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Difference between revisions of "23a:Tile types in DF memory"

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(tile types from the old 2D versions - these actually corresponded almost directly with the ASCII character displayed. Some still match up with later versions)
 
 
(8 intermediate revisions by the same user not shown)
Line 1: Line 1:
{{quality|Unrated}}{{av}}
+
{{quality|Exceptional|20:08, 13 May 2011 (UTC)}}{{av}}
  
 
==Table==
 
==Table==
Line 24: Line 24:
 
|-
 
|-
 
!0.
 
!0.
|00
+
| title="null" |{{tile| |0:0:0}}
 
|01
 
|01
 
|02
 
|02
Line 39: Line 39:
 
|0D
 
|0D
 
|0E
 
|0E
| title="gem/coal" |{{tile|☼|0:7:1}}
+
| title="gem/coal cluster" |{{tile|☼|0:7:1}}
 
|-
 
|-
 
!1.
 
!1.
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|25
 
|25
 
|26
 
|26
| title="floor" |{{tile|'|7:0:0}}
+
| title="rough floor" |{{tile|'|7:0:0}}
 
|28
 
|28
 
|29
 
|29
 
|2A
 
|2A
 
| title="smooth floor" |{{tile|+|7:0:0}}
 
| title="smooth floor" |{{tile|+|7:0:0}}
| title="floor" |{{tile|,|7:0:0}}
+
| title="rough floor" |{{tile|,|7:0:0}}
 
|2D
 
|2D
| title="floor" |{{tile|.|7:0:0}}
+
| title="rough floor" |{{tile|.|7:0:0}}
 
|2F
 
|2F
 
|-
 
|-
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!4.
 
!4.
 
|40
 
|40
| title="fortification" |{{tile|╬|7:0:0}}
+
| title="fortification" |{{tile||7:0:0}}
 
|42
 
|42
| title="campfire" |{{tile|☼|#fa0|#000}}
+
| title="campfire" |{{tile||4:0:1}}
 
|44
 
|44
 
|45
 
|45
| title="fire" |{{tile|.|#fa0|#000}}
+
| title="fire" |{{tile|.|4:0:1}}
 
|47
 
|47
 
|48
 
|48
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|56
 
|56
 
| title="waterfall" |{{tile|║|7:0:0}}
 
| title="waterfall" |{{tile|║|7:0:0}}
| title="up/down stair" |{{tile|X|7:0:0}}
+
| title="up/down stairway" |{{tile|X|7:0:0}}
 
|59
 
|59
 
|5A
 
|5A
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|-
 
|-
 
!6.
 
!6.
| title="floor" |{{tile|`|7:0:0}}
+
| title="rough floor" |{{tile|`|7:0:0}}
 
|61
 
|61
 
|62
 
|62
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|9A
 
|9A
 
|9B
 
|9B
| title="ore" |{{tile|£|7:7:1}}
+
| title="ore vein" |{{tile|£|7:7:1}}
 
|9D
 
|9D
 
|9E
 
|9E
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|-
 
|-
 
!B.
 
!B.
| title="mined wall" |{{tile|░|7:0:0}}
+
| title="partially mined stone wall" |{{tile|░|7:0:0}}
| title="mined wall" |{{tile|▒|7:0:0}}
+
| title="partially mined stone wall" |{{tile|▒|7:0:0}}
| title="mined wall" |{{tile|▓|7:0:0}}
+
| title="partially mined stone wall" |{{tile|▓|7:0:0}}
 
|B3
 
|B3
 
|B4
 
|B4
 
|B5
 
|B5
 
|B6
 
|B6
| title="smooth wall" |{{tile|╖|7:0:0}}
+
| title="smooth stone wall" |{{tile|╖|7:0:0}}
| title="smooth wall" |{{tile|╕|7:0:0}}
+
| title="smooth stone wall" |{{tile|╕|7:0:0}}
| title="smooth wall" |{{tile|╣|7:0:0}}
+
| title="smooth stone wall" |{{tile|╣|7:0:0}}
| title="smooth wall" |{{tile|║|7:0:0}}
+
| title="smooth stone wall" |{{tile|║|7:0:0}}
| title="smooth wall" |{{tile|╗|7:0:0}}
+
| title="smooth stone wall" |{{tile|╗|7:0:0}}
| title="smooth wall" |{{tile|╝|7:0:0}}
+
| title="smooth stone wall" |{{tile|╝|7:0:0}}
| title="smooth wall" |{{tile|╜|7:0:0}}
+
| title="smooth stone wall" |{{tile|╜|7:0:0}}
| title="smooth wall" |{{tile|╛|7:0:0}}
+
| title="smooth stone wall" |{{tile|╛|7:0:0}}
 
|BF
 
|BF
 
|-
 
|-
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|C6
 
|C6
 
|C7
 
|C7
| title="smooth wall" |{{tile|╚|7:0:0}}
+
| title="smooth stone wall" |{{tile|╚|7:0:0}}
| title="smooth wall" |{{tile|╔|7:0:0}}
+
| title="smooth stone wall" |{{tile|╔|7:0:0}}
| title="smooth wall" |{{tile|╩|7:0:0}}
+
| title="smooth stone wall" |{{tile|╩|7:0:0}}
| title="smooth wall" |{{tile|╦|7:0:0}}
+
| title="smooth stone wall" |{{tile|╦|7:0:0}}
| title="smooth wall" |{{tile|╠|7:0:0}}
+
| title="smooth stone wall" |{{tile|╠|7:0:0}}
| title="smooth wall" |{{tile|═|7:0:0}}
+
| title="smooth stone wall" |{{tile|═|7:0:0}}
| title="smooth wall" |{{tile|╬|7:0:0}}
+
| title="smooth stone wall" |{{tile|╬|7:0:0}}
 
