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Difference between revisions of "23a:Dye"
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− | {{quality| | + | {{quality|Exceptional|18:11, 8 November 2010 (UTC)}}{{av}} |
− | '''Dye''' can be used at the | + | '''Dye''' can be used at the [[Dyer's shop]] to change the [[Color#Color_tokens|color]] of [[cloth]] or thread. |
− | Dye is made by processing certain | + | Dye is made by processing certain [[crop|plants]] at a [[mill]]. [[Human]] [[trade|caravans]] can also be asked to bring dye for trade as well, though in very limited quantities. Importing dye, however, is only useful if you have a somewhat skilled [[dyer]], otherwise little value is added (see below) and the work wasted. Better buy or grow the 'source' plants if available and mill yourself. Of course the nice colours are a value in themselves, if you don't stuff it all in bins. |
− | Dyes are stored in food | + | Dyes are stored in food [[stockpile]]s as "Milled Plants", along with [[flour]]s. On the [[stocks]] screen, dyes are listed under [[powder]]. |
− | In theory, dyed objects can be | + | In theory, dyed objects can be [[color#Color tokens|colors]] other than the basic 16. However, the game displays them using the basic color that is the nearest match (dimple dye is (dark) blue, and emerald dye is light green). |
{| {{prettytable|style=margin-left:auto;margin-right:auto}} | {| {{prettytable|style=margin-left:auto;margin-right:auto}} | ||
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!Value | !Value | ||
|- | |- | ||
− | | | + | |[[Dimple cup]] |
|Dimple dye | |Dimple dye | ||
|Midnight blue | |Midnight blue | ||
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|20 | |20 | ||
|- | |- | ||
− | | | + | |[[Blade weed]] |
|Emerald dye | |Emerald dye | ||
|Emerald | |Emerald | ||
Line 27: | Line 27: | ||
|20 | |20 | ||
|- | |- | ||
− | | | + | |[[Hide root]] |
|Redroot dye | |Redroot dye | ||
|Red | |Red | ||
Line 34: | Line 34: | ||
|} | |} | ||
− | Dyeing adds the | + | Dyeing adds the [[Item value|value]] of the dye multiplied by the [[quality]] of the dyeing to the thread or [[cloth]]. Depending on the dye used and the quality of the dyeing, this can give a nice value boost. |
− | * | + | *[[silk]] cloth 34☼ |
*silk cloth, dimple dyed 54☼ | *silk cloth, dimple dyed 54☼ | ||
*silk cloth, finely colored with dimple dye 94☼ (34+3*20) | *silk cloth, finely colored with dimple dye 94☼ (34+3*20) | ||
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==See also== | ==See also== | ||
− | * | + | *[[Textile industry]] |
{{Category|Materials}} | {{Category|Materials}} |
Latest revision as of 15:42, 8 December 2011
This article is about an older version of DF. |
Dye can be used at the Dyer's shop to change the color of cloth or thread.
Dye is made by processing certain plants at a mill. Human caravans can also be asked to bring dye for trade as well, though in very limited quantities. Importing dye, however, is only useful if you have a somewhat skilled dyer, otherwise little value is added (see below) and the work wasted. Better buy or grow the 'source' plants if available and mill yourself. Of course the nice colours are a value in themselves, if you don't stuff it all in bins.
Dyes are stored in food stockpiles as "Milled Plants", along with flours. On the stocks screen, dyes are listed under powder.
In theory, dyed objects can be colors other than the basic 16. However, the game displays them using the basic color that is the nearest match (dimple dye is (dark) blue, and emerald dye is light green).
Plant | Dye | Color | Value | |
---|---|---|---|---|
Dimple cup | Dimple dye | Midnight blue | 20 | |
Blade weed | Emerald dye | Emerald | 20 | |
Hide root | Redroot dye | Red | 10 |
Dyeing adds the value of the dye multiplied by the quality of the dyeing to the thread or cloth. Depending on the dye used and the quality of the dyeing, this can give a nice value boost.
- silk cloth 34☼
- silk cloth, dimple dyed 54☼
- silk cloth, finely colored with dimple dye 94☼ (34+3*20)
Dyes can be applied either to woven cloth or to the raw thread - there is not known to be any difference in the end product based on the point at which the dye was applied during the production process.