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Unit type token
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v50.14 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
Modding |
---|
Tokens |
Audio · Biome · Graphics · Interaction · Mod info · Plant · Speech · Sphere · Syndrome · World |
Body tokens |
Body · Body detail plan · Bodygloss · Tissue |
Creature tokens |
Creature · Creature mannerism · Personality · Creature variation · Procedural graphics layer |
Descriptor tokens |
Descriptor color · Color · Descriptor pattern · Descriptor shape |
Entity tokens |
Entity · Ethic · Language · Value · Position |
Job tokens |
Building · Labor · Reaction · Skill · Unit type |
Item tokens |
Item type · Item definition · Ammo · Armor · Instrument · Tool · Trap component · Weapon |
Material tokens |
Material type · Material definition · Inorganic material definition |
Unit type tokens define profession roles. They are used with various entity tokens, as well as in graphical tilesets.
The following tokens are also permitted in tilesets, but not in layered graphics:
Entity link:
- MEMBER (not useful)
- FORMER_MEMBER (not useful)
- FORMER_MERCENARY (not useful)
- SLAVE
- FORMER_SLAVE (not useful)
- PRISONER
- FORMER_PRISONER (not useful)
- ENEMY (not useful)
Worldgen positions: (source)
- CUSTOM_OFFICIAL_0 (chancellor)
- CUSTOM_OFFICIAL_1 (justiciar)
- CUSTOM_OFFICIAL_2 (treasurer)
- CUSTOM_OFFICIAL_3 (counselor)
- CUSTOM_OFFICIAL_4 (chamberlain)
- CUSTOM_OFFICIAL_5 (master of beasts)
- CUSTOM_OFFICIAL_6 (butler)
- CUSTOM_OFFICIAL_7 (doctor)
- CUSTOM_OFFICIAL_8 (executioner)
- CUSTOM_OFFICIAL_9 (chef)
- CUSTOM_OFFICIAL_10 (housekeeper)
- CUSTOM_MARKET_OFFICIAL_0 (sewer official)
- CUSTOM_MARKET_OFFICIAL_1 (grain official)
- CUSTOM_MARKET_OFFICIAL_2 (fire official)
- CUSTOM_MARKET_OFFICIAL_3 (judge)
- CUSTOM_MARKET_OFFICIAL_4 (building official)
- CUSTOM_MARKET_OFFICIAL_5 (road official)
Profession Categories[edit]
Layered graphics only use profession categories rather than individual professions. These are:
- STONEWORKER
- MINER
- METALSMITH
- ENGINEER
- FARMER
- WOODWORKER
- JEWELER
- RANGER
- STANDARD (i.e. "Peasant". Also includes some invader & visitor professions.)
- CRAFTSMAN
- FISHERY_WORKER
- MERCHANT
- CHILD
- NONE (applies to anything not included above - doctors, bards, military, etc. Note that this is distinct from having no profession condition; it will apply ONLY to NONE units.)
Noble positions do not affect the categorization; a craftsdwarf appointed to mayor will still use the layers designated for CRAFTSMAN
.