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Difference between revisions of "Coffin"

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[[Image:Catacombs.png|thumb|right|Every respectable dwarven fortress has a developed (and occupied) catacombs system.]]
 
[[Image:Catacombs.png|thumb|right|Every respectable dwarven fortress has a developed (and occupied) catacombs system.]]
'''Burial receptacles''' are [[container]]s for deceased dwarves and [[pet|pets]] that are used to store their [[corpse]]s and other [[remains]]. Somewhat confusingly, they have different names depending on the material used to build them, but thankfully they all function identically and all are produced with the Burial Receptacle ({{k|n}}) option via the [[building|build]] menu.
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'''Burial receptacles''' are [[container]]s for deceased dwarves and [[pet|pets]] that are used to store their [[corpse]]s and other [[remains]]. Somewhat confusingly, they have different names depending on the material used to build them, but thankfully they all function identically and all are produced with the Burial Receptacle ({{k|n}}) option via the [[building|build]] menu. This article uses the term "coffin" to describe any burial receptacle for brevity.  
  
 
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==Usage==
 
==Usage==
After the coffin is built, an area must be designated to accept it. This is done with the {{k|b}}-{{k|n}} keys. Once this is done, the player can access the coffin's [[building]] menu ({{k|q}}) to allow it to be used for burial (it defaults to ''No''), as well as whether it should be used for {{k|c}}itizens and/or {{k|p}}ets (the default for the latter can be changed in [[d_init.txt]]). A burial receptacle is in use when the message, ''"This is the resting place of __________"'', is displayed, and it is possible to view its contents via the View Items in Buildings option, accessed with {{k|t}}.
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After a coffin is created by the appropriate crafter, it must be built (as furniture) for use. This is done with the {{k|b}}-{{k|n}} keys. Once this is done, the player can access the coffin's [[building]] menu ({{k|q}}) to enable automatic burial (it defaults to ''No''), configure it for {{k|c}}itizens and/or {{k|p}}ets (the default for the latter can be changed in [[d_init.txt]]), or make a [[tomb]] (room). A coffin has been assigned when the message, ''"This is the resting place of __________"'', is displayed; viewing the contents of the coffin using {{k|t}} will show if the assignee has been successfully interred.
  
If the player wishes to ensure a dwarf is buried in a particular spot, then they need to create a [[tomb]] from any burial building, assigning said tomb to the dwarf in question. It is important to note that the player cannot assign a burial receptacle to non-citizens, as well as already dead dwarves, even if they do not yet have a coffin already assigned to them. The only way to bury pets, caravan guards, and other dwarves is to use the "Use for Burial" option. This will cause the burial receptacle to be automatically assigned to a dwarf/pet as soon as the corpse is ''seen dead by another dwarf''. (An announcement that they are missing is not sufficient. If the body is in an out-of-the-way place, station a squad in your military next to the corpse and wait for the announcement that the body has been found before expecting a corpse to be buried.)
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Enabling the "Use for Burial" option will cause the coffin to be automatically assigned to the next creature/pet in the burial queue. Creatures are added to the burial queue when the game notifies you that the creature is dead. (An announcement that they are missing is not sufficient. If the body is in an out-of-the-way place, station a squad in your military next to the corpse and wait for the announcement that the body has been found before expecting the corpse to be buried.) The burial queue is the only way to bury pets, caravan guards, and other visitors.
  
To get a non-citizen into a particular burial receptacle, make sure that no other coffins are available for burial and ensure that the desired dwarf is next in line for burial. If said dwarf has already been buried, simply deconstruct the old coffin and that dwarf will be first in line for a new one. (Deconstructing a coffin will not destroy the remains inside.)
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To bury a specific citizen in a particular coffin, the easiest option is to define the chosen coffin as a [[tomb]] and assign it to the citizen in question. Tombs can be retroactively assigned to dead citizens and residents, allowing the assignee to skip the auto-burial queue. Unfortunately, non-residents cannot be assigned tombs. To get a non-resident into a particular coffin, make sure that no other coffins are available for burial and that the selected creature is next in line for burial. If said creature has already been buried, simply deconstruct the old coffin and that creature will be first in line for a new one. (Deconstructing a coffin will not destroy the remains inside.)
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Coffins do not prevent [[reanimation]], though permanent burial may still be possible if the deceased was thoughtful enough to provide one or more unreanimatable body parts (e.g. teeth).
  
