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Difference between revisions of "v0.31:List of mods"
(I've changed my Genesis mod's summary; it was REALLY old.) |
m (Oops, now a correct link for the mod download.) |
||
Line 54: | Line 54: | ||
[http://www.bay12forums.com/smf/index.php?topic=56828.0 Forum Thread]<br /> | [http://www.bay12forums.com/smf/index.php?topic=56828.0 Forum Thread]<br /> | ||
− | ==[http:// | + | ==[http://www.mediafire.com/?6wosvum3krwjr3p Genesis Mod]== |
'''''Current version: 3.29''''' (January, 2012) for '''''DF Version 0.31.25''''' | '''''Current version: 3.29''''' (January, 2012) for '''''DF Version 0.31.25''''' | ||
Line 61: | Line 61: | ||
Author: [[User:Deon|Deon]]<br /> | Author: [[User:Deon|Deon]]<br /> | ||
Type: Total Conversion<br /> | Type: Total Conversion<br /> | ||
+ | Mod site: [http://www.genesis-mod.webs.com Genesis-Mod.Webs.Com]<br /> | ||
Summary:<br /> | Summary:<br /> | ||
- Three graphical versions (ASCII, Ironhand, Phoebus)<br /> | - Three graphical versions (ASCII, Ironhand, Phoebus)<br /> |
Revision as of 20:39, 4 February 2012
This article is about an older version of DF. |
MOD | This page includes mods. The content is not part of normal DF as released. Changing game files can sometimes cause unexpected results, and should always be done with care and caution. |
Modifications
Major modifications generally add or change a significant portion of the game, such as adding in new civilizations or altering the placement and properties of the game's metals and minerals. Major modifications normally require a new world to be generated using the modified files before they can be played.
Due to the wide range of modified files, major modifications have high likelihoods of conflicting with each other. Make sure to check for compatibility issues before attempting to install multiple mods.
Masterwork Mod
Current version: 1.0 for DF Version 0.31.25+
Description:
Author: Meph
Type: Major
Summary: Includes a Settings program, a GUI that lets you alter the mod how you want. You can turn features on or off. The mod itself adds over 20 races, 45 buildings, hundrets of reactions, 300 plant/trees, 200 creatures, 100 weapons and armors, a caste system, religion, new metals and alloys... A reward system for people who explore the caverns, do exploratory mining, fight megabeasts and find the HFS is inlcuded as well. All of these features are optional.
Forum Thread
Download
Civilization Forge Mod
Current version: 2.31 for DF Version 0.31.18+
Description:
Author: Mephansteras
Type: Major
Summary: Adds numerous races, animals, and items to Dwarf Fortress as well as rebalancing many aspects of the game.
Forum Thread
Civilization Forge Wiki Page
Dig Deeper
Current version: ALPHA for DF Version 0.31.03
Description:
Author: The13thRonin
Type: Total Conversion
Summary: Adds a whole lot of different changes.
Forum Thread
Dwarf Chocolate
Current version: 0.26b for DF Version 0.31.06
Description:
Author: SethCreiyd
Type: Major
Summary: Contains many additions to Dwarf Fortress with the intention of diversifying the game while retaining its flavor.
Forum Thread
Genesis Mod
Current version: 3.29 (January, 2012) for DF Version 0.31.25
Description:
Author: Deon
Type: Total Conversion
Mod site: Genesis-Mod.Webs.Com
Summary:
- Three graphical versions (ASCII, Ironhand, Phoebus)
- Adventure mode crafting and spells
- Sorted by category stone menu
- 10 dwarven castes
- 16 races/subraces
- ~100 new unique creatures
- 60+ new items
- Reworked plants and trees, many new plants and trees were added.
- Evil and good biomes have more diverse plantlife/trees.
- Different trees have different value of wood.
- Metalworking is reworked; many new alloys and metal types; magical metals; alchemy.
- Dozens of new workshops.
- Material and tissue overhaul; combat is deadlier and more realistic.
- Many tiers of leather. Small critters provide barely useable suede while megabeasts grant you deephide which is almost as good as metal. The leather tiers are: suede/leather/hide/mythskin/deephide.
- Caverns have visually noticeable difference in plants and critters; no longer caverns 1 will look the same as caverns 2 or cavens 3.
- New custom night creatures and bogeymen for your adventurers.
Forum Thread
Kobold Camp
Current version: 1.3 for DF Version 0.31.25
Description:
Author: Lagotrope
Type: Major
Summary: Makes Kobolds into a playable race, with new workshops, items, and weapons.
Forum Thread
Fortress Defense II Mod
Current version: [1] for DF Version 0.31.25
Description:
Author: darkflagrance
Type: Major
Summary: Adds numerous (10+) hostile civilizations of increasing difficulty and power to besiege the players fortress.
Corrosion
Description:
Author: IT 000
Type: Total Conversion
Summary: A Total Conversion featuring hundreds of changes. Face hordes of Infected in a barren, and decimated world in an attempt to create a flourishing fort.
Forum Post:Corrosion
Adventure Mode: Spells n' Fun
Current version:[2] for DF Version 0.31.25
Description:
Author: Lonely Road Wilmington
Developed by Lonely Road's epic PATRICK!!! If you can find trophycoins, get his items!
Type: Major, Adventure Mode only
Summary: This adds a throwable fireball and paralysis spell, or, if you don't care about effects, a staff to fire them only. This also comes with the drink additions of coffee, hot chocolate, coca cola, and tea, as well as a gallery of other items. New personal trading system introduced with TrophyCoins(--Complete as of 11/11/11 5:59 PM EST--). NEW!!! Baking and sewing have been added! NEW!! plants added!
Forum Post:Discuss, suggest, and report errors on my page: LoRoWil
Current Version/changelog:
Click for current version
Sergal Mod
Current version: [3] for DF Version 0.31.25
Description:
Author: Skie, Chronojiuj, Vellarain, Darklord92
Type: Major
Summary: Adds the wartime Sergal race as well as several new weapons to the game in dwarf fortress mode and adventure mode. Adds two new workshops, and the yellow eye terror(semi-megabeast).