FORTRESS CAVE CAVE_DETAILED TREE_CITY CITY RUIN Unrecognized Site Token: DEFAULT GUARD ROYALGUARD ZOMBIE SKELETON ADVENTURER Unrecognized Creature Texture Token: MOTHER FATHER SPOUSE CHILD DEITY LOVER Unrecognized Historical Figure Hist Fig Link Token: LEADER MAYOR ROYAL_GUARD MERCENARY FORMER_MERCENARY ENEMY CRIMINAL MEMBER FORMER_MEMBER MANAGER BOOKKEEPER BROKER SHERIFF GUARD_CAPTAIN CAPTAIN_OF_THE_GUARD MERCHANT_NOBILITY OUTPOST_LIAISON DIPLOMAT HIGH_PRIEST SLAVE FORMER_SLAVE PRISONER FORMER_PRISONER PRIEST SHOPKEEPER MINER WOODWORKER CARPENTER BOWYER WOODCUTTER STONEWORKER ENGRAVER MASON RANGER ANIMAL_CARETAKER ANIMAL_TRAINER HUNTER TRAPPER ANIMAL_DISSECTOR METALSMITH FURNACE_OPERATOR WEAPONSMITH ARMORER BLACKSMITH METALCRAFTER JEWELER GEM_CUTTER GEM_SETTER CRAFTSMAN WOODCRAFTER STONECRAFTER LEATHERWORKER BONE_CARVER WEAVER CLOTHIER GLASSMAKER STRAND_EXTRACTOR KING KING_CONSORT FISHERY_WORKER FISHERMAN FISH_DISSECTOR FISH_CLEANER FARMER CHEESE_MAKER MILKER COOK THRESHER MILLER BUTCHER TANNER DYER PLANTER HERBALIST BREWER SOAP_MAKER POTASH_MAKER LYE_MAKER WOOD_BURNER ENGINEER MECHANIC SIEGE_ENGINEER SIEGE_OPERATOR PUMP_OPERATOR CLERK ARCHITECT ADMINISTRATOR TRADER TAXCOLLECTOR EXECUTIONER BARON COUNT DUKE BARON_CONSORT COUNT_CONSORT DUKE_CONSORT PHILOSOPHER ADVISOR ALCHEMIST DUNGEONMASTER MERCHANT GUILDREP MERCHANTBARON MERCHANTPRINCE OUTPOSTLIAISON DRUID CHAMPION HAMMERMAN MASTER_HAMMERMAN SPEARMAN MASTER_SPEARMAN CROSSBOWMAN MASTER_CROSSBOWMAN WRESTLER MASTER_WRESTLER AXEMAN MASTER_AXEMAN SWORDSMAN MASTER_SWORDSMAN MACEMAN MASTER_MACEMAN PIKEMAN MASTER_PIKEMAN BOWMAN MASTER_BOWMAN BLOWGUNMAN MASTER_BLOWGUNMAN RECRUIT TRAINED_HUNTER TRAINED_WAR MASTER_THIEF THIEF STANDARD BABY DRUNK LASHER MASTER_LASHER NONE Unrecognized Unit Type Token: BLUDGEON SLASH GORE PIERCE BURN HEAT COLD Unrecognized Damage Token: MINING WOODCUTTING CARPENTRY DETAILSTONE MASONRY ANIMALTRAIN ANIMALCARE DISSECT_FISH DISSECT_VERMIN PROCESSFISH TRAPPING WEAVING BREWING ALCHEMY CLOTHESMAKING MILLING PROCESSPLANTS CHEESEMAKING MILK HERBALISM SMELT EXTRACT_STRAND FORGE_WEAPON FORGE_ARMOR FORGE_FURNITURE CUTGEM ENCRUSTGEM WOODCRAFT STONECRAFT METALCRAFT LEATHERWORK BONECARVE UNARMED AXE SWORD DAGGER MACE HAMMER SPEAR CROSSBOW SHIELD ARMOR SIEGECRAFT SIEGEOPERATE OPERATE_PUMP PIKE WHIP BOW BLOWGUN THROW MECHANICS MAGIC_NATURE SNEAK DESIGNBUILDING WOOD_BURNING LYE_MAKING POTASH_MAKING SOAP_MAKING SWIMMING NEGOTIATION JUDGING_INTENT APPRAISAL ORGANIZATION RECORD_KEEPING INTIMIDATION CONVERSATION COMEDY FLATTERY CONSOLE PACIFY TRACKING Unrecognized Skill Token: WOOD STONE METAL BONE IVORY HORN AMBER CORAL PEARL SHELL LEATHER SILK PLANT_ALCOHOL GLASS_GREEN GLASS_CLEAR GLASS_CRYSTAL SAND COAL POTASH ASH PEARLASH LYE RENDERED_FAT SOAP_ANIMAL FAT MUD VOMIT BLOOD_NONSPECIFIC BLOOD_SPECIFIC SLIME FILTH_B FILTH_Y UNKNOWN_SUBSTANCE GRIME Unrecognized Material Token: FORCED UNCOMMON RARE BAR SMALLGEM BLOCKS ROUGH DOOR FLOODGATE HATCH_COVER GRATE BED CHAIR CHAIN FLASK GOBLET INSTRUMENT TOY WINDOW CAGE BARREL BUCKET ANIMALTRAP TABLE COFFIN STATUE QUERN MILLSTONE CORPSE WEAPON SHOES HELM GLOVES BOX BIN ARMORSTAND WEAPONRACK CABINET FIGURINE AMULET SCEPTER AMMO CROWN RING EARRING BRACELET GEM ANVIL CORPSEPIECE REMAINS MEAT FISH_RAW VERMIN PET SEEDS SKIN_RAW SKIN_TANNED BONES LEAVES TOTEM SKULL PANTS BACKPACK QUIVER CATAPULTPARTS BALLISTAPARTS SIEGEAMMO BALLISTAARROWHEAD TRAPPARTS TRAPCOMP EXTRACT POTION DRINK POWDER_MISC CHEESE LIQUID_MISC COIN GLOB ROCK PIPE_SECTION Unrecognized Item Token: CIV SITE VESSEL RELIGION TEMPLE BATTLE SIEGE errorlog.txt map_rejection_log.txt gamelog.txt COKE CHARCOAL NO_MATGLOSS Unrecognized Coal Token: USE_RACEGLOSS Unrecognized Wood Token: Unrecognized Plant Token: Unrecognized Plant Alcohol Token: USE_LAVA_STONE Unrecognized Stone Token: Unrecognized Metal Token: No Appropriate Nonspecific Blood Types in Token: Unrecognized Leather Token: Unrecognized Silk Token: Unrecognized Specific Blood Token: Unrecognized Bone Token: VEIN CLUSTER CLUSTER_SMALL CLUSTER_ONE Unrecognized Inclusion Type Token: NW NE SW SE West East North South Below Above Here /Below /Above gooey slimy vomitous bloody purulent ichorous slimy vomitous mixture of pool of slurry of All Leather Cloth (Plant) Cloth (Silk) Crafts Wood Pets Drinks Cheeses Powders Extracts Meat/Fish Plants Meat/Fish Recipes Other Recipes Metal Bars Small Cut Gems Large Cut Gems Stone Blocks Seeds Anvils Weapons Bodywear Ammo Trap Components Digging Implements Headwear Handwear Footwear Legwear Shields Toys Instruments Stone Cages Bags (Leather) Bags (Plant) Bags (Silk) Thread (Plant) Thread (Silk) Ropes (Plant) Ropes (Silk) Barrels Miscellaneous Invalid Dungeon Commander Insane Mood Undead Hunt Sieger Patrol Maraude Target Sieger Basepoint Sieger Mill Ambush Patrol Marauder Mill Wilderness Curious Wander Wilderness Curious Steal Target Wilderness Roamer Pattern Patrol Inactive Marauder Owner Commander Chained Animal Meeting Location Meeting Location Building Depot Vermin Hunting Seek Commander Return to Base Mill Anywhere Wagon Mill Building Head for Edge Milling Flood Nonsense Come to Job Building Valid Pond Dump Unit Valid Pond Dump Conflict Defense Adventure Move Thief Target Check Chest Sleep Bed Sleep Barracks Sleep Ground Leave Wall Flee Terrain Tax Room Guard Taxes Ransack Taxes Get Empty Sand Bag Sand Zone Grab Cage Uncage Animal Capture Small Pet Grab Cage Unit Go to Cage Grab Animal Trap Cage Vermin Grab Unfill Bucket Seek Fill Bucket Seek Patient for Carry Carry Patient to Bed Seek Give Water Bucket Go to Give Water Target Seek Food for Target Seek Target for Food Seek Animal for Slaughter Seek Slaughter Building Seek Animal for Chain Seek Chain for Animal Seek Cage for Unchain Seek Animal for Unchain Grab Food for Taming Seek Animal for Taming Seek Drink Item Seek Food Item Seek Eating Chair Seek Eating Chair 2 Seek Bad Mood Building Set Glass Mood Building Set Mood Building Seek Fell Victim Clean Building Site Reset Priority Goal Main Job Building Drop Off Job Items Grab Job Resources Work at Building Grab Clothing Grab Weapon Grab Ammunition Grab Shield Grab Armor Grab Helm Grab Boots Grab Gloves Grab Pants Grab Quiver Grab Backpack Grab Waterskin Start Hunt Start Fish Clean Hunt Vermin Patrol Squad Station Seek Infant Shop Specific Mill in Shop Go to Shop Seek Training Ammunition Archery Training Site Sparring Partner Sparring Site Attend Party Seek Artifact Grab Ammunition for Building Seek Building for Ammunition Seek Item for Storage Store Item Grab Kill Drop Kill at Butcher Drop Kill out Front Go to Beating Target Seek Kidnap Victim Seek Hunting Target Seek Target Mechanism Seek Target for Mechanism Seek Mechanism for Trigger Seek Trigger for Mechanism Seek Trap for Vermin Catch Seek Vermin for Catching Seek Vermin Catch Location Wander Vermin Catch Location Seek Vermin for Hunting Seek Vermin Hunting Spot Wander Vermin Hunting Spot Seek Fish Trap Seek Fish Catch Location Seek Well for Water Seek Drink Area for Water Manage Work Orders Update Stockpile Records Wander Depot Seek Update Office Seek Manage Office Assigned Building Job Chase Opponent Chase Opponent (Same Square) Flee from Opponent Attack Building Start Bed Carry Start Give Food Water Seek Station Flood Seek Station Start Water Job Well Start Water Job Drink Start Eat Job Scheduled Meal Scheduled Sleep Bed Scheduled Sleep Ground Rest Remove Construction Chop Detail Gather Plant Dig Mischief Rest (Recovered) Rest (Reset) PRIMITIVE FLOWERY THOUGHT NEW UGLY BOUNDARY NAME_CAVE VIOLENT WILD AQUATIC ASSERTIVE ARTIFICE MYSTERY COLOR UNTOWARD DOMESTIC MYTHIC FESTIVAL SUBORDINATE NEGATIVE NEGATOR PROTECT NAME_LAKE RESTRAIN OLD ROMANTIC NAME_MOUNTAINS NAME_OCEAN TRAVEL NAME_FOREST NAME_VOLCANO agriculture animals art balance beauty birth blight boundaries caverns chaos charity children coasts consolation courage crafts creation dance darkness dawn day death deformity depravity discipline disease dreams dusk duty earth family fame fate fertility festivals fire fish fishing food forgiveness fortresses freedom gambling games generosity happiness healing hospitality hunting inspiration jealousy jewels justice labor lakes laws lies light lightning longevity love loyalty luck lust marriage mercy metals minerals misery mist moon mountains muck murder music nature night nightmares oaths oceans order painting peace persuasion plants poetry pregnancy rain rainbows rebirth revelry revenge rivers rulership rumors sacrifice salt scholarship seasons silence sky song speech stars storms strength suicide sun theft thralldom thunder torture trade travelers treachery trees trickery truth twilight valor victory volcanos war water wealth weather wind wisdom writing youth no sphere paved outdoor area uneven pillars square of pillars pillars on the perimeter upper floors lower floors water pool lava pool stagnant pool open structure paved indoor areas detailed surfaces no architectural element MOUNTAIN GLACIER TUNDRA SWAMP_TEMPERATE_FRESHWATER SWAMP_TEMPERATE_SALTWATER MARSH_TEMPERATE_FRESHWATER MARSH_TEMPERATE_SALTWATER SWAMP_TROPICAL_FRESHWATER SWAMP_TROPICAL_SALTWATER SWAMP_MANGROVE MARSH_TROPICAL_FRESHWATER MARSH_TROPICAL_SALTWATER FOREST_TAIGA FOREST_TEMPERATE_CONIFER FOREST_TEMPERATE_BROADLEAF FOREST_TROPICAL_CONIFER FOREST_TROPICAL_DRY_BROADLEAF FOREST_TROPICAL_MOIST_BROADLEAF GRASSLAND_TEMPERATE SAVANNA_TEMPERATE SHRUBLAND_TEMPERATE GRASSLAND_TROPICAL SAVANNA_TROPICAL SHRUBLAND_TROPICAL DESERT_BADLAND DESERT_ROCK DESERT_SAND OCEAN_TROPICAL OCEAN_TEMPERATE OCEAN_ARCTIC POOL_TEMPERATE_FRESHWATER POOL_TEMPERATE_BRACKISHWATER POOL_TEMPERATE_SALTWATER POOL_TROPICAL_FRESHWATER POOL_TROPICAL_BRACKISHWATER POOL_TROPICAL_SALTWATER LAKE_TEMPERATE_FRESHWATER LAKE_TEMPERATE_BRACKISHWATER LAKE_TEMPERATE_SALTWATER LAKE_TROPICAL_FRESHWATER LAKE_TROPICAL_BRACKISHWATER LAKE_TROPICAL_SALTWATER RIVER_TEMPERATE_FRESHWATER RIVER_TEMPERATE_BRACKISHWATER RIVER_TEMPERATE_SALTWATER RIVER_TROPICAL_FRESHWATER RIVER_TROPICAL_BRACKISHWATER RIVER_TROPICAL_SALTWATER SUBTERRANEAN_WATER SUBTERRANEAN_CHASM SUBTERRANEAN_LAVA ALL_MAIN ANY_LAND ANY_OCEAN ANY_LAKE ANY_RIVER ANY_POOL NOT_FREEZING ANY_TEMPERATE ANY_TROPICAL ANY_FOREST ANY_SHRUBLAND ANY_GRASSLAND ANY_SAVANNA ANY_TEMPERATE_FOREST ANY_TROPICAL_FOREST ANY_TEMPERATE_BROADLEAF ANY_TROPICAL_BROADLEAF ANY_WETLAND ANY_DESERT Unrecognized Biome Token: an mother father parent husband wives wife spouse eldest son second eldest son third eldest son fourth eldest son fifth eldest son sixth eldest son seventh eldest son eighth eldest son ninth eldest son tenth eldest son son youngest son only son eldest daughter second eldest daughter third eldest daughter fourth eldest daughter fifth eldest daughter sixth eldest daughter seventh eldest daughter eighth eldest daughter ninth eldest daughter tenth eldest daughter daughter only daughter youngest daughter eldest child second eldest child third eldest child fourth eldest child fifth eldest child sixth eldest child seventh eldest child eighth eldest child ninth eldest child tenth eldest child child youngest child only child paternal grandmother paternal grandfather maternal grandmother maternal grandfather grandmother grandfather grandparent older brother older sister older sibling younger brother younger sister younger sibling cousin aunt uncle no relationship ren negative zero one two three four five six seven eight nine ten eleven twelve thirteen fourteen fifteen sixteen seventeen eighteen nineteen billion million thousand hundred twenty thirty forty fifty sixty seventy eighty ninety - Negative Zeroth First Second Third Fourth Fifth Sixth Seventh Eighth Ninth Tenth Eleventh Twelfth Thirteenth Fourteenth Fifteenth Sixteenth Seventeenth Eighteenth Nineteenth th st nd rd SWAMP DESERT FOREST OCEAN LAKE GRASSLAND HILLS Unrecognized Region Type Token: Wetland Desert Forest Mountains Ocean Lake Glacier Tundra Grassland Hills
The impertinent lava has defaced a The impertinent magma has defaced a ! A sculpture has melted! Digging designation cancelled: warm stone located. Digging designation cancelled: damp stone located.
Shop Trade Depot Alchemist's Laboratory Carpenter's Workshop Farmer's Workshop Ashery Mason's Workshop Craftsman 's Workshop Jeweler's Workshop Metalsmith's Forge Magma Forge Bowyer's Workshop Mechanic's Workshop Siege Workshop Butcher's Shop Leather Works Tanner's Shop Dyer's Shop Clothier's Shop Fishery Still Loom Quern Millstone Kennels Kitchen Workshop Zone Farm Plot Smelter Glass Furnace Wood Furnace Kiln Magma Smelter Magma Glass Furnace Magma Kiln Furnace Lever Pressure Plate Cage Trap Stone-Fall Trap Weapon Trap Trap Catapult Ballista Siege Engine Door Floor Hatch Wall Grate Floor Grate Vertical Bars Floor Bars Floodgate Restraint Cage Support Gear Assembly Horizontal Axle Vertical Axle Upright Spear/Spike Archery Target Screw Pump Water Wheel Windmill Burial Receptacle Seat Animal Trap Table Cabinet Weapon Rack Armor Stand Container Bed Dirt Road Paved Road Bridge Well Statue Glass Window Gem Window Stockpile Wall Floor Up Stair Down Stair Up/Down Stair Ramp Fortification Construction Vacant Shop General Store Crafts Market Clothing Shop Exotic Clothing Shop Lever Door Floor Hatch Wall Grate Floor Grate Vertical Bars Floor Bars Floodgate Rope Chain Aquarium Terrarium Shared ) ( Rough Archery Target Gear Assembly Horizontal Axle Pillar Support Retracted Upright Spikes Spears Spears/Spikes Weapon Casket Sarcophagus Coffin Chair Throne Animal Trap Table Cabinet Weapon Rack Armor Stand Coffer Bag Chest Dirt Road Bridge Statue Glass Gem Window Armor Weapon Animal Food Furniture Graveyard Refuse Stone Ammo Coins Bar/Block Gem Finished Goods Leather Cloth Wood Stockpile # (CLT) *CLT* CLT You've caught a Your trap was robbed of the BALLISTA has designed a masterpiece! has constructed a masterpiece! preparetomb() HAS NULL owner preparetomb() HAS LIVE owner A masterwork of has been lost! Home Craft Store Basement Weapon Store Armor Store Clothing Store Food Store Mead Hall Temple Throneroom Activity Zone Invalid Type Building Level Map Overflow
This is the currency of from the year from an unknown year under the ruler under an obscure ruler from a period of no rule gen RANDOM You The Your 's spinning flying its It twist twists the embedded around in let lets drop away as attack attacks . leap at leaps at charge at charges at from behind from the side looks surprised by the ferocity of onslaught! jump jumps away from attack attacks but away miss misses counterstrike counterstrikes by the in the with The grab glances away. are is propelled away by the force of the blow! has lodged firmly in the wound! Many large thorns grow from the latch on firmly latches on firmly to latch on firmly! latches on firmly! has become enraged! The shot glances away. strike at strikes at but the shot is blocked! block blocks but the shot is parried! bat bats out of the air! collide collides knocked over and tumble and tumbles backward bounce bounces You tangle together and fall over! They tangle together and fall over! You tangle together and tumble forward! They tangle together and tumble forward! rush rushes by manage manages to stop where used to be. slam slams into an obstacle and fall falls over strikes hack at hacks at lash lashes stab stabs bash bashes burn burns freeze freezes your lock locks place places a chokehold on take takes down by the throw throws pinch pinches gouge gouges sprain badly sprain break cripple release releases loosen loosens the joint lock of on the choke hold of break breaks the grip of struggle struggles in vain against the grip of shake shakes around by the is ripped away and remains in mouth grip strangle pass passes out. adjust adjusts grab grabs push pushes
spatter smear covering Don't talk to me. Welcome to Welcome home, my child. Welcome to the Let's trade. Fantastic! Please come closer and ask again. You do business. Come see me in my store sometime. You should probably try a shopkeeper. Join me on my adventures! Yes, let's continue onward! Hey... that sounds like a great idea! Excitement! Adventure! I am thrilled to join you. Surely any place is better than this. Let's set off immediately! I've always wanted to travel the world. Let us be off! I will agree to travel with you if you lead me to glory and death. Take me away from here. I'm sorry. My duty is here. I'm sorry. I can't go with you. It is I that would lead you, but I have no need of your protection. Ha! Such enthusiasm from one such as yourself. With a band so large, what share of the glory would I have? I would... rather not. Tell me about this area. Ask me when I've returned to my home! Tell me about You look like a mighty warrior indeed. I am the leader of I am the mayor of I am the manager of I am the bookkeeper of I am the broker of I am the sheriff of I am the captain of the guard of I am the outpost liaison of I am the diplomat of I am of the merchant nobility of I am the high priest of I am a slave of I am a prisoner of I am a shopkeeper at here in I am a priest of Please help me to escape from this place. But mostly I just like to drink. How I long for some excitement in my life... I've always dreamed of seeing far-away places. I would give anything to be away from here. I can't stand the boredom! Can you lead me to battle and a warrior's death? Tell me about your family. I seek the capital. I am here to discuss serving your cause. Ah, of course. Please come closer and ask again. I'm flattered, but I have no need of you. Goodbye. Press to continue. when finished. Greet Nevermind Trade Join Profession Family Capital Surroundings Service Goodbye to select choices. to scroll text. Talking to You begin a conversation with lies before stands before calls out to you. S ([LIP]) ([lip]) ... STRANGUS AUGIS STORKIS ... (slew , leader of , mayor of , high priest of [PRO_SUB] [PRO_OBJ] [PRO_POS] I am speaking for . Thank you for your offer of service. Our people have been pestered by a skulking villian. Our people have been tormented by a fearsome foe. As you know, we are at war. You might be able to strike our enemies where our armies cannot reach. Vanquishing a great beast on our behalf would bring us all much glory. Seek this place and kill Seek and kill Knowing no mercy, devoured devoured our livestock stole stole our treasures destroyed a craft store a weapon store an armor store a clothing store a food store a mead hall a keep a home a collection of homes an apartment room a temple a tower destroyed our homes This vile fiend even murdered my has even killed has killed lust for murder , among them Ah, well... we are quite untroubled here. You succeeded! Amazing. You are a champion. It looks like somebody got there first. In any case, thank you for your dedication. Keep up the good work. Let me know when the deed is done. Capital of what? This is all there is. There is no capital. There's absolutely nothing interesting around here. We are in There is a great keep there named There is a temple there is there. It is a place of great evil. looks around nervously and leans forward, speaking quietly. It is rumored that the dead rise and stalk the living! That place is blessed. Savage beasts call it their home. ! It's terrifying. have been known to hunt out there. roam freely out there. I don't know very much about it. The surrounding area is called PLACE the wilds something CONTEXT ANY ENTITY HIST_FIG ABSTRACT_BUILDING SUBREGION FAMILY_RELATIONSHIP NUMBER ORDINAL UNIT_NAME RACE INDEF_FAMILY_RELATIONSHIP SPHERE DEF_SPHERE ARCH_ELEMENT JUSTIFICATION SPEAKER AUDIENCE is us er in as remains silent. The Void , Deity , Force vector<bool> too long
nothing chunk chunks FEATURE_ATTACK_GROUP CRAFTSMAN_NAME FISHERMAN_NAME HAMMERMAN_NAME SPEARMAN_NAME CROSSBOWMAN_NAME AXEMAN_NAME SWORDSMAN_NAME MACEMAN_NAME PIKEMAN_NAME BOWMAN_NAME CHILDNAME BABYNAME AMPHIBIOUS MOUNT MOUNT_EXOTIC LIKES_FIGHTING STOUT NARROW VEGETATION MAGICAL SAVAGE NATURAL VERMIN_HATEABLE REMAINS_UNDETERMINED BODY Unrecognized Creature Body Token: : BODYGLOSS Unrecognized Creature Body Gloss Token: ATTACK MAIN BYTYPE BYTOKEN ATTACKFLAG_CANLATCH ATTACKFLAG_WITH SPECIALATTACK_INJECT_EXTRACT SPECIALATTACK_SUCK_BLOOD NOSMELLYROT ITEMCORPSE ITEMCORPSE_QUALITY HAS_RACEGLOSS BEACH_FREQUENCY UNDERSWIM CANOPENDOORS NOFEAR NOSTUCKINS SEVERONBREAKS PARALYZEIMMUNE PREFSTRING NOSKULL NOSKIN NOBONES NOMEAT HASSHELL NOEXERT NOPAIN CAVE_ADAPT NOTHOUGHT NOEMOTION TRANCES NOBLEED NOSTUN NONAUSEA EXTRAVISION BONECARN CARNIVORE SPEECH_MALE SPEECH_FEMALE PERSONALITY LISP INTELLIGENT CAN_CIV CAN_LEARN SLOW_LEARNER CAN_SPEAK UTTERANCES EQUIPS ALL_ACTIVE DIURNAL NOCTURNAL CREPUSCULAR MATUTINAL VESPERTINE ENDING POWER MEGABEAST SEMIMEGABEAST BIOME DEFENDER MEANDERER ALCOHOL_DEPENDENT EXTRACT_COOKABLE CHITIN NOBREATHE AMBUSHPREDATOR LOCKPICKER TRAPAVOID NOT_BUTCHERABLE MISCHIEVIOUS COOKABLE_LIVE PATTERNFLIER CURIOUSBEAST_EATER CURIOUSBEAST_ITEM CURIOUSBEAST_GUZZLER FLEEQUICK MUNDANE VERMINHUNTER EXTRACT_PERMANENT EXTRACT_PARALYZE EXTRACT_STUN_INTERMITTENT EXTRACT_STUN EXTRACT_PARALYZE_INTERMITTENT IMMOLATE NO_SPRING NO_SUMMER NO_AUTUMN NO_WINTER MILKABLE EQUIPMENT_WAGON LARGE_PREDATOR BENIGN SMALL_REMAINS remains NAME SPECNAME MALE FEMALE GLOWCOLOR REMAINS_COLOR IMMOBILE_LAND VERMIN_EATER LIGHT_GEN VERMIN_GROUNDER VERMIN_ROTTER VERMIN_MICRO VERMIN_SOIL VERMIN_SOIL_COLONY VERMIN_FISH CANNOT_UNDEAD NO_EAT NO_DRINK NO_SLEEP COMMON_DOMESTIC WAGON_PULLER PACK_ANIMAL LARGE_ROAMING FLIER LOOSE_CLUSTERS PET_EXOTIC TRAINABLE WEBBER THICKWEB WEBIMMUNE FIREBREATH MULTIPLE_LITTER_RARE DRAGONFIREBREATH MAGMA_VISION FIREIMMUNE FIREIMMUNE_SUPER NO_GENDER POPULATION_NUMBER CLUSTER_NUMBER TRIGGERABLE_GROUP LITTERSIZE MAXAGE GNAWER PETVALUE SIZE EXTRACT_SIZE MODVALUE EXTRACT_VALUE CHEESE_VALUE VIEWRANGE BUILDINGDESTROYER DAMBLOCK DIFFICULTY GENPOWER GRASSTRAMPLE SPEED SWIMS_LEARNED SWIMS_INNATE SWIM_SPEED TRADE_CAPACITY BLOODTYPE G B Y M W 0 TILE GLOWTILE ALTTILE EXTRACT_ANTIDOTE EXTRACT_CHEESE VERMIN_BITE USE_EXTRACT PENETRATEPOWER FREQUENCY FISHITEM VERMIN_NOROAM VERMIN_NOFISH VERMIN_NOTRAP HOMEOTHERM LAYERING SPEC_HEAT HEATDAM_POINT COLDDAM_POINT IGNITE_POINT MELTING_POINT BOILING_POINT FIXED_TEMP SILK_SPEC_HEAT SILK_HEATDAM_POINT SILK_COLDDAM_POINT SILK_IGNITE_POINT SILK_MELTING_POINT SILK_BOILING_POINT SILK_FIXED_TEMP LEATHER_SPEC_HEAT LEATHER_HEATDAM_POINT LEATHER_COLDDAM_POINT LEATHER_IGNITE_POINT LEATHER_MELTING_POINT LEATHER_BOILING_POINT LEATHER_FIXED_TEMP BONE_SPEC_HEAT BONE_HEATDAM_POINT BONE_COLDDAM_POINT BONE_IGNITE_POINT BONE_MELTING_POINT BONE_BOILING_POINT BONE_FIXED_TEMP EXTRACT_SPEC_HEAT EXTRACT_HEATDAM_POINT EXTRACT_COLDDAM_POINT EXTRACT_IGNITE_POINT EXTRACT_MELTING_POINT EXTRACT_BOILING_POINT EXTRACT_FIXED_TEMP CHEESE_SPEC_HEAT CHEESE_HEATDAM_POINT CHEESE_COLDDAM_POINT CHEESE_IGNITE_POINT CHEESE_MELTING_POINT CHEESE_BOILING_POINT CHEESE_FIXED_TEMP DRINK_SPEC_HEAT DRINK_HEATDAM_POINT DRINK_COLDDAM_POINT DRINK_IGNITE_POINT DRINK_MELTING_POINT DRINK_BOILING_POINT DRINK_FIXED_TEMP DENSITY LEATHER_SOLID_DENSITY LEATHER_LIQUID_DENSITY BONE_SOLID_DENSITY BONE_LIQUID_DENSITY SILK_SOLID_DENSITY SILK_LIQUID_DENSITY EXTRACT_SOLID_DENSITY EXTRACT_LIQUID_DENSITY CHEESE_SOLID_DENSITY CHEESE_LIQUID_DENSITY DRINK_SOLID_DENSITY DRINK_LIQUID_DENSITY STANDARD_FLESH MATERIAL Unrecognized Creature Token: <RESERVED_MOD> size to small for non-vermin -- reset to 2 data/speech/ ADD_COLOR a girl a boy a child twins triplets quadruplets quintuplets sextuplets septuplets octuplets nonuplets decaplets undecaplets duodecaplets tredecaplets quattuordecaplets quindecaplets many babies creature NUMBERED_NAME skeletal zombie BP UPPERBODY LOWERBODY HEAD CON CONTYPE GRASP STANCE LIMB THROAT JOINT NERVOUS SIGHT HEAR SMELL EMBEDDED APERTURE SMALL INTERNAL BREATHE CIRCULATION GUTS RIGHT LEFT DIGIT MOUTH Unrecognized Creature Bodypart Token: WORD RGB Unrecognized Color Token: ADJ Unrecognized Shape Token: Gain possession Pull it out FATAL ERROR Adventure