 
==Advantages==
 
==Advantages==
It is not required to bury the dead; the player may also choose to build a [[memorial]]. One can even simply haul dwarven remains to a corpse [[stockpile]], throw them into [[magma]], or leave them to rot where they fell, though this has several serious consequences - a dwarf viewing the unburied body of any sentient species will receive a horrified thought. [[Friend]]s and [[relationship|relatives]] of the deceased will receive [[thought|unhappy thoughts]] if their loved ones remain unburied, especially if they decay (or [[magma|burn]]) away, and [[miasma]] will be generated if corpses rot inside the fortress. Particularly troubled souls may decide to [[ghost|come back for revenge]].
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It is not required to bury the dead; the player may instead engrave [[slab]]s and build [[memorial]]s. One can even simply haul dwarven remains to a corpse [[stockpile]], throw them into [[magma]], or leave them to rot where they fell, though this has several serious consequences - a dwarf viewing the unburied body of any sentient species will receive a horrified thought. [[Friend]]s and [[relationship|relatives]] of the deceased will receive [[thought|unhappy thoughts]] if their loved ones remain unburied, especially if they decay (or [[magma|burn]]) away, and [[miasma]] will be generated if corpses rot inside the fortress. Particularly troubled souls may decide to [[ghost|come back for revenge]].
  
 
==Bugs==
 
==Bugs==
  
*Dwarves may insist on assigning a coffin, even when there are no remains left to bury. This can prevent you from burying the recently deceased until all the long lost caravanners have empty coffins of their own.
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*Dwarves insist on assigning a coffin, even when there are no remains left to bury. This can prevent you from burying the recently deceased until all the long lost caravanners have empty coffins of their own.
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*Dwarves fail to bury remains of werecreatures{{bug|5431}} and reanimated corpses.{{bug|10396}}
  
 
{{buildings}}
 
{{buildings}}

Revision as of 03:15, 11 February 2019

This article is about the current version of DF.
Note that some content may still need to be updated.

Coffin
0
Construction
Materials Workshops Labors
Rooms
Every respectable dwarven fortress has a developed (and occupied) catacombs system.

Burial receptacles are containers for deceased dwarves and pets that are used to store their corpses and other remains. Somewhat confusingly, they have different names depending on the material used to build them, but thankfully they all function identically and all are produced with the Burial Receptacle (n) option via the build menu. This article uses the term "coffin" to describe any burial receptacle for brevity.

Name Materials used
Coffin Stone, Glass
Casket Wood
Sarcophagus Metal

Usage

After a coffin is created by the appropriate crafter, it must be built (as furniture) for use. This is done with the b-n keys. Once this is done, the player can access the coffin's building menu (q) to enable automatic burial (it defaults to No), configure it for citizens and/or pets (the default for the latter can be changed in d_init.txt), or make a tomb (room). A coffin has been assigned when the message, "This is the resting place of __________", is displayed; viewing the contents of the coffin using t will show if the assignee has been successfully interred.

Enabling the "Use for Burial" option will cause the coffin to be automatically assigned to the next creature/pet in the burial queue. Creatures are added to the burial queue when the game notifies you that the creature is dead. (An announcement that they are missing is not sufficient. If the body is in an out-of-the-way place, station a squad in your military next to the corpse and wait for the announcement that the body has been found before expecting the corpse to be buried.) The burial queue is the only way to bury pets, caravan guards, and other visitors.

To bury a specific citizen in a particular coffin, the easiest option is to define the chosen coffin as a tomb and assign it to the citizen in question. Tombs can be retroactively assigned to dead citizens and residents, allowing the assignee to skip the auto-burial queue. Unfortunately, non-residents cannot be assigned tombs. To get a non-resident into a particular coffin, make sure that no other coffins are available for burial and that the selected creature is next in line for burial. If said creature has already been buried, simply deconstruct the old coffin and that creature will be first in line for a new one. (Deconstructing a coffin will not destroy the remains inside.)

Coffins do not prevent reanimation, though permanent burial may still be possible if the deceased was thoughtful enough to provide one or more unreanimatable body parts (e.g. teeth).

Advantages

It is not required to bury the dead; the player may instead engrave slabs and build memorials. One can even simply haul dwarven remains to a corpse stockpile, throw them into magma, or leave them to rot where they fell, though this has several serious consequences - a dwarf viewing the unburied body of any sentient species will receive a horrified thought. Friends and relatives of the deceased will receive unhappy thoughts if their loved ones remain unburied, especially if they decay (or burn) away, and miasma will be generated if corpses rot inside the fortress. Particularly troubled souls may decide to come back for revenge.

Bugs

  • Dwarves insist on assigning a coffin, even when there are no remains left to bury. This can prevent you from burying the recently deceased until all the long lost caravanners have empty coffins of their own.
  • Dwarves fail to bury remains of werecreaturesBug:5431 and reanimated corpses.Bug:10396

Furniture
Animal trapAnvilArmor standBedBlocksBox (chest • coffer) • BucketCabinetCage (aquarium • terrarium) • Coffin (casket • sarcophagus) • RestraintSlabStatueTableThrone (chair) • Weapon rack
Tools
AltarBookcaseDisplay (display case • pedestal) • HiveNest box

Access
BarsBridgeDoor (portal) • FloodgateGrateHatchRoadWindow
Constructions
Machine and trap parts
Other buildings

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