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Difference between revisions of "System requirements"

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''Dwarf Fortress'' is a very complex game, but in ways that differ from most other complex games.  This leads to the game having a somewhat unusual set of requirements.
 
''Dwarf Fortress'' is a very complex game, but in ways that differ from most other complex games.  This leads to the game having a somewhat unusual set of requirements.
  
Note that while the [http://bay12games.com/dwarves/ front page] displays only three builds, there also exist other builds [http://bay12games.com/dwarves/older_versions.html under the "All Versions" link].
+
Note that while the [http://bay12games.com/dwarves/ front page] displays only the current builds, there also exist previous versions [http://bay12games.com/dwarves/older_versions.html under the "All Versions" link].
  
 
==Premium version official requirements==
 
==Premium version official requirements==
 
From the [https://store.steampowered.com/app/975370/Dwarf_Fortress/ Steam page]
 
From the [https://store.steampowered.com/app/975370/Dwarf_Fortress/ Steam page]
  
 +
'''Windows'''
 
* Requires a 64-bit processor and operating system
 
* Requires a 64-bit processor and operating system
* OS: minimum Windows XP SP3 or later
+
* OS: minimum Windows 7 or later
 
* Processor: minimum Dual Core CPU - 2.4GHz+, recommended Dual Core CPU - 4GHz+
 
* Processor: minimum Dual Core CPU - 2.4GHz+, recommended Dual Core CPU - 4GHz+
 
* Memory: 4 GB RAM
 
* Memory: 4 GB RAM
 
* Graphics: 1GB of VRAM: Intel HD 3000 GPU / AMD HD 5450 / Nvidia 9400 GT
 
* Graphics: 1GB of VRAM: Intel HD 3000 GPU / AMD HD 5450 / Nvidia 9400 GT
 
* Storage: 500 MB available space
 
* Storage: 500 MB available space
 +
 +
'''SteamOS + Linux'''
 +
* None listed on the Steam page yet, but it should work on Ubuntu 22.04 LTS or later and other up to date Linux distributions.
  
 
== OS ==
 
== OS ==
  
* '''Windows''' requires XP SP3 or newer and an Intel/AMD CPU.
+
* '''64-bit Windows''' can run the Premium and Classic releases natively. 32-bit and ARM versions of Windows will not be able to run DF. If you are unsure if you are using 64-bit Windows, check using the instructions [https://support.microsoft.com/en-us/windows/32-bit-and-64-bit-windows-frequently-asked-questions-c6ca9541-8dce-4d48-0415-94a3faa2e13d here].
* '''Linux''' runs natively on an Intel/AMD CPU (x86 or amd64) with the [[Installation#Linux|proper dependencies]] installed. Running the Windows build under Wine is an alternative, but introduces overhead that may be significant.
+
** Windows Vista/7/8/8.1 are unsupported by Microsoft and may have issues -- be warned!
* '''MacOS''' requires 10.5 (Leopard) or later and an Intel CPU. There is not an ARM build yet, but the existing macOS build may work under Rosetta.
+
* '''Linux on x86-64''' (including '''SteamOS''') can run the Premium version of Dwarf Fortress on Steam natively, though there may be issues that may or may not be fixed by using Proton.
* Builds for other systems do not exist. Depending on your system, it ''may'' be possible to run the other builds through some messing around.
+
* '''Linux on x86-64''' and '''MacOS on Intel''' may be able to run Dwarf Fortress via Wine, previous versions are [https://appdb.winehq.org/objectManager.php?sClass=application&iId=5608 rated Platinum on Wine's AppDB]. Some find this to be more stable than the native Steam  Linux version.
 +
* '''MacOS on Apple Silicon''' ([https://support.apple.com/en-au/HT211814 listed here]) has worked for some people by running Dwarf Fortress via Wine in Rosetta 2's x86-64 emulation. Add your experiences below under Reports if you try! See the [[Installation#MacOS|installation page]] for details.
 +
* '''Linux ARM64'' native builds, as of v50.13, are not yet published. The MacOS native build for v50+ has been cancelled for the time being (See the [https://store.steampowered.com/news/app/975370/view/4237410439220288178?l=english Kitfox FAQ]).
  
 
==GPU==
 
==GPU==
Line 44: Line 50:
 
However, [[world generation]] is known to eat up a lot more RAM than normal gameplay, especially if you generate worlds that are particularly large or have long histories - multiple gigabytes may be consumed.  To be safe, you should shut down any background processes when generating a world, and if you're particularly tight on RAM, consider reducing the size or history of the worlds you generate—the game is rich enough with content that you'll still have plenty of things to do, and you can always tweak the other, less RAM-hungry [[advanced world generation]] parameters.  (RAM latency is less of a problem here, since you'll only need to do this once every so often.)
 