Starting Site Files Missing/Corrupted Could not locate adventure start square Where would you like to go? Nowhere Mountain Halls Dark Fortress Ruin Cave Forest Retreat Town Civilization Site Vessel Migrating Nomadic Religion Creature Group Do Not Travel You awaken from your slumber. Your sleep has been interrupted! Select your combat preferences. - Current Attack Preference: Strike Charge Close Combat According to Opponent - Current Dodge Preference: Move Around Stand Ground - Current Charge Defense: Dodge Away Select your movement preferences. - Current Swimming Preference: When Possible When Necessary What would you like to do with the ? ( to view other pages) - Where would you like to move? What would you like to pick up? . Who will you talk to? to view other pages - a colony of many a swarm of Miasma Steam Mist Bloody Mist A Dust Cloud An Ocean Wave Sea Foam Lava Mist Magma Mist Boiling Smoke Dragonfire Fire A Web A Fire A Campfire Water [ /7] Lava [ Magma [ A Spattering of Blood A Smear of Blood A Pool of Blood Vomit A Spattering of Slime A Smear of Slime A Pool of Slime A Spattering of Pus A Smear of Pus A Pool of Pus A Spattering of Ichor A Smear of Ichor A Pool of Ichor A Spattering of Goo A Smear of Goo A Pool of Goo Untitled , " " Really attack Really wrestle confirms. aborts. Which creature will you attack? Which creature will you wrestle? changes mode. pages) Really sleep? Your character will rest for eight hours. You sleep. You can't rest because you are drowning. You can't rest because you are swimming. You can't rest because somebody can see you. You've already searched this area recently. You've found a colony of and another small creature. and some other small creatures. You've found a small creature. You've found some small creatures. Your intense search turns up nothing. You have nothing with which to interact. You have nothing to examine. You have nothing left to remove. You have nothing left to wear. You have nothing left to eat or drink. You have nothing to put inside a container. You have nothing left to drop. There is nothing to pick up here. You have nothing left to throw. You have nothing to fire with. You have nothing left to fire. You are no longer in hiding. You begin sneaking. You can't sneak because somebody can see you. There is no sunlight when you are dead. There are no traces of sunlight here. Being dead is cold and clammy. The temperature is as it has been and always will be. The temperature cannot be judged. It is burning. It is deathly cold. The temperature is pleasant. It is scorching. It is hot. It is warm. It is cool. It is freezing. It is cold. You've lost track of time since your death. It is the Granite Slate Felsite Hematite Malachite Galena Limestone Sandstone Timber Moonstone Opal Obsidian You can't travel because somebody can see you. You can't travel because you are carrying someone else's goods. Purchase them or put some distance between yourself and the site. You can't travel until you've stopped the bleeding. You can't travel because you can't breathe. You can't travel because you are swimming. You can't travel because you are journeying underground. You must survive the ambush. You cannot travel until you leave this site. You stand up. You lie on the ground. The webs make it impossible to stand. You can't stand up -- somebody is in the way. You have reached the summit of You are deceased. Press to finish. Unconscious Stunned Exhausted Over-Exert Tired Drowsy Drowning Winded Swimming Flying Nauseous Dhyd Thir Stvg Hung W: None A: Mortal Wound In Flight Paralyzed Webbed On Ground Bleeding! Bleeding Pale Faint Pain Speed: [DONE] [MORE] Adventure Log: NULL task Adventure Log: NULL site Adventure Log: NULL subregion Adventure Log: NULL entity Adventure Log ", for destination. Civilization Site Government Vessel Crew Migrating Group Nomadic Group Religion , Dead Unaligned Enemy Criminal Prisoner Devoted Loyal Aligned Affiliated Associated Member Mercenary Slave Former Member Mercenary Slave Mountain Temperate Freshwater Swamp Temperate Saltwater Swamp Temperate Freshwater Marsh Temperate Saltwater Marsh Tropical Freshwater Swamp Tropical Saltwater Swamp Mangrove Swamp Tropical Freshwater Marsh Tropical Saltwater Marsh Taiga Temperate Coniferous Forest Temperate Broadleaf Forest Tropical Coniferous Forest Tropical Dry Broadleaf Forest Tropical Moist Broadleaf Forest Temperate Grassland Temperate Savanna Temperate Shrubland Tropical Grassland Tropical Savanna Tropical Shrubland Badlands Rocky Wasteland Sand Desert Tropical Ocean Temperate Ocean Arctic Ocean Temperate Freshwater Pool Temperate Brackish Pool Temperate Saltwater Pool Tropical Freshwater Pool Tropical Brackish Pool Tropical Saltwater Pool Temperate Freshwater Lake Temperate Brackish Lake Temperate Saltwater Lake Tropical Freshwater Lake Tropical Brackish Lake Tropical Saltwater Lake Temperate Freshwater River Temperate Brackish River Temperate Saltwater River Tropical Freshwater River Tropical Brackish River Tropical Saltwater River Subterranean Water Subterranean Chasm Subterranean Magma - Tasks - Entities - Sites - Regions - Scroll - Zoom to Selected - Zoom to Current Location - Toggle Line - Toggle Map/Info Wrestle The Wrestling of >- -- <- Latch Grasp JLock Choke -> -< to scroll Lock Choke Take-down by Throw by Pinch Gouge Break Release joint lock of Release choke of Release grip of Loosen joint lock of Loosen choke of Break grip of Shake Strangle Grab Deceased Strong Very Strong Extremely Strong Mighty Ultra-Mighty Agile Very Agile Extremely Agile Unbelievably Agile Perfectly Agile Tough Very Tough Extremely Tough Unbelievably Tough Super ly Tough Enraged at all enemies! In a martial trance! Throwing a tantrum! On the Ground Partially Webbed Partially Paralyzed Sluggish Heavy Bleeding Extreme Pain Dehydrated Thirsty Starving Hungry : View Kills : Select : View : Scroll : View Wr : Cust [C:7:0:1] The Kills of What would you like to wear? What would you like to remove? What would you like to drop? What would you like to throw? With what would you like to interact? With what would you like to eat or drink? What would you like to put inside a container? Where would you like to put the Your Inventory to view other pages. when done. There is nothing to do with the You empty the You take out the You don't have a suitable container. You put the into the You eat the You drink the is too salty. is too hot. is too cold. You lick the No. That's disgusting. You are too full. You drop You pick picks up the and put it in and puts it in You do not have a free grasp and your quivers and packs are full. You do not have a free grasp and your quiver and packs are full. You do not have a free grasp and your quivers and pack are full. You do not have a free grasp and your quiver and pack are full. You do not have a free grasp and your quivers are full. You do not have a free grasp and your quiver is full. You do not have a free grasp and your packs are full. You do not have a free grasp and your pack is full. You do not have a free grasp. No announcements yet. Announcements Offloading site... There is a here. - Pull it You pull the lever. There is a locked - Break it in - Pick the lock You break the hatch in! You pick the lock! - Bash it down You bash the door down! Create Your Character Race: , Female , Male from : Play Now! : Select : Back Remaining: Not : Done to change Name: : Done : Abort : Enter First Name : Customize Name : Random Name : Change Gender : Go! ** Unretiring Adventurer ** ** Starting Adventurer ** Dawn is breaking. It is noon. Night is falling. You struggle for You pull out Fill stagnant water ( with mud ( slime ( vomit ( You fill your with water. Your is already full. with mud. with slime. with vomit. Eat mud ( Drink Ignite The steam around the vegetation stops you from setting the fire. The vegetation is submerged. The vegetation is too wet. You set a fire. Attack error Attack creatures Interact with building Move to N NNE ENE ESE SSE SSW WSW WNW NNW --- TSK Site Center Flood Overflow
Button Saving... REC Disconnected Build Overflow Select Item: Points Remaining to select. to abort. scroll. Type in parts of the name to narrow your search. P Weapons and Ammunition Armor Furniture Siege Equipment Other Objects Metal Clothing Permit Trap Components Permit Foreign Weapons Permit Foreign Siege Ammo Permit Foreign Armor Main Siege Engines Traps/Levers Workshops Furnaces Wall/Floor/Stairs Machine Components Building Placement Distance Overflow
WGL_EXT_swap_control wglSwapIntervalEXT wglGetSwapIntervalEXT OpenGL Dwarf Fortress Error Error Registering Window Class! Error Creating OpenGL Window rb Mode Switch Failed. Running In Windowed Mode. RegisterClassEx Failed! Error Initializing Text: wb
Chitin Leather Cloth Silk Crafts Logs Leather Bags Cloth Bags Silk Bags Thread Silk Thread Ropes Silk Ropes DIGGER TRANSLATION CIV_CONTROLLABLE INDIV_CONTROLLABLE SIEGER AMBUSHER BABYSNATCHER ITEM_THIEF SUBTERRANEAN_CLOTHING CLOTHING CURRENCY_BY_YEAR METAL_PREF GEM_PREF STONE_PREF WOOD_PREF MINOR_METAL RIVER_PRODUCTS OCEAN_PRODUCTS INDOOR_FARMING OUTDOOR_FARMING UNDEAD_CANDIDATE USE_CAVE_ANIMALS USE_EVIL_ANIMALS USE_GOOD_ANIMALS USE_EVIL_WOOD USE_GOOD_WOOD USE_EVIL_PLANTS USE_GOOD_PLANTS START_BIOME BIOME_SUPPORT SKULKING PERMITTED_JOB WORLD_CONSTRUCTION WILL_ACCEPT_TRIBUTE ETHIC WANDERER BEAST_HUNTER SCOUT MAX_STARTING_CIV_NUMBER START_GROUP_NUMBER MAX_SITE_POP_NUMBER MAX_POP_NUMBER RELIGION_SPHERE TREE_CAP_DIPLOMACY DIPLOMAT_BODYGUARDS MERCHANT_BODYGUARDS ACTIVE_SEASON PROGRESS_TRIGGER_POPULATION PROGRESS_TRIGGER_PRODUCTION PROGRESS_TRIGGER_TRADE CAN_HAVE_MILITARY_LEADER CAN_HAVE_MILITARY_SITE_LEADER LEADER_TYPE SITE_LEADER_TYPE DEFAULT_SITE_TYPE LIKES_SITE TOLERATES_SITE USE_ANY_PET_RACE USE_MISC_PROCESSED_WOOD_PRODUCTS IMPROVED_BOWS INVADERS_IGNORE_NEUTRALS AT_PEACE_WITH_WILDLIFE EQUIPMENT_IMPROVEMENTS ABUSE_BODIES USE_ANIMAL_PRODUCTS COMMON_DOMESTIC_PACK COMMON_DOMESTIC_PULL COMMON_DOMESTIC_MOUNT COMMON_DOMESTIC_PET SPHERE_ALIGNMENT ART_FACET_MODIFIER ART_IMAGE_ELEMENT_MODIFIER ITEM_IMPROVEMENT_MODIFIER CURRENCY ADVENTURE_TIER SELECT_SYMBOL ALL REMAINING SUBSELECT_SYMBOL CULL_SYMBOL FRIENDLY_COLOR Unrecognized Entity Token: a i o u ay ee b br bl d dr dl str stl sh shr shl sr sl t tr tl thr thl ch chr chl l lr f fr fl g gr gl k kr kl p pr pl j jr jl m r ng mb lg lb lm nk rsn Migrating group coordinates out of bounds during goal check ( ), ) Invalid Nem Invalid ID Empty , has decided to stay. WORSHIP_HF failure to get start square construction for transport link failure to get end square construction for transport link midmap construction path build failure Entity has self-referential diplomacy state [PROFILE] TITLE: [SKILL: [RECLAIM_SKILL: [ITEM: [PET:
has guzzled some Miner destination wiped Merchants have arrived and are unloading their goods. The merchants need a trade depot to unload their goods. An animal has become a has adopted Something has pulled a lever! Something has triggered a pressure plate! Something has emptied a cage! Something has unchained a creature! improvable butcherable millable possibly buryable unrotten undisturbed collected sharpenable distillable empty processable cookable extract-bearing plant extract-bearing fish extract-bearing small creature processable (to vial) processable (to bag) processable (to barrel) alchemical tameable small creature nearby sand-bearing glass lye-bearing milk milkable finished good ammo furniture dye dyeable glass-making dyed melt-designated deep material sewn-imageless screw fire-safe magma-safe building material non-economic -bearing bag that isn't a bin Short Pathing Flood Overflow
have has been by a burned flown rough log block
One of the compressed files on disk has errors in it. Restore from backup if you are able. \ T .. STP vomit slime missing blood type Year was waged by One of the most significant causes of the conflict was The most significant cause of the conflict was disgust with the adversary's godlessness religious opposition to the adversary's worship of religious opposition to the adversary's inherent association with natural aversion to the adversary's worship of natural aversion to the adversary's inherent association with a dispute over the treatment of animals the treatment of plants a formalized agreement truthfulness the devouring of the bodies of sapient beings the display of war and hunting trophies the adversary's inability to communicate and form treaties prior aggression by the adversary a first contact that went horribly wrong the adversary's refusal to form treaties the adversary's abuse of the aggressor's fallen an incident involving a lost diplomat a disagreement over prior treaties an incident involving a trade caravan general ill feelings over past historical events a previous war a previous battle a previous duel a previous conquest an abduction an act of theft an attack by a beast The causes of the conflict are debated by scholars and very little is truly known. unknown creature , lost , all lost losses , one loss , no losses , mostly creatures D: Attacker was uncontested. Attacker was victorious. Defender was victorious. A fearsome beast attack was a time when the , the and the were the only great powers in the world. was a time when yet again was the only great power in the world. living gods and mighty beasts still held sway. the powers of the world were fading great powers had returned to the world there were still great powers in the world fantastic creatures no longer lived in great numbers. fantastic creatures were few and far between, and some even doubted their existence. ruled the world. the last of the ancient powers fought their final battles. various civilized races peopled the world. was a time after civilization had yet again crumbled completely. fantastic creatures were but mere stories told by travelers. only simple creatures inhabited no civilized peoples existed in the world. Part of In ended. occurred. began. Legends Sorting Initialization complete... Historical events completed Check for culled historical figures Historical figures Artifacts completed Structures completed event sort Historical events left to discover: Historical Figures Sites Artifacts Regions Civilizations and other entities Art Structures Historical Maps goddess god deity , force b. d. Civilizations and Other Entities Keep Hovel Apartment Complex Apartment Room Dark Tower Slain Received a wound wounds fled Fled yet emerged victorious Victorious yet drove forward Drove forward and was repelled Repelled stood fast Stood fast beaten back Beaten back : Filter on string _ : Done filtering. Movement keys to view. : civ/site to change year. : view top event : toggle territories. : select an option. : done. : export current map. : show only important events. : show all events. : back to age. : export map and gen info. : export detailed map. Standard biome+site map Elevations including lake and ocean floors (lowest 25 black) Elevations respecting water level Temperature Rainfall Drainage Savagery Volcanism Current vegetation Evil Salinity to export to cancel Export of column complete Saving world... Offloading units... Offloading art images... Sorting historical figures... Saving world information... Synchronizing folders... data/save/current/world.dat Command Line: World exported. data/init/world_gen.txt WORLD_GEN TITLE SEED HISTORY_SEED NAME_SEED DIM CUSTOM_NAME PEAK_NUMBER_MIN OCEAN_EDGE_MIN REVEAL_ALL_HISTORY CULL_HISTORICAL_FIGURES EROSION_CYCLE_COUNT PERIODICALLY_ERODE_EXTREMES OROGRAPHIC_PRECIPITATION ALL_CAVES_VISIBLE SHOW_EMBARK_RIVER SHOW_EMBARK_POOL SHOW_EMBARK_M_POOL SHOW_EMBARK_M_PIPE SHOW_EMBARK_CHASM SHOW_EMBARK_PIT SHOW_EMBARK_OTHER SHOW_EMBARK_TUNNEL PLAYABLE_CIVILIZATION_REQUIRED VOLCANO_MIN END_YEAR BEAST_END_YEAR ELEVATION RAINFALL TEMPERATURE DRAINAGE VOLCANISM SAVAGERY PS_EL PS_RF PS_TP PS_DR PS_VL PS_SV Attempted to set world gen presets prior to dimensions Elevation preset attempted beyond Y range preset failed to load X value at Y = ELEVATION_FREQUENCY RAIN_FREQUENCY DRAINAGE_FREQUENCY TEMPERATURE_FREQUENCY SAVAGERY_FREQUENCY VOLCANISM_FREQUENCY GOOD_SQ_COUNTS EVIL_SQ_COUNTS REGION_COUNTS RIVER_MINS SUBREGION_MAX CAVE_MIN_SIZE CAVE_MAX_SIZE MOUNTAIN_CAVE_MIN NON_MOUNTAIN_CAVE_MIN TOTAL_CIV_NUMBER TOTAL_CIV_POPULATION ELEVATION_RANGES RAIN_RANGES DRAINAGE_RANGES SAVAGERY_RANGES VOLCANISM_RANGES Unrecognized World Gen Token: LARGE MEDIUM SMALLER POCKET Command Line: World generation manually aborted. The world generator is having trouble placing enough mountain peaks. You might want to check your maximum elevation value and other elevation parameters. Can the elevation 400 be placed enough times to provide space for your peaks? You might want to check your preset elevations for the elevation 400. You must have at least as many of these highest elevation points as you are requiring peaks. Alternatively, you can reduce the number of peaks required by the parameters. The world generator is having trouble placing enough mid-level elevations. Can your parameters achieve elevations between 100 and 299? You might want to adjust the parameters governing elevation frequencies. Alternatively, you can reduce the number of mid-level elevation squares required. The world generator is having trouble placing enough low elevations. Can your parameters achieve elevations between 0 and 99? The world generator is having trouble placing enough high elevations. Can your parameters achieve elevations between 300 and 400? The world generator is having trouble placing enough ocean squares along the edges. Can your parameters achieve elevations between 0 and 99 frequently? You might want to adjust the parameters governing elevation. Alternatively, you can reduce the number of edge oceans required. The world generator is having trouble placing rainfall in the manner specified by the parameters. You might want to adjust the parameters governing rainfall. Alternatively, you can reduce the number of high, medium or low rainfall squares required. The world generator is having trouble setting drainage in the manner specified by the parameters. You might want to adjust the parameters governing drainage. Alternatively, you can reduce the number of high, medium or low drainage squares required. The world generator is having trouble placing savagery in the manner specified by the parameters. You might want to adjust the parameters governing savagery. Alternatively, you can reduce the number of high, medium or low savagery squares required. The world generator is having trouble setting volcanism in the manner specified by the parameters. You might want to adjust the parameters governing volcanism. Alternatively, you can reduce the number of high, medium or low volcanism squares required. The world generator is having trouble placing enough volcanos. You might want to check your maximum volcanism value. Can volcanism be placed at the value 100 enough times to provide space for each of your volcanos? You might want to check your preset volcanism for the value 100. You must have at least as many of these highest volcanism points as you are requiring volcanos. Alternatively, you can reduce the number of volcanos required by the parameters. The world generator is having trouble placing swamps and marshes. Make sure your parameters and presets can support mid-elevation, mid-to-high rainfall, low drainage, non-freezing areas. Alternatively, you can reduce the number of swamp squares and regions required by the parameters. The world generator is having trouble placing deserts and badlands. Make sure your parameters and presets can support mid-elevation, very low rainfall, non-freezing areas. Alternatively, you can reduce the number of desert squares and regions required by the parameters. The world generator is having trouble placing forests. Make sure your parameters and presets can support mid-elevation, high rainfall, high drainage, non-freezing areas. Alternatively, you can reduce the number of forest squares and regions required by the parameters. The world generator is having trouble placing mountains. Make sure your parameters and presets can support high elevation areas. Alternatively, you can reduce the number of mountain squares and regions required by the parameters. The world generator is having trouble placing oceans. Make sure your parameters and presets can support low elevation areas. Alternatively, you can reduce the number of ocean squares and regions required by the parameters. The world generator is having trouble placing glaciers. Make sure your parameters and presets can support mid-elevation, very high drainage, freezing areas. Alternatively, you can reduce the number of glacial squares and regions required by the parameters. The world generator is having trouble placing tundra regions. Make sure your parameters and presets can support mid-elevation, low-to-mid drainage, freezing areas. Alternatively, you can reduce the number of tundra squares and regions required by the parameters. The world generator is having trouble placing grasslands. Make sure your parameters and presets can support mid-elevation, low-to-mid rainfall, low-to-mid drainage, non-freezing areas. The world generator is having trouble placing hills. Make sure your parameters and presets can support mid-elevation, low-to-mid rainfall, high drainage, non-freezing areas. The world generator is having trouble placing rivers. Make sure your parameters and presets allow as many mountain squares as you are requiring river start points. Alternatively, you can reduce the number of rivers required by the parameters. The world generator is placing too many subregions. Make sure your parameters and presets aren't so variable that biomes change frequently. Alternatively, you can increase the number of subregions permitted by the parameters, up to the cap. The world generator is having trouble placing mountain caves. Make sure your parameters and presets allow as many border mountain squares as you are requiring mountain caves. Alternatively, you can reduce the number of mountain caves required by the parameters. The world generator is having trouble placing low-lying caves. Make sure your parameters and presets allow as many mid-elevation squares as you are requiring low-lying caves. Alternatively, you can reduce the number of non-mountain caves required by the parameters. The world generator is having trouble placing enough civilizations. Make sure your parameters and presets offer enough low-to-mid savagery, evil/good appropriate, biome appropriate squares to establish sites. High savagery (66+) blocks civilization placement -- make sure your parameters and presets offer at least small pockets of low-to-mid savagery areas. If you have very few biome types and are placing good or evil regions, they'll often crowd out the civilizations as well. Alternatively, you can reduce the number of civilizations required by the parameters. The world generator is couldn't find any civilization definitions. This problem cannot be resolved by continuing, so you should either abort or skip all rejects for a legends-only game. The world generator is having trouble placing a controllable civilization. Dwarves, for example, require non-evil, non-good, unsavage mountain squares that aren't surrounded by the ocean. Make sure your parameters and presets have adequate squares of this kind. Alternatively, you can remove the requirement of a controllable civilization from the parameters, which will restrict you to adventurers (assuming an appropriate civilization is placed). TO CREATE THE WORLD. Title: Seed: Various Random Dimensions: x Custom Name: Random Name : Enter advanced parameters : New param set : Copy param set : Delete param set : Enter title : Use random name : Enter custom name : Use random seed : Enter custom seed : Change dimensions to load the world params. to save