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Difference between revisions of "DF2014 Talk:Fortress"
(Created page with " == WHat about new colonies? == If I retire a fortress that has become a mountainhome, would it not follow that new fortresses I then found will come from my former fortress?-...") |
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− | == | + | == What about new colonies? == |
If I retire a fortress that has become a mountainhome, would it not follow that new fortresses I then found will come from my former fortress?--[[User:Guardian of Silverybearded|Guardian of Silverybearded]] ([[User talk:Guardian of Silverybearded|talk]]) 08:23, 29 November 2014 (UTC) | If I retire a fortress that has become a mountainhome, would it not follow that new fortresses I then found will come from my former fortress?--[[User:Guardian of Silverybearded|Guardian of Silverybearded]] ([[User talk:Guardian of Silverybearded|talk]]) 08:23, 29 November 2014 (UTC) | ||
+ | |||
+ | == What do the job counts for fortress titles exactly mean? == | ||
+ | |||
+ | What do the Craft/Metal/Wood/Gem/Stone/Food include? Do the stone/wood jobs only include the jobs at the mason's/carpenter's shop or anything that uses stone/wood logs as a reagent as well as construction jobs that use stone/wood logs? Do the food jobs include planting seeds and harvesting plants or only cooking? Are the jobs sorted by skills (Stone = All Jobs with Masonry, Craft = Any crafting skills, Metal = Metalsmithing skills, Food = any farming skills)? | ||
+ | |||
+ | == Fortress "lvl" == | ||
+ | |||
+ | {| class=wikitable | ||
+ | !Title | ||
+ | !Population | ||
+ | !Changes | ||
+ | |- | ||
+ | |Outpost || || The expedition gets two hardcoded 'migration waves' (reinforcement) almost no matter what. | ||
+ | |- | ||
+ | |Hamlet || 20|| The fortress can be considered for a [[Baron|Noble]] title. Attracts attention of [[forgotten beast]]. Citizens start to suffer from [[Strange mood]]. | ||
+ | |- | ||
+ | |Village || 50|| [[Expedition leader]] -> [[Mayor]], unlocks many noble positions. Attracts attention of [[werebeast]]s and [[Semi-megabeast]]s. | ||
+ | |- | ||
+ | |Town || 80|| Attracts attention of Goblin [[Siege]]s, [[titan]]s and [[megabeast]]s. | ||
+ | |- | ||
+ | |City ||110|| ?? | ||
+ | |- | ||
+ | |Metropolis ||140|| [[Monarch]], unlocks some noble positions. | ||
+ | |- | ||
+ | |Mountainhome|| || | ||
+ | |} | ||
+ | (*) Titan and werebeast 'Attack Population Requirement' can be set in advanced world gen. |
Latest revision as of 00:31, 22 February 2022
What about new colonies?[edit]
If I retire a fortress that has become a mountainhome, would it not follow that new fortresses I then found will come from my former fortress?--Guardian of Silverybearded (talk) 08:23, 29 November 2014 (UTC)
What do the job counts for fortress titles exactly mean?[edit]
What do the Craft/Metal/Wood/Gem/Stone/Food include? Do the stone/wood jobs only include the jobs at the mason's/carpenter's shop or anything that uses stone/wood logs as a reagent as well as construction jobs that use stone/wood logs? Do the food jobs include planting seeds and harvesting plants or only cooking? Are the jobs sorted by skills (Stone = All Jobs with Masonry, Craft = Any crafting skills, Metal = Metalsmithing skills, Food = any farming skills)?
Fortress "lvl"[edit]
Title | Population | Changes |
---|---|---|
Outpost | The expedition gets two hardcoded 'migration waves' (reinforcement) almost no matter what. | |
Hamlet | 20 | The fortress can be considered for a Noble title. Attracts attention of forgotten beast. Citizens start to suffer from Strange mood. |
Village | 50 | Expedition leader -> Mayor, unlocks many noble positions. Attracts attention of werebeasts and Semi-megabeasts. |
Town | 80 | Attracts attention of Goblin Sieges, titans and megabeasts. |
City | 110 | ?? |
Metropolis | 140 | Monarch, unlocks some noble positions. |
Mountainhome |
(*) Titan and werebeast 'Attack Population Requirement' can be set in advanced world gen.