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Difference between revisions of "Monk"
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Therahedwig (talk | contribs) (This will probably change in the next version, given monks have monasteries to inhabit.) |
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− | + | '''Monk''' is a profession for some inhabitants of generated [[site]]s, like [[town]]s. Some monks show up as [[visitor]]s in Fortress mode, and [[agent]]s sometimes try to pose as monks. Monks are recruited into [[religion|monastic orders]], and when there are enough monks in an order; they will build a [[monastery]]. Monks are [[Unit_type_token#MONK|shown in white]]. | |
− | + | In adventure mode, you will occasionally see monks passing by when walking through a [[human]] [[hamlet]]. Following these monks will eventually lead to finding them standing stock-still in the middle of a field, unmoving, but still willing to talk to you. | |
+ | ==Fortress mode== | ||
− | + | Monks will not [[immigration|migrate]] to your fortress in this version. | |
− | + | {{V50 misc professions}} | |
− | + | [[ru:Monk]] | |
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− | + | {{category|Religion}} | |
+ | {{Category|Non-player characters}} |
Latest revision as of 05:39, 14 November 2024
v50.14 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
This article is a stub. You can improve the article by expanding it. |
Monk is a profession for some inhabitants of generated sites, like towns. Some monks show up as visitors in Fortress mode, and agents sometimes try to pose as monks. Monks are recruited into monastic orders, and when there are enough monks in an order; they will build a monastery. Monks are shown in white.
In adventure mode, you will occasionally see monks passing by when walking through a human hamlet. Following these monks will eventually lead to finding them standing stock-still in the middle of a field, unmoving, but still willing to talk to you.
Fortress mode[edit]
Monks will not migrate to your fortress in this version.
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See also: Agent · Quester · Visitor · Unit type token |