However, [[world generation]] is known to eat up a lot more RAM than normal gameplay, especially if you generate worlds that are particularly large or have long histories - multiple gigabytes may be consumed.  To be safe, you should shut down any background processes when generating a world, and if you're particularly tight on RAM, consider reducing the size or history of the worlds you generate—the game is rich enough with content that you'll still have plenty of things to do, and you can always tweak the other, less RAM-hungry [[advanced world generation]] parameters.  (RAM latency is less of a problem here, since you'll only need to do this once every so often.)
  
== SDL vs. Legacy ==
+
== Experimental reports ==
[http://www.libsdl.org/ SDL] is a cross-platform application framework. The SDL version of DF runs on Windows, Mac OS X, and Linux. It includes Baughn's new OpenGL code, which is faster and has more features (including support for PNG tilesets and using scroll wheels).
 
 
 
"Legacy" refers to the (Windows-only) framework Toady used before migrating to SDL. The legacy version is only necessary if the SDL version doesn't work for some reason.
 
 
 
== Experiential reports ==
 
 
=== Report format ===
 
=== Report format ===
 
Please read [[System_requirements/Report_Template|the report template]] page before contributing any reports.
 
Please read [[System_requirements/Report_Template|the report template]] page before contributing any reports.
Line 55: Line 56:
 
=== Reports ===
 
=== Reports ===
  
Configuration type: Self-built PC from 2008
+
Configuration type: RAM-upgraded MacBook Pro (13-inch, Late 2011)
 
;Game info
 
;Game info
:Game version: v0.34.07
+
:Game version: v50.12-beta8
 
:World size: Small
 
:World size: Small
:Embark size: 4×4
+
:Embark size: 4x4
:Age of fort: 1 year
+
:Age of fort: 8 years
:Number of dwarves: 15
+
:Number of dwarves: 193
:Average fps: 100
+
:Average fps: 32 (18 graphical)
 
:Default/nondefault raws: default
 
:Default/nondefault raws: default
:Tileset in use: Mayday
+
:Tileset in use: Steam
 
:Amount of stone dug: ~3000
 
:Amount of stone dug: ~3000
:Amount of water and state: About 15 murky pools, no river or stream
+
:Amount of water and state: inactive magma pump stack, no water
:Approximate amount of z-levels: 10
+
:Approximate amount of z-levels: 30
:RAM usage of game: 622 Mb
+
:RAM usage of game: 1622 MB
:Draw mode in init.txt: 2D
+
:Draw mode in init.txt: Auto
 
 
;PC info
 
:CPU: Intel Core2Quad Q6600 @ 2.4Ghz
 
:MBO: Gigabyte P35-DS3L
 
:RAM: 4GB DDR2 @ 800Mhz
 
:GPU: Gigabyte Radeon HD5850
 
:OS: Windows 7 Professional x64
 
 
 
----
 
 
 
Configuration type: Self-built PC from 2012
 
;Game info
 
:Game version: v0.34.11
 
:World size: Small
 
:Embark size: 4×4
 
:Age of fort: 8 years
 
:Number of dwarves: 232
 
:Average fps: 78
 
:Default/nondefault raws: default
 
:Tileset in use: Mayday
 
:Amount of stone dug: ~1100
 
:Amount of water and state: Frozen river, frozen murky pools, two artifical-made underground rivers
 
:Approximate amount of z-levels: 8
 
:RAM usage of game: 765 Mb
 
:Draw mode in init.txt: 2D
 
  
 
;PC info
 
;PC info
:CPU: Intel Core i5 3570K @ 3.4 Ghz
+
:CPU: Intel Core i7-2640M @ 2.8 GHz
:MBO: ASUS P8Z77-M PRO
+
:RAM: 16 GB DDR3 @ 1333 MHz
:RAM: 8GB DDR3 @ 1600Mhz
+
:GPU: Intel HD Graphics 3000
:GPU: Gigabyte Radeon HD5850
+
:OS: Windows 10 under Boot Camp
:OS: Windows 7 Professional x64
 
  
----
 
 
Configuration type: Self-built PC from 2012
 
;Game info
 
:Game version: v0.34.11
 
:World size: Small
 
:Embark size: 4×4
 
:Age of fort: 2 years
 
:Number of dwarves: 98
 
:Average fps: ~250
 
:Default/nondefault raws: default
 
:Tileset in use: Mayday
 
:Amount of stone dug: ~1900
 
:Amount of water and state: Frozen river, Frozen Pools
 
:Approximate amount of z-levels: 9
 
:RAM usage of game: 834 Mb
 
:Draw mode in init.txt: 2D
 
 
;PC info
 
:CPU: Amd Fx-8350 @ 4.8 Ghz
 
:MBO: Gigabyte GA-990FXA-UD5
 
:RAM: 16GB DDR3 @ 1866 Mhz
 
:GPU: Sapphire Hd 7970 Ghz Vapor X
 
:OS: Windows 7 Professional x64
 
  
 
{{Translation| dwarven = idith inem | elvish = eritha enotho | goblin = obsår eted | human = histek tikes}}
 
{{Translation| dwarven = idith inem | elvish = eritha enotho | goblin = obsår eted | human = histek tikes}}

Latest revision as of 19:03, 16 August 2024

This article is about the current version of DF.
Note that some content may still need to be updated.