the world params. Last Param Set: Last Seed: Last History Seed: Last Name Seed: Really delete this parameter set? : Delete : Cancel Really change the dimensions? This parameter set will be reset. : Change Are you sure you want to abort? You haven't saved your changes. : Yes Are you sure you want to go on? Creating New Region Rejected) Initializing... Preparing elevation... Setting temperature... Running rivers... Forming lakes... Growing vegetation... Verifying terrain... Importing wildlife... Recounting legends... Initializing Hist Figs: Dead: Events: Finalizing civ mats... ( Finalizing art... ( Finalizing uniforms... ( Finalizing sites... ( or Dark Fortress LACK OF PEAKS MEDIUM ELEVATION REJECTION LOW ELEVATION REJECTION HIGH ELEVATION REJECTION LACK OF EDGE OCEANS RAINFALL REJECTION DRAINAGE REJECTION SAVAGERY REJECTION VOLCANISM REJECTION LACK OF VOLCANOS SWAMP REJECTION DESERT REJECTION FOREST REJECTION MOUNTAIN REJECTION OCEAN REJECTION GLACIER REJECTION TUNDRA REJECTION GRASSLAND REJECTION HILLS REJECTION LACK OF RIVERS TOO MANY REGIONS LACK OF MOUNTAIN CAVES LACK OF LOW-LYING CAVES UNABLE TO PLACE ENOUGH CIVILIZATIONS NO CIVILIZATIONS AVAILABLE UNABLE TO PLACE CONTROLLABLE CIVILIZATION Note: If you are using the default parameters in unmodded DF, and it doesn't work after continuing a few times, please report the issue at the B12 forum. : CONTINUE until you give me another warning. : ABORT NOW and I'll look over my parameters. : ALLOW THIS REJECTION TYPE and continue reporting others. : ALLOW ALL REJECTS, even if I end up with a legends-only world! has been created. : Accept : Export image/info : Use the world as it currently exists : Continue Command Line: World image, detailed image and info exported. Cleaning game objects... Cleaning stranded objects... Cleaning play objects... /world.dat Continue Playing Start Playing Create New World Now! Design New World With Parameters Quit to select an option. scroll. at any time for options, including key bindings. at any time for the manual. , Folder: Importing world... world_graphic- el- elw- tmp- rain- drn- sav- vol- veg- evil- sal- .bmp Histories of Greed Avarice Jealousy Cupidity Gluttony Industry Enterprise Resourcefulness Determination Mettle Dynamism Labor Toil Diligence Exertion Tenacity Perseverance *** STARTING NEW GAME *** Command Line: data/art/curses.bmp data/init/init.txt FONT data/art/ FULLFONT WINDOWEDX WINDOWEDY FULLSCREENX FULLSCREENY PARTIAL_PRINT YES GRAPHICS_FONT GRAPHICS_FULLFONT GRAPHICS_WINDOWEDX GRAPHICS_WINDOWEDY GRAPHICS_FULLSCREENX GRAPHICS_FULLSCREENY GRAPHICS_BLACK_SPACE GRAPHICS BLACK_SPACE SHOW_ALL_HISTORY_IN_DWARF_MODE ALWAYS FINDER NO SHOW_FLOW_AMOUNTS SHOW_IMP_QUALITY ENGRAVINGS_START_OBSCURED MOUSE VSYNC ON OFF PRIORITY REALTIME HIGH ABOVE_NORMAL NORMAL BELOW_NORMAL IDLE TEXTURE_PARAM LINEAR TOPMOST FPS AUTOSAVE_PAUSE EMBARK_WARNING_ALWAYS INITIAL_SAVE AUTOSAVE SEASONAL YEARLY AUTOBACKUP PATH_COST CAVEINS ARTIFACTS ECONOMY ZERO_RENT EMBARK_RECTANGLE PAUSE_ON_LOAD LOG_MAP_REJECTS INVADERS MOUSE_PICTURE VARIED_GROUND_TILES NICKNAME_DWARF REPLACE_FIRST CENTRALIZE REPLACE_ALL NICKNAME_ADVENTURE NICKNAME_LEGENDS FPS_CAP G_FPS_CAP CHASM WINDOWED PROMPT GRID FULLGRID IDLERS TOP BOTTOM MORE ADVENTURER_TRAPS ADVENTURER_ALWAYS_CENTER ADVENTURER_Z_VIEWS UNHIDDEN DISPLAY_LENGTH COFFIN_NO_PETS_DEFAULT STORE_DIST_ITEM_DECREASE STORE_DIST_SEED_COMBINE STORE_DIST_BUCKET_COMBINE STORE_DIST_BARREL_COMBINE STORE_DIST_BIN_COMBINE BABY_CHILD_CAP POPULATION_CAP BLACK_R BLACK_G BLACK_B BLUE_R BLUE_G BLUE_B GREEN_R GREEN_G GREEN_B CYAN_R CYAN_G CYAN_B RED_R RED_G RED_B MAGENTA_R MAGENTA_G MAGENTA_B BROWN_R BROWN_G BROWN_B LGRAY_R LGRAY_G LGRAY_B DGRAY_R DGRAY_G DGRAY_B LBLUE_R LBLUE_G LBLUE_B LGREEN_R LGREEN_G LGREEN_B LCYAN_R LCYAN_G LCYAN_B LRED_R LRED_G LRED_B LMAGENTA_R LMAGENTA_G LMAGENTA_B YELLOW_R YELLOW_G YELLOW_B WHITE_R WHITE_G WHITE_B SOUND INTRO VOLUME KEY_HOLD_MS RECENTER_INTERFACE_SHUTDOWN_MS Start FullScreen? Run in Fullscreen Mode? You can set your preferences in data\init\init.txt. Unless you've changed your bindings, you can press F11 to toggle this setting any time. data/sound/song_title.ogg data/sound/song_game.ogg data/art/mouse.bmp data/movies /objects data/ hmbcu .txt /*.txt text data/dipscript/*.* data/dipscript/ region Command Line: World generation initiated. Command Line: World generation aborted because world exists. data/speech/general.txt data/speech/male.txt data/speech/female.txt data/speech/slayer.txt data/speech/threat.txt data/speech/greet.txt data/speech/greet_reply.txt data/speech/greet_reply_diff_language.txt data/speech/greet_reply_unusual_first.txt data/speech/greet_worship.txt data/speech/greet_baby.txt data/speech/goodbye_worship_1.txt data/speech/goodbye_worship_2.txt data/speech/goodbye_worship_3.txt data/speech/temple_already_member.txt data/speech/temple_become_member.txt data/speech/positive.txt data/speech/task_recommendation.txt data/speech/unknown_hf_seeker.txt data/speech/ab_specific_hf_seeker.txt data/speech/site_specific_hf_seeker.txt data/speech/same_site_ab_specific_hf_seeker.txt data/speech/same_site_specific_hf_seeker.txt data/speech/arch_info_justification.txt data/speech/justification_representation.txt data/speech/justification_proximity.txt data/speech/justification_experience.txt data/speech/justification_reminder.txt data/speech/justification_antithetical.txt data/speech/no_family.txt data/speech/family_relationship_spec.txt data/speech/family_relationship_no_spec.txt data/speech/family_relationship_additional.txt data/speech/family_relationship_spec_dead.txt data/speech/family_relationship_no_spec_dead.txt data/speech/family_relationship_additional_dead.txt data/speech/child_age_proclamation.txt data/speech/wandering_profession.txt data/speech/scouting_profession.txt data/speech/hunting_profession.txt data/speech/snatcher_profession.txt data/speech/thief_profession.txt data/speech/wandering_profession_year.txt data/speech/scouting_profession_year.txt data/speech/hunting_profession_year.txt data/speech/snatcher_profession_year.txt data/speech/thief_profession_year.txt data/speech/past_wandering_profession.txt data/speech/past_scouting_profession.txt data/speech/past_hunting_profession.txt data/speech/past_snatcher_profession.txt data/speech/past_thief_profession.txt data/speech/guard_profession.txt data/speech/guard_warning.txt data/speech/soldier_profession.txt data/speech/past_profession_no_year.txt data/speech/past_profession_year.txt data/speech/current_profession_no_year.txt data/speech/current_profession_year.txt data/speech/hist_fig_slayer.txt data/speech/animal_slayer.txt were unable to complete the Jobs removed from unpowered narrow stout small large wood logs rough gems raw green glass raw clear glass raw crystal glass small rock stones wafers bars charcoal coke refined coal potash ashes pearlash tallow soap bars cut gems cut green glass gems cut clear glass gems cut crystal glass gems gems blocks portal door floodgate hatch cover grate table cabinet weapon rack armor stand bin box coffer chest boxes and bag backpack quiver casket sarcophag coffin rope chain waterskin vial flask musical instrument toy cup mug goblet window terrarium cage barrel bucket animal trap chair throne web strands thread cloth tanned hide rotten skin raw hide skull totem skull idol extract potion drink filthy sticky dirty gooey purulent ichorous bloody molten liquid ice glob laced with powder cheese catapult parts mechanisms tube pipe section trap component ballista parts anvil amulet ballista arrow head siege ammo ammunition scepter crown coin perfect large green glass clear glass crystal glass gem gem ring earring bracelet bed quern millstone statue corpse body part Rotten seeds withered leaves raw live small live animal tame small tame animal prepared meal meat shell bones weapon suits of armor right left handwear shield /buckler footwear headwear chain legwear item [ ] A kidnapper has made off with has stolen A thief has stolen has You have died in a cage. fallen into a deep chasm. died of old age. starved to death. died from thirst. drowned. burned up in magma. burned up in dragon fire. died in the heat. been encased in cooling lava. been encased in cooling magma. been encased in ice. frozen to death. burned to death. been scalded to death. burned up in a magma mist. been crushed by a drawbridge. been crushed under the collapsing ceiling. been killed by falling rocks. been shot and killed. bled to death. suffocated. been struck down. been scuttled. been hacked to pieces. been beheaded. been crucified. been buried alive. been executed by being left out in the air. been executed by drowning. been burned alive. been fed to beasts. been murdered by somebody been killed by a trap. collapsed. died after colliding with an obstacle. been impaled on spikes. Of of is taken by a fey mood! withdraws from society... has been possessed! looses a roaring laughter, fell and terrible! begins to stalk and brood... has created , a *PAUSED* SIEGE + Idlers: x Ingredient Type Number Permissions Cook ---- Brew : Toggle cook. : Toggle brew. You have no appropriate ingredients. Price N/A Uninterested For Sale Available Ready for Slaughter Work Animal Not For Sale Unavailable Being Traded Not Tame : Toggle pet availability. : Slaughter. You have no appropriate creatures. Justice Cages&Chains: , Deceased There are no criminals. No Sentence Pending. Hammerstrike Beating. Day in Prison. Officer: None Assigned Violation of Production Order. Violation of Export Prohibition. Violation of Job Order. Conspiracy to Slow Labor. Murder. Disorderly Conduct. Building Destruction. Vandalism. Injured Party: General Items Prepared Food Potions Materials Cloth Bone Ivory Horn Pearl Shell Silk Stone/Gems Anml Extracts Plnt Extracts Anml Cheeses Plnt Cheeses Milled Animal Milled Plants Item Type Setter Unknown Job Wage Cleaning Place Item in Tomb Store Item in Stockpile Store Item in Bag Store Item in Chest Store Item in Cabinet Store Weapon Store Armor Store Item in Barrel Store Item in Bin Dump Item Building Construction Building Removal Door Construction Floodgate Construction Hatch Cover Construction Grate Construction Bed Construction Chair Construction Coffin Construction Table Construction Bin Construction Chest Construction Cabinet Construction Statue Construction Block Construction Anvil Construction Window Construction Pipe Section Construction Sand Collection Gem Cutting Gem Encrusting Glass Cutting Glass Encrusting Basic Ore Smelting Advanced Ore Smelting Object Melting Craft Making Coin Minting Metal Studding Metal Strand Extraction Totem Construction Flask Construction Goblet Construction Bone/Shell Decoration Instrument Construction Toy Construction Weapon Construction Ammo Construction Quiver Construction Armor Stand Construction Weapon Rack Construction Armor Construction Glove Construction Helm Construction Shield Construction Pants Construction Shoe Construction Backpack Construction Animal Trap Construction Trap Baiting Mechanism Construction Trap Component Construction Trap Cleaning Trigger Linking Cage Trap Loading Stone Trap Loading Weapon Trap Loading Lever Pulling Operate Pump Construct Quern Construct Millstone Catapult Loading Ballista Loading Catapult Firing Ballista Firing Ballista Arrow Head Construction Siege Ammo Construction Catapult Part Construction Ballista Part Construction Fortification Carving Wall Detailing Floor Detailing Mining Stair/Ramp Removal Carving Upward Staircase Carving Downward Staircase Carving Up/Down Staircase Carving Ramp Digging Channel Tree Felling Plant Gathering Construction Removal Fishing Hunting Returning Kill Capturing Land Animals Capturing Fish Hunting Animal Training War Animal Training Web Collection Cage Construction Chain Construction Bucket Construction Planting Harvesting Fertilizing Brewing Thread Dyeing Cloth Dyeing Image Sewing Plant Extraction Plant Processing Plant Processing/Bag Plant Processing/Vial Plant Processing/Barrel Cheese Making Milking Tanning Cooking Weaving Alchemy Fish Extraction Land Animal Extraction Small Creature Taming Large Creature Taming Butchering Slaughtering Fish Processing Milling Barrel Construction Give Water Give Food Recover Wounded Fat Rendering Animal Chaining Animal Unchaining Releasing Large Creature Releasing Small Creature Handling Large Creature Handling Small Creature Large Creature Caging Small Creature Caging Aquarium Draining Aquarium Filling Pond Filling Beat Criminal Large Creature Pit/Ponding Small Creature Pit/Ponding Charcoal Making Ash Making Lye Making Potash Making (Lye) Potash Making (Ash) Pearlash Making Glassmaking Soap Making Managing Work Orders Updating Stockpile Records Trading at Depot Work Orders Left Validated A manager is required to coordinate work orders. All work orders must be validated by the manager before they become active. : New Order : Remove : Increase priority : Max priority : Wages Quantity: Type in parts of the name to narrow your search. ELEC Look, if you want to play DND, I'm sure you can find a game that has your favorite metal in it. Don't look here. /R Suspended Inactive Wild Animal Undead Berserk Invader Diplomat Merchant Visitor Friendly From The Underworld Uninvited Guest Current Resident Hostile Tame There are no idle or jobs. to return, : Manager : ViewCre, : ViewJob, : Zoom-Cre, : Zoom-Bld, : Manager, : Remv Cre (Lost) No treasures yet. This land has no important leaders. Exports to Petty Annoyance Terror Imports from Offerings from Death Vengeance You can look at trade information once you have a broker with appraisal skill. Trade Agreement (Exports to Trade Agreement (Imports from : View Agreement You have no agreements with this land. to change modes. Civilizations Squad: " : Food Carried - One ration Two rations Water is carried Water is not carried : Sleep - Sleep on ground Sleep in barracks Sleep in room Squad stays close to station Squad chases opponents Squad harasses dangerous wild animals Squad ignores wild animals if possible Squad is standing down Squad is on duty : Zoom to the commander. Military Command Chain Royal Guard: Fortress Guard: Unm Axe Cbw Ham Mac Spr Swd #: A: Lth Chn Plt Bkl Shd Squad: Royal Guard Fortress Guard You have no soldiers. change. select. done with weapons. activates, view squad, zoom. weapons. promotes, done promoting. Squad has been disbanded. has been annihilated! Seeds Leaves bone meal dust dust powder he she it him her himself herself itself his caught in a cloud of flames! caught up in the web! The item sparkles with a supernatural brillance. The air around the object seems warped as if it were very hot, yet the item is cool to the touch. The object looks oddly square. The item constantly emits a nearly inaudible high-pitched whistle. The item is covered with small bumps. The item smells like wet earth. Tiny streaks of lightning streak quickly over the object's surface. Creatures that look at the item cannot think negative thoughts. The item is covered with minute gray hairs. The item sounds like rustling leaves when moved. Needs Disconnected Need trigger type Needs walkable perimeter Hidden Needs to be anchored on edge Blocked Surrounded by empty space Needs adjacent wall Needs open space Off map Water Lava/Magma Building present Construction present Must be inside Too close to edge Must be outside Cannot build at highest level Needs soil or mud Needs soil Needs ground or near machine No access to No access Null site on overall status " Early Mid- Late Spring Summer Autumn Winter Animals Stocks Prices Currency Justice Created Wealth: Weapons: Armor and Garb: Furniture: Other Objects: Architecture: Displayed: Held/Worn: You need a broker with the appraisal skill. Imported Wealth: Exported Wealth: Trade Information: Population: Leader Consort Nobles/Admins Peasants Trained Animals Other Animals Food Stores: Meat Fish Plant Drink Other Mountainhome Metropolis City Village Hamlet Outpost Evaluate Depot Access Overflow Evaluate Depot Caravan Access Overflow Building List (S) / Spouse No Owner You don't having any buildings. Evaluation: : View building information : Zoom to building items : Zoom to building tasks : Swap right panel Stone Restrictions Economic stones are reserved for use by the listed tasks. : Change status : View selected Requires fuel Takes place at smelter REAGENTS PRODUCTS Currency Counts The broker recommends keeping of each coin type to match accounts. The Nobles and Administrators of Choose the Settings The Incoming King [REQUIRE] [DEMAND] [MANDATE] VACANT : Replace : View Unit/Fill Vacancy : Settings Leave Vacant No relevant skills There are no reasonable candidates. : View Unit Lowest Precision Low Precision Medium Precision High Precision Highest Precision 77 -> 80 777 -> 800 7777 -> 8000 77777 -> 80000 77 -> 77 777 -> 780 7777 -> 7800 77777 -> 78000 77 -> 77 777 -> 777 7777 -> 7780 77777 -> 77800 77 -> 77 777 -> 777 7777 -> 7777 77777 -> 77780 All counts accurate Your bookkeeper has done enough work to attain Your bookkeeper needs to work in an office to improve precision low precision medium precision high precision highest precision The stockpile records are % updated toward the next precision level. Architecture Desired: Current: Road Value Offerings Royal Throne Room Opulent Throne Room Throne Room Splendid Office Decent Office Office Modest Office Meager Office No Office Royal Bedroom Grand Bedroom Great Bedroom Fine Quarters Decent Quarters Quarters Modest Quarters Meager Quarters No Quarters Royal Dining Room Grand Dining Room Great Dining Room Fine Dining Room Decent Dining Room Dining Room Modest Dining Room Meager Dining Room No Dining Room Royal Mausoleum Grand Mausoleum Mausoleum Fine Tomb Tomb Burial Chamber Servant's Burial Chamber Grave No Tomb has been disturbed. group of Many have been disturbed. swarm of its way out of confinement! caught in a burst of steam! lumber limits data/init/interface.txt DISPLAY_STRING Unknown Interface Token: The Wealth of F D H
: Mode : Zoom : Melt : Forbid : Dump : Hide Basic Value: Weight: Price: Owner: Uses and Contents: Uses: Contents: : Claim : Description This building was designed by was well-designed by was finely-designed by was superiorly designed by bears the exceptional design of was masterfully designed by an unknown architect The structure was built by was solidly built by was finely-built by was superiorly built by was exceptionally built by was masterfully built by an unknown artisan Worker: Location: Repeating Items: Stone Hauling Wood Hauling Burial Food Hauling Refuse Hauling Item Hauling Furniture Hauling Animal Hauling Wood Cutting Carpentry Stone Detailing Masonry Animal Training Animal Care Health Care Butchery Trapping Small Animal Dissection Leatherworking Dyeing Soap Maker Clothesmaking Farming (Fields) Fish Cleaning Fish Dissection Potash Making Furnace Operating Wood Burning Weaponsmithing Armoring Blacksmithing Metalcrafting Gem Setting Woodcrafting Stonecrafting Bone Carving Strand Extraction Axe-fighting Sword-fighting Mace-fighting Hammer-fighting Spear-fighting Dagger-fighting Crossbow-fighting Bow-fighting Blowgun-fighting Pike-fighting Whip-fighting Shield Using Armor Using Siege Engineering Siege Operating Crossbow-making Mechanics Weapon Number Pump Operating OBJECT LANGUAGE MATGLOSS DESCRIPTOR REACTION /*.* data/save/*.* spr sum aut win *.dat *.sav data/save/current/*.dat data/save/current/*.sav world.dat world.sav data/save/current/world.sav
FPS: TILE_PAGE CREATURE_GRAPHICS Unrecognized Creature Graphics Token: FILE TILE_DIM PAGE_DIM Unrecognized Tile Page Token: raw/graphics/graphics_*.* raw/graphics/ designed a masterful for constructed a masterful created a masterful masterfully dyed a added a masterful image added a masterful covering added masterful rings added masterful bands added masterful spikes added a masterful handle added masterful thread added masterful cloth wove a masterful sewn image " to a prepared a masterful created a masterful engraving destroyed a masterpiece was destroyed by melting by magma during fortification carving during mining by falling debris by growing vegetation masterfully designed by masterfully constructed by the masterful created by masterfully dyed with addition of a masterful image addition of a masterful covering addition of masterful rings addition of masterful bands addition of masterful spikes addition of a masterful handle addition of masterful thread addition of masterful cloth weaving of a masterful sewn image prepared by the masterful engraving the destruction of in attacked led the attack , and the defenders were led by The defenders were led by the attack by the attack on defeated and destroyed the defeat of and destruction of and pillaged and pillaging of and placed in charge of The new government was called and lordship of over and demanded tribute from and the demand of tribute from and took over and takeover of routed the route of their settlement of withered. the withering of formed merged with abandoned the settlement of the formation of the incorporation of into the abandonment of the settlement of finished the construction of as a part of connecting the completion of constructed replaced razed founded the foundation of the construction of the replacement of the razing of launched an expedition to reclaim the reclamation of devoured the devouring of was broken away slashed out slashed off torn out torn off stabbed out ripped off burned out burned away shattered smashed slashed ripped stabbed frozen breaking away slashing out slashing off tearing out tearing off stabbing out ripping off burning out burning away shattering smashing slashing ripping stabbing burning freezing and others was were the first to reach the summit of an unknown peak , which rises above the climbing of fought with . While defeated, the latter escaped unscathed managed to escape from 's onslaught was forced to retreat from despite the latter's wounds eventually prevailed and was forced to make a hasty escape surprised ambushed happened upon cornered confronted a scuffle between in which the former emerged victorious the escape of after a punishing fight after a horrific combat attack on surprising of ambush of happening upon cornering of confrontation of burned in dragon fire to death shot and killed mortally wounded , who bled to death , who suffocated hacked to pieces beheaded crucified buried alive left out in the air drowned fed to beasts struck down murdered threw against an obstacle, causing immediate death into a pit of spikes. died in the heat was encased in cooling lava was encased in cooling magma was encased in ice froze to death died in a cage fell into a deep chasm died of old age starved to death died from thirst drowned burned up in magma burned up in dragon fire dragon fire was burned to death by fire burned to death was scalded to death burned up in a magma mist was crushed by a drawbridge was crushed under a collapsing ceiling was killed by falling rocks was shot and killed bled to death , slain by suffocated was hacked to pieces was beheaded was crucified was buried alive was left out in the air was drowned was burned alive was fed to beasts was struck down was scuttled was murdered by was killed by a trap collapsed died after colliding with an obstacle was impaled on spikes the death of in a cage the fall of into a deep chasm the passing of the starvation of the dehydration of the drowning of the burning of in magma the heat-induced death of the encasement of in cooling lava in cooling magma in ice the freezing of the scalding of in a magma mist the crushing of under a drawbridge under a collapsing ceiling by falling rocks the shooting of the mortal wounding of the hacking of the beheading of the crucifixion of the burial of the leaving of the feeding of the killing of the scuttling of the murder of by a trap the collapse of the collision of with an obstacle , after the death strike by the impalement of on spikes were was reunited with the reunion of abducted was abducted the abduction of gave up being a to become a became a stopped being a lost a hist fig entry in the wilds the career change from the start as a the giving up on being a the loss of a hist fig entry began wandering began scouting began hunting great beasts in settled in decided to become a baby-snatcher, operating out of decided to become a thief, operating out of fled into the area around wandering scouting hunting of great beasts settling baby-snatching thievery flight into the area around into around , based in gave birth to sired married was born to received the worship of became romantically involved with was sired by became the parent of began worshipping stopped being the mother of stopped being the father of divorced stopped being the child of lost the worship of ended the romantic relationship with stopped being the parent of lost faith in entered the priesthood of became a shopkeeper at ruled from started hanging out at took up residence in left the priesthood of stopped shopkeeping at stopped ruling from stopped hanging out at moved out of was enslaved by was imprisoned by became the leader of the high priest of the mayor of a guard of a royal guard of a mercenary for an enemy of a criminal in the eyes of a member of a former member of a former mercenary of the manager of the record keeper of the broker of the sheriff of the guard captain of part of the merchant nobility of the outpost liaison for a diplomat of a former slave of a former prisoner of ceased to lead ceased to be the high priest of ceased to be mayor of left the guard of left the royal guard of left the service of made peace with was brought to the justice of left stopped managing stopped keeping records for stopped brokering for stopped working as the sheriff of stopped working as the guard captain of left the merchant nobility of ceased to be the outpost liaison for stopped working as a diplomat for escaped from the slavery of escaped from the prisons of the status of the marriage of the belief of the romantic relationship between as the child of and as the parent of the termination of the divorce of the loss of faith of the end of the romantic relationship between the priesthood membership of the shopkeeping of the seat of power of the hanging-out of the residence of at the departure of the close of business of the removal of the seat of power of the stoppage of hanging-out of the moving out of from from the priesthood of the ascension the selection the election the joining the entry the rise the crimes the acceptance the status the appointment the enslavement the imprisonment to leadership of to the position of mayor of with the royal guards of into the mercenary service of as an enemy of in the eyes of as a member of as a former member of as a former mercenary of as a former slave of as a former prisoner of as the manager of as the record keeper of as the broker of as the sheriff of as the guard captain of to the merchant nobility of as the outpost liaison for as a diplomat of by the fall of the peace-making of the resolution of criminal matters between the end of the membership of the end of the former membership of the end of the former mercenary status of the end of the former enslavement of the end of the former imprisonment of the removal of the escape of from leadership of from the mayoral position of from the guard of from the royal guard of from the mercenary service of with from the merchant nobility of from the slavery of from the prisons of made contact with the first contact of rejected contact with the rejection of contact by between concluded , cementing bonds of mutual trust with a positive outcome fairly in an unsatisfactory fashion in failure with miserable outcome the brilliant the positive the fair conclusion the unsatisfactory conclusion the failure the miserable failure proposed by was rejected by the rejection of was accepted by the acceptance of accepted an offer of peace from the acceptance of an offer of peace from rejected an offer of peace from the rejection of an offer of peace from the bodies the body impaled on added to a grisly mound added to a grotesque pillar added to a gruesome sculpture flayed and the skin stretched over hung from a horribly mutilated on behalf of impalement on of construction of a grisly mound from construction of a grotesque pillar from construction of a gruesome sculpture from the display on of the skins of hanging from a horrible mutilation of lost a diplomat at They suspected the involvement of the loss of a diplomat of with the possible involvment of voided all agreements with the voiding of agreements with , merchants from visited and were never heard from again and suffered great hardships . They reported a seizure of goods . They reported irregularities with their goods . They were greatly offended by the locals ill-fated tragic terrible costly unfortunate visit of merchants from was hidden in the concealment of was claimed in the acquisition of was created in the creation of was lost in the disappearance of was found in the discovery of was stolen and brought to the theft of was recovered by the recovery of was dropped by the discardment of was encased in adamantine deep within the imprisonment of in adamantine deep within was released by careless miners in the deepest recesses of the release of by careless miners in the deepest recesses of is a was a that occurs in the myths of force which permeates which was said to permeate born in The identity of mother has been lost to time father has been lost to time parent has been lost to time of unknown parentage is the was the has been lost to time the first of one of the first of the only one of one of the only ones of kind Although accounts vary, it is universally agreed that guided by forces unknown. most often takes the form of a was most often depicted as a rotting associated with [B] a mountain fortress a dark fortress a ruin a cave a forest retreat a town was a legendary could be found within civilization of religion of group from centered around the worship of various beings centered around the worship of , a force [C:3:0:1]Related Historical Figures[C:7:0:0][B] object of ardent faithful casual dubious worship lover [R] [C:1:0:1]Related Entities[C:7:0:0][B] leader mayor guard royal guard mercenary former mercenary enemy criminal member former member manager bookkeeper broker sheriff guard captain merchant nobility outpost liaison diplomat high priest slave former slave prisoner former prisoner )[R] [C:6:0:1]Related Sites[C:7:0:0][B] shopkeeper seat of power hangout home priest late early mid spring summer autumn winter a time before time an unknown civiliation me my myself I an unknown creature an unknown site a road a tunnel a bridge a wall an unknown construction an unknown store a hovel an apartment complex an apartment a dark tower an unknown building an unknown artifact an unknown region a peace agreement a lumber agreement a trade agreement a vague agreement Only the barest fragments of this amazing story have been uncovered. It is one of the great untold tales of our times. Its nature is still an intriguing puzzle to the learned. It is still shrouded in mystery. Many facts are still unclear to historians. A few issues still trouble scholars, but the picture is fairly clear. HF_LINK RANDOM_DEF_SPHERE some vague concept Age of Three Powers Age of Two Two Powers Age of the Age Age of One Power Age of Myth Age of Legends Twilight Age Age of Fairy Tales Age of Heroes Golden Age Age of Death Age of Civilization Age of Emptiness The world has passed into Unknown Age [C:4:0:1] Notable Kill [C:7:0:0][B] Kill Unknown creature in Unknown creature[R] Other Kill in the wilds Duel of Pillaging Conquest Destruction Attempted Abduction in the Wilds Theft Monster Rampage the Wilds
Set Building/Item Properties Set Traffic Areas Select Deselect Select all Deselect All Leave screen Leave text entry screen Leave all screens Close mega announcement Toggle Fullscreen World Param: Add World Param: Copy World Param: Delete World Param: Title World Param: Name, Random World Param: Name, Enter World Param: Seed, Random World Param: Seed, Enter World Param: Load World Param: Save World Param: Dim X, Up World Param: Dim X, Down World Param: Dim Y, Up World Param: Dim Y, Down World Param: Enter Advanced Parameters World Param: Increase Parameter World Param: Decrease Parameter World Param: Enter Value World Param: Nullify Parameter World Param: Set Presets World Param: Reject, Continue World Param: Reject, Abort World Param: Reject, Allow This World Param: Reject, Allow All World Generation: Continue World Generation: Use World Generation: Abort Setup game: Embark Setup game: Name Fort Setup game: Name Group Setup game: Reclaim Setup game: Find Setup game: Notes Setup game: Notes, New Note Setup game: Notes, Delete Note Setup game: Notes, Change Symbol Selection Setup game: Notes, Adopt Symbol Setup game: Resize Local Y Up Setup game: Resize Local Y Down Setup game: Resize Local X Up Setup game: Resize Local X Down Setup game: Move Local Y Up Setup game: Move Local Y Down Setup game: Move Local X Up Setup game: Move Local X Down Setup game: View Biome 1 Setup game: View Biome 2 Setup game: View Biome 3 Setup game: View Biome 4 Setup game: View Biome 5 Setup game: View Biome 6 Setup game: View Biome 7 Setup game: View Biome 8 Setup game: View Biome 9 Choose name: Random Choose name: Clear Choose name: Type View item: Description View item: Forbid View item: Melt View item: Dump View item: Hide Main menu Options, Export Local Image Help Movies Change tab or highlight selection Move selector up Move selector down Move selector left Move selector right Page selector up Page selector down Move secondary selector up Move secondary selector down Page secondary selector up Page secondary selector down Move view/cursor up Move view/cursor down Move view/cursor left Move view/cursor right Move view/cursor up and left Move view/cursor up and right Move view/cursor down and left Move view/cursor down and right Move view/cursor up, fast Move view/cursor down, fast Move view/cursor left, fast Move view/cursor right, fast Move view/cursor up and left, fast Move view/cursor up and right, fast Move view/cursor down and left, fast Move view/cursor down and right, fast Move view/cursor up (z) Move view/cursor down (z) Move view/cursor up (z), aux Move view/cursor down (z), aux Adventure: move north Adventure: move south Adventure: move east Adventure: move west Adventure: move northwest Adventure: move northeast Adventure: move southwest Adventure: move southeast Adventure: move wait Adventure: careful move north up/down Adventure: careful move south up/down Adventure: careful move east up/down Adventure: careful move west up/down Adventure: careful move northwest up/down Adventure: careful move northeast up/down Adventure: careful move southwest up/down Adventure: careful move southeast up/down Adventure: careful move up/down Adventure: move north/up Adventure: move south/up Adventure: move east/up Adventure: move west/up Adventure: move northwest/up Adventure: move northeast/up Adventure: move southwest/up Adventure: move southeast/up Adventure: move up Adventure: move north/down Adventure: move south/down Adventure: move east/down Adventure: move west/down Adventure: move northwest/down Adventure: move northeast/down Adventure: move southwest/down Adventure: move southeast/down Adventure: move down Adventure: move up, aux Adventure: move down, aux World Gen: Export Map Legends: Export Map Legends: Export Detailed Map Legends: Civ/Site Legends: String filter Adventure: Combat, Attack Mode Adventure: Combat, Dodge Mode Adventure: Combat, Charge Defend Mode Adventure: Status Adventure: Status, Close Combat Adventure: Status, Customize Adventure: Status, Kills Unit View, Customize Unit View, Relationships Unit View, Relationships, Zoom Unit View, Relationships, View Unit View, Kills Customize Unit, Nickname Customize Unit, Profession Adventure: Sleep Adventure: Wait Adventure: Attack Adventure: Look Adventure: Search Adventure: Talk Adventure: Inv. Interact Adventure: Inv. Look Adventure: Inv. Remove Adventure: Inv. Wear Adventure: Inv. Eat/Drink Adventure: Inv. Put In Adventure: Inv. Drop Adventure: Get/Ground Adventure: Throw Adventure: Fire Adventure: Announcements Adventure: Combat Options Adventure: Movement Options Adventure: Movement Options, Swim Adventure: Sneak Adventure: Center Adventure: Building Interact Adventure: Travel Adventure: Get Date Adventure: Get Weather Adventure: Get Temperature Adventure: Change Stance Adventure: Option 1 Adventure: Option 2 Adventure: Option 3 Adventure: Option 4 Adventure: Option 5 Adventure: Option 6 Adventure: Option 7 Adventure: Option 8 Adventure: Option 9 Adventure: Option 10 Adventure: Option 11 Adventure: Option 12 Adventure: Option 13 Adventure: Option 14 Adventure: Option 15 Adventure: Option 16 Adventure: Option 17 Adventure: Option 18 Adventure: Option 19 Adventure: Option 20 Hotkey: Make Ash Hotkey: Make Charcoal Hotkey: Melt Object Hotkey: Green Glass Hotkey: Clear Glass Hotkey: Crystal Glass Hotkey: Collect Sand Hotkey: Raw Glass Hotkey: Glass Armorstand Hotkey: Glass Box Hotkey: Glass Cabinet Hotkey: Glass Coffin Hotkey: Glass Floodgate Hotkey: Glass Hatch Cover Hotkey: Glass Grate Hotkey: Glass Goblet Hotkey: Glass Toy Hotkey: Glass Instrument Hotkey: Glass Portal Hotkey: Glass Statue Hotkey: Glass Table Hotkey: Glass Cage Hotkey: Glass Chair Hotkey: Glass Blocks Hotkey: Glass Vial Hotkey: Glass Weaponrack Hotkey: Glass Window Hotkey: Make Pearlash Hotkey: Ashery, Lye Hotkey: Ashery, Potash (Lye) Hotkey: Ashery, Potash (Ash) Hotkey: Carpenter, Barrel Hotkey: Carpenter, Blocks Hotkey: Carpenter, Bucket Hotkey: Carpenter, Animal Trap Hotkey: Carpenter, Cage Hotkey: Carpenter, Armorstand Hotkey: Carpenter, Bed Hotkey: Carpenter, Chair Hotkey: Carpenter, Coffin Hotkey: Carpenter, Door Hotkey: Carpenter, Floodgate Hotkey: Carpenter, Hatch Cover Hotkey: Carpenter, Grate Hotkey: Carpenter, Cabinet Hotkey: Carpenter, Bin Hotkey: Carpenter, Box Hotkey: Carpenter, Weaponrack Hotkey: Carpenter, Table Hotkey: Siege Shop, Ballista Hotkey: Siege Shop, Catapult Hotkey: Leather, Bag Hotkey: Leather, Flask Hotkey: Leather, Shirt Hotkey: Leather, Cloak Hotkey: Leather, Backpack Hotkey: Leather, Quiver Hotkey: Leather, Image Hotkey: Clothes, Cloth Hotkey: Clothes, Silk Hotkey: Clothes, Shirt Hotkey: Clothes, Cloak Hotkey: Clothes, Box Hotkey: Clothes, Rope Hotkey: Clothes, Image Hotkey: Crafts, Mat Stone Hotkey: Crafts, Mat Wood Hotkey: Crafts, Dec Bone Hotkey: Crafts, Dec Shell Hotkey: Crafts, Totem Hotkey: Crafts, Cloth Hotkey: Crafts, Silk Hotkey: Crafts, Shell Hotkey: Crafts, Bone Hotkey: Crafts, Leather Hotkey: Crafts, Mat Crafts Hotkey: Crafts, Mat Goblet Hotkey: Crafts, Mat Instrument Hotkey: Crafts, Mat Toy Hotkey: Forge, Weapon Hotkey: Forge, Armor Hotkey: Forge, Furniture Hotkey: Forge, Siege Hotkey: Forge, Trap Hotkey: Forge, Other Hotkey: Forge, Metal Clothing Hotkey: Building, Armorstand Hotkey: Building, Bed Hotkey: Building, Chair Hotkey: Building, Coffin Hotkey: Building, Door Hotkey: Building, Floodgate Hotkey: Building, Hatch Hotkey: Building, Wall Grate Hotkey: Building, Floor Grate Hotkey: Building, Vertical Bars Hotkey: Building, Floor Bars Hotkey: Building, Cabinet Hotkey: Building, Chest Hotkey: Building, Kennel Hotkey: Building, Farm Plot Hotkey: Building, Weaponrack Hotkey: Building, Statue Hotkey: Building, Table Hotkey: Building, Dirt Road Hotkey: Building, Paved Road Hotkey: Building, Bridge Hotkey: Building, Well Hotkey: Building, Siege Hotkey: Building, Workshop Hotkey: Building, Furnace Hotkey: Building, Glass Window Hotkey: Building, Gem Window Hotkey: Building, Shop Hotkey: Building, Animal Trap Hotkey: Building, Chain Hotkey: Building, Cage Hotkey: Building, Trade Depot Hotkey: Building, Trap Hotkey: Building, Machine Component Hotkey: Building, Support Hotkey: Building, Archery Target Hotkey: Building, Machine Component, Screw Pump Hotkey: Building, Machine Component, Water Wheel Hotkey: Building, Machine Component, Windmill Hotkey: Building, Machine Component, Gear Assembly Hotkey: Building, Machine Component, Horizontal Axle Hotkey: Building, Machine Component, Vertical Axle Hotkey: Building, Siege, Ballista Hotkey: Building, Siege, Catapult Hotkey: Building, Trap, Stone Hotkey: Building, Trap, Weapon Hotkey: Building, Trap, Lever Hotkey: Building, Trap, Trigger Hotkey: Building, Trap, Cage Hotkey: Building, Trap, Upright Spear/Spike Hotkey: Building, Wall/Floor/Stairs Hotkey: Building, Construction, Fortification Hotkey: Building, Construction, Wall Hotkey: Building, Construction, Floor Hotkey: Building, Construction, Ramp Hotkey: Building, Construction, Upward Stair Hotkey: Building, Construction, Downward Stair Hotkey: Building, Construction, Up/Down Stair Hotkey: Building, Wksp, Leather Hotkey: Building, Wksp, Quern Hotkey: Building, Wksp, Millstone Hotkey: Building, Wksp, Loom Hotkey: Building, Wksp, Clothes Hotkey: Building, Wksp, Bowyer Hotkey: Building, Wksp, Carpenter Hotkey: Building, Wksp, Metalsmith Hotkey: Building, Wksp, Lavamill Hotkey: Building, Wksp, Jeweler Hotkey: Building, Wksp, Mason Hotkey: Building, Wksp, Butcher Hotkey: Building, Wksp, Tanner Hotkey: Building, Wksp, Dyer Hotkey: Building, Wksp, Craftsman Hotkey: Building, Wksp, Siege Hotkey: Building, Wksp, Mechanic Hotkey: Building, Wksp, Still Hotkey: Building, Wksp, Farmer Hotkey: Building, Wksp, Kitchen Hotkey: Building, Wksp, Fishery Hotkey: Building, Wksp, Lab Hotkey: Building, Wksp, Ashery Hotkey: Building, Furn, Wood Hotkey: Building, Furn, Smelter Hotkey: Building, Furn, Glass Hotkey: Building, Furn, Kiln Main: One-Step Main: Pause/Resume Depot Access Main: Hot Keys Main: Hot Key 1 Main: Hot Key 2 Main: Hot Key 3 Main: Hot Key 4 Main: Hot Key 5 Main: Hot Key 6 Main: Hot Key 7 Main: Hot Key 8 Main: Hot Key 9 Main: Hot Key 10 Main: Hot Key 11 Main: Hot Key 12 Main: Hot Key 13 Main: Hot Key 14 Main: Hot Key 15 Main: Hot Key 16 Hot Keys: Change Name Hot Keys: Zoom Main: Announcements Main: Place Building Main: Civilizations Main: Designations Main: Artifacts Main: Nobles Main: Standing Orders Main: Military Main: Rooms Building List: Zoom T Building List: Zoom Q Main: Control Squads Main: Stockpiles Main: Activity Zone Main: View Units Main: Job List Main: Unit List Main: Look Main: Note Main: Note, Place Main: Note, Delete Main: Note, Enter Text Main: Note, Adopt Symbol Main: Note, Change Selection Main: Building Jobs Main: Overall Status Main: Building Items Main: Visualize Building Items: Forbid Building Items: Dump Building Items: Melt Building Items: Hide Dwf Look: Forbid Dwf Look: Dump Dwf Look: Melt Dwf Look: Hide Adventure: Creation, Name Entry Adventure: Creation, Customize Name Adventure: Creation, Random Name Adventure: Creation, Change Gender Adventure: Travel, Visit Site Adventure: Travel, Clouds Adventure: Log Adventure: Travel, Log Adventure: Log, Tasks Adventure: Log, Entities Adventure: Log, Sites Adventure: Log, Regions Adventure: Log, Zoom to Current Location Adventure: Log, Zoom to Selected Adventure: Log, Toggle Line Adventure: Log, Toggle Map/Info Orders: Forbid Orders: Forbid Projectiles Orders: Forbid Your Corpse Orders: Forbid Your Items Orders: Forbid Other Corpse Orders: Forbid Other Items Orders: Gather Refuse Orders: Gather Outside Orders: Dump Corpse Orders: Dump Skull Orders: Dump Skin Orders: Dump Bone Orders: Dump Shell Orders: Dump Other Orders: Gather Furniture Orders: Gather Animals Orders: Gather Food Orders: Gather Bodies Orders: Refuse Orders: Gather Stone Orders: Gather Wood Orders: All Harvest Orders: Stay Indoors Orders: Piles Same Orders: Mix Foods Orders: Exceptions Orders: Loom Orders: Dyed Cloth Orders: Workshop Orders: Collect Web Orders: Slaughter Orders: Butcher Orders: Tan Orders: Zone Orders: Zone, Drinking Orders: Zone, Fishing Destroy Building Suspend Building Menu Confirm Save Bindings Change Bindings Hotkey: Alchemist, Soap Hotkey: Still, Brew Hotkey: Still, Extract Hotkey: Loom, Collect Silk Hotkey: Loom, Weave Cloth Hotkey: Loom, Weave Silk Hotkey: Loom, Metal Hotkey: Kitchen, Meal 1 Hotkey: Kitchen, Meal 2 Hotkey: Kitchen, Meal 3 Hotkey: Kitchen, Render Fat Hotkey: Farmer, Process Hotkey: Farmer, Vial Hotkey: Farmer, Bag Hotkey: Farmer, Barrel Hotkey: Farmer, Cheese Hotkey: Farmer, Milk Hotkey: Mill, Mill Hotkey: Kennel, Hunt Hotkey: Kennel, Catch Hotkey: Kennel, Tame Small Hotkey: Kennel, Tame Large Hotkey: Kennel, War Hotkey: Fishery, Process Hotkey: Fishery, Extract Hotkey: Fishery, Catch Hotkey: Butcher, Butcher Hotkey: Butcher, Extract Hotkey: Butcher, Catch Hotkey: Tanner, Tan Hotkey: Dyer, Thread Hotkey: Dyer, Cloth Hotkey: Jeweler, Furniture Hotkey: Jeweler, Finished Hotkey: Jeweler, Ammo Hotkey: Jeweler, Cut Hotkey: Jeweler, Encrust Hotkey: Mechanic, Mechanisms Hotkey: Mason, Armorstand Hotkey: Mason, Blocks Hotkey: Mason, Chair Hotkey: Mason, Coffin Hotkey: Mason, Door Hotkey: Mason, Floodgate Hotkey: Mason, Hatch Cover Hotkey: Mason, Grate Hotkey: Mason, Cabinet Hotkey: Mason, Box Hotkey: Mason, Statue Hotkey: Mason, Quern Hotkey: Mason, Millstone Hotkey: Mason, Table Hotkey: Mason, Weaponrack Hotkey: Trap, Bridge Hotkey: Trap, Gear Assembly Hotkey: Trap, Door Hotkey: Trap, Floodgate Hotkey: Trap, Spike Hotkey: Trap, Hatch Hotkey: Trap, Wall Grate Hotkey: Trap, Floor Grate Hotkey: Trap, Vertical Bars Hotkey: Trap, Floor Bars Hotkey: Trap, Support Hotkey: Trap, Chain Hotkey: Trap, Cage Hotkey: Trap, Lever Buildjob: Add Buildjob: Cancel Buildjob: Promote Buildjob: Repeat Buildjob: Suspend Buildjob: Workshop Profile Buildjob: Well, Free Buildjob: Well, Size Buildjob: Target, Free Buildjob: Target, Size Buildjob: Target, Down Buildjob: Target, Up Buildjob: Target, Right Buildjob: Target, Left Buildjob: Statue, Assign Buildjob: Statue, Free Buildjob: Statue, Size Buildjob: Cage, Justice Buildjob: Cage, Free Buildjob: Cage, Size Buildjob: Cage, Assign Occ Buildjob: Cage, Water Buildjob: Cage, Assign Owner Buildjob: Chain, Assign Occ Buildjob: Chain, Justice Buildjob: Chain, Assign Owner Buildjob: Chain, Free Buildjob: Chain, Size Buildjob: Siege, Fire Buildjob: Siege, Orient Buildjob: Door, Internal Buildjob: Door, Forbid Buildjob: Door, Pet-passable Buildjob: Coffin, Assign Buildjob: Coffin, Free Buildjob: Coffin, Size Buildjob: Coffin, Gen. Burial Buildjob: Coffing, Allow Citizens Buildjob: Coffing, Allow Pets Buildjob: Chair, Assign Buildjob: Chair, Free Buildjob: Chair, Size Buildjob: Table, Assign Buildjob: Table, Hall Buildjob: Table, Free Buildjob: Table, Size Buildjob: Bed, Assign Buildjob: Bed, Free Buildjob: Bed, Barracks Buildjob: Bed, Rent Buildjob: Bed, Size Buildjob: Depot, Bring Buildjob: Depot, Trade Buildjob: Depot, Request Trader Buildjob: Depot, Broker Only Buildjob: Animal Trap, No Bait Buildjob: Animal Trap, Meat Bait Buildjob: Animal Trap, Fish Bait Buildjob: Animal Trap, Gem Bait Buildjob: Farm, Fallow Buildjob: Farm, Fertilize Buildjob: Farm, Seas Fert Buildjob: Farm, Spring Buildjob: Farm, Summer Buildjob: Farm, Autumn Buildjob: Farm, Winter Buildjob: Stockpile, Master Buildjob: Stockpile, Delete Child Buildjob: Stockpile, Settings Buildjob: Stockpile, Barrel Up Buildjob: Stockpile, Barrel Down Buildjob: Stockpile, Barrel Zero Buildjob: Stockpile, Barrel Max Buildjob: Stockpile, Bin Up Buildjob: Stockpile, Bin Down Buildjob: Stockpile, Bin Zero Buildjob: Stockpile, Bin Max Buildjob: Rack, Mat, Bone Buildjob: Rack, Mat, Bronze Buildjob: Rack, Mat, Copper Buildjob: Rack, Mat, Iron Buildjob: Rack, Mat, Steel Buildjob: Rack, Mat, Wood Buildjob: Rack, Mat, Special Metal Buildjob: Stand, Mat, Bone Buildjob: Stand, Mat, Leather Buildjob: Stand, Mat, Copper Buildjob: Stand, Mat, Bronze