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Difference between revisions of "v0.34:Weather"

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m (Added rotting stench rain, creeping clouds of murk and their affects.)
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Weather refers to any type of weather effect in DF. As of this version, it will either be snow, rain, rotting stench rain or clouds of creeping murk (the latter two occur in [[surroundings|evil surroundings]]). Regular Rain falling in concentrated areas will muddy the ground, and eventually create standing water. Rain also cleans any tile it lands on, removing blood, [[vomit]] and other bodily fluids on contact. Any dwarf caught outside when it rains will receive a minor unhappy thought. Beware of clouds of creeping murk, because if they pass any creature (including your dwarves) they will become [[Symptoms|dizzy]], suffocate and die within a matter of seconds.
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Weather refers to any type of weather effect in DF. As of this version, it will either be snow, rain, rotting stench rain, thralling coulds and clouds of creeping murk (the latter three occur in [[surroundings|evil surroundings]]). Regular Rain falling in concentrated areas will muddy the ground, and eventually create standing water. Rain also cleans any tile it lands on, removing blood, [[vomit]] and other bodily fluids on contact. Any dwarf caught outside when it rains will receive a minor unhappy thought. Beware of both kinds of evil clouds: creeping murk causes [[Symptoms|dizziness]] and suffocation shortly after, thralling clouds (name is randomly generated, typically something along the lines of "abominable mist" or "unholy gloom") change living beings into undead, that are hostile towards all life and incredibly hardy.
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Thralling clouds are also dangerous in adventure mode. Undead status means hostility from civilized beings, reduced speed and no regeneration.
  
 
Freezing will refill [[murky pool]]s which are found in some biomes (mainly temperate). After the murky pool unfreezes, it will be full again. This happens in biomes of moderate temperature as well as cold biomes.
 
Freezing will refill [[murky pool]]s which are found in some biomes (mainly temperate). After the murky pool unfreezes, it will be full again. This happens in biomes of moderate temperature as well as cold biomes.
  
 
Weather can be disabled by changing [WEATHER:YES] to [WEATHER:NO] in the [[init]] file. Disabling weather is a quick and largely harmless fix to improve framerate on older machines if required.
 
Weather can be disabled by changing [WEATHER:YES] to [WEATHER:NO] in the [[init]] file. Disabling weather is a quick and largely harmless fix to improve framerate on older machines if required.

Revision as of 14:40, 23 February 2012

This article is about an older version of DF.

Weather refers to any type of weather effect in DF. As of this version, it will either be snow, rain, rotting stench rain, thralling coulds and clouds of creeping murk (the latter three occur in evil surroundings). Regular Rain falling in concentrated areas will muddy the ground, and eventually create standing water. Rain also cleans any tile it lands on, removing blood, vomit and other bodily fluids on contact. Any dwarf caught outside when it rains will receive a minor unhappy thought. Beware of both kinds of evil clouds: creeping murk causes dizziness and suffocation shortly after, thralling clouds (name is randomly generated, typically something along the lines of "abominable mist" or "unholy gloom") change living beings into undead, that are hostile towards all life and incredibly hardy.

Thralling clouds are also dangerous in adventure mode. Undead status means hostility from civilized beings, reduced speed and no regeneration.

Freezing will refill murky pools which are found in some biomes (mainly temperate). After the murky pool unfreezes, it will be full again. This happens in biomes of moderate temperature as well as cold biomes.

Weather can be disabled by changing [WEATHER:YES] to [WEATHER:NO] in the init file. Disabling weather is a quick and largely harmless fix to improve framerate on older machines if required.