If you're looking for information on improving the performance of Dwarf Fortress on your computer, see Maximizing Framerate. For installation instructions, see Installation.

Dwarf Fortress is a very complex game, but in ways that differ from most other complex games. This leads to the game having a somewhat unusual set of requirements.

Note that while the front page displays only the current builds, there also exist previous versions under the "All Versions" link.

Premium version official requirements[edit]

From the Steam page

Windows

  • Requires a 64-bit processor and operating system
  • OS: minimum Windows 7 or later
  • Processor: minimum Dual Core CPU - 2.4GHz+, recommended Dual Core CPU - 4GHz+
  • Memory: 4 GB RAM
  • Graphics: 1GB of VRAM: Intel HD 3000 GPU / AMD HD 5450 / Nvidia 9400 GT
  • Storage: 500 MB available space

SteamOS + Linux

  • None listed on the Steam page yet, but it should work on Ubuntu 22.04 LTS or later and other up to date Linux distributions.

OS[edit]

  • 64-bit Windows can run the Premium and Classic releases natively. 32-bit and ARM versions of Windows will not be able to run DF. If you are unsure if you are using 64-bit Windows, check using the instructions here.
    • Windows Vista/7/8/8.1 are unsupported by Microsoft and may have issues -- be warned!
  • Linux on x86-64 (including SteamOS) can run the Premium version of Dwarf Fortress on Steam natively, though there may be issues that may or may not be fixed by using Proton.
  • Linux on x86-64 and MacOS on Intel may be able to run Dwarf Fortress via Wine, previous versions are rated Platinum on Wine's AppDB. Some find this to be more stable than the native Steam Linux version.
  • MacOS on Apple Silicon (listed here) has worked for some people by running Dwarf Fortress via Wine in Rosetta 2's x86-64 emulation. Add your experiences below under Reports if you try! See the installation page for details.
  • 'Linux ARM64 native builds, as of v50.13, are not yet published. The MacOS native build for v50+ has been cancelled for the time being (See the Kitfox FAQ).

GPU[edit]

Dwarf Fortress is not particularly graphically intensive, even when using high-res tilesets and graphics sets. Dwarf Fortress also doesn't use technologies like OpenCL to make use of graphics cards anyway, so a top-of-the-line graphics card will generally not improve performance.

CPU[edit]

Dwarf Fortress mostly operates on a single thread, so if you want to optimize for DF, you should probably optimize for single-core performance. This is especially true if you want to do more laggy things, such as mist generators. However, laggy circumstances are generally the exception, not the rule, and in those other circumstances, you generally don't need a particularly powerful CPU.

Cache size[edit]

As Dwarf Fortress' bottlenecks are mostly due to cache misses, it has been speculated on the DF forums that "a CPU with a positively giant L3/L4 cache (and I mean > 256 mb or GTFO)" would improve DF performance, as would using faster RAM with smaller transfer times—see the next section.

RAM[edit]

During regular gameplay, Dwarf Fortress usually doesn't consume too much memory - 512MB is probably a bit tight, but 1GB is absolutely sufficient, though if you're short on RAM, you may want to quit other running processes. What's particularly important during regular gameplay is RAM latency—since the game uses the RAM every single frame, it's important that your RAM be fast, lest you experience FPS death.

However, world generation is known to eat up a lot more RAM than normal gameplay, especially if you generate worlds that are particularly large or have long histories - multiple gigabytes may be consumed. To be safe, you should shut down any background processes when generating a world, and if you're particularly tight on RAM, consider reducing the size or history of the worlds you generate—the game is rich enough with content that you'll still have plenty of things to do, and you can always tweak the other, less RAM-hungry advanced world generation parameters. (RAM latency is less of a problem here, since you'll only need to do this once every so often.)

Experimental reports[edit]

Report format[edit]

Please read the report template page before contributing any reports.

Reports[edit]

Configuration type: RAM-upgraded MacBook Pro (13-inch, Late 2011)

Game info
Game version: v50.12-beta8
World size: Small
Embark size: 4x4
Age of fort: 8 years
Number of dwarves: 193
Average fps: 32 (18 graphical)
Default/nondefault raws: default
Tileset in use: Steam
Amount of stone dug: ~3000
Amount of water and state: inactive magma pump stack, no water
Approximate amount of z-levels: 30
RAM usage of game: 1622 MB
Draw mode in init.txt: Auto
PC info
CPU: Intel Core i7-2640M @ 2.8 GHz
RAM: 16 GB DDR3 @ 1333 MHz
GPU: Intel HD Graphics 3000
OS: Windows 10 under Boot Camp


"System requirements" in other Languages Books-aj.svg aj ashton 01.svg
Dwarven: idith inem
Elven: eritha enotho
Goblin: obsår eted
Human: histek tikes