Buildjob: Stand, Mat, Steel Buildjob: Stand, Mat, Iron Buildjob: Stand, Mat, Wood Buildjob: Stand, Mat, Special Metal Buildjob: Rackstand, Assign Buildjob: Rackstand, Free Buildjob: Rackstand, Size Buildjob: Rackstand, Item Buildjob: Rackstand, Mat Buildjob: Rackstand, All Items Buildjob: Rackstand, No Items Buildjob: Rackstand, All Mats Buildjob: Rackstand, No Mats Stockpile Settings: Enable Stockpile Settings: Disable Stockpile Settings: Permit All Stockpile Settings: Forbid All Stockpile Settings: Permit Sub Stockpile Settings: Forbit Sub Stockpile Settings: Specific 1 Stockpile Settings: Specific 2 Squad: Lock Squad: Station Squad: Clear Patrol Squad: Patrol Squad: Zoom Movie: Record Movie: Play Movie: Save Movie: Load Assign Trade: View Assign Trade: String Assign Trade: Exclude Prohibited Assign Trade: Pending Assign Trade: Sort Noble List: Replace Noble List: Settings Noble List: View Candidate Adventure: Barter, View Adventure: Barter, Currency 1 Adventure: Barter, Currency 2 Adventure: Barter, Currency 3 Adventure: Barter, Currency 4 Adventure: Barter, Currency 5 Adventure: Barter, Currency 6 Adventure: Barter, Currency 7 Adventure: Barter, Currency 8 Adventure: Barter, Currency 9 Adventure: Barter, Trade Trade, View Trade, Trade Trade, Offer Trade, Seize Stores, View Stores, Forbid Stores, Melt Stores, Dump Stores, Zoom Stores, Hide Military, Activate Military, View Military, Weapon Military, Zoom Squad Info, Food Squad Info, Sleep Squad Info, Water Squad Info, Stay Close Squad Info, Attack Wilderness Squad Info, Stand Down Squad Info, Zoom Unitjob, Remove Unit Unitjob, Zoom Unit Unitjob, Zoom Building Unitjob, View Unitjob, Manager Manager, New Order Manager, Remove Manager, Promote Manager, Max Manager, Wages Animals, Slaughter Kitchen, Cook Kitchen, Brew Setup, New Setup, View Setup, Customize Unit Setup, Save Profile Setup, Save Profile, Abort Setup, Save Profile, Go Setup, View Profile Problems Main: Activity Zone, Remove Main: Activity Zone, Water Source Main: Activity Zone, Garbage Dump Main: Activity Zone, Pond Main: Activity Zone, Sand Collect Main: Activity Zone, Active Main: Activity Zone, Fish Main: Activity Zone, Meeting Main: Activity Zone, Pond Options Main: Activity Zone: Pond, Water Stockpile, Animal Stockpile, Food Stockpile, Weapon Stockpile, Armor Stockpile, Custom Stockpile, Custom Settings Stockpile, Furniture Stockpile, Graveyard Stockpile, Refuse Stockpile, Wood Stockpile, Stone Stockpile, Gem Stockpile, Bar/Block Stockpile, Cloth Stockpile, Leather Stockpile, Ammo Stockpile, Coins Stockpile, Finished Stockpile, None Designate, Building/Item Designate, Reclaim Designate, Forbid Designate, Melt Designate, No Melt Designate, Dump Designate, No Dump Designate, Hide Designate, No Hide Designate, Traffic Designate, High Traffic Designate, Normal Traffic Designate, Low Traffic Designate, Restricted Traffic Designate, Increase Weight Designate, Decrease Weight Designate, Increase Weight More Designate, Decrease Weight More Designate, Dig Designate, Dig Remove Stairs Ramps Designate, U Stair Designate, D Stair Designate, UD Stair Designate, Ramp Designate, Channel Designate, Chop Designate, Plants Designate, Smooth Designate, Engrave Designate, Fortify Designate, Toggle Engraving Designate, Undo Designate, Remove Construction Building, Change Height + Building, Change Height - Building, Change Width + Building, Change Width - Building, Orient Up Building, Orient Left Building, Orient Right Building, Orient Down Building, Orient None Building, View Item Building, Done Selecting Building, Expand/Contract Building, Trigger, Enable Water Building, Trigger, Min Water Up Building, Trigger, Min Water Down Building, Trigger, Max Water Up Building, Trigger, Max Water Down Building, Trigger, Enabler Magma Building, Trigger, Min Magma Up Building, Trigger, Min Magma Down Building, Trigger, Max Magma Up Building, Trigger, Max Magma Down Building, Trigger, Enable Creature Building, Trigger, Enable Locals Building, Trigger, Resets Building, Trigger, Min Size Up Building, Trigger, Min Size Down Building, Trigger, Max Size Up Building, Trigger, Max Size Down Unitview, General Unitview, Inventory Unitview, Prefs Unitview, Wounds Unitview, Next Unit Unitview, Slaughter Unitview, Prefs, Labor Unitview, Prefs, Pets Unitview, Prefs, Soldier Unitview, Prefs, Fortress Guard Unitview, Prefs, Royal Guard Unitview, Prefs, Toggle Activation Unitview, Prefs, Pets, Hunting Unitview, Prefs, Pets, War Unitview, Prefs, Soldier, Unarmed Unitview, Prefs, Soldier, Axe Unitview, Prefs, Soldier, Crossbow Unitview, Prefs, Soldier, Hammer Unitview, Prefs, Soldier, Mace Unitview, Prefs, Soldier, Spear Unitview, Prefs, Soldier, Sword Unitview, Prefs, Soldier, Weapon Num Unitview, Prefs, Soldier, Armor Unitview, Prefs, Soldier, Shield Unitview, Prefs, Profile String: Backspace String: Character 001 String: Character 002 String: Character 003 String: Character 004 String: Character 005 String: Character 006 String: Character 007 String: Character 008 String: Character 009 String: Character 010 String: Character 011 String: Character 012 String: Character 013 String: Character 014 String: Character 015 String: Character 016 String: Character 017 String: Character 018 String: Character 019 String: Character 020 String: Character 021 String: Character 022 String: Character 023 String: Character 024 String: Character 025 String: Character 026 String: Character 027 String: Character 028 String: Character 029 String: Character 030 String: Character 031 String: Character 032 String: Character 033 String: Character 034 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WORLD_PARAM_ADD WORLD_PARAM_COPY WORLD_PARAM_DELETE WORLD_PARAM_TITLE WORLD_PARAM_NAME_RANDOM WORLD_PARAM_NAME_ENTER WORLD_PARAM_SEED_RANDOM WORLD_PARAM_SEED_ENTER WORLD_PARAM_LOAD WORLD_PARAM_SAVE WORLD_PARAM_DIM_X_UP WORLD_PARAM_DIM_X_DOWN WORLD_PARAM_DIM_Y_UP WORLD_PARAM_DIM_Y_DOWN WORLD_PARAM_SET WORLD_PARAM_INCREASE WORLD_PARAM_DECREASE WORLD_PARAM_ENTER_VALUE WORLD_PARAM_NULLIFY WORLD_PARAM_PRESET WORLD_PARAM_REJECT_CONTINUE WORLD_PARAM_REJECT_ABORT WORLD_PARAM_REJECT_ALLOW_THIS WORLD_PARAM_REJECT_ALLOW_ALL WORLD_GEN_CONTINUE WORLD_GEN_USE WORLD_GEN_ABORT SETUP_EMBARK SETUP_NAME_FORT SETUP_NAME_GROUP SETUP_RECLAIM SETUP_FIND SETUP_NOTES SETUP_NOTES_TAKE_NOTES SETUP_NOTES_DELETE_NOTE SETUP_NOTES_CHANGE_SYMBOL_SELECTION SETUP_NOTES_ADOPT_SYMBOL SETUP_LOCAL_Y_UP SETUP_LOCAL_Y_DOWN SETUP_LOCAL_X_UP SETUP_LOCAL_X_DOWN SETUP_LOCAL_Y_MUP SETUP_LOCAL_Y_MDOWN SETUP_LOCAL_X_MUP SETUP_LOCAL_X_MDOWN SETUP_BIOME_1 SETUP_BIOME_2 SETUP_BIOME_3 SETUP_BIOME_4 SETUP_BIOME_5 SETUP_BIOME_6 SETUP_BIOME_7 SETUP_BIOME_8 SETUP_BIOME_9 CHOOSE_NAME_RANDOM CHOOSE_NAME_CLEAR CHOOSE_NAME_TYPE ITEM_DESCRIPTION ITEM_FORBID ITEM_MELT ITEM_DUMP ITEM_HIDE HELP MOVIES OPTIONS OPTION_EXPORT CHANGETAB STANDARDSCROLL_LEFT STANDARDSCROLL_RIGHT STANDARDSCROLL_UP STANDARDSCROLL_DOWN STANDARDSCROLL_PAGEUP STANDARDSCROLL_PAGEDOWN SECONDSCROLL_UP SECONDSCROLL_DOWN SECONDSCROLL_PAGEUP SECONDSCROLL_PAGEDOWN CURSOR_UP CURSOR_DOWN CURSOR_LEFT CURSOR_RIGHT CURSOR_UPLEFT CURSOR_UPRIGHT CURSOR_DOWNLEFT CURSOR_DOWNRIGHT CURSOR_UP_FAST CURSOR_DOWN_FAST CURSOR_LEFT_FAST CURSOR_RIGHT_FAST CURSOR_UPLEFT_FAST CURSOR_UPRIGHT_FAST CURSOR_DOWNLEFT_FAST CURSOR_DOWNRIGHT_FAST CURSOR_UP_Z CURSOR_DOWN_Z CURSOR_UP_Z_AUX CURSOR_DOWN_Z_AUX A_MOVE_N A_MOVE_S A_MOVE_E A_MOVE_W A_MOVE_NW A_MOVE_NE A_MOVE_SW A_MOVE_SE A_MOVE_WAIT A_CARE_MOVE_N A_CARE_MOVE_S A_CARE_MOVE_E A_CARE_MOVE_W A_CARE_MOVE_NW A_CARE_MOVE_NE A_CARE_MOVE_SW A_CARE_MOVE_SE A_CARE_MOVE_UPDOWN A_MOVE_N_UP A_MOVE_S_UP A_MOVE_E_UP A_MOVE_W_UP A_MOVE_NW_UP A_MOVE_NE_UP A_MOVE_SW_UP A_MOVE_SE_UP A_MOVE_UP A_MOVE_N_DOWN A_MOVE_S_DOWN A_MOVE_E_DOWN A_MOVE_W_DOWN A_MOVE_NW_DOWN A_MOVE_NE_DOWN A_MOVE_SW_DOWN A_MOVE_SE_DOWN A_MOVE_DOWN A_MOVE_UP_AUX A_MOVE_DOWN_AUX WORLDGEN_EXPORT_MAP LEGENDS_EXPORT_MAP LEGENDS_EXPORT_DETAILED_MAP LEGENDS_TOGGLE_CIVSITE LEGENDS_STRING_FILTER A_COMBAT_ATTACK A_COMBAT_DODGE A_COMBAT_CHARGEDEF A_STATUS A_STATUS_WRESTLE A_STATUS_CUSTOMIZE A_STATUS_KILLS UNITVIEW_CUSTOMIZE UNITVIEW_RELATIONSHIPS UNITVIEW_RELATIONSHIPS_ZOOM UNITVIEW_RELATIONSHIPS_VIEW UNITVIEW_KILLS CUSTOMIZE_UNIT_NICKNAME CUSTOMIZE_UNIT_PROFNAME A_SLEEP A_WAIT A_ATTACK A_LOOK A_SEARCH A_TALK A_INTERACT A_INV_LOOK A_INV_REMOVE A_INV_WEAR A_INV_EATDRINK A_INV_PUTIN A_INV_DROP A_GROUND A_THROW A_SHOOT A_ANNOUNCEMENTS A_COMBAT A_MOVEMENT A_MOVEMENT_SWIM A_SNEAK A_CENTER A_BUILDING A_TRAVEL A_DATE A_WEATHER A_TEMPERATURE A_STANCE A_OPTION1 A_OPTION2 A_OPTION3 A_OPTION4 A_OPTION5 A_OPTION6 A_OPTION7 A_OPTION8 A_OPTION9 A_OPTION10 A_OPTION11 A_OPTION12 A_OPTION13 A_OPTION14 A_OPTION15 A_OPTION16 A_OPTION17 A_OPTION18 A_OPTION19 A_OPTION20 HOTKEY_MAKE_ASH HOTKEY_MAKE_CHARCOAL HOTKEY_MELT_OBJECT HOTKEY_GLASS_GREEN HOTKEY_GLASS_CLEAR HOTKEY_GLASS_CRYSTAL HOTKEY_COLLECT_SAND HOTKEY_GLASS_ROUGH HOTKEY_GLASS_ARMORSTAND HOTKEY_GLASS_BOX HOTKEY_GLASS_CABINET HOTKEY_GLASS_COFFIN HOTKEY_GLASS_FLOODGATE HOTKEY_GLASS_HATCH_COVER HOTKEY_GLASS_GRATE HOTKEY_GLASS_GOBLET HOTKEY_GLASS_TOY HOTKEY_GLASS_INSTRUMENT HOTKEY_GLASS_DOOR HOTKEY_GLASS_STATUE HOTKEY_GLASS_TABLE HOTKEY_GLASS_CAGE HOTKEY_GLASS_CHAIR HOTKEY_GLASS_BLOCKS HOTKEY_GLASS_FLASK HOTKEY_GLASS_WEAPONRACK HOTKEY_GLASS_WINDOW HOTKEY_MAKE_PEARLASH HOTKEY_ASHERY_LYE HOTKEY_ASHERY_POTASH HOTKEY_ASHERY_POTASH_DIRECT HOTKEY_CARPENTER_BARREL HOTKEY_CARPENTER_BLOCKS HOTKEY_CARPENTER_BUCKET HOTKEY_CARPENTER_TRAP_ANIMAL HOTKEY_CARPENTER_CAGE HOTKEY_CARPENTER_ARMORSTAND HOTKEY_CARPENTER_BED HOTKEY_CARPENTER_CHAIR HOTKEY_CARPENTER_COFFIN HOTKEY_CARPENTER_DOOR HOTKEY_CARPENTER_FLOODGATE HOTKEY_CARPENTER_HATCH_COVER HOTKEY_CARPENTER_GRATE HOTKEY_CARPENTER_CABINET HOTKEY_CARPENTER_BIN HOTKEY_CARPENTER_BOX HOTKEY_CARPENTER_WEAPONRACK HOTKEY_CARPENTER_TABLE HOTKEY_SIEGE_BALLISTA HOTKEY_SIEGE_CATAPULT HOTKEY_LEATHER_BOX HOTKEY_LEATHER_FLASK HOTKEY_LEATHER_SHIRT HOTKEY_LEATHER_CLOAK HOTKEY_LEATHER_BACKPACK HOTKEY_LEATHER_QUIVER HOTKEY_LEATHER_IMAGE HOTKEY_CLOTHES_MAT_PLANT HOTKEY_CLOTHES_MAT_SILK HOTKEY_CLOTHES_SHIRT HOTKEY_CLOTHES_CLOAK HOTKEY_CLOTHES_BOX HOTKEY_CLOTHES_CHAIN HOTKEY_CLOTHES_IMAGE HOTKEY_CRAFTS_MAT_STONE HOTKEY_CRAFTS_MAT_WOOD HOTKEY_CRAFTS_DEC_BONE HOTKEY_CRAFTS_DEC_SHELL HOTKEY_CRAFTS_TOTEM HOTKEY_CRAFTS_CLOTH HOTKEY_CRAFTS_SILK HOTKEY_CRAFTS_SHELL HOTKEY_CRAFTS_BONE HOTKEY_CRAFTS_LEATHER HOTKEY_CRAFTS_MAT_CRAFTS HOTKEY_CRAFTS_MAT_GOBLET HOTKEY_CRAFTS_MAT_INSTRUMENT HOTKEY_CRAFTS_MAT_TOY HOTKEY_SMITH_WEAPON HOTKEY_SMITH_ARMOR HOTKEY_SMITH_FURNITURE HOTKEY_SMITH_SIEGE HOTKEY_SMITH_TRAP HOTKEY_SMITH_OTHER HOTKEY_SMITH_METAL HOTKEY_BUILDING_ARMORSTAND HOTKEY_BUILDING_BED HOTKEY_BUILDING_CHAIR HOTKEY_BUILDING_COFFIN HOTKEY_BUILDING_DOOR HOTKEY_BUILDING_FLOODGATE HOTKEY_BUILDING_HATCH HOTKEY_BUILDING_GRATE_WALL HOTKEY_BUILDING_GRATE_FLOOR HOTKEY_BUILDING_BARS_VERTICAL HOTKEY_BUILDING_BARS_FLOOR HOTKEY_BUILDING_CABINET HOTKEY_BUILDING_BOX HOTKEY_BUILDING_KENNEL HOTKEY_BUILDING_FARMPLOT HOTKEY_BUILDING_WEAPONRACK HOTKEY_BUILDING_STATUE HOTKEY_BUILDING_TABLE HOTKEY_BUILDING_ROAD_DIRT HOTKEY_BUILDING_ROAD_PAVED HOTKEY_BUILDING_BRIDGE HOTKEY_BUILDING_WELL HOTKEY_BUILDING_SIEGEENGINE HOTKEY_BUILDING_WORKSHOP HOTKEY_BUILDING_FURNACE HOTKEY_BUILDING_WINDOW_GLASS HOTKEY_BUILDING_WINDOW_GEM HOTKEY_BUILDING_SHOP HOTKEY_BUILDING_ANIMALTRAP HOTKEY_BUILDING_CHAIN HOTKEY_BUILDING_CAGE HOTKEY_BUILDING_TRADEDEPOT HOTKEY_BUILDING_TRAP HOTKEY_BUILDING_MACHINE HOTKEY_BUILDING_SUPPORT HOTKEY_BUILDING_ARCHERYTARGET HOTKEY_BUILDING_MACHINE_SCREW_PUMP HOTKEY_BUILDING_MACHINE_WATER_WHEEL HOTKEY_BUILDING_MACHINE_WINDMILL HOTKEY_BUILDING_MACHINE_GEAR_ASSEMBLY HOTKEY_BUILDING_MACHINE_AXLE_HORIZONTAL HOTKEY_BUILDING_MACHINE_AXLE_VERTICAL HOTKEY_BUILDING_SIEGEENGINE_BALLISTA HOTKEY_BUILDING_SIEGEENGINE_CATAPULT HOTKEY_BUILDING_TRAP_STONE HOTKEY_BUILDING_TRAP_WEAPON HOTKEY_BUILDING_TRAP_LEVER HOTKEY_BUILDING_TRAP_TRIGGER HOTKEY_BUILDING_TRAP_CAGE HOTKEY_BUILDING_TRAP_SPIKE HOTKEY_BUILDING_CONSTRUCTION HOTKEY_BUILDING_CONSTRUCTION_FORTIFICATION HOTKEY_BUILDING_CONSTRUCTION_WALL HOTKEY_BUILDING_CONSTRUCTION_FLOOR HOTKEY_BUILDING_CONSTRUCTION_RAMP HOTKEY_BUILDING_CONSTRUCTION_STAIR_UP HOTKEY_BUILDING_CONSTRUCTION_STAIR_DOWN HOTKEY_BUILDING_CONSTRUCTION_STAIR_UPDOWN HOTKEY_BUILDING_WORKSHOP_LEATHER HOTKEY_BUILDING_WORKSHOP_QUERN HOTKEY_BUILDING_WORKSHOP_MILLSTONE HOTKEY_BUILDING_WORKSHOP_LOOM HOTKEY_BUILDING_WORKSHOP_CLOTHES HOTKEY_BUILDING_WORKSHOP_BOWYER HOTKEY_BUILDING_WORKSHOP_CARPENTER HOTKEY_BUILDING_WORKSHOP_METALSMITH HOTKEY_BUILDING_WORKSHOP_LAVAMILL HOTKEY_BUILDING_WORKSHOP_JEWELER HOTKEY_BUILDING_WORKSHOP_MASON HOTKEY_BUILDING_WORKSHOP_BUTCHER HOTKEY_BUILDING_WORKSHOP_TANNER HOTKEY_BUILDING_WORKSHOP_DYER HOTKEY_BUILDING_WORKSHOP_CRAFTSMAN HOTKEY_BUILDING_WORKSHOP_SIEGE HOTKEY_BUILDING_WORKSHOP_MECHANIC HOTKEY_BUILDING_WORKSHOP_STILL HOTKEY_BUILDING_WORKSHOP_FARMER HOTKEY_BUILDING_WORKSHOP_KITCHEN HOTKEY_BUILDING_WORKSHOP_FISHERY HOTKEY_BUILDING_WORKSHOP_LAB HOTKEY_BUILDING_WORKSHOP_ASHERY HOTKEY_BUILDING_FURNACE_WOOD HOTKEY_BUILDING_FURNACE_SMELTER HOTKEY_BUILDING_FURNACE_GLASS HOTKEY_BUILDING_FURNACE_KILN HOTKEY_BUILDING_FURNACE_SMELTER_LAVA HOTKEY_BUILDING_FURNACE_GLASS_LAVA HOTKEY_BUILDING_FURNACE_KILN_LAVA D_ONESTEP D_PAUSE D_DEPOT D_HOT_KEYS D_HOTKEY1 D_HOTKEY2 D_HOTKEY3 D_HOTKEY4 D_HOTKEY5 D_HOTKEY6 D_HOTKEY7 D_HOTKEY8 D_HOTKEY9 D_HOTKEY10 D_HOTKEY11 D_HOTKEY12 D_HOTKEY13 D_HOTKEY14 D_HOTKEY15 D_HOTKEY16 D_HOTKEY_CHANGE_NAME D_HOTKEY_ZOOM D_ANNOUNCE D_BUILDING D_CIVLIST D_DESIGNATE D_ARTLIST D_NOBLES D_ORDERS D_MILITARY D_ROOMS BUILDINGLIST_ZOOM_T BUILDINGLIST_ZOOM_Q D_SQUADS D_STOCKPILES D_CIVZONE D_VIEWUNIT D_JOBLIST D_UNITLIST D_LOOK D_NOTE D_NOTE_PLACE D_NOTE_DELETE D_NOTE_ENTER D_NOTE_ADOPT_SYMBOL D_NOTE_CHANGE_SELECTION D_BUILDJOB D_STATUS D_BUILDITEM D_VISUALIZE D_BITEM_FORBID D_BITEM_DUMP D_BITEM_HIDE D_BITEM_MELT D_LOOK_FORBID D_LOOK_DUMP D_LOOK_MELT D_LOOK_HIDE A_ENTER_NAME A_CUST_NAME A_RANDOM_NAME A_CHANGE_GENDER A_END_TRAVEL A_TRAVEL_CLOUDS A_LOG A_TRAVEL_LOG A_LOG_TASKS A_LOG_ENTITIES A_LOG_SITES A_LOG_SUBREGIONS A_LOG_ZOOM_CURRENT_LOCATION A_LOG_ZOOM_SELECTED A_LOG_LINE A_LOG_MAP ORDERS_AUTOFORBID ORDERS_FORBID_PROJECTILE ORDERS_FORBID_YOUR_CORPSE ORDERS_FORBID_YOUR_ITEMS ORDERS_FORBID_OTHER_CORPSE ORDERS_FORBID_OTHER_ITEMS ORDERS_REFUSE_GATHER ORDERS_REFUSE_OUTSIDE ORDERS_REFUSE_DUMP_CORPSE ORDERS_REFUSE_DUMP_SKULL ORDERS_REFUSE_DUMP_SKIN ORDERS_REFUSE_DUMP_BONE ORDERS_REFUSE_DUMP_SHELL ORDERS_REFUSE_DUMP_OTHER ORDERS_GATHER_FURNITURE ORDERS_GATHER_ANIMALS ORDERS_GATHER_FOOD ORDERS_GATHER_BODIES ORDERS_REFUSE ORDERS_GATHER_STONE ORDERS_GATHER_WOOD ORDERS_ALL_HARVEST ORDERS_INDOORS ORDERS_SAMEPILE ORDERS_MIXFOODS ORDERS_EXCEPTIONS ORDERS_LOOM ORDERS_DYED_CLOTH ORDERS_WORKSHOP ORDERS_COLLECT_WEB ORDERS_SLAUGHTER ORDERS_BUTCHER ORDERS_TAN ORDERS_ZONE ORDERS_ZONE_DRINKING ORDERS_ZONE_FISHING DESTROYBUILDING SUSPENDBUILDING MENU_CONFIRM SAVE_BINDINGS CHANGE_BINDINGS HOTKEY_ALCHEMIST_SOAP HOTKEY_STILL_BREW HOTKEY_STILL_EXTRACT HOTKEY_LOOM_COLLECT_SILK HOTKEY_LOOM_WEAVE_CLOTH HOTKEY_LOOM_WEAVE_SILK HOTKEY_LOOM_WEAVE_METAL HOTKEY_KITCHEN_COOK_2 HOTKEY_KITCHEN_COOK_3 HOTKEY_KITCHEN_COOK_4 HOTKEY_KITCHEN_RENDER_FAT HOTKEY_FARMER_PROCESS HOTKEY_FARMER_PROCESS_VIAL HOTKEY_FARMER_PROCESS_BAG HOTKEY_FARMER_PROCESS_BARREL HOTKEY_FARMER_CHEESE HOTKEY_FARMER_MILK HOTKEY_MILL_MILL HOTKEY_KENNEL_TRAIN_HUNT HOTKEY_KENNEL_CATCH_VERMIN HOTKEY_KENNEL_TAME_VERMIN HOTKEY_KENNEL_TAME_UNIT HOTKEY_KENNEL_TRAIN_WAR HOTKEY_FISHERY_PROCESS HOTKEY_FISHERY_EXTRACT HOTKEY_FISHERY_CATCH HOTKEY_BUTCHER_BUTCHER HOTKEY_BUTCHER_EXTRACT HOTKEY_BUTCHER_CATCH HOTKEY_TANNER_TAN HOTKEY_DYER_THREAD HOTKEY_DYER_CLOTH HOTKEY_JEWELER_FURNITURE HOTKEY_JEWELER_FINISHED HOTKEY_JEWELER_AMMO HOTKEY_JEWELER_CUT HOTKEY_JEWELER_ENCRUST HOTKEY_MECHANIC_PARTS HOTKEY_MASON_ARMORSTAND HOTKEY_MASON_BLOCKS HOTKEY_MASON_CHAIR HOTKEY_MASON_COFFIN HOTKEY_MASON_DOOR HOTKEY_MASON_FLOODGATE HOTKEY_MASON_HATCH_COVER HOTKEY_MASON_GRATE HOTKEY_MASON_CABINET HOTKEY_MASON_BOX HOTKEY_MASON_STATUE HOTKEY_MASON_QUERN HOTKEY_MASON_MILLSTONE HOTKEY_MASON_TABLE HOTKEY_MASON_WEAPONRACK HOTKEY_TRAP_BRIDGE HOTKEY_TRAP_GEAR_ASSEMBLY HOTKEY_TRAP_DOOR HOTKEY_TRAP_FLOODGATE HOTKEY_TRAP_SPIKE HOTKEY_TRAP_HATCH HOTKEY_TRAP_GRATE_WALL HOTKEY_TRAP_GRATE_FLOOR HOTKEY_TRAP_BARS_VERTICAL HOTKEY_TRAP_BARS_FLOOR HOTKEY_TRAP_SUPPORT HOTKEY_TRAP_CHAIN HOTKEY_TRAP_CAGE HOTKEY_TRAP_PULL_LEVER BUILDJOB_ADD BUILDJOB_CANCEL BUILDJOB_PROMOTE BUILDJOB_REPEAT BUILDJOB_SUSPEND BUILDJOB_WORKSHOP_PROFILE BUILDJOB_WELL_FREE BUILDJOB_WELL_SIZE BUILDJOB_TARGET_FREE BUILDJOB_TARGET_SIZE BUILDJOB_TARGET_DOWN BUILDJOB_TARGET_UP BUILDJOB_TARGET_RIGHT BUILDJOB_TARGET_LEFT BUILDJOB_STATUE_ASSIGN BUILDJOB_STATUE_FREE BUILDJOB_STATUE_SIZE BUILDJOB_CAGE_JUSTICE BUILDJOB_CAGE_FREE BUILDJOB_CAGE_SIZE BUILDJOB_CAGE_ASSIGN_OCC BUILDJOB_CAGE_WATER BUILDJOB_CAGE_ASSIGN BUILDJOB_CHAIN_ASSIGN_OCC BUILDJOB_CHAIN_JUSTICE BUILDJOB_CHAIN_ASSIGN BUILDJOB_CHAIN_FREE BUILDJOB_CHAIN_SIZE BUILDJOB_SIEGE_FIRING BUILDJOB_SIEGE_ORIENT BUILDJOB_DOOR_INTERNAL BUILDJOB_DOOR_LOCK BUILDJOB_DOOR_AJAR BUILDJOB_COFFIN_ASSIGN BUILDJOB_COFFIN_FREE BUILDJOB_COFFIN_SIZE BUILDJOB_COFFIN_BURIAL BUILDJOB_COFFIN_CIV BUILDJOB_COFFIN_PET BUILDJOB_CHAIR_ASSIGN BUILDJOB_CHAIR_FREE BUILDJOB_CHAIR_SIZE BUILDJOB_TABLE_ASSIGN BUILDJOB_TABLE_HALL BUILDJOB_TABLE_FREE BUILDJOB_TABLE_SIZE BUILDJOB_BED_ASSIGN BUILDJOB_BED_FREE BUILDJOB_BED_BARRACKS BUILDJOB_BED_RENT BUILDJOB_BED_SIZE BUILDJOB_DEPOT_BRING BUILDJOB_DEPOT_TRADE BUILDJOB_DEPOT_REQUEST_TRADER BUILDJOB_DEPOT_BROKER_ONLY BUILDJOB_ANIMALTRAP_BAIT_NONE BUILDJOB_ANIMALTRAP_BAIT_MEAT BUILDJOB_ANIMALTRAP_BAIT_FISH BUILDJOB_ANIMALTRAP_BAIT_GEM BUILDJOB_FARM_FALLOW BUILDJOB_FARM_FERTILIZE BUILDJOB_FARM_SEASFERT BUILDJOB_FARM_SPRING BUILDJOB_FARM_SUMMER BUILDJOB_FARM_AUTUMN BUILDJOB_FARM_WINTER BUILDJOB_STOCKPILE_MASTER BUILDJOB_STOCKPILE_DELETE_CHILD BUILDJOB_STOCKPILE_SETTINGS BUILDJOB_STOCKPILE_BARREL_UP BUILDJOB_STOCKPILE_BARREL_DOWN BUILDJOB_STOCKPILE_BARREL_ZERO BUILDJOB_STOCKPILE_BARREL_MAX BUILDJOB_STOCKPILE_BIN_UP BUILDJOB_STOCKPILE_BIN_DOWN BUILDJOB_STOCKPILE_BIN_ZERO BUILDJOB_STOCKPILE_BIN_MAX BUILDJOB_RACK_MAT_BONE BUILDJOB_RACK_MAT_BRONZE BUILDJOB_RACK_MAT_COPPER BUILDJOB_RACK_MAT_IRON BUILDJOB_RACK_MAT_STEEL BUILDJOB_RACK_MAT_WOOD BUILDJOB_RACK_MAT_METAL BUILDJOB_STAND_MAT_BONE BUILDJOB_STAND_MAT_LEATHER BUILDJOB_STAND_MAT_COPPER BUILDJOB_STAND_MAT_BRONZE BUILDJOB_STAND_MAT_STEEL BUILDJOB_STAND_MAT_IRON BUILDJOB_STAND_MAT_WOOD BUILDJOB_STAND_MAT_METAL BUILDJOB_RACKSTAND_ASSIGN BUILDJOB_RACKSTAND_FREE BUILDJOB_RACKSTAND_SIZE BUILDJOB_RACKSTAND_ITEM BUILDJOB_RACKSTAND_MAT BUILDJOB_RACKSTAND_DEFAULTS1 BUILDJOB_RACKSTAND_KILL1 BUILDJOB_RACKSTAND_DEFAULTS2 BUILDJOB_RACKSTAND_KILL2 STOCKPILE_SETTINGS_ENABLE STOCKPILE_SETTINGS_DISABLE STOCKPILE_SETTINGS_PERMIT_ALL STOCKPILE_SETTINGS_FORBID_ALL STOCKPILE_SETTINGS_PERMIT_SUB STOCKPILE_SETTINGS_FORBID_SUB STOCKPILE_SETTINGS_SPECIFIC1 STOCKPILE_SETTINGS_SPECIFIC2 SQUAD_LOCK SQUAD_STATION SQUAD_CLEAR_PATROL SQUAD_PATROL SQUAD_ZOOM MOVIE_RECORD MOVIE_PLAY MOVIE_SAVE MOVIE_LOAD ASSIGNTRADE_VIEW ASSIGNTRADE_STRING ASSIGNTRADE_EXCLUDE_PROHIBITED ASSIGNTRADE_PENDING ASSIGNTRADE_SORT NOBLELIST_REPLACE NOBLELIST_SETTINGS NOBLELIST_VIEW_CANDIDATE A_BARTER_VIEW A_BARTER_CURRENCY_1 A_BARTER_CURRENCY_2 A_BARTER_CURRENCY_3 A_BARTER_CURRENCY_4 A_BARTER_CURRENCY_5 A_BARTER_CURRENCY_6 A_BARTER_CURRENCY_7 A_BARTER_CURRENCY_8 A_BARTER_CURRENCY_9 A_BARTER_TRADE TRADE_VIEW TRADE_TRADE TRADE_OFFER TRADE_SEIZE STORES_VIEW STORES_ZOOM STORES_FORBID STORES_MELT STORES_DUMP STORES_HIDE MILITARY_ACTIVATE MILITARY_VIEW MILITARY_WEAPON MILITARY_ZOOM SQUADINFO_FOOD SQUADINFO_SLEEP SQUADINFO_WATER SQUADINFO_STAYCLOSE SQUADINFO_ATTACKWILDS SQUADINFO_STANDDOWN SQUADINFO_ZOOM UNITJOB_REMOVE_CRE UNITJOB_ZOOM_CRE UNITJOB_ZOOM_BUILD UNITJOB_VIEW UNITJOB_MANAGER MANAGER_NEW_ORDER MANAGER_REMOVE MANAGER_PROMOTE MANAGER_MAX MANAGER_WAGES PET_BUTCHER KITCHEN_COOK KITCHEN_BREW SETUPGAME_NEW SETUPGAME_VIEW SETUPGAME_CUSTOMIZE_UNIT SETUPGAME_SAVE_PROFILE SETUPGAME_SAVE_PROFILE_ABORT SETUPGAME_SAVE_PROFILE_GO SETUPGAME_VIEW_PROFILE_PROBLEMS CIVZONE_REMOVE CIVZONE_POND_OPTIONS CIVZONE_WATER_SOURCE CIVZONE_FISH CIVZONE_DUMP CIVZONE_POND CIVZONE_SAND_COLLECT CIVZONE_ACTIVE CIVZONE_MEETING CIVZONE_POND_WATER STOCKPILE_ANIMAL STOCKPILE_FOOD STOCKPILE_WEAPON STOCKPILE_ARMOR STOCKPILE_CUSTOM STOCKPILE_CUSTOM_SETTINGS STOCKPILE_FURNITURE STOCKPILE_GRAVEYARD STOCKPILE_REFUSE STOCKPILE_WOOD STOCKPILE_STONE STOCKPILE_GEM STOCKPILE_BARBLOCK STOCKPILE_CLOTH STOCKPILE_LEATHER STOCKPILE_AMMO STOCKPILE_COINS STOCKPILE_FINISHED STOCKPILE_NONE DESIGNATE_BITEM DESIGNATE_CLAIM DESIGNATE_UNCLAIM DESIGNATE_MELT DESIGNATE_NO_MELT DESIGNATE_DUMP DESIGNATE_NO_DUMP DESIGNATE_HIDE DESIGNATE_NO_HIDE DESIGNATE_TRAFFIC DESIGNATE_TRAFFIC_HIGH DESIGNATE_TRAFFIC_NORMAL DESIGNATE_TRAFFIC_LOW DESIGNATE_TRAFFIC_RESTRICTED DESIGNATE_TRAFFIC_INCREASE_WEIGHT DESIGNATE_TRAFFIC_DECREASE_WEIGHT DESIGNATE_TRAFFIC_INCREASE_WEIGHT_MORE DESIGNATE_TRAFFIC_DECREASE_WEIGHT_MORE DESIGNATE_DIG DESIGNATE_DIG_REMOVE_STAIRS_RAMPS DESIGNATE_STAIR_UP DESIGNATE_STAIR_DOWN DESIGNATE_STAIR_UPDOWN DESIGNATE_RAMP DESIGNATE_CHANNEL DESIGNATE_CHOP DESIGNATE_PLANTS DESIGNATE_SMOOTH DESIGNATE_ENGRAVE DESIGNATE_FORTIFY DESIGNATE_TOGGLE_ENGRAVING DESIGNATE_UNDO DESIGNATE_REMOVE_CONSTRUCTION BUILDING_DIM_Y_UP BUILDING_DIM_Y_DOWN BUILDING_DIM_X_UP BUILDING_DIM_X_DOWN BUILDING_ORIENT_UP BUILDING_ORIENT_LEFT BUILDING_ORIENT_RIGHT BUILDING_ORIENT_DOWN BUILDING_ORIENT_NONE BUILDING_VIEW_ITEM BUILDING_ADVANCE_STAGE BUILDING_EXPAND_CONTRACT BUILDING_TRIGGER_ENABLE_WATER BUILDING_TRIGGER_MIN_WATER_UP BUILDING_TRIGGER_MIN_WATER_DOWN BUILDING_TRIGGER_MAX_WATER_UP BUILDING_TRIGGER_MAX_WATER_DOWN BUILDING_TRIGGER_ENABLE_MAGMA BUILDING_TRIGGER_MIN_MAGMA_UP BUILDING_TRIGGER_MIN_MAGMA_DOWN BUILDING_TRIGGER_MAX_MAGMA_UP BUILDING_TRIGGER_MAX_MAGMA_DOWN BUILDING_TRIGGER_ENABLE_CREATURE BUILDING_TRIGGER_ENABLE_LOCALS BUILDING_TRIGGER_RESETS BUILDING_TRIGGER_MIN_SIZE_UP BUILDING_TRIGGER_MIN_SIZE_DOWN BUILDING_TRIGGER_MAX_SIZE_UP BUILDING_TRIGGER_MAX_SIZE_DOWN UNITVIEW_GEN UNITVIEW_INV UNITVIEW_PRF UNITVIEW_WND UNITVIEW_NEXT UNITVIEW_SLAUGHTER UNITVIEW_PRF_PROF UNITVIEW_PRF_PET UNITVIEW_PRF_SOLDIER UNITVIEW_PRF_CASTLE UNITVIEW_PRF_ROYAL UNITVIEW_PRF_TOGGLESQUAD UNITVIEW_PRF_PET_HUNT UNITVIEW_PRF_PET_WAR UNITVIEW_PRF_SOLDIER_UNARMED UNITVIEW_PRF_SOLDIER_AXE UNITVIEW_PRF_SOLDIER_CROSSBOW UNITVIEW_PRF_SOLDIER_HAMMER UNITVIEW_PRF_SOLDIER_MACE UNITVIEW_PRF_SOLDIER_SPEAR UNITVIEW_PRF_SOLDIER_SWORD UNITVIEW_PRF_SOLDIER_WEAPONNUM UNITVIEW_PRF_SOLDIER_ARMOR UNITVIEW_PRF_SOLDIER_SHIELD UNITVIEW_PRF_VIEW STRING_A000 STRING_A001 STRING_A002 STRING_A003 STRING_A004 STRING_A005 STRING_A006 STRING_A007 STRING_A008 STRING_A009 STRING_A010 STRING_A011 STRING_A012 STRING_A013 STRING_A014 STRING_A015 STRING_A016 STRING_A017 STRING_A018 STRING_A019 STRING_A020 STRING_A021 STRING_A022 STRING_A023 STRING_A024 STRING_A025 STRING_A026 STRING_A027 STRING_A028 STRING_A029 STRING_A030 STRING_A031 STRING_A032 STRING_A033 STRING_A034 STRING_A035 STRING_A036 STRING_A037 STRING_A038 STRING_A039 STRING_A040 STRING_A041 STRING_A042 STRING_A043 STRING_A044 STRING_A045 STRING_A046 STRING_A047 STRING_A048 STRING_A049 STRING_A050 STRING_A051 STRING_A052 STRING_A053 STRING_A054 STRING_A055 STRING_A056 STRING_A057 STRING_A058 STRING_A059 STRING_A060 STRING_A061 STRING_A062 STRING_A063 STRING_A064 STRING_A065 STRING_A066 STRING_A067 STRING_A068 STRING_A069 STRING_A070 STRING_A071 STRING_A072 STRING_A073 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STRING_A157 STRING_A158 STRING_A159 STRING_A160 STRING_A161 STRING_A162 STRING_A163 STRING_A164 STRING_A165 STRING_A166 STRING_A167 STRING_A168 STRING_A169 STRING_A170 STRING_A171 STRING_A172 STRING_A173 STRING_A174 STRING_A175 STRING_A176 STRING_A177 STRING_A178 STRING_A179 STRING_A180 STRING_A181 STRING_A182 STRING_A183 STRING_A184 STRING_A185 STRING_A186 STRING_A187 STRING_A188 STRING_A189 