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Difference between revisions of "40d:Elf"

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(since the durable bronze collossi have [DAMBLOCK:8], the elves' [DAMBLOCK:-1] is probably a penalty, not a bonus.)
m (red links... yay.)
Line 12: Line 12:
 
* [[Wood]]en items, and items derived from wood, such as [[charcoal]] and [[pearlash]]
 
* [[Wood]]en items, and items derived from wood, such as [[charcoal]] and [[pearlash]]
 
* Clear and crystal [[glass]] (because [[pearlash]] is used in their creation)
 
* Clear and crystal [[glass]] (because [[pearlash]] is used in their creation)
* Items [[decorated]] with any of the above materials
+
* Items [[decoration|decorated]] with any of the above materials
 
* [[Obsidian]] shortswords (since they have wooden handles)
 
* [[Obsidian]] shortswords (since they have wooden handles)
 
* [[Soap]]
 
* [[Soap]]

Revision as of 21:17, 13 December 2007


Elves are intelligent humanoid creatures who live in forest retreats. They are a one of the races playable in Adventure Mode. Their retreats have no buildings, but the trees in the area are named.v0.23.130.23aThey love nature and are ready to defend it, typically with bows. They may invade a fortress which violates their tree-cutting limit.v0.23.130.23a

Elves in Fortress Mode

Elves send small caravans in spring, loaded with cloth, rope, various plants, and wooden items. The may also bring some tame animals. They are very picky about what they will accept in return.

Elven traders do not like to be offered any dead animal or tree byproducts. Forbidden items includev0.23.130.23a:

Metal items are acceptable, even when charcoal is used in their production. Items made from silk are acceptable, as are all non-wooden plant-derived products. You can also transport your goods to the trade depot in a wooden bin, as long as you do not try to sell the bin. Living animals are acceptable, as long as the cage or trap is not made of wood.

Although tower-caps are giant mushrooms, they are considered trees by the elves.

Living among them

Living with Elves is pretty much the same as living among Humans, but they don't build houses, furniture, or anything else that uses wood. So basically, it's just like living anywhere else, but with guards.

Elves in Adventure Mode

Elven forest retreats are represented by yellow symbols in forests on the world map. They do not have any shops, but they seem to have a great amount of elite marksmen to recruit. The leader and quest giver of a retreat is called the "druid", who can be found wandering the forest floor with the other elves.

Elven characters start with a wooden weapon and a full set of basic wooden armor. They may not wear metal armor, though they may wield metal weapons and shields if they find them. These limitations often lead to a quick death. They do have some advantages, however: they're one size larger than dwarves, which makes them hit harder and absorb more damage, but they also have a slight natural armor penalty. Their main redeeming trait is their speed, which is noticeably higher than the other playable races.

Races
DwarfElfGoblinHumanKobold
Animals
AlligatorBeak dogBilouBlack-crested gibbonBlack-handed gibbonBlack bearBonoboCatCave crocodileCheetahChimpanzeeCougarCowDeerDogDonkeyElephantElkFoxGazelleGiant batGiant cave spiderGiant cave swallowGiant cheetahGiant desert scorpionGiant eagleGiant jaguarGiant leopardGiant lionGiant moleGiant olmGiant ratGiant tigerGiant toadGorillaGray gibbonGrimelingGrizzly bearGroundhogHarpyHippoHoary marmotHorseIce wolfJaguarLarge ratLeopardLionMandrillMountain goatMuleMuskoxNaked mole dogOne-humped camelOrangutanPileated gibbonPolar bearRaccoonRhesus macaqueSaltwater crocodileSasquatchSiamangSilvery gibbonTigerTwo-humped camelUnicornWarthogWhite-browed gibbonWhite-handed gibbonWolf
Aquatic
Humanoids
Semi-Megabeasts
Megabeasts
Nonexistent