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Difference between revisions of "23a:Mechanics"
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m (Rated article "Fine" using the rating script) |
(Fixing links within namespace (582/950)) |
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{{quality|Fine|19:10, 1 September 2010 (UTC)}}{{Labor | {{quality|Fine|19:10, 1 September 2010 (UTC)}}{{Labor | ||
| labor = Mechanics | | labor = Mechanics | ||
− | | skill = * | + | | skill = * [[Mechanic]] |
| tasks = | | tasks = | ||
− | * Work at | + | * Work at [[mechanic's workshop]] |
− | * Build and load | + | * Build and load [[trap]] |
* Link building to trigger}} | * Link building to trigger}} | ||
{{av}} | {{av}} | ||
− | The '''mechanics''' labor enables a | + | The '''mechanics''' labor enables a [[dwarf]] to work at a [[mechanic's workshop]] to construct [[mechanism]]s, construct buildings using said mechanisms ([[trap]]s, [[lever]]s, and [[pressure plate]]s), and performing maintenance on said buildings (loading traps and linking levers/pressure plates to other buildings). Cleaning jammed weapon traps and pulling levers do ''not'' require this labor. |
{{Labors}} | {{Labors}} |
Latest revision as of 15:49, 8 December 2011
Mechanics |
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Skills used |
Tasks |
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This article is about an older version of DF. |
The mechanics labor enables a dwarf to work at a mechanic's workshop to construct mechanisms, construct buildings using said mechanisms (traps, levers, and pressure plates), and performing maintenance on said buildings (loading traps and linking levers/pressure plates to other buildings). Cleaning jammed weapon traps and pulling levers do not require this labor.
Mining • Wood cutting • Carpentry • Masonry • Stone detailing • Animal training • Animal care • Health care • Fish cleaning • Butchery • Leatherworking • Tanning • Farming (fields) • Fishing | |
Clothesmaking • Milling • Hunting • Brewing • Plant gathering • Farming (workshop) • Cooking • Trapping • Stone hauling • Wood hauling • Item hauling • Burial • Food hauling • Refuse hauling | |