STRING_A190 STRING_A191 STRING_A192 STRING_A193 STRING_A194 STRING_A195 STRING_A196 STRING_A197 STRING_A198 STRING_A199 STRING_A200 STRING_A201 STRING_A202 STRING_A203 STRING_A204 STRING_A205 STRING_A206 STRING_A207 STRING_A208 STRING_A209 STRING_A210 STRING_A211 STRING_A212 STRING_A213 STRING_A214 STRING_A215 STRING_A216 STRING_A217 STRING_A218 STRING_A219 STRING_A220 STRING_A221 STRING_A222 STRING_A223 STRING_A224 STRING_A225 STRING_A226 STRING_A227 STRING_A228 STRING_A229 STRING_A230 STRING_A231 STRING_A232 STRING_A233 STRING_A234 STRING_A235 STRING_A236 STRING_A237 STRING_A238 STRING_A239 STRING_A240 STRING_A241 STRING_A242 STRING_A243 STRING_A244 STRING_A245 STRING_A246 STRING_A247 STRING_A248 STRING_A249 STRING_A250 STRING_A251 STRING_A252 STRING_A253 STRING_A254 STRING_A255 Not Supported Ctrl+ Alt+ Shft+ Backspace Tab Clear Enter Shift Ctrl Alt Pause Caps Escape Space Page Up Page Down End Up Right Down Print Execute Print Screen Insert Delete Numpad 0 Numpad 1 Numpad 2 Numpad 3 Numpad 4 Numpad 5 Numpad 6 Numpad 7 Numpad 8 Numpad 9 Separator Subtract Add Multiply Decimal Divide F1 F2 F3 F4 F5 F6 F7 F8 F9 F10 F11 F12 F13 F14 F15 F16 F17 F18 F19 F20 F21 F22 F23 F24 Numlock Scroll L Shift R Shift L Control R Control L Menu R Menu Key BA Plus Comma Minus Period Key BF Key C0 Key DB Key DC Key DD Key DE Key DF Key E1 Key E2 Key E3 Key E4 Key E9 Key EA Key EB Key EC Key ED Key EE Key EF Key F1 Key F2 Key F3 Key F4 Key F5 Key Hangul/Kana Key Junja Key Final Key Hanja/Kanji Key Convert Key Nonconvert Key Accept Key Mode Change Key 92 Key 93 Key 94 Key 95 Key 96 NOT_SUPPORTED CTRL+ ALT+ SHIFT+ BACKSPACE TAB CLEAR ENTER SHIFT CTRL ALT PAUSE CAPS ESCAPE SPACE PAGEUP PAGEDOWN END HOME UP DOWN PRINT EXECUTE PRINTSCREEN INSERT DELETE NUMPAD0 NUMPAD1 NUMPAD2 NUMPAD3 NUMPAD4 NUMPAD5 NUMPAD6 NUMPAD7 NUMPAD8 NUMPAD9 SEPARATOR SUBTRACT ADD MULTIPLY DECIMAL DIVIDE NUMLOCK SCROLL LSHIFT RSHIFT LCTRL RCTRL LMENU RMENU KEYBA PLUS COMMA MINUS PERIOD KEYBF KEYC0 KEYDB KEYDC KEYDD KEYDE KEYDF KEYE1 KEYE2 KEYE3 KEYE4 KEYE9 KEYEA KEYEB KEYEC KEYED KEYEE KEYEF KEYF1 KEYF2 KEYF3 KEYF4 KEYF5 KEYHANGULKANA KEYJUNJA KEYFINAL KEYHANJAKANJI KEYCONVERT KEYNONCONVERT KEYACCEPT KEYMODECHANGE KEY92 KEY93 KEY94 KEY95 KEY96 Dwarf Fortress Options Ending game... Really retire? All active saves will be deleted. ( = yes, other = no) You will be saved for later use in the region. Really quit? All active saves will be deleted. ( The region will be saved for later use. Return to Title Screen Return to Game Save Game Key Bindings Export Local Image Music and Sound Abort Game Succumb to the Invasion Abandon the Fortress Retire (or Rest a while) as a Peasant Finish Game Give in to Starvation (holding another's goods) NULL unit pointer on load NULL play unit on load: id # NULL item pointer on load NULL play item on load: id # NULL job pointer on load NULL building pointer on load NULL play building on load: id # Site Error 1 Error 2 Nuked Activity Reference Nuked Job Reference Nuked Unit Reference (Worker/Inventory) Nuked Building Reference (Party) Nuked Item Reference (General) Nuked Effect Reference Nuked Pet Info Reference (Pet) Nuked Pet Info Reference (Owner) Nuked Vermin Event Reference Nuked Vermin Reference (Escaped Pet) Nuked Entity Reference Nuked Plot Info Reference Nuked Viewscreen Reference Nuked Unit Reference (Item Wrestle) Nuked Hist Fig Reference Nuked Site Reference Nuked Artifact Reference Nuked Item Improvement Reference Nuked Coin Front Reference Nuked Coin Back Reference Nuked Detail Event Reference Nuked Subregion Reference Nuked Art Image Reference Nuked Creature Def Reference NULL JOB ITEM (1): NULL JOB ITEM (2): NULL item projectile loaded NULL unit projectile loaded Civ Zone : Null Unit Assignment (Id : Null Item Assignment (Id Cage: Null Unit Assignment Cage: Null Item Assignment NULL Aid Requester NULL Royal Guard NULL Fortress Guard current /world.sav Dwarf Fortress Options: Save Game Saving... Dwarf Fortress Options: Key Bindings - Export to txt and a key to change a key binding. [DISPLAY_STRING: NO_FILE data/help/ : Customize Nickname , ` ' : Customize Profession Name : Done with string entry : Abort string entry This creature is non-hostile. is a skulking perpetrator of mischief. is a minion of evil. is a brutal enemy of your kind. is of the wilderness. is of the walking dead. is crazed! is an invader. is from the depths of the underworld. is an uninvited guest. is a current resident. is from the river. is from the underground river. is from the underground pool. is from the magma pool. is from the magma pipe. is from the chasm. is from the deep pit. is from the underworld. is from a mysterious place. Account: Owned Objects: Holdings: Needs: No Chest Demands: Throne Room/Office Bedroom Mandates: Export of Make Complete Jobs Prohibited : View thoughts and preferences. : View relationships. : View kills. : Customize. data/sound/ .ogg Moving Records : Start recording (active record is erased, stops when you return here) : Play the active moving record : Save the active moving record (you will be prompted for a name) : Load a moving record data/movies/ .cmv data/movies/*.cmv ecwe hlaas ** Loading Fortress ** ** Loading Adventurer ** stalled activity removed duplicate activity removed Dwarf Fortress Options: Load Game Unknown Type Error Folder: There are no active games. Loading game... Mine Channel Remove Up Stairs/Ramps Upward Stairway Downward Stairway Up/Down Stairway Upward Ramp Chop Down Trees Gather Plants Smooth Stone Engrave Stone Carve Fortifications Toggle Engravings Remove Designation unprepared Standard Well-crafted Finely-crafted Superior Quality Exceptional Masterwork Artifact Fresh Raw Hide Rotten Raw Hide chitin leather silk Allow Plant/Animal Allow Non-Plant/Animal Use Seed Yes Seed Use History Seed Use Name Seed End Year Population Cap After Civ Creation No Cap Percentage Beasts Dead For Stoppage Ignore Year to Begin Checking Megabeast Percentage Cull Unimportant Historical Figures Reveal All Historical Events Minimum Maximum X-Variance Y-Variance Elevation Mesh Size 2 x 2 4 x 4 8 x 8 16 x 16 32 x 32 Elevation Weighted Range ( Rain Mesh Size Rain Weighted Range ( Drainage Mesh Size Drainage Weighted Range ( Savagery Mesh Size Savagery Weighted Range ( Temperature Mesh Size Temperature Weighted Range ( Volcanism Mesh Size Volcanism Weighted Range ( Minimum Mountain Peak Number Minimum Edge Oceans Minimum Volcano Number Desired Good Square Count in Small Subregions Desired Good Square Count in Medium Subregions Desired Good Square Count in Large Subregions Desired Evil Square Count in Small Subregions Desired Evil Square Count in Medium Subregions Desired Evil Square Count in Large Subregions Minimum Initial Square Count Region Count Minimum Final Erosion Cycle Count Minimum River Start Locations (Pre-Erosion) Desired River Start Locations (Post-Erosion) Periodically Erode Extreme Cliffs Do Orographic Precipitation and Rain Shadows Maximum Number of Subregions Minimum Natural Cave Size Maximum Natural Cave Size Number of Mountain Caves Number of Non-Mountain Caves Make Caves Visible Allow Init Embark Options to Show Underground Rivers Always Only in Finder Allow Init Embark Options to Show Underground Pools Allow Init Embark Options to Show Magma Pools Allow Init Embark Options to Show All Magma Pipes Allow Init Embark Options to Show Chasms Allow Init Embark Options to Show Bottomless Pits Allow Init Embark Options to Show Other Map Features Allow Init Embark Options to Show Tunnels Number of Civilizations Playable Civilization Required Minimum Number of Mid-Elevation Squares Minimum Number of Low-Elevation Squares Minimum Number of High-Elevation Squares Minimum Number of Mid-Rain Squares Minimum Number of Low-Rain Squares Minimum Number of High-Rain Squares Minimum Number of Mid-Drainage Squares Minimum Number of Low-Drainage Squares Minimum Number of High-Drainage Squares Minimum Number of Mid-Savagery Squares Minimum Number of Low-Savagery Squares Minimum Number of High-Savagery Squares Minimum Number of Mid-Volcanism Squares Minimum Number of Low-Volcanism Squares Minimum Number of High-Volcanism Squares Stockpile Settings Food Furniture/Siege Ammo Graveyard Refuse Coins Bars/Blocks Gems Finished Goods Weapons/Trap Comps Additional Options Unprepared Fish Drink (Plant) Drink (Animal) Cheese (Plant) Cheese (Animal) Leaves Milled Plant Bone Meal Fat Extract (Plant) Extract (Animal) Misc. Liquid Item Types Corpses Body Parts Type Material Metals Other Materials Bars Bars: Metal Blocks Blocks: Metal Metal Ores Economic Rough Glass Cut Glass Rough Gem Cut Gem Body Head Feet Hands Legs Shield Core Quality Total Quality : Toggle : Enable : Disable Mill Products Fats Liquids Types Corpse Silk Thread Plant Thread Silk Cloth Plant Cloth Trap Comps Qualities Empty Cages Empty Animals Traps Sand Bag Usable Unusable : Allow All : Block All : Permit : Forbid : View Biomes x Brush Radius Smoothing Brush Normal Brush ELEV TEMP DRAIN SAV VOLC (View) Brush = Painting Not painting Will be saved Randomize at gen : Type Value : Nullify Value : Decrease Value : Increase Value Range: : Set Preset Field Values Export Local Image Your Units Buildings : Export Image local_map -param- Created in DF Music and Sound Options Volume: /255 ========= --------- or left-click: Change volume. : Done. Relationships of Pet Spouse Mother Father Lover Child Friend Grudge Deity Force Object of Worship Long-term Acquaintance Passing Acquaintance : Back to Main Workshop Profile Permitted Workers : Permit All : Min - : Max - for more to close window
has created a masterpiece! [P] This is a n This is a stack of These are bundles of This is a bundle of well-prepared finely-prepared superiorly prepared exceptional prepared masterfully prepared well-crafted finely-crafted superior quality exceptional masterful created by an unknown artisan All craftsman ship is of the highest quality. The ingredients are well- finely superiorly exceptionally masterfully minced cooked It is encrusted with studded with decorated with well-crafted finely-crafted superior quality exceptionally worked masterfully worked by an unknown artist encircled with bands of The handle is made from This object is adorned with hanging rings of menaces with spikes of It is made from The thread is gray superbly colored This object is showing some wear. This object is threadbare. This object is in tatters. This object is heavily worn. This object is mangled. &r You gain possession of the remains stuck in your You maintain possession of the is torn from your You've lost possession of the null item load -- type: your 's Seed Cheese Spice Mill Rendered Fat Barrel <# > Coin Bar/Block Bin aquarium exceptional masterful cloth woven by
BOLT ITEM_WEAPON ITEM_TOY ITEM_INSTRUMENT ITEM_TRAPCOMP ITEM_ARMOR ITEM_AMMO ITEM_SIEGEAMMO ITEM_GLOVES ITEM_SHOES ITEM_SHIELD ITEM_HELM ITEM_PANTS ITEM_FOOD Unrecognized Item Definition Token: ADJECTIVE DAMAGE WEIGHT STICK_CHANCE SKILL RANGED CRIT_BOOST TWO_HANDED MINIMUM_SIZE CAN_STONE MATERIAL_SIZE Unrecognized Item Definition (Weapon) Token: HARD_MAT Unrecognized Item Definition (Toy) Token: Unrecognized Item Definition (Instrument) Token: HITS IS_SCREW IS_SPIKE Unrecognized Item Definition (Trap Component) Token: SOFT HARD BARRED SCALED SHAPED LAYER_SIZE LAYER_PERMIT LAYER OVER UNDER COVER COVERAGE PREPLURAL MATERIAL_PLACEHOLDER VALUE ARMORLEVEL UBSTEP MAX LBSTEP METAL_ARMOR_LEVELS MAINBLOCK SECONDBLOCK Unrecognized Item Definition (Armor) Token: CLASS Unrecognized Item Definition (Ammo) Token: Unrecognized Item Definition (Siege Ammo) Token: BLOCKPOWER UPSTEP Unrecognized Item Definition (Gloves) Token: Unrecognized Item Definition (Shoes) Token: BLOCKCHANCE Unrecognized Item Definition (Shield) Token: Unrecognized Item Definition (Helm) Token: CHAIN_METAL Unrecognized Item Definition (Pants) Token: LEVEL Unrecognized Item Definition (Food) Token:
DOUBLE TAGGED ITEM: Construct Building Butcher an Animal Catch Live Fish Catch Live Land Animal Prepare a Raw Fish Mill Plants Process Plants Milk Creature Make Cheese Process Plants (Vial) Process Plants (Bag) Process Plants (Barrel) Make Lye Make Potash From Lye Make Potash From Ash Make Soap Make Pearlash Prepare Easy Meal Prepare Fine Meal Prepare Lavish Meal Brew Drink Extract from Plants Extract from Raw Fish Extract from Land Animal Unchain Pet Releasing Pet Recover Pet Pit/Pond Large Animal Pit/Pond Small Animal Drain Aquarium Fill Aquarium Fill Pond Trade at Depot Chain Animal Slaughter Animal Unchain Animal Tame a Large Animal Tame a Small Animal Mint Coins Cut Decorate With Stud With Encrust With Collect Sand Construct Blocks Make Raw Portal Hatch Cover Grate Box Forge Make Totem Terrarium Cage Waterskin Vial Flask Cup Mug Goblet Instrument Toy Tube Pipe Section Bucket Backpack Quiver Bait Trap with Ballista Arrow Head Assemble Construct Catapult Parts Mechanisms Ballista Parts Anvil Bed Quern Millstone Train Hunting Animal Train War Animal Make Charcoal Make Ash Smelt Smelt Ore Melt a Metal Object Extract Metal Strands Dye Thread Dye Cloth Sew Image Tan a Hide Render Fat Collect Webs Weave Metal Cloth Weave Thread into Silk Weave Thread into Cloth (Dyed Only) Harvest Plants Plant Seeds Fertilize Field Pull the Lever Link a Building to Trigger Carve Fortification Detail Wall Detail Floor Remove Stairs/Ramps Carve Upward Staircase Carve Downward Staircase Carve Up/Down Staircase Carve Ramp Dig Channel Fell Tree Bring Item to Shop Bring Item to Depot Eat Get Provisions Fill Waterskin Sleep Kidnap Hunt Starting Fist Fight Hunt for Small Creature Collect Taxes Guard Tax Collector Return Kill Go Shopping Shooting at Archery Range Sparring in Barracks Store Owned Item Pickup Equipment Strange Mood Clean Trap Load Catapult Load Ballista Fire Catapult Fire Ballista Load Cage Trap Load Stone Trap Load Weapon Trap Cast Spell SYMBOL NOUN PREFIX VERB ADJ_DIST THE_NOUN_SING THE_NOUN_PLUR THE_COMPOUND_NOUN_SING THE_COMPOUND_NOUN_PLUR THE_COMPOUND_ADJ OF_NOUN_SING OF_NOUN_PLUR FRONT_COMPOUND_NOUN_SING FRONT_COMPOUND_NOUN_PLUR REAR_COMPOUND_NOUN_SING REAR_COMPOUND_NOUN_PLUR FRONT_COMPOUND_ADJ REAR_COMPOUND_ADJ FRONT_COMPOUND_PREFIX THE_COMPOUND_PREFIX STANDARD_VERB Unrecognized Word Token: S_WORD Unrecognized Symbol Token: T_WORD Unrecognized Translation Token: HOLY NAME_SWAMP NAME_DESERT NAME_GLACIER NAME_TUNDRA NAME_GRASSLAND NAME_HILLS NAME_REGION NAME_PEAK NAME_ISLAND_SMALL NAME_ISLAND NAME_CONTINENT NAME_WAR NAME_BATTLE NAME_SIEGE NAME_COMMON_RELIGION NAME_BUILDING_TEMPLE NAME_ROAD NAME_BRIDGE NAME_TUNNEL NAME_WALL NAME_BUILDING_KEEP Impoverished Word Selector Machine node out of bounds on split Failed to find machine node frontier on split Unreachable machine node on split
silk filth grime unknown substance ivory horn amber coral pearl bone fat tallow plant fiber drinking alcohol chitin leather wooden metallic metal coal ash lye green glass clear glass crystal glass sand mud MATGLOSS_WOOD MATGLOSS_STONE MATGLOSS_METAL MATGLOSS_PLANT AUTUMNCOLOR DEAD_TILE SAPLING_TILE DEAD_SAPLING_TILE DEAD_COLOR SAPLING_COLOR DEAD_SAPLING_COLOR SAPLING_DROWN_LEVEL TREE_DROWN_LEVEL WET DRY SAPLING SOLID_DENSITY LIQUID_DENSITY BUILD_COLOR BASIC_COLOR DAMAGE_PERC WEAPON_RANGED BRITTLE WAFERS ANY_USE DEEP BLOCK_PERC STONE_NAME METAL_ORE THREAD_METAL REACTION_CLASS ITEM_SYMBOL TILE_COLOR AQUIFER METAMORPHIC SEDIMENTARY SOIL SOIL_OCEAN SOIL_SAND SEDIMENTARY_OCEAN_SHALLOW SEDIMENTARY_OCEAN_DEEP IGNEOUS_INTRUSIVE IGNEOUS_EXTRUSIVE ENVIRONMENT Missing Stone Environment Token: Missing Stone Environment Inclusion Type Token: Missing Frequency for Stone Environment: ALL_STONE IGNEOUS_ALL ALLUVIAL Unrecognized Stone Environment Token: ENVIRONMENT_SPEC Missing Stone Environment Spec Token: Missing Stone Environment Spec Inclusion Type Token: Missing Frequency for Stone Environment Spec: LAVA SHARP GLASS NAME_PLURAL SEEDNAME GROWDUR SHRUB_TILE DEAD_SHRUB_TILE CLUSTERSIZE SHRUB_COLOR DEAD_SHRUB_COLOR DRINKVALUE MILL MILL_VALUE COOKABLE_WHEN_MILLED MILL_DYE EDIBLE_VERMIN EDIBLE_RAW EDIBLE_WHENCOOKED DROWN_LEVEL EXTRACT_VIAL EXTRACT_BAG EXTRACT_BARREL EXTRACT_STILL_VIAL EXTRACTVALUE CLOTH_SPEC_HEAT CLOTH_HEATDAM_POINT CLOTH_COLDDAM_POINT CLOTH_IGNITE_POINT CLOTH_MELTING_POINT CLOTH_BOILING_POINT CLOTH_FIXED_TEMP CLOTH_SOLID_DENSITY CLOTH_LIQUID_DENSITY Unrecognized Matgloss Token: : Smelt Metal Ore Not Found, Token - : Thread Metal Ore Not Found, Token - : Environment Spec Stone Not Found, Token - Sharp blades Extract strands %) Ore of spits out drops has moved out of range! has become entangled in a hidden web! caught up in a web! has claimed a has begun a mysterious construction! Your mason has defaced a destroyed toppled loop path fail: <same square> <invalid start> <invalid goal> , -> : Id # :Path Goal :Station
High Priest Mayor Ruler Local Leader Leader Nemesis Unit Load Failed ANXIETY ANGER DEPRESSION SELF_CONSCIOUSNESS IMMODERATION VULNERABILITY FRIENDLINESS GREGARIOUSNESS ASSERTIVENESS ACTIVITY_LEVEL EXCITEMENT_SEEKING CHEERFULNESS IMAGINATION ARTISTIC_INTEREST EMOTIONALITY ADVENTUROUSNESS INTELLECTUAL_CURIOSITY LIBERALISM TRUST STRAIGHTFORWARDNESS ALTRUISM COOPERATION MODESTY SYMPATHY SELF_EFFICACY ORDERLINESS DUTIFULNESS ACHIEVEMENT_STRIVING SELF_DISCIPLINE CAUTIOUSNESS Unrecognized Personality Facet Token: text_viewer has ended a mandate. A mandate has ended. The work slowdown by the is over. Wagon Pathing Catastrophe caravan from has arrived. Their wagons have bypassed your inaccessible site. and the surrounding lands have been made a duchy county barony Some migrants have decided to brave this terrifying place, knowing it may be their tomb. Some migrants have arrived, despite the danger. Some migrants have arrived. A migrant has decided to brave this terrifying place. A migrant has arrived, despite the danger. A migrant has arrived. No one else even considered making the journey to this cursed death-trap. Others refused to journey to this dangerous fortress. Others were too nervous to make the journey. No one even considered making the journey to such a cursed death-trap this season. Migrants refused to journey to such a dangerous fortress this season. Migrants were too nervous to make the journey this season. The fortress attracted no migrants this season. Trade Goods Available to be Moved Inaccessible Distance: [TRADING] [PENDING] : Sorting by distance : Sorting by value Sorting by distance : Pending on top : Pending mixed in : Culling on mandates : Ignoring mandates : Move good : View good : Select to stop typing. Merchants Present Trading with (Owes you : Greetings. Let's trade. I cannot take so much -- and at such cost! I wish I could take so much, but my animals... I won't trade at a loss. Ah, wonderful. Thank you for your business. Yes, and trade we will! Simply tell me what interests you and what you're prepared to offer in exchange. These _are_ fine items, aren't they? Now, what do offer for them? Are these gifts? Do you wish to trade? You truly despise life, don't you? I am beside myself with grief. Perhaps we will show you how they suffered. Once a beautiful tree, and now? It is a rude bauble, fit only for your kind. I see your low race still revels in death. That poor, gentle creature... If it were in a cage of some kind... As it stands, I can't accept something that wriggles and writhes so. I simply cannot afford this trade. Perhaps if you throw in some more goods I can make an offer. I can't possibly accept, but how about this? A true bargain. [T] : View good, : Mark for trade : Trade : Set currency trade Asking for Offering Not trading currency Merchants from : My apologies, but we're still unloading. We'll be ready soon! There are no merchants present with which to trade. Greetings from the outer lands. Greetings from the Mountainhomes. Your efforts are legend there. Let us trade! Greetings. We are enchanted by your more ethical works. We've come to trade. Greetings. The ship of the is unparalleled. Let's make a deal! A hairy drunkard has come hither to once more disrespect the sanctity of life, I see. What do you want? Perhaps you'd consider this superior proposal? Leave it to the besotted dullard to miss the finer points of discourse. I'm leaving. Do reflect. Your childish games have made me tired. Perhaps next time I visit you'll take this seriously. With your trade goods such as they are, I can't fathom you ending up with all of those items. You are too kind. The druids will be overjoyed. I will see that our leader gets this offering. Take what you wish. I can't stop you. You wish to make an offering to the druids? They love gifts. What do you offer? You wish to make an offering to our leader? This would please us greatly. What do you offer? [Chuckles] How droll. [Laughs uproariously] You had me going there. Obviously, your copious wit is matched only by your industry! Yes, and trade we will! Simply tell me These _are_ fine items, aren't they? Now, My stones, are you giving me those? Do you wish to trade or to make an offering to our leader? You truely despise life, don't you? Once a beautiful tree, and now? I see your low race still revels in death. seems ecstatic with the trading very happy about the trading pleased with the trading willing to trade to be rapidly losing patience not going to take much more of this unwilling to trade : Seize marked, : Trade : Offer marked to Allowed Weight: Excess Weight: Value: Trader Profit: Trader Loss: The following fortress goods were added for the counteroffer: : Consider the offer diplomat from Liaison from meets with Trade Agreement with Good Priority O|--- |O|-- -|O|- --|O| ---|O : View stockpile. : Scroll. Peace is calling out to us. How do you respond? : - I hear her voice. Let us stop this war. - We will drown her out with the screams of your dying. Begone. It's such a pleasant place you've carved out for yourselves... Let's discuss the state of our current agreements... Well then, we have finalized the export agreement. Feel free to go over the documents. I see. Perhaps we'll make an export agreement next year. Let's discuss what we are willing to offer for your ship... Well then, we have finalized the import agreement. Remember, trade agreements strengthen bonds. Please consider an import agreement next year. What requests do you have of our merchants? We can part with at most trees, butcher. - We can abide by this. Let us work toward mutual co-existence. - Our needs exceed your allowances. Relax. They're only trees. We elves are partial in particular to the trees in the forests surrounding your lands. Although we are loathe to spare a single branch to your senseless slaughter, we are willing to ask that you cap your tree-fells at one hundred until we next meet. I will try to return next year as I am able. - We can grant this request. Let's discuss the specifics, though... - We cannot stop production just because of your quaint sensibilities. : Select. : Scroll left. has come! Miners Guild Carpenters Guild Masons Guild Metalsmiths Guild Jewelers Guild Craftsmen Guild Guild Metalsmithing The merchants from will be leaving soon. have embarked on their journey. : Scroll right. Text generation failed: GLOBAL CHAR IKEY CHOICE /CHOICE LOCX VAR LINK P R /TITLE /LINK TREESREMOVED DIPLOMACYFLAG_SUCCESS DIPLOMACYFLAG_FAILURE YOURCIV YOURFORT NULL LOCAL_LARGE_PREDATOR RANGE ASSOCIATE ACTOR NOBLE ADD_FLAG REMOVE_FLAG bids you farewell! NATIVENAME TRANSLATEDNAME TITLENAME HISTNAME beasts Gate Expedition Leader Manager Hoardmaster Grand Treasurer Treasurer Bookkeeper Broker Captain of the Guard Sheriff has been elected mayor. has been re-elected. has been chosen as the new expedition leader. and the surrounding lands have been made a duchy. and the surrounding lands have been made a county. has become the first Mayor of The Fortress Guard has been created, headed by the Sheriff. Now seeking recruits! Your community can now support a sheriff.
: Move. This isn't designed to be useful at this point. No Buildings Nearby This building has been claimed by works furiously! keeps muttering secretly... works, darkly brooding... with menacing fury! broods "Yes. I need "Leave me. I need... things... certain things ." screams "I must have !" mutters needs tree... life raw... green raw... clear raw... crystal rough... color stone... rock bars... metal gems... shining blocks... bricks... bones... yes a shell leather... skin cloth... thread ..." sketches pictures of a forest glass glass and burning wood rough gems and glass a quarry shining bars of metal square blocks skeletons stacked leather stacked cloth : Make Soap : Brew a Drink : Extract Plant Essence : Collect Webs : Weave Cloth (Plant Thread) : Weave Silk Cloth : Weave Metal Cloth : Mill Plants Needs to be powered : Process Plants : Process Plants (to Bag) : Process Plants (to Barrel) : Process Plants (to Vial) : Milk Creature : Make Cheese : Prepare Easy Meal : Prepare Fine Meal : Prepare Lavish Meal : Render Fat Nobody : Tame : Train a Hunting Dog : Train a War Dog : Capture a Live Land Animal : Tame a Small Animal : Tame a Large Animal : Make Rock Mechanisms : Process a Raw Fish : Extract from a Raw Fish : Capture a Live Fish : Butcher a dead animal : Extract from a dead animal : Capture a live land animal : Dye Thread : Dye Cloth : Tan a Hide : Encrust Finished Goods : Encrust Furniture : Encrust Ammo : Cut Gems : Encrust with Gems Must have magma accessible from below one of the 8 boundary tiles Must have coal fuel : Use in Lever : Use in Trigger You don't have enough mechanisms. : Use in Target : Assign There is nothing that can be linked up. : Link up a Bridge : Link up a Cage : Link up a Chain : Link up a Door : Link up a Floodgate : Link up a Hatch : Link up a Wall Grate : Link up a Floor Grate : Link up Vertical Bars : Link up Floor Bars : Link up a Support : Link up Spears/Spikes : Link up a Gear Assembly : Pull the Lever : Add new task : Cancel Current Task : Promote Current Task : Repeat : Suspend : Workshop Profile No bucket Bucket full Active Dry : Size Room : Free Room : Resize Room : Make Meeting Hall Frozen Here Frozen Elsewhere Total Power: Total Power Needed: Stable Foundation Hanging : Stop Pumping Manually : Start Pump Manually Pumps from the north Pumps from the east Pumps from the south Pumps from the west : Choose Shooting Dir Shoot: From Top to Bottom From Bottom to Top From Left to Right From Right to Left : Make Archery Range : Assign Room Current Owner: : Make Sculpture Garden [ Occupants: : Do Not Use For Justice : Terrarium : Aquarium : Justice : Make Room : Owner : Free : Assign Animal to Chain : Used by Justice ( : Set Owner Assigned: Chained: Fire at Will Prepare to Fire Not in Use , Facing : Change Action : Change Orientation Operated by Mechanisms Forbidden Passable , Internal Pet-passable Open DOOR TAKEN BY INVADERS Retake door to forbid it. DOOR USED BY INTRUDER : Forbid Passage : Permit Passage : Make Pet-passable : Keep Tightly Closed : Set as Internal : Set as External HATCH TAKEN BY INVADERS Retake hatch to forbid it. HATCH USED BY INTRUDER This is the resting place of : Assign Tomb : Free Tomb : Resize Tomb : Use for Burial (Y) : Use for Burial (N) : Allow Citizens (N) : Allow Citizens (Y) : Allow Pets (N) : Allow Pets (Y) : Make Tomb : Assign Chair : Free Chair : Make Throne Room or Study : Assign Table : Free Table : Meeting Hall ( : Make Dining Room Move the cursor to the pile you want to take from. : Select Pile : Change Settings : Max Barrel - : Max Bin - : Take From A Pile : Delete Selected : Assign Bed : Free Bed : Barracks ( T: Stop rental ( * Eviction Underway * * Move Underway * : Rent this room : Make Bedroom Shopkeeper: For Sale at : Move Goods to/from Depot There are no merchants trading right now. : Trader requested at depot : No trader needed at depot : Anyone may trade : Only broker may trade Broker: Broker can access depot Broker cannot access depot You do not have a broker. : Nothing for Now : Meat : Fish : Large Gem Trap Occupied: Trap Baited: No seeds available for this location : Fallow : Cancel Fert : Fertilize Ft : Seas Fert ( : Spring : Summer : Autumn : Winter Disengaged : Make Barracks/Armory : Remove Building Cancel Done [A] [L] No Squads Nearby Commanded By: Active Dwar ves : Locked on squad : Not locked on squad : Add a patrol point : Delete patrol route : Station squad : Zoom to commander : Lock on another squad /100 : Place : Enter note text : Change symbol selector : Adopt selected symbol Outside Inside Light Dark Subterranean Above Ground No Units Nearby Corrupt Soldier Mood: Has a horrible fell look! Brooding darkly... Has the aspect of one fey! Peculiarly secretive... Possessed by unknown forces! Stricken by melancholy... Crawling around babbling! Running around babbling! Crawling around crazed! Running around crazed! In a berserk rage! Staring off into space... Corrupt Strange Mood: Pet of Somebody Creator of Over-Exerted Very Drowsy Miserable Very Unhappy Unhappy This animal is waiting for conflict. This animal hunts at will. This adorable animal can't work. This animal isn't interested in your wishes. This animal is waiting to be trained. This animal can't work. : Ready for Slaughter (Y) : Ready for Slaughter (N) : Labor : Work Dogs : Soldiering and Hunting : Relieve from Royal Guard : Relieve from Fortress Guard : Fortress Guard : Royal Guard Deactivate Activate Under This Just This Royal Guards do not work. Fortress Guards do not work. Assign a trained animal: There are no animals left. : Hunting ( Left) : War ( hunting beast assigned war beast : Fight Unarmed : Fight with Axe : Fight with Crossbow : Fight with Hammer : Fight with Mace : Fight with Spear : Fight with Sword : Number of Weapons ( : Armor Level ( Clothes Chain Plate : Shield Level ( Buckler The king will not work. The queen will not work. The dungeon master ponders fell beasts and treasure. The hammerer lives only to dispense justice. The king consort will not work. The queen consort will not work. The baby can't work yet. A child does as it pleases! This hero need not work. The champion need not work. The noble will not work. : View profile :Gen :Inv :Pref :Wnd : Next Horizontal Axle (N/S) (E/W) Upright Weapon Pump from north Pump from east Pump from south Pump from west Chair or Throne (Raises (Retracts) Placement : Change Height : Change Width : Resets : One use only : Water from (Full) : Min, : Max : Water does not trigger : Magma from : Magma does not trigger : Creatures trigger : Citizens trigger : Citizens do not trigger : Min ( : Max ( any : Creatures do not trigger Raise Dir Item Needed) Max) Dist Num : Done Selecting : View Item : Sel All : Deselect : Desel All : Expand/Contract Current Refuse Orders: Gather Refuse Ignore Refuse From Outside Dump Corpses Save Corpses Dump Skulls Save Skulls Dump Bones Save Bones Dump Shells Save Shells Dump Skins Save Skins Dump Other Save Other Current Workshop Orders: : Auto Loom All Thread : Auto Loom Dyed Thread : No Auto Loom : Use Dyed Cloth : Use Any Cloth : Auto Collect Webs : No Auto Collect Webs : Auto Slaughter : No Auto Slaughter : Auto Butcher : No Auto Butcher : Auto Tan : No Auto Tan Current Zone Orders: : Zone-Only Drinking : Prefer Zone Drinking : Zone-Only Fishing : Prefer Zone Fishing Current Forbid Orders: : Forbid used ammunition : Claim used ammunition : Forbid your dead : Claim your dead : Forbid your death items : Claim your death items : Forbid other non-hunted dead : Claim other dead : Forbid other death items : Claim other death items Forbidding of death objects occurs at time of death. Current Standing Orders: Stay Indoors : Soldiers Can Go Outdoors Can Go Outdoors : Announce all job cancellations. : Announce most job cancellations. : Announce some job cancellations. : Announce no job cancellations. Gather Animals Ignore Animals Gather Food Ignore Food Gather Furniture Ignore Furniture Gather Bodies Ignore Bodies : Refuse Gather Minerals Ignore Minerals Gather Wood Ignore Wood All Harvest : Only Farmers Harvest : Mix Food : No Mix : Workshop Orders : Activity Zone Orders These orders are superceded by negative preferences. Hotkey Zoom : Change Name : Zoom Here : Is Pond : Is Pit (Half Full) (Not Full) Remove Activity Zone New Activity Zone Water Source ( Fishing ( Garbage Dump ( Pit/Pond ( Sand Collection ( Meeting Area ( Hot Cold Activity Zone # : Water Source ( : Fishing ( : Garbage Dump ( : Pit/Pond ( : Sand Collection ( : Meeting Area ( : Active : Set Pit/Pond Information : Stop Removing Zones : Remove Zones : Animal : Food : Furniture Storage : Graveyard : Wood : Stone : Gem : Bar/Block : Cloth : Leather : Ammo : Coins : Finished Goods : Weapons : Armor : Custom Stockpile : Custom Settings : Reserved Barrels - : Reserved Bins - : Remove Designation : Reclaim Items/Buildings : Forbid Items/Buildings : Melt Items : Remove Melt : Dump Items : Remove Dump : Hide Items/Buildings : Unhide Items/Buildings : High Traffic Area : Normal Traffic Area : Low Traffic Area : Restricted Traffic Area High Traffic Cost: Normal Traffic Cost: Low Traffic Cost: Restricted Traffic Cost: : Change Cost : Choose Area Wagon Access No Wagon Access Accessible Depot Inaccessible Depot Depot accessible Depot inaccessible All depots inaccessible All depots accessible depots accessible : View Announcements : Site a Building : View Civilizations : Designations : Unit List : Job List : Look Around : Note : Military : Squads : Set Orders and Options : Stockpiles : Zones : Set Building Tasks/Prefs : View Rooms/Buildings : View Items in Buildings : View Units : Hot Keys : Artifacts : Nobles and Administrators : Status : Visualize : Move this menu/map : Help : Options : Movies : Depot Access Resume : One-Step Warm Damp Muddy Snow-covered Mossy Sculpted Detailed Rough-hewn Straight Smooth Exposed Ice Pillar Cluster Burning Dead Tree Grass Dry Grass Dead Grass Level Ice Floor Floor Boulder Driftwood Pebbles Cavern Floor Wet Young Sapling Sapling Shrub Furrowed Ashes Waterfall River Source Chasm Eerie Glowing Pit Lava Flow Magma Flow Murky Pool River Brook Grassy Upward Stairway Grassy Up/Down Stairway Grassy Downward Stairway Up/Down Stairway Downward Stairway Upward Stairway Ice Up/Down Stairway Ice Downward Stairway Ice Upward Stairway Grassy Upward Slope Dry Grass Upward Slope Dead Grass Upward Slope Glacial Upward Slope Upward Slope Glacial Downward Slope Grassy Downward Slope Dry Grass Downward Slope Dead Grass Downward Slope Downward Slope Downward Slope Open Space Dabbling Novice Normal Competent Skilled Proficient Talented Adept Expert Professional Accomplished Great Master High Master Grand Master Legendary Miner Wood Cutter Carpenter Bowyer Engraver Mason Animal Trainer Animal Caretaker Fish Dissector Animal Dissector Fish Cleaner Butcher Trapper Grower Herbalist Ambusher Swimmer Persuader Negotiator Judge of Intent Appraiser Organizer Record Keeper Liar Intimidator Conversationalist Comedian Flatterer Consoler Pacifier Tracker Fisherman Furnace Operator Strand Extractor Soaper Potash Maker Lye Maker Wood Burner Weaponsmith Armorsmith Metalsmith Gem Cutter Gem Setter Wood Crafter Stone Crafter Metal Crafter Glassmaker Wrestler Axeman Swordsman Maceman Hammerman Spearman Crossbowman Shield User Armor User Siege Engineer Siege Operator Pump Operator Leatherworker Tanner Dyer Bone Carver Weaver Brewer Clothier Miller Thresher Pikeman Bowman Blowgunner Thrower Mechanic Druid Knife User Lasher Alchemist Building Designer Cheese Maker Milker SLATED FOR REMOVAL Waiting for construction... Waiting for architect... Designed... Construction initiated. Partially constructed. Construction nearly done. Construction suspended. Construction inactive. : Stop Removal : Suspend Construction No Special Profession Any Metalsmithing Or Any Workshop Farming Wood/Stone/Boneworking Any Fishing Null Here we have prone swimming lying standing own guts deep in various rotten guts many corpses some corpses a few corpses much gore some gore a few corpse chunks many skulls some skulls a few skulls many bones some bones a few bones many objects some objects a few objects stuck to warm damp vomit-covered blood-stained pus-spattered ichor-drenched mossy sculpted detailed rough-hewn straight smooth exposed pillar fortification cluster wall all amidst pus-spattered ichor-flecked a pool of chunky a slurry of a pile of vomit a spattering of a pile of vomit You slam into an obstacle and blow blows apart! into an obstacle! you struck by a ball of flames!
Random Buffer Overload SMELTER FUEL REAGENT PRODUCT Unrecognized Reaction Token: Unrecognized Metal Ore Token In Reaction Reagent ore
Set Region Information Overflow *START REGION SAVE* *START REGION DIM SAVE* *START REGION MAP SAVE* *START REGION GEOLOGY SAVE* *START REGION SUBREGION SAVE* Not enough peaks Not enough medium altitudes Not enough medium altitudes after shift down Not enough low altitudes after shift down Not enough medium altitudes after shift up Not enough high altitudes after shift up Not enough edge oceans Rainfall not evenly distributed: Flat/rough areas not evenly distributed: Savagery not evenly distributed Volcanism not evenly distributed Initial swamp square count fails by Initial desert square count fails by Initial forest square count fails by Initial mountain square count fails by Initial ocean square count fails by Initial glacier square count fails by Initial tundra square count fails by Initial grassland square count fails by Initial hill square count fails by Not enough volcanos Swamp region count fails by Desert region count fails by Forest region count fails by Mountain region count fails by Ocean region count fails by Glacier region count fails by Tundra region count fails by Grassland region count fails by Hill region count fails by Not enough river start points before erosion Not enough river start points after erosion Too many distinct subregions (over by will be logged after parameter dump. A world gen error from DF Error sorting rivers: working with ran into Not enough medium altitude locations after erosion Not enough low altitude locations after erosion Not enough high altitude locations after erosion Not enough mountain cave locations Not enough mountain cave locations after location check Not enough low-lying cave locations Not enough low-lying cave locations after location check Not enough entity placement locations No entity definitions available No controllable entity definitions available Did not place controllable entity Final swamp region count fails by Final desert region count fails by Final forest region count fails by Final mountain region count fails by Final ocean region count fails by Final glacier region count fails by Final tundra region count fails by Final grassland region count fails by Final hill region count fails by It is raining outside. It is snowing outside. There is thick fog outside. There is fog outside. There is a thin mist outside. You cannot see the sky clearly from here, but the available sunlight indicates the night the dawn the day the sunset It is raining. It is snowing. There is a heavy blanket of fog enveloping everything. Fog enshrouds the area. There is a thin mist here. The sky above you is nearly black, ripped through with towering clouds. The sky above you is completely gray, with dark pillars of pressing through it. A towering gray cloud descends from the white sky above you. The sky above you is a uniform and dark gray. The sky above you is gray. The sky above you is hazy and white. A dark, towering cloud rises into a striped sky. Mounds of clouds are clustered through a striped sky. There are scattered clouds underneath a striped sky. The sky is striped with thin clouds. A dark, menacing cloud towers above you, crowned by an anvil. There are mounds of clouds above you, smooth on the bottom with prominent upward bulges. There are scattered puffy clouds above you. The sky is clear above you. The sun is rising in the west in the east The sun is low high western eastern sky The sun is directly above you The sun is setting to the east to the west behind the clouds full moon waxing gibbous moon waxing half moon waxing crecent moon waning gibbous moon waning half moon waning crescent moon is rising is directly above you is setting bright behind the clouds pale behind the clouds hardly visible behind the clouds The stars are out. There is a strong breeze blowing from the There is a cool breeze blowing from the There is a gentle breeze blowing from the south north east west Loop Erase River Overflow Loop Erase River Placement Overflow Loop Erase River Temp River Placement Overflow territory_map- historical_map- world_map- -world_gen_param Inappropriate Waterlevel Biome Choice (2) Inappropriate Waterlevel Biome Choice (4) Midmap effective coordinate check out of bounds [WORLD_GEN] CUSTOM_NAME: SEED: HISTORY_SEED: NAME_SEED: DIM: END_YEAR: BEAST_END_YEAR: REVEAL_ALL_HISTORY: CULL_HISTORICAL_FIGURES: [ELEVATION_FREQUENCY: [RAIN_FREQUENCY: [DRAINAGE_FREQUENCY: [TEMPERATURE_FREQUENCY: [SAVAGERY_FREQUENCY: [VOLCANISM_FREQUENCY: GOOD_SQ_COUNTS: EVIL_SQ_COUNTS: PEAK_NUMBER_MIN: OCEAN_EDGE_MIN: VOLCANO_MIN: [REGION_COUNTS: EROSION_CYCLE_COUNT: RIVER_MINS: PERIODICALLY_ERODE_EXTREMES: OROGRAPHIC_PRECIPITATION: SUBREGION_MAX: CAVE_MIN_SIZE: CAVE_MAX_SIZE: MOUNTAIN_CAVE_MIN: NON_MOUNTAIN_CAVE_MIN: ALL_CAVES_VISIBLE: SHOW_EMBARK_RIVER: SHOW_EMBARK_POOL: SHOW_EMBARK_M_POOL: SHOW_EMBARK_M_PIPE: SHOW_EMBARK_CHASM: SHOW_EMBARK_PIT: SHOW_EMBARK_OTHER: SHOW_EMBARK_TUNNEL: TOTAL_CIV_NUMBER: TOTAL_CIV_POPULATION: PLAYABLE_CIVILIZATION_REQUIRED: ELEVATION_RANGES: RAIN_RANGES: DRAINAGE_RANGES: SAVAGERY_RANGES: VOLCANISM_RANGES: feature- data/save/current/feature- Mountain-Slope Overflow : Null Pop Num Non-feature related elevation hole You have located ", a fortress dark tower ruin cave forest retreat town /site- , Region Pop: Null Square Count -world_history Worship List Ruler List [*] (b. ??? d. , Reign Began: , Inherited from mother from father from paternal grandmother from paternal grandfather from maternal grandmother from maternal grandfather , *** New Line , *** Original Line Married (d. Never Married No Children Child (out-lived) (out-lived of them) -- Ages at death (d. Worshipped Worships -world_sites_and_pops Parent Civ: Leader: Unnumbered Unnumbered Outdoor Animal Populations (Including Undead) data/save/current/region_snapshot- region_snapshot- Midmap creation failure on graphical map export: Elevation negative on graphical map export (main) Elevation negative on graphical map export (midmap) Empty biased index vector Biased index vector computation error == < != >= <= DREAM UNDEAD_ARMY DIPEV MEETING DIPSCRIPT SETVAR UNIT LONG ACTION IF ELSE ENDIF TEXTVIEWER HISTORY_DIPEV DISCUSS TOPICDISCUSSION CONSTRUCTTOPICLIST DIPEVENT INVASION data/dipscript/text/ FIRSTCONTACT
Connectivity Overflow Connectivity Placement Overflow Update Connectivity Placement Overflow FLUX Choose Fortress Location Local Region World Temperate Conifer Forest Tropical Dry Brdlf Forest Tropical Moist Brdlf Forst Temperature: Freezing Temperate Warm Scorching Trees: Scarce Sparse Woodland Heavily Forested Other Vegetation: Moderate Thick Surroundings: Serene Calm Sinister Mirthful Wilderness Haunted Joyous Wilds Untamed Wilds Terrifying Multiple Constructions Major River: River: Minor River: Stream: Brook: Volcano: Mountain: Neighbors War -------- No Trade Your Civilization Relative Elevation High Low Cliff Indicator Flat Slopes Low Cliffs Medium Cliffs High Cliffs Very High Cliffs (10+) Extreme Cliffs (20+) Reclaim Searching Find Desired Location No Suitable Site Partial Candidate Suitable Site X Dimension Y Dimension Rain Flux Stone Aquifer Underground River Underground Pool Magma Pool Magma Pipe Bottomless Pit Other Features Medium Reclaim a Fortress : Change Mode : Text Done : Enter Text : Move Local Area : Resize Local Area : Symbol Select : Adopt Symbol : List Movement keys control region cursor. : Add Note : View Note : Delete Note NOTICE: Notes are saved only when you save/lose your fort. : Change Selection : Do Search : Reclaim! : Cancel Reclaim : Embark! : Reclaim : Find Desired Location : Notes : View Biome Are you sure you want to embark here? This is your only warning! You have selected the largest possible area. You have selected a very large area. You have selected a large area. Choose a smaller area if you experience lags. You have selected an area with salt water. It might be very difficult to survive here. You have selected an area with an aquifer. It might be very difficult to obtain stone here. Choose Name Singular Noun Plural Noun Adjective Prefix Present (1st) Present (3rd) Preterite Past Participle Present Participle : Clear to move. to use selected word. You can also use the mouse. Front Compound Rear Compound First Adjective Second Adjective Hyphen Compound The X Of X Could not give dwarf skill: No dwarf in position Cannot afford No available Prepare for the Expedition to Prepare for the Journey to Play Now! Prepare for the journey carefully Use : Prepare to embark! : Change selection Profile : Change Mode : Embark! : Choose : Add : New : Customize Pts: : Save : Problems : Name Group : Items : Name Fortress : Add Warning! The following embark profile name is already in use: : Overwrite : Go back To save these settings, choose a name for this embark profile: Embark preparations were not completed. ** Starting Reclaim ** ** Starting New Outpost ** data/init/embark_profiles.txt PROFILE RECLAIM_SKILL Unrecognized Embark Profile Token: Unintelligible! This strange language cannot be translated.
Report Death of Kill [INITIAL_LOAD] cancels Unscheduled Cannot reach site Getting married Interrupted by combat Inappropriate dig square Area became inappropriate Moved Need empty bucket Need empty trap Need empty bag Need empty cage Need valid, active sand collection zone Sand vanished Incapable of carrying Too injured Resting injury Animal inaccessible Patient inaccessible Infant inaccessible No partner Item inaccessible Drop-off inaccessible Building inaccessible Area inaccessible Nothing in cage Nothing to cage Nothing to catch No patient No infant Already leading creature No food available Water source vanished No water source Water source contaminated Creature occupying site No bucket at well Bucket full of extraneous material Well dry Need office No weapon Wrong ammunition Ammunition inaccessible No ammunition No item Item blocking site Building site submerged Animal not restrained No creature Inappropriate building No building No floor space No designated area No party Wrong justice state Nothing in building Relieved Water is frozen Too insane Taken by mood Went insane Throwing tantrum Could not find path Path blocked Seeking artifact Handling dangerous creature Going to bed Seeking Infant Dangerous terrain Forbidden area Job item misplaced Job item lost or destroyed Getting food Getting water Hunting vermin for food Target inaccessible Target too injured No target No mechanism for target No target building No mechanism for trigger No trigger Attacking building Lost pick Invalid officer "Farewell!" Leaving Removed from guard Equipment mismatch Caged Getting something to drink Using well Lost axe Not broker suspended the construction of suspended a linkage from ) has been completed. OVERWROTE JOB: BY lose loses hold of the miner woodworker carpenter bowyer woodcutter stoneworker engraver mason ranger animal caretaker animal trainer hunter trapper animal dissector metalsmith furnace operator weaponsmith armorer blacksmith metalcrafter jeweler gem cutter gem setter woodcrafter stonecrafter leatherworker bone carver weaver clothier glassmaker strand extractor King Queen King Consort Queen Consort fishery worker fisherman fish dissector fish cleaner farmer cheese maker milker cook thresher miller butcher tanner dyer planter herbalist brewer soap maker potash maker lye maker wood burner engineer mechanic siege engineer siege operator pump operator clerk administrator trader architect tax collector hammerer Baron Baroness Count Countess Duke Duchess Baron Consort Baroness Consort Count Consort Countess Consort Duke Consort Duchess Consort philosopher advisor alchemist Dungeon Master merchant drunk guild representative merchant baron merchant baroness merchant prince merchant princess Liaison druid champion hammerman Hammer Lord spearman Spearmaster crossbowman Elite wrestler Elite Wrestler axeman Axe Lord swordsman Swordmaster maceman Mace Lord pikeman Pikemaster bowman blowgunner Master Blowgunner lasher Master Lasher recruit Master Thief thief babies baby Peasant peasant Guard Priestess Priest Shopkeeper High Priestess Stray Zombie Zombie Skeleton Skeletal (Tame) Woodworker Woodcutter Stoneworker Ranger Hunter Armorer Blacksmith Metalcrafter Jeweler Woodcrafter Stonecrafter Fishery Worker Farmer Planter Engineer Clerk Administrator Trader Architect Tax Collector Hammerer Wise Royal Advisor Drunk Guild Representative Merchant Baron Merchant Baroness Merchant Prince Merchant Princess Champion Recruit Thief Baby Zombie Skeleton COPPER SILVER ELECTRUM GOLD PLATINUM DIAMOND EMERALD RUBY SAPPHIRE DRAGON ITEM_WEAPON_SWORD_2H ITEM_ARMOR_PLATEMAIL ITEM_ARMOR_CLOAK CAVE WHEAT is more experienced. has become a legendary champion! Hail There is nothing to catch in the river. There is nothing to catch in the cave river. There is nothing to catch in the underground pool. There is nothing to catch in the magma pool. There is nothing to catch in the magma pipe. There is nothing to catch in the chasm. There is nothing to catch in the pit. There is nothing to catch in the underworld. There is nothing to catch in the northwestern southwestern northeastern southeastern northern southern central ocean lake swamps is stricken by melancholy! has gone stark raving mad! has gone berserk! has forgotten a demand. has a new demand. has imposed a ban on certain exports. has mandated the construction of certain goods. has altered the prices of goods. caught in a cloud of boiling caught in a lava mist! caught in dragonfire! caught in a pool of lava! caught in a pool of magma! over. regain regains consciousness. partially free of the web. completely free of the web. feel looks numb! have has fully overcome the paralysis. partially overcome the paralysis. completely paralyzed! feeling sluggish! partially paralyzed! vomits into the ocean wave into the boiling into the lava mist into the dragonfire into the flames and bits of it get stuck in the web into the sea foam The rest of the vomit burns away in the lava. The vomit burns away in the lava. The rest of the vomit burns away in the magma. The vomit burns away in the magma. The rest of the vomit disappears into the water. The vomit disappears into the water. The rest of the vomit falls away into the chasm. The vomit falls away into the chasm. The rest of the vomit falls away into the underworld. The vomit falls away into the underworld. The rest of the vomit splatters into the shallow puddle of water. The vomit splatters into the shallow puddle of water. stunned! no longer stunned. out from exhaustion. collapse and fall collapses and falls to the ground from over-exertion. give gives in to pain. is throwing a tantrum! have given a resident the name has grown to become a is no longer enraged. has left the martial trance. has calmed down. has given birth to are unable to break is unable to break flies off in an arc! flies off in a bloody arc! is torn away! smashed into the body, an unrecognizable mass split in half from the crown to the chin torn apart pierced through entirely incinerated is shattered collapses into a lump of gore is cloven asunder is torn into pieces is pierced through completely is incinerated explodes in gore is mostly cut away from the rest of the torso is ripped into loose shreds is run through damaged bruised cut torn pierced singed blistered chilled badly damaged battered badly gashed badly ripped badly pierced charred frostbitten very badly damaged! cracked by the heat! cracked by the cold! broken! nearly shattered! partially incinerated! frozen through! mangled! Horrors! Demons in the deep! An ambush! Drive them out! Thief! Protect the hoard from skulking filth! An ambush! Skulking vermin! An ambush! Curse all friends of nature! An ambush! Curse them! ! Drive it away! Snatcher! Protect the children! An injured has sprung from ambush! hidden away here. You've spotted a You spring from ambush! You've been spotted! have been knocked unconscious! has been knocked unconscious! have been stunned! has been stunned! have been stunned again! has been stunned again! are having trouble breathing! is having trouble breathing! are having more trouble breathing! is having more trouble breathing! feel sick! looks sick! feel even more sick! looks even more sick! has been pierced entrails shoot out through the wound! has been charred to a cinder frozen completely smashed apart sprained burned again charred again frostbitten again sprained again badly burned badly charred badly frostbitten badly sprained badly burned again badly charred again badly frostbitten again badly sprained again cracked by the heat cracked by the cold broken broken again crippled crippled again badly cut badly torn badly bruised blackened by the heat blackened by the cold mangled mangled again You feel your blood being sucked through the wound! even more numb! light-headed! even more light-headed! blocks the dragonfire. the fire. breathe breathes fire! shoot shoots out thick strands of webbing! unit contained in unit Double Caged Unit Receive job pay: NULL JOB has taken a request from the has changed the guild wages. has mandated that certain jobs be completed. now commands renames They have organized a wedding reception has organized a party You are blistering being incinerated being frozen solid freezing to death on fire burning alive burning to death You are melting! You are boiling! ecstatic happy quite content fine unhappy very unhappy miserable lately. gave birth to recently got married recently became caught up in a new romance recently gained siblings gained a sibling became a parent slept uneasily due to noise lately slept very uneasily due to noise lately was woken by noise while sleeping lately has been evicted lately has been tired lately had a miscarriage recently has been exhausted lately has complained of hunger lately has complained of thirst lately has been starving lately has been dehydrated lately was worried by the scarcity of royal guards lately was worried by the scarcity of fortress guards lately was worried by the scarcity of cages and chains lately was unable to reach a room for tax collection lately was misinformed about a room for tax collection lately was upset that the tax collection didn't go smoothly lately has been taxed recently has lost property to the Royal Guard recently was upset to have disappointed a noble lately has been attacked lately has been attacked by a dead pet lately has been attacked by a dead spouse lately has been attacked by a dead lover lately has been attacked by a dead sibling lately has been attacked by own dead mother lately has been attacked by own dead father lately has been attacked by own dead child lately has been attacked by a dead friend lately has been attacked by a dead and still annoying acquaintance lately has been attacked by the dead lately was forced to eat vermin to survive lately was forced to eat a beloved creature to survive lately was forced to eat a treasured pet to survive lately has complained of the lack of chairs lately has complained of the crowded tables lately has complained of the lack of dining tables lately has complained of the lack of a well lately has complained of the nasty water lately was forced to drink water lately was forced to drink slime lately was forced to drink vomit lately has suffered the travesty of art defacement has been annoyed by flies has witnessed death has lost a pet recently is happy to be free had a satisfying sparring session recently killed somebody by accident while sparring recently enjoyed starting a fist fight recently enjoyed smashing up a building recently enjoyed toppling something over recently enjoyed throwing something recently accidentally killed somebody in a fit of rage recently has lost a spouse to tragedy recently has lost a lover to tragedy recently had a terrifying nightmare about an army of the dead has lost an annoying acquaintance to tragedy recently was just a little happy to lose an annoying acquaintance to tragedy recently was happy to lose an annoying acquaintance to tragedy recently was thrilled to lose an annoying acquaintance to tragedy recently has lost a friend to tragedy recently has lost a sibling to tragedy recently has lost a child to tragedy recently has lost a mother to tragedy recently has lost a father to tragedy recently was forced to endure the decay of a pet was forced to endure the decay of a spouse was forced to endure the decay of a lover was forced to endure the decay of a sibling was forced to endure the decay of a mother was forced to endure the decay of a father was forced to endure the decay of a child was forced to endure the decay of a friend was forced to endure the decay of an annoying acquaintance has been accosted by terrible vermin saw something unpleasant in a cage recently was comforted by a wonderful creature in a cage recently saw something unpleasant in a pond recently was comforted by a wonderful creature in a pond recently was able to rest and recuperate lately received water recently received food recently was rescued recently was overjoyed to be able to give somebody water lately was happy to have been able to give somebody water lately was pleased to have been able to give somebody water lately gave somebody water lately was irritated at having to give somebody water lately was unhappy at having to give somebody water lately has suffered the pain of having to give somebody water lately was overjoyed to be able to give somebody food lately was happy to have been able to give somebody food lately was pleased to have been able to give somebody food lately gave somebody food lately was irritated at having to give somebody food lately was unhappy at having to give somebody food lately has suffered the pain of having to give somebody food lately was overjoyed to be able to help somebody to bed lately was happy to have been able to help somebody to bed lately was pleased to have been able to help somebody to bed lately brought somebody to bed lately was irritated at having to haul somebody to bed lately was unhappy at having to haul somebody to bed lately has suffered the pain of having to haul somebody to bed lately has complained about the draft lately was worried not to have adequate protection lately was upset about being relieved from duty was honored to join the Royal Guard was upset about being expelled from the Royal Guard was honored to join the Fortress Guard was upset about being expelled from the Fortress Guard has been satisfied at work lately was happy to have pleased a noble lately was pleased that the tax collection went smoothly lately is quite pleased with making an artifact was upset that a criminal could not be properly punished was glad to have punishment reduced recently was upset by the delayed punishment of a criminal was glad to have punishment delayed recently beat somebody recently beat somebody with a hammer recently was beaten recently was beaten with a hammer recently is depressed about being confined made a satisfying acquisition lately talked with a pet lately talked with the spouse lately talked with a lover lately talked with a sibling lately talked with mother lately talked with father lately talked with a child lately talked with a friend lately was forced to talk to somebody annoying lately talked with somebody lately made a friend recently formed a grudge recently adopted a new pet recently was unhappy with the lack of work last season was caught in the rain recently was caught in a snow storm recently has been tired of eating the same old food lately has been tired of drinking the same old booze lately ate rotten food lately drank something spoiled lately took joy in slaughter lately ate a pretty decent meal lately ate a fine dish lately ate a wonderful dish lately ate a truly decadent dish lately ate a legendary meal lately had a pretty decent drink lately had a fine drink lately had a wonderful drink lately had a truly decadent drink lately had a legendary drink lately was comforted by a pet lately saw a beloved creature lately was pleased to have a mandate deadline met lately was angered that nobody could be punished for a recent failure was upset by having a request ignored lately was pleased by having a request approved lately was upset by having a mandate ignored lately was upset by having a mandate deadline missed lately was comforted by a lovely waterfall lately was disgusted by a bloody mist lately was disgusted by a miasma lately choked on dust underground lately choked on smoke underground lately was knocked out during a cave-in lately was embarrassed to have to conduct an official meeting in a dining room was very embarrassed to have to conduct an official meeting in a bedroom was incredibly embarrassed not to have any rooms lately was very happy to be elected mayor recently was very happy to be re-elected mayor recently was very satisfied to be chosen as the expedition leader recently was very pleased to receive a higher rank of nobility recently was proud to have become a mayor recently sustained major injuries recently sustained minor injuries recently slept in the mud recently slept in the grass recently slept in the dirt recently slept on rocks recently slept on ice recently slept on a pile of driftwood recently slept on a rough cave floor recently slept on the floor recently slept in a bedroom like a personal palace recently slept in a fantastic bedroom recently slept in a great bedroom recently slept in a very good bedroom recently slept in a good bedroom recently slept in a horribly substandard bedroom recently slept in a horrible bedroom recently slept in an awful bedroom recently slept in a very poor bedroom recently slept in a poor bedroom recently slept without a proper room recently conducted a meeting in a setting worthy of legends recently conducted a meeting in a fantastic setting recently conducted a meeting in a great setting recently conducted a meeting in a very good setting recently conducted a meeting in a good setting recently conducted a meeting in a horribly substandard setting recently conducted a meeting in a horrible setting recently conducted a meeting in an awful setting recently conducted a meeting in a very poor setting recently conducted a meeting in a poor setting recently dined in a legendary dining room recently dined in a fantastic dining room recently dined in a great dining room recently dined in a very good dining room recently dined in a good dining room recently dined in a horribly substandard dining room recently dined in a horrible dining room recently dined in an awful dining room recently dined in a very poor dining room recently dined in a poor dining room recently dined without a proper dining room recently worried greatly about not having a tomb after gaining another year celebrated having a legendary tomb after gaining another year celebrated having a fantastic tomb after gaining another year celebrated having a great tomb after gaining another year celebrated having a very good tomb after gaining another year celebrated having a good tomb after gaining another year worried about having a horribly substandard tomb after gaining another year worried about having a horrible tomb after gaining another year worried about having an awful tomb after gaining another year worried about having a very poor tomb after gaining another year worried about having a poor tomb after gaining another year was greatly pleased at the state of demands recently was very pleased at the state of demands recently was pleased at the state of demands recently was greatly angered at the state of demands recently was very angered at the state of demands recently was angered at the state of demands recently was upset by not having enough chests lately was upset by not having enough cabinets lately was upset by not having enough armor stands lately was upset by not having enough weapon racks lately was upset to be wearing old clothing lately was upset to be wearing tattered clothing lately was very upset to have worn clothes rot away lately was very embarrassed to be uncovered lately was embarrassed to have no shirt lately was embarrassed to have no shoes lately was very embarrassed to be uncloaked lately was unable to find an available hammer lately was nauseated by the sun lately was irritated by the sun lately was grumbling about depressed by angered by enraged by long patrol duty lately was yelled at by an unhappy citizen recently was cried on by an unhappy citizen recently was satisfied to bring up job scarcity in a meeting lately was able to make suggestions about work allocations lately was glad to request weapon production lately had a cathartic experience yelling at somebody in charge lately yelled at somebody in charge lately and felt fantastic afterward yelled at somebody in charge lately and felt great afterward yelled at somebody in charge lately and felt a lot better afterward yelled at somebody in charge lately and felt better afterward yelled at somebody in charge lately and felt a little better afterward yelled at somebody in charge lately yelled at somebody in charge lately but only got angrier had a cathartic experience crying on somebody in charge lately cried on somebody in charge lately and felt fantastic afterward cried on somebody in charge lately and felt great afterward cried on somebody in charge lately and felt a lot better afterward cried on somebody in charge lately and felt better afterward cried on somebody in charge lately and felt a little better afterward cried on somebody in charge lately cried on somebody in charge lately but only felt more depressed was unable to find somebody to complain to about job scarcity lately was unable to make suggestions about work allocations lately was unable to request weapon production lately was unable to find somebody in charge to yell at lately was unable to find somebody in charge to cry on lately put off flustered upset very upset greatly upset angered enraged traumatized utterly traumatized by a lesser's pretentious burial office dining sleeping arrangements lately admired own very fine splendid wonderful completely sublime tastefully arranged lately [C:3:0:1] is married to is romantically involved with an ardent worshipper a faithful worshipper a worshipper a casual worshipper a dubious worshipper [C:1:0:1] the leader the high priest the mayor a guard a royal guard a mercenary a former mercenary an enemy a criminal to a citizen a member a former member the manager the bookkeeper the broker the sheriff the captain of the guard a member of the merchant nobility the outpost liaison a diplomat a slave a former slave a prisoner a former prisoner [C:2:0:1] likes Fabric for their trees for their the color When possible, prefers to consume absolutely detests needs alcohol to get through the working day and can't even remember the last time had some and has gone without a drink for far, far too long and really wants a drink and is starting to work slowly due to its scarcity does not mind being outdoors, at least for a time. likes working outdoors and grumbles only mildly at inclement weather. doesn't really care about anything anymore. is a hardened individual. is getting used to tragedy. poked out frozen solid smashed again! blackened! Conduct Meeting Attend Meeting On Break Soldier Noble No Job Null Precise Civ Equipment Link: Null Precise Civ Equipment Priest Link: In Mouth Hauled Multigrasp Stuck in Right shoulder Left shoulder On head pulls out and releases drops NULL inventory item on load: id # NULL inventory pointer on load: slot # stands up. , has decided to leave. Your miners have defaced a has entered a martial trance! Acceptable Liquid Flood Overflow Acceptable Fish Liquid Flood Overflow is a nervous wreck is always tense and jittery is often nervous has a calm demeanor has a very calm demeanor has an incredibly calm demeanor is in a constant state of internal rage is very quick to anger is quick to anger is slow to anger is very slow to anger never becomes angry is frequently depressed is often sad and dejected often feels discouraged rarely feels discouraged almost never feels discouraged never feels discouraged is socially crippled by thoughts that everyone is watching and judging is concerned about rejection and ridicule is self-conscious is comfortable in social situations is very comfortable in social situations is absolutely unfazed by the opinions of others is ruled by irresistible cravings and urges feels strong urges and seeks short-term rewards occasionally overindulges doesn't often experience strong cravings or urges only rarely feels strong cravings or urges never feels tempted to overindulge in anything becomes completely helpless in stressful situations cracks easily under pressure doesn't handle stress well can handle stress is confident under pressure is impervious to the effects of stress genuinely likes others and openly expresses positive feelings toward them makes friends quickly is very friendly is somewhat reserved is very distant and reserved does not actively seek friendships and is incredibly distant and reserved truly treasures the company of others enjoys being in crowds enjoys the company of others tends to avoid crowds prefers to be alone considers spending time alone much more important than associating with others loves to take charge and direct activities is very assertive is assertive is unassertive prefers that others handle the leadership roles never speaks out or attempts to direct activities is constantly active and energetic is very energetic and active is very active is relaxed lives life at a leisurely pace can't be bothered with frantic, fast-paced living lives for risk and excitement is a risk-taker and a thrill-seeker loves a good thrill is not a risk-taker doesn't need thrills or risks in life is entirely averse to risk and excitement often feels filled with joy can be very happy and optimistic is often cheerful is rarely happy or enthusiastic is a pessimist is never optimistic or enthusiastic about anything is bored by reality and has a wonderful imagination is incredibly creative has a fertile imagination isn't given to flights of fancy is grounded in reality is interested only in facts and the real world can easily become absorbed in art and the beauty of the natural world greatly appreciates art and natural beauty appreciates art and natural beauty does not have a great aesthetic sensitivity is not interested in art is completely uninterested in art own feelings has a profound understanding of own emotions has a great awareness of has a good awareness of tends not to openly express emotions own emotions and rarely expresses them is mostly unaware of own emotions and has no awareness of them does not display is highly adventurous and loves fresh experiences is eager for new experiences likes to try new things prefers familiar routines is uncomfortable with change is resistant to change is entranced by riddles and puzzles and loves to debate issues and ideas loves new and fresh ideas is open-minded to new ideas dislikes intellectual discussions regards intellectual exercises as a waste of energy is completely uninterested in ideas and debates over intellectual issues revels in chaos and disorder loves to defy convention is put off by authority and tradition admires tradition prefers stability and security to ambiguity and disorder is an ardent believer in convention and traditional society is naturally trustful of everybody is very trusting is trusting is slow to trust others does not trust others sees others as selfish and conniving is incredibly frank and candid in dealings with others is very straightforward with others is candid and sincere in dealings with others is guarded in relationships with others is not straightforward when dealing with others believes that some deception is necessary in relationships with others is truly fulfilled by assisting those in need finds helping others very rewarding finds helping others rewarding way to help others does not go out of dislikes helping others time views helping others as an imposition on own needs to get along with others sacrifices dislikes confrontations is willing to compromise with others doesn't like to compromise with others would rather intimidate others than compromise with them own needs just to compromise with somebody else would never deny would never claim to be better than somebody else finds immodesty distasteful is modest is immodest favorably with others is very willing to compare is better than somebody else would never shy away from an opportunity to say is incredibly compassionate and feels the pain of others is easily moved to pity is compassionate is not easily moved to pity is not affected by the suffering of others would never let an objective judgement be tempered by mercy or pity is incredibly confident is very confident is confident lacks confidence does not feel effective in life life is not in control of always feels as if loves to make lists and keep schedules tries to live a well-organized life is organized is disorganized is very disorganized is completely disorganized has a profound sense of duty and obligation has a strong sense of duty has a sense of duty finds rules confining dislikes contracts and regulations hates rules, contracts and other confining elements in constantly strives for perfection thinks it is incredibly important to strive for excellence strives for excellence way to do more work than necessary doesn't go out of very rarely does more work than necessary does the bare minimum necessary to accomplish the task at hand will persist in the face of any difficulty until the task is complete possesses great willpower is self-disciplined is occasionally given to procrastination has very little self-discipline rarely completes tasks and is often overcome by distractions thinks through every alternative and its consequences before acting is extremely cautious takes time when making decisions often does the first thing that comes to mind acts impulsively always acts without considering alternatives or thinking through possibilities 's mandate has ended. 's mandates have ended. path fail: data/save/current/unit- unit- Duplicate Object: matgloss_wood matgloss_stone matgloss_metal matgloss_plant creaturebody creaturebodygloss entity word symbol translation color shape reaction failed vermin colony deletion Generating world using parameter set Seed: History Seed: Name Seed: Null unit chunk on export The wet season has arrived! Spring has arrived! Spring has arrived on the calendar. It is now summer. Summer has arrived on the calendar. The dry season has come. Autumn has come. Autumn has arrived on the calendar. Winter is upon you. Winter has arrived on the calendar. This artwork appears on .[B] This artwork appears on a and was crafted in This artwork appears on the front of on the back of This engraving appears on a floor This engraving appears on a wall somewhere This artwork is a It is a On the item On the front of the coin On the coin's back Engraved on the floor on the wall is a fine superior n exceptional rendition of a well-designed finely-designed superiorly designed n exceptionally designed masterfully designed n image The artwork relates to during The image is the symbol of migrating nomadic local civilization group government vessel religion data/objects/matgloss_*.* data/objects/language_*.* data/objects/descriptor_*.* data/objects/item_*.* data/objects/body_*.* data/objects/creature_*.* data/objects/entity_*.* data/objects/reaction_*.* data/objects/ Missing Wood Gloss: Missing Stone Gloss: Missing Metal Gloss: Missing Plant Gloss: Missing Item Definition: Missing Creature Body Definition: Missing Creature Body Gloss Definition Missing Creature Definition: Missing Entity Definition Missing Word Definition Missing Symbol Definition Missing Translation Definition Missing Color Definition Missing Shape Definition Missing Reaction Definition : NULL job on building load : NULL master on building load : NULL subord on building load Site Map: Extra Item Occupancy A section of the cavern has collapsed! very near far a day's travel nearly a day's travel a half day's travel a short walk inaccessible from here to the northwest northeast southwest southeast The weather has cleared. A snow storm has come. It has started raining. Load Game: Invalid Job ID Number, Load Game: Invalid Unit ID Number, Load Game: Invalid Item ID Number, Load Game: Invalid Entity ID Number Load Game: Invalid Nemesis ID Number, Load Game: Invalid Building ID Number, Load Game: Invalid Machine ID Number Load Game: Invalid Artifact ID Number, Unloaded Load Game: Invalid Proj ID Number Load Game: Invalid Schedule ID Number Load Game: Invalid Task ID Number Load Game: Invalid Unit Chunk ID Number Load Game: Invalid Art Image Chunk ID Number Load Game: Invalid Hist Figure ID Number Load Game: Invalid Hist Event ID Number Load Game: Invalid Hist Event Collection ID Number has engraved a masterpiece! data/save/current/site- site- You have discovered a river. You have discovered an underground river. You have discovered an underground pool. You have discovered a magma pool. You have discovered a magma pipe. You have discovered a large chasm cleft through the mountain. You have discovered a deep pit in the mountain. You have broken into a peculiar chamber through the base of the mountain. You have struck ! Praise the miners! Evaluate Wagon Edge Access Overflow The falling debris has defaced a Sizing Flow... Overflow Dungeon Floodfill Overflow Dungeon Floodfill Overflow 3 Dungeon Floodfill Overflow 4 Dungeon Flood Fill Overflow 2 The impertinent vegetation has defaced a A careless farmer has defaced a A foolish builder defaced a have married. Congratulations! They have decided to forego any formal celebrations.
e+000 KERNEL32 1#QNAN 1#INF 1#IND 1#SNAN _nextafter _logb _yn _y1 _y0 frexp fmod _hypot _cabs ldexp modf fabs floor ceil tan cos sin sqrt atan2 atan acos asin tanh cosh sinh log10 log pow exp
_FSOUND_GetCurrentSample@4 _FSOUND_Sample_Load@20 _FSOUND_Sample_SetDefaults@20 _FSOUND_StopSound@4 _FSOUND_Sample_GetDefaults@20 _FSOUND_Sample_Free@4 _FSOUND_Init@12 _FSOUND_SetSFXMasterVolume@4 _FSOUND_SetOutput@4 _FSOUND_SetDriver@4 _FSOUND_Close@0 _FSOUND_PlaySound@8 _FSOUND_GetNumHWChannels@12 _FSOUND_SetPriority@8 _FSOUND_Sample_SetMode@8 fmod.dll CreateDirectoryA GetTickCount QueryPerformanceCounter QueryPerformanceFrequency Sleep FindFirstFileA FindClose FindNextFileA SetPriorityClass GetCurrentProcess KERNEL32.dll MessageBoxA GetWindowLongA LoadCursorA ShowWindow UnregisterClassA GetDC WaitMessage DestroyWindow CloseWindow LoadImageA RegisterClassExA DefWindowProcA SetWindowLongA TrackMouseEvent ReleaseDC PeekMessageA AdjustWindowRectEx CreateWindowExA DispatchMessageA ChangeDisplaySettingsA GetKeyState PostMessageA ShowCursor USER32.dll SetPixelFormat ChoosePixelFormat SwapBuffers GDI32.dll glVertex3fv glGenTextures glEnd glColor3f glTranslatef glAlphaFunc glGetString glVertex2f glColor4fv glBegin glShadeModel glVertex3f glReadBuffer wglDeleteContext glBindTexture glPushMatrix glEnable glLoadIdentity wglGetProcAddress glOrtho glMatrixMode glFogfv glViewport glTexImage2D glColor4f wglMakeCurrent glBlendFunc glPixelTransferi glFogf glTexCoord2f glTexParameteri glPopMatrix glDeleteTextures glDisable wglCreateContext glReadPixels glClearColor glClear OPENGL32.dll gluPerspective gluLookAt GLU32.dll GetLastError HeapFree HeapAlloc TerminateProcess UnhandledExceptionFilter SetUnhandledExceptionFilter IsDebuggerPresent GetProcAddress GetModuleHandleA ExitProcess GetCommandLineA GetVersionExA GetProcessHeap GetStartupInfoA EnterCriticalSection LeaveCriticalSection SetHandleCount GetStdHandle GetFileType DeleteCriticalSection HeapDestroy HeapCreate VirtualFree VirtualAlloc HeapReAlloc WriteFile GetModuleFileNameA WideCharToMultiByte GetConsoleCP GetConsoleMode FlushFileBuffers TlsGetValue TlsAlloc TlsSetValue TlsFree InterlockedIncrement SetLastError GetCurrentThreadId InterlockedDecrement RtlUnwind MultiByteToWideChar ReadFile SetFilePointer
CloseHandle RaiseException GetCPInfo
GetACP GetOEMCP IsValidCodePage InterlockedExchange LoadLibraryA InitializeCriticalSection HeapSize
FreeEnvironmentStringsA GetEnvironmentStrings
FreeEnvironmentStringsW GetEnvironmentStringsW GetCurrentProcessId GetSystemTimeAsFileTime WriteConsoleA GetConsoleOutputCP WriteConsoleW SetStdHandle
CreateFileA GetUserDefaultLCID GetLocaleInfoA
EnumSystemLocalesA IsValidLocale GetStringTypeA GetStringTypeW LCMapStringA LCMapStringW GetLocaleInfoW SetEndOfFile
DeleteFileA
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.?AVtype_info@@
abcdefghijklmnopqrstuvwxyz ABCDEFGHIJKLMNOPQRSTUVWXYZ abcdefghijklmnopqrstuvwxyz ABCDEFGHIJKLMNOPQRSTUVWXYZ
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Copyright (c) 1992-2004 by P.J. Plauger, licensed by Dinkumware, Ltd. ALL RIGHTS RESERVED.
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.?AVhistory_event_hist_figure_woundedst@@ .?AVhistory_event_creature_devouredst@@ .?AVhistory_event_hf_razed_buildingst@@ .?AVhistory_event_site_abandonedst@@ .?AVhistory_event_site_diedst@@ .?AVhistory_event_hf_destroyed_sitest@@ .?AVhistory_event_war_site_taken_overst@@ .?AVhistory_event_war_site_new_leaderst@@ .?AVhistory_event_war_site_tribute_forcedst@@ .?AVhistory_event_war_plundered_sitest@@ .?AVhistory_event_war_destroyed_sitest@@ .?AVhistory_event_war_attacked_sitest@@ .?AVhistory_event_war_field_battlest@@ .?AVhistory_event_collection_beast_attackst@@ .?AVhistory_event_collection_site_conqueredst@@ .?AVhistory_event_collection_duelst@@ .?AVhistory_event_collection_battlest@@ .?AV?$interface_button_button_light_up_selectorst@F@@ .?AVviewscreen_movieplayerst@@ .?AVviewscreen_layer_stockpilest@@ .?AVviewscreen_layer_world_gen_param_presetst@@ .?AVviewscreen_layer_world_gen_paramst@@ .?AUworld_gen_param_seedst@@ .?AUworld_gen_param_charst@@ .?AUworld_gen_param_memberst@@ 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