|CF
 
|CF
 
|-
 
|-
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|D1
 
|D1
 
|D2
 
|D2
| title="smooth wall" |{{tile|╙|7:0:0}}
+
| title="smooth stone wall" |{{tile|╙|7:0:0}}
| title="smooth wall" |{{tile|╘|7:0:0}}
+
| title="smooth stone wall" |{{tile|╘|7:0:0}}
| title="smooth wall" |{{tile|╒|7:0:0}}
+
| title="smooth stone wall" |{{tile|╒|7:0:0}}
| title="smooth wall" |{{tile|╓|7:0:0}}
+
| title="smooth stone wall" |{{tile|╓|7:0:0}}
 
|D7
 
|D7
 
|D8
 
|D8
 
|D9
 
|D9
 
|DA
 
|DA
| title="rough wall" |{{tile|█|7:0:0}}
+
| title="rough stone wall" |{{tile|█|7:0:0}}
 
|DC
 
|DC
 
|DD
 
|DD
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|-
 
|-
 
!F.
 
!F.
| title="upward ramp" |{{tile|▲|7:0:0}}
+
| title="upward slope" |{{tile|▲|7:0:0}}
 
|F1
 
|F1
 
| title="ashes" |{{tile|≥|0:0:1}}
 
| title="ashes" |{{tile|≥|0:0:1}}
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|F5
 
|F5
 
|F6
 
|F6
| title="river/special" |{{tile|≈|1:0:0}}
+
| title="river" |{{tile|≈|1:0:0}}
 
|F8
 
|F8
 
|F9
 
|F9
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|}
 
|}
  
Some tiles behave differently depending on their color: ore tiles (the actual ore present), stone tiles (whether the stone is gray, light, or dark), and river tiles (whether it's a river, murky pool, dark magma flow, bright magma flow, mud, or sand).
+
Tiles additionally specify a color, and the color determines actual behavior for some tiles:
 +
* 0F (gem/coal cluster) - dark gray for coal, color-coded for gems (actual material specified by separate 'mineral cluster' descriptor)
 +
* 7E (ashes) - dark gray for ashes, brown for trampled dirt
 +
* 9C (ore vein) - color-coded to match the ore type; black for [[sphalerite]], dark green for [[malachite]], dark red for [[hematite]], brown for [[cassiterite]], dark gray for [[galena]], cyan for [[raw adamantine]], yellow for [[native gold]], and white for [[native platinum]] (invalid colors produce invalid ores)
 +
* 27/2C/2E/60 (rough floor) - gray/white for stone, brown for mud/dirt, dark/light green for grass
 +
* F7 (river) - dark blue for river, teal/cyan for murky pool, red/orange for magma flow, brown for mud, yellow for sand, and gray/white for waterfalls
 +
* 18/22/E7 (tree/shrub/sapling) - brown for dead, dark green for living
 +
 
 
[[Category:Hacking]]
 
[[Category:Hacking]]

Latest revision as of 17:18, 24 April 2014

This article is about an older version of DF.

Table[edit]

.0 .1 .2 .3 .4 .5 .6 .7 .8 .9 .A .B .C .D .E .F
0.   01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E
1. 10 11 12 13 14 15 16 17 19 1A 1B 1C 1D 1E 1F
2.   21 " # 25 26 ' 28 29 2A + , 2D . 2F
3. 30 31 32 33 34 35 36 37 38 39 3A 3B < 3D > 3F
4. 40 42 44 45 . 47 48 49 4A 4B 4C 4D 4E O
5. 50 51 52 53 54 55 56 X 59 5A 5B 5C 5D 5E _
6. ` 61 62 63 64 65 66 67 68 69 6A 6B 6C 6D 6E 6F
7. 70 71 72 73 74 75 76 77 78 79 7A 7B 7C 7D ~ 7F
8. 80 81 82 83 84 85 86 87 88 89 8A 8B 8C 8D 8E 8F
9. 90 91 92 93 94 95 96 97 98 99 9A 9B £ 9D 9E 9F
A. A0 A1 A2 A3 A4 A5 A6 A7 A8 A9 AA AB AC AD AE AF
B. B3 B4 B5 B6 BF
C. C0 C1 C2 C3 C4 C5 C6 C7 CF
D. D0 D1 D2 D7 D8 D9 DA DC DD DE DF
E. E0 E1 E2 E3 E4 E5 E6 τ E8 E9 EA EB EC ED EE EF
F. F1 F4 F5 F6 F8 F9 FA FB FC FD FE FF

Tiles additionally specify a color, and the color determines actual behavior for some tiles:

  • 0F (gem/coal cluster) - dark gray for coal, color-coded for gems (actual material specified by separate 'mineral cluster' descriptor)
  • 7E (ashes) - dark gray for ashes, brown for trampled dirt
  • 9C (ore vein) - color-coded to match the ore type; black for sphalerite, dark green for malachite, dark red for hematite, brown for cassiterite, dark gray for galena, cyan for raw adamantine, yellow for native gold, and white for native platinum (invalid colors produce invalid ores)
  • 27/2C/2E/60 (rough floor) - gray/white for stone, brown for mud/dirt, dark/light green for grass
  • F7 (river) - dark blue for river, teal/cyan for murky pool, red/orange for magma flow, brown for mud, yellow for sand, and gray/white for waterfalls
  • 18/22/E7 (tree/shrub/sapling) - brown for dead